Legacy of Nightmares set (litany/wailing) looked very strong on monk when the unity passive got introduced, then the passive got capped at 20%. People were actually trying to make builds around those 2 rings, with high attackspeed to spam skeletons, to boost damage with the passive. Sadly, blizzard decided this would become too strong and prevented it :(. But this comes to show that, no matter how bad something looks, there can be OP builds with it.
Something like this would also make all items useful, since every class could have a different item to be best in slot.
There's probably a higher chance that they capped it, because they didn't want people to run around and attempt to get ahold of legacy items to make their build, than because it would have been too overpowered. Much the same way they decided to limit the potency of the zero-dog WD spec that required legacy items to work.
RORG, Unity, and SOJ are just too dominant. We have ring sets that are garbage. We have rings that are completely pointless. We have rings that have really interesting abilities, but they just don't have any synergy with... anything. At all.
Absolutely agree here. Majority of the rings outside of RORG, Unity, and SoJ need buffs to ever be close to comparable. Will there always be a "best"? Sure, probably, but there should not be the huge gap between useable and totally worthless like there currently is - that's just poor game design. Especially when a lot of the rings just need simple number adjustments.
Legacy of Nightmares set (litany/wailing) looked very strong on monk when the unity passive got introduced, then the passive got capped at 20%. People were actually trying to make builds around those 2 rings, with high attackspeed to spam skeletons, to boost damage with the passive. Sadly, blizzard decided this would become too strong and prevented it :(. But this comes to show that, no matter how bad something looks, there can be OP builds with it.
Something like this would also make all items useful, since every class could have a different item to be best in slot.
That's really interesting - I wasn't aware of this one. It's a shame they nerfed it since it seems like all it would have done was promote build diversity.
People should stop just thinking in black and white. For lots of items there is room if you are creative and try to make new things work. Like 2 months ago 99% of the dh would NEVER consider using the ht/mb combo for an ea/bl lightning build. Now its BiS for higher GRifts. Weeks ago no1 considered barbs for 4ppl higher grifts. Now its totaly viable and people going for #1 ranks with that comp in 4s.
A lot of that is actually due to just changes Blizz make, not actually creativity. The reason Barbs are now useful in teams is simply because of the change to how APD bracers work with Frozen; if this change wasn't made then Barbs would still be in the same position as before.
pretty sure APD working with charge is a bug since other frozen effects are not proccing the bracers afaik.
people using other rings over unity because they are getting one shot anyway only apply to a few classes/builds and only to softcore mode.
if ppl are getting one shot with unity it just means that they have reached the current gear's cap, keep in mind that there is no limit to grifts... eventually there comes a point every patch/season where this is the point you have reached the cap.
this is why the softcore meta of grifts is so broken, since the goal of softcore will always be to push damage output to the max. It will always favor a meta where people are basically saying, well I can't survive the damage anyway might as well try to avoid it completely and just do as much damage as possible before I inevitably/randomly die.
Loot is to promote build diversity. I've been playing video games longer than you've been alive. Try to keep up.
Are you aware that saying stuff like this basically proves you to be an immature net noob? Chalk this up there with the term "slap in the face" as ways to immediately identify people with worthless opinions.
Like I said before and like several others have tried to explain to you in this thread: In a game like this, some items are supposed to be better than others. And those items are supposed to be harder to get a hold of. This is how loot games work. If every item was equally useful (an impossibility, but let's pretend), you'd find your first two legendary rings and then be done playing. What would keep you around? You've already got the best gear in the game because every ring is as good as every other ring.
If you don't like the fact that items vary in rarity and power, then you're playing the wrong game. Hell, the wrong genere even.
To paraphrase: If everything is special, then nothing is.
I'm sorry that you don't understand this concept - but it is the way it is.
What did they change about APD and Barbs? Please tell, it's something I've missed.
When they fixed Bane of the Trapped to work with Frozen they also made APD bracers proc off Frozen as well as Stunned. Which means charge now works with APD.
pretty sure APD working with charge is a bug since other frozen effects are not proccing the bracers afaik.
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this is why the softcore meta of grifts is so broken, since the goal of softcore will always be to push damage output to the max. It will always favor a meta where people are basically saying, well I can't survive the damage anyway might as well try to avoid it completely and just do as much damage as possible before I inevitably/randomly die.
Yeah the APD thing is possibly a bug, who knows.
I have to agree on the whole GRift meta being broken. IMO an endless dungeon of infinite scaling is a poor design (although I think people asked for it for some reason...). I think a better idea would be static levels that maxed out at roughly GRift lvl 35 or 40 or something, and then people just competed for time.
That's really interesting - I wasn't aware of this one. It's a shame they nerfed it since it seems like all it would have done was promote build diversity.
A lot of that is actually due to just changes Blizz make, not actually creativity. The reason Barbs are now useful in teams is simply because of the change to how APD bracers work with Frozen; if this change wasn't made then Barbs would still be in the same position as before.
if you boost these rings, there will be no other competition.
you have to boost the stats and abilities of the other rings in order to contest with these 2 rings.
remember that under unity it says you gain % 50 damage reduction.... (still f.cking OP)
and for higher greater rifts you cannot do it without unity.
people using other rings over unity because they are getting one shot anyway only apply to a few classes/builds and only to softcore mode.
if ppl are getting one shot with unity it just means that they have reached the current gear's cap, keep in mind that there is no limit to grifts... eventually there comes a point every patch/season where this is the point you have reached the cap.
this is why the softcore meta of grifts is so broken, since the goal of softcore will always be to push damage output to the max. It will always favor a meta where people are basically saying, well I can't survive the damage anyway might as well try to avoid it completely and just do as much damage as possible before I inevitably/randomly die.
http://www.youtube.com/mannercookie
http://www.twitch.tv/mannercookie
Like I said before and like several others have tried to explain to you in this thread: In a game like this, some items are supposed to be better than others. And those items are supposed to be harder to get a hold of. This is how loot games work. If every item was equally useful (an impossibility, but let's pretend), you'd find your first two legendary rings and then be done playing. What would keep you around? You've already got the best gear in the game because every ring is as good as every other ring.
If you don't like the fact that items vary in rarity and power, then you're playing the wrong game. Hell, the wrong genere even.
To paraphrase: If everything is special, then nothing is.
I'm sorry that you don't understand this concept - but it is the way it is.
When they fixed Bane of the Trapped to work with Frozen they also made APD bracers proc off Frozen as well as Stunned. Which means charge now works with APD.
Yeah the APD thing is possibly a bug, who knows.
I have to agree on the whole GRift meta being broken. IMO an endless dungeon of infinite scaling is a poor design (although I think people asked for it for some reason...). I think a better idea would be static levels that maxed out at roughly GRift lvl 35 or 40 or something, and then people just competed for time.