I have of course, through large amounts of lurking, seen the back and forth debate that rages on regarding RoRG drop chances, as it regards Normal vs. T2+ and any potential increased drop chance. Inevitably when the debate comes up, two blue posts, about a month and a half apart get linked.
The first one is from April 14th, and states the following:
The loot from a Horadric Cache won't change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you're earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.
This post is the basis I've seen for people saying it's not worth doing on anything but normal, since normal is the most time efficient, and since Normal and T6 supposedly have the same drop chance, why bother with slower rates on any Torment level.
However, that link is almost always followed up by this one, from March 28th, which involved changes to drops in 2.0.5:
I can, indeed, back you up on that. That quoted post of mine is very old and doesn't account for changes that occurred with Patch 2.0.5. From the Patch Notes:
Horadric Caches
Now have an increased chance to drop Legendary items on Torment II - VI
This increased chance also applies to Cache-specific Legendaries, such as the Royal Ring of Grandeur. Bear in mind, however, that the Anniversary Buff that was recently made permanent does not apply to Cache-specific Legendaries.
Completing bounties in Torment II+ does provide a bonus chance to finding a Legendary item in a Horadric Cache, but not for a specific item like the Ring of Royal Grandeur.
Either there's some confusion/misinformation on Grimku's part in today's post, or things have reverted with no notice, or no one really knows what is going on.
I dont know whats correct. However. For me. I had way better drops chance on RoRg before the 2.0.5 patch. I got abotu 2-3 rings per ~50 caches. the last 3 weeks ive farmed over 300 caches and got _1_ ring. With terrible stats and non smart loot. So im close to giving up
yup unless they release the numbers no one will know for sure which one is optimal, and it looks like they don't plan to (big surprise). Most people who argue just swear by whichever one they got more RROGs from, a tiny sample of RNG is not enough to draw conclusions.
Originally, the difficulty did not increase the chance to find legendaries of any sort in a cache, so it was optimal to farm Normal caches.
Blizzard then decided it would be better for those playing on harder difficulty levels to be rewarded for their increased level of play and added increased legendary drops to caches earned on Torment II – VI.
Separately, they also added a multiplicative 100% boost to legendary drops from monsters and breakables—this boost does not apply to cache-specific legendary drops since they do not fall into the above category.
Finally, they provide a clarification that while your Torment level does increase the likelihood that your cache will drop a legendary, it does not increase the likelihood that it will be a cache-specific legendary (such as the Ring of Royal Grandeur).
Unfortunately the thread died a long time ago and didn't ask for info about cache specific legendaries but all my data included it and 1 or 2 people followed suit. I know my sample size is small but everything I've experienced and heard from others since launch suggests that there is a VERY small chance to get any non-cache specific legendaries out of a cache and that the torment level drop rate increase is across the board for all possible loot so you still get mostly cache specific loot. ie. if you have a 2% chance for RoRG in normal mode and T6 gives 100% more drops then you would have a 4% chance at RoRG on T6. The drop rates from that thread is still rough but I would presume that the cache drop rate increase is 15% per torment level like it is for other drops.
Completing bounties in Torment II+ does provide a bonus chance to finding any of the Legendary items that can be found in a Horadric Cache, but it does not provide a unique bonus for finding a specific item.
yup unless they release the numbers no one will know for sure which one is optimal, and it looks like they don't plan to (big surprise). Most people who argue just swear by whichever one they got more RROGs from, a tiny sample of RNG is not enough to draw conclusions.
T2 or whatever is actually better but not for RORG reasons. You get more loot, more experience, and more gold. It will likely take more time to get a RoRG but that is balanced by the fact that you'll have a much better character overall.
Without the actual numbers you don't know that T2+ is worse for RROG farming, you are just assuming that it is. Yes it's a increased legendary drop chance for all legs and torment only legendaries are added to the pool, but if the drop difference is big enough T2+ can still be better than normal for farming RROG (Assuming the character is strong enough to steamroll T2+). Like phuzion mentions the ratio of cache only legs vs other legs dropping from a cache is also not clear.
The only benefit is that if you are looking for gears upgrade while having a chance to drop RoRG, then T2+ might be the correct choice. But for pure RoRG farming and increase drop rate, the effort/time/cache of normal > t2+ imho. I've done 3000 bounties now and tried 500 bounties in t3-t6 and i don't see any increase except bunch of useless legendaries from cache. Then again, I've also done the last 1000 bounties in normal and no RoRG yet except a bunch of useless shoulders, mace, stat stick and some ok amulets.
Though even if T6 increases your chance to get a RoRG by 100% it would still be about 2-5 times faster if you farm it in a normal bounty DH Danetta grp.
If they implemented it that way where T6 only equals double the chance of normal yes. But nowhere did they imply it is anything like that. Not saying I know which difficulty is optimal, just saying it's weird people like you are so confident that normal is better when Blizzard hasn't made it clear themselves.
I have 15 RoRG's now from farming normal bounties . Higher Torment levels have the added torment only drops , but saying that I have had double drops from cache's so maybe the cache only drops are in a separate drop list anyway .
But yeah normal for me , I prefer to get rift keys as fast as possible .
Though even if T6 increases your chance to get a RoRG by 100% it would still be about 2-5 times faster if you farm it in a normal bounty DH Danetta grp.
If they implemented it that way where T6 only equals double the chance of normal yes. But nowhere did they imply it is anything like that. Not saying I know which difficulty is optimal, just saying it's weird people like you are so confident that normal is better when Blizzard hasn't made it clear themselves.
If you look at only RoRG farming time then T6 would need a dropchance that is 6-10 times higher then the normal one to even be on the same level. Obviously I don't know the exact droprates but imo it just can't compare.
Sure, farming normal might not be fun - it isn't for me either which is why I only do as many bountys as I need and I often farm them on higher torment so they are not as boring. But that's not really the point to discuss if you only want to look at the efficiency of RoRG farming.
I'm not concerned with normal being boring and I'm not only talking about T6 vs normal. You are also ignoring the fact that geared characters can do T2+ really fast (obviously not exactly as fast as normal but that is why the missing drop rates are important). This is exactly what I was talking about in my first post. You are quite sure that normal is the best without knowing exactly what is going on (because Blizzard won't reveal it).
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The first one is from April 14th, and states the following:
http://us.battle.net/d3/en/forum/topic/12504580894#3
This post is the basis I've seen for people saying it's not worth doing on anything but normal, since normal is the most time efficient, and since Normal and T6 supposedly have the same drop chance, why bother with slower rates on any Torment level.
However, that link is almost always followed up by this one, from March 28th, which involved changes to drops in 2.0.5:
http://us.battle.net/d3/en/forum/topic/12945805104#14
However, today, we now have THIS post:
http://us.battle.net/d3/en/forum/topic/13978407821?page=2#23
Either there's some confusion/misinformation on Grimku's part in today's post, or things have reverted with no notice, or no one really knows what is going on.
Anecdotal I concede, but very heart felt.
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What? Me worry?
that doesn't mean it specifically buffs the chance of RoRg, just that legs drop more in t2+ caches.
Does that make sense?
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/87812-horadric-caches-legendary-drop-rates-2-0-5-edition
Unfortunately the thread died a long time ago and didn't ask for info about cache specific legendaries but all my data included it and 1 or 2 people followed suit. I know my sample size is small but everything I've experienced and heard from others since launch suggests that there is a VERY small chance to get any non-cache specific legendaries out of a cache and that the torment level drop rate increase is across the board for all possible loot so you still get mostly cache specific loot. ie. if you have a 2% chance for RoRG in normal mode and T6 gives 100% more drops then you would have a 4% chance at RoRG on T6. The drop rates from that thread is still rough but I would presume that the cache drop rate increase is 15% per torment level like it is for other drops.
But yeah normal for me , I prefer to get rift keys as fast as possible .