so 5times more shards and you get 33%increased chance to get a leg with RNG,which means if RNG hates you = you spend 1000 shards end up getting nothing and you get for example chest piece (5x5=25 now) 1000/25=40 chest pieces comparing to before 1000/5=200 of it ,so if RNG likes you which means for example you get 10 legs outta 1000shards before and now you get 10/1000x133%x1000= 13。3 leg items. RNG= who knows when you gonna get lucky , i think these tweaks are meaningless coz nothing has changed. goddamn ! if nothing has changed why blizzarddecided totweakit ? why ?
just ran speed t6 rifts again.... every single set of 500 shards i get AT LEAST 2 legs (armors)
when before patch, dry runs of 500-1500 shards are the norm. i really like the change. less back and forth from kadala to blacksmith. more efficient in rifting
There's something inherently flawed about standing in town and clicking on a vendor, and having Legendary items appear in my bag. Kadala is far too much of a source of endgame items. Both my Monk and my Crus have put together well over 2 full sets of 2 different set types in HC, without ever doing anything but clicking on an NPC.
....and yet, people whine about her still, as if they're getting ripped off. I wish they'd just remove the bitch from the game, but that would cause a temper tantrum the likes of which we've never seen before.
Somehow, in between the landslide of crybaby complaints, Kadala went from a random gamble (ala Gheed) to a primary source for any and all items in the game. It's .....bad.
I have done roughly 40 rifts today (@T6) and that is roughly 4000 blood shards. (8 x 500)
So on 500 blood shards you'd normally get 80-90 veiled crystals (assuming you buy something that cost 5 Blood Shards)
With 4000 blood shards that would normally be about 640-720 Veiled Crystals from kadala alone.
Today, during these 40 rifts and ~4000 blood shards, i have gotten MAYBE 400-500 veiled crystals, and that is INCLUDING all yellow i looted DURING the rift, and i pick EVERYTHING.
Not to mention the said that they'd buff the amount of crafting mats dropping from the Rift Guardian.
On an average today, i got 3-4 veiled crystals per Rift Guardian.
And on top of that i'm already low on veiled crystals because chest and legs costs 40-50 crystals per re-roll >.<
So i'd say i'm not happy with the current state of kadala, unless they buff RG even more.
However, the purpose of kadala is not to get crafting mats, but it's blizz fault to start with that players started using kadala is veiled crystals source.
The stupidity in this thread is beyond words.... Feels like most of you just read headlines and immediately rush to forums to whine about things you dont even understand.
Care to elaborate? People are going to read your post and have no idea what or who the heck you're referring to.
IMO, anyone that has a problem with Kadala, in terms of being unfair toward progression and item acquisition, are just bitching to hear themselves bitch. I'm bitching, yep. But only because I think we've gone a bit too far with her as an item crutch meant to fill the no-trades void.
Spended 2500 shards so far, not a single legendary.
Dissapointing.
impossible...or really bad end of RNG.
just in my first 500 there's like 6
Its CLOSE to impossible. Actually there is 0.0027% chance for not getting single leg after spending 2500 shards. Nuff to say that its 100 times less likely to happen than next leg gloves becoming taskers. Lol.
To douches above: you get more mats from rg so it stays the same. Chances for getting tnt from kadala are 1/3 higher. I hope I helped with your mental disability that doesnt allow you to read patch notes.
only if he gambles the items costing 25shards, if he gamled necks its not very rare at all. Just a little bit unlucky (7% chance of happening)
I have done roughly 40 rifts today (@T6) and that is roughly 4000 blood shards. (8 x 500)
So on 500 blood shards you'd normally get 80-90 veiled crystals (assuming you buy something that cost 5 Blood Shards)
With 4000 blood shards that would normally be about 640-720 Veiled Crystals from kadala alone.
Today, during these 40 rifts and ~4000 blood shards, i have gotten MAYBE 400-500 veiled crystals, and that is INCLUDING all yellow i looted DURING the rift, and i pick EVERYTHING.
Not to mention the said that they'd buff the amount of crafting mats dropping from the Rift Guardian.
On an average today, i got 3-4 veiled crystals per Rift Guardian.
And on top of that i'm already low on veiled crystals because chest and legs costs 40-50 crystals per re-roll >.<
So i'd say i'm not happy with the current state of kadala, unless they buff RG even more.
However, the purpose of kadala is not to get crafting mats, but it's blizz fault to start with that players started using kadala is veiled crystals source.
In the final analysis it doesn't make a huge difference.
I have gotten plenty of legendaries from Kadala since the new change so I'm not going to complain about that, but i do agree with you on this. I'm low on arcane dust and VC (and yes I pick up everything) and the RG is dropping like 8 VC and 12 dust max on a T6 rift. That doesn't really make up for the crystals i used to get gambling. Hopefully that'll change, otherwise I guess I won't be rerolling gear for a while.
I think with this change they should now increase the limit to 1000 shards. This would make it a bit more fun when spending all your shards on amulets.
That was my first thought as well, but then, they've made this change specifically so that there would be less running between Kadala and the blacksmith. Raising the shards cap to 1000 would bring us back to the initial situation, where you have to run back between the two.
I think with this change they should now increase the limit to 1000 shards. This would make it a bit more fun when spending all your shards on amulets.
That was my first thought as well, but then, they've made this change specifically so that there would be less running between Kadala and the blacksmith. Raising the shards cap to 1000 would bring us back to the initial situation, where you have to run back between the two.
Well, the change is pretty worthless anyway. The time spent running from the blacksmith to kadala that is now "saved" will be spent on picking up yellow items during rifts so the change does nothing really in terms of saving time. Hell, it maybe will make you waste even more time considering the post where someone compared the amount of yellow mats from a t6 rift and from kadala.
Well, the change is pretty worthless anyway. The time spent running from the blacksmith to kadala that is now "saved" will be spent on picking up yellow items during rifts so the change does nothing really in terms of saving time.
Haven't tried it yet (EU and still @work), but from the patch notes, you should grab crafting mats in significant quantities directly from the rift bosses, not all along the way.
Still, I agree, it's at best a very minor change, albeit one that's wasting a lot of e-ink
I don't understand how people can accept that a 500% increase in pay for an item with only a 33% chance increase to get a legendary is even remotely balanced.
Also just to clarify 500 shards now doesn't give you a 33% increased chance for a legendary compared to 500 shards pre-patch. Each ROLL on an item you purchase has a 33% increased chance. Rolls now cost 5x more, you have to factor that in when calculating total value from your shards to realize your chances to actually get a legendary when comparing the same amount of shards you spent pre-patch to post-patch is actually much much less.
What happens if you are new(er) and don't have a character that is geared enough to farm high torment levels... it's will be even longer to reach that level of play. Overall I have to say I'm pretty disappointed and upset that I feel like I can no longer casually play Diablo 3 and I'm being punished for casually playing it before this patch, with pre-knowledge of this change I would have spent more time trying to gear at least 1 of my characters up to be able to farm shards faster. As it stands now I'll probably look for casual play in another RPG altogether.
I can't help but feel the cancellation of their future cash cow has something to do with suddenly extending the grind in their pre-existing games.
You could roll 20 times for 100 shards before. With good RNG you could score 1,2,3, even upwards of 5 (I've seen it, my girlfriend is dumb lucky in this game) legendary items with that bounty of shards. It would be IMPOSSIBLE to get 5 legendary items with 100 shards in the current game, since you could only buy 4 items with that many shards. No matter how you guys spin it, the chances are less than before, because you have less opportunities for the time you spent to acquire each roll.
You could roll 20 times for 100 shards before. With good RNG you could score 1,2,3, even upwards of 5 (I've seen it, my girlfriend is dumb lucky in this game) legendary items with that bounty of shards. It would be IMPOSSIBLE to get 5 legendary items with 100 shards in the current game, since you could only buy 4 items with that many shards. No matter how you guys spin it, the chances are less than before, because you have less opportunities for the time you spent to acquire each roll.
My buddy spent 125 shards yesterday and got 4 legendaries.. Just saying.
You could roll 20 times for 100 shards before. With good RNG you could score 1,2,3, even upwards of 5 (I've seen it, my girlfriend is dumb lucky in this game) legendary items with that bounty of shards. It would be IMPOSSIBLE to get 5 legendary items with 100 shards in the current game, since you could only buy 4 items with that many shards. No matter how you guys spin it, the chances are less than before, because you have less opportunities for the time you spent to acquire each roll.
This is nonsense, you aren't making a fair comparison. You can't compare a scenario with the old system and good RNG to the new system with bad RNG. The chance of getting 5 legendary items from 100 shards before were extremely, extremely low - the fact that your GF saw it happen once is irrelevant. You will get more legendaries per blood shard spent post-change, over reasonable sample sizes (aka, not a single set of 500 blood shards), end of story.
Yes, I like more legendary loot and I'm getting more as a result of the change. The math doesn't lie here.
Out of 500 shards, rolling gloves, I'm consistently getting 0-6 legendary items. Usually 2-4. Quite nice. I don't care at all about the mats lost. Rift guardians make up for it and frankly, I have 1500 of each mat on hand at all times with seasonal crafting needs for 2 characters.
Even if i got 20% less VCs i´d be happy about this change. Got thousands of those anyway. Short sample yielded 4 legendaries of roughly 30 items. I think most people just don´t understand that everything is better now.
I've been playing all night to test more and I just woke up a few minutes ago.
So my thought are so far...
You have to do more rift to get the same amount of shard for items (no matter what the quality) as it use to be.
By doing more rift you have more chances (RNG knocking on my door) to get more legendary.
Getting around 75 blood shards / rift (doing T4 rift) so that every 7 rifts to spend it all on Kadala.
Depending on what you spend your shards (waist for that exemple) getting around 2 legendaries per 6-7 rifts (RNG yelling at me now).
It need more testing but in the big scheme of things it's all the same as it was before the patch.
I don't remember who has posted a thread about legendary per shard spend on kadala but that thread should be updated to see the difference.
P.S. I had read all the patch note carefully and tested a bit before posting this Poll. The cost was my biggest concern at first but now it's more or less the same as it was before the patch I think. I was testing the pulse of everyone on this but I'd love to see more constuctive opinion and testing result about how the change affected you. (without the obvious goat that RNG is)
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The season is underway. Don't know if I'll make it through.
Even if i got 20% less VCs i´d be happy about this change. Got thousands of those anyway. Short sample yielded 4 legendaries of roughly 30 items. I think most people just don´t understand that everything is better now.
Thousands of those will vanish is seconds once you get fucked by RNG when re-rolling
Yeah, I think all of those who don't mind the loss of VCs are in for a nasty surprise when they've burned through their stockpile of VCs and ADs. I bet some votes will change when they feel they are forced to pick up everything in rifts.
I wonder if some real statistics people can work out if the the change really does work out better for the players. No, I don't mean all the self proclaimed experts who just derp out "RNG is RNG" in every thread. I mean someone who actually knows something.
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when before patch, dry runs of 500-1500 shards are the norm. i really like the change. less back and forth from kadala to blacksmith. more efficient in rifting
....and yet, people whine about her still, as if they're getting ripped off. I wish they'd just remove the bitch from the game, but that would cause a temper tantrum the likes of which we've never seen before.
Somehow, in between the landslide of crybaby complaints, Kadala went from a random gamble (ala Gheed) to a primary source for any and all items in the game. It's .....bad.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
So on 500 blood shards you'd normally get 80-90 veiled crystals (assuming you buy something that cost 5 Blood Shards)
With 4000 blood shards that would normally be about 640-720 Veiled Crystals from kadala alone.
Today, during these 40 rifts and ~4000 blood shards, i have gotten MAYBE 400-500 veiled crystals, and that is INCLUDING all yellow i looted DURING the rift, and i pick EVERYTHING.
Not to mention the said that they'd buff the amount of crafting mats dropping from the Rift Guardian.
On an average today, i got 3-4 veiled crystals per Rift Guardian.
And on top of that i'm already low on veiled crystals because chest and legs costs 40-50 crystals per re-roll >.<
So i'd say i'm not happy with the current state of kadala, unless they buff RG even more.
However, the purpose of kadala is not to get crafting mats, but it's blizz fault to start with that players started using kadala is veiled crystals source.
Mobo: ROG MAXIMUS IX HERO
CPU: Intel Core i7-7700K
GPU: Gigabyte GeForce G1 GAMING GTX 970 4GB
RAM: Corsair Vengeance DDR4 3200MHz 16GB
IMO, anyone that has a problem with Kadala, in terms of being unfair toward progression and item acquisition, are just bitching to hear themselves bitch. I'm bitching, yep. But only because I think we've gone a bit too far with her as an item crutch meant to fill the no-trades void.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932
Still, I agree, it's at best a very minor change, albeit one that's wasting a lot of e-ink
http://eu.battle.net/d3/en/profile/Taliesyn-2517/hero/66020932
Also just to clarify 500 shards now doesn't give you a 33% increased chance for a legendary compared to 500 shards pre-patch. Each ROLL on an item you purchase has a 33% increased chance. Rolls now cost 5x more, you have to factor that in when calculating total value from your shards to realize your chances to actually get a legendary when comparing the same amount of shards you spent pre-patch to post-patch is actually much much less.
What happens if you are new(er) and don't have a character that is geared enough to farm high torment levels... it's will be even longer to reach that level of play. Overall I have to say I'm pretty disappointed and upset that I feel like I can no longer casually play Diablo 3 and I'm being punished for casually playing it before this patch, with pre-knowledge of this change I would have spent more time trying to gear at least 1 of my characters up to be able to farm shards faster. As it stands now I'll probably look for casual play in another RPG altogether.
I can't help but feel the cancellation of their future cash cow has something to do with suddenly extending the grind in their pre-existing games.
Just my opinion.
This is nonsense, you aren't making a fair comparison. You can't compare a scenario with the old system and good RNG to the new system with bad RNG. The chance of getting 5 legendary items from 100 shards before were extremely, extremely low - the fact that your GF saw it happen once is irrelevant. You will get more legendaries per blood shard spent post-change, over reasonable sample sizes (aka, not a single set of 500 blood shards), end of story.
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518
Out of 500 shards, rolling gloves, I'm consistently getting 0-6 legendary items. Usually 2-4. Quite nice. I don't care at all about the mats lost. Rift guardians make up for it and frankly, I have 1500 of each mat on hand at all times with seasonal crafting needs for 2 characters.
So my thought are so far...
P.S. I had read all the patch note carefully and tested a bit before posting this Poll. The cost was my biggest concern at first but now it's more or less the same as it was before the patch I think. I was testing the pulse of everyone on this but I'd love to see more constuctive opinion and testing result about how the change affected you. (without the obvious goat that RNG is)
The season is underway. Don't know if I'll make it through.
Akarat save me !
Mobo: ROG MAXIMUS IX HERO
CPU: Intel Core i7-7700K
GPU: Gigabyte GeForce G1 GAMING GTX 970 4GB
RAM: Corsair Vengeance DDR4 3200MHz 16GB
I wonder if some real statistics people can work out if the the change really does work out better for the players. No, I don't mean all the self proclaimed experts who just derp out "RNG is RNG" in every thread. I mean someone who actually knows something.