This is a collection of all changes to legendary items upcoming in 2.1 - documented in the patch notes and undocumented but as observed on the PTR. I've searched for this, but did not find a concise, complete, up-to-date collection. This is mainly such that I can update my wizard guide as soon as 2.1 hits - and of course to plan ahead which builds might be cool in 2.1. Please shout if you spot a mistake or a missing item! If available, provide a screenshot (link to imgur.com). Note that I'm particularly interested in changes that seem to go unnoticed such as crappy default rolls on items being removed. Some of those might be really interesting, especially since some cooldown reduction or resource cost reduction rolls on exclusive items were removed.
Most changes are [/]not retroactive, i.e., you have to find the item anew. There are a few exceptions, like the class set bonus changes, the two-handed weapon buff (up to 30% more base damage), and the arcane damage roll on Moonlight Ward.
Note that life on hit and life regeneration will be buffed and re-rolled on all your existing items - for example, a Royal Ring of Grandeur can roll up to roughly 7500 life on hit in 2.1, so don't be to quick to roll LoH off some items! Existing rolls will be more than tripled when 2.1 hits. Life regeneration will see a similar buff.
A special treat for barbarians: shoulders, chest armor, and two-handed mighty weapons can now roll Furious Charge as well as Call of the Ancients damage.
One of the most important changes is the addition of Ramaladni's Gift, which adds a socket to a (non-socketed) weapon. This is what it looks like. It's tradeable just like an item (for 2 hours within party). It means that you should not re-roll a stat on a weapon right now that has a socket (because you will want to remove that socket come 2.1) and you should not re-roll any stat on a weapon that has a low damage roll (because instead of desperately rolling some other stat to a socket, you might want to add the socket with Ramaladni's Gift and re-roll the damage).
Arcane damage now rolls 30-40% (up from 20-25%). Existing MLWs will be re-rolled retroactively, though not scale in range (e.g., if you have a crappy 20% MLW it might re-roll to a perfect 40%, a perfect 25% might get re-rolled to the new minimum of 30%). Check PTR for re-rolls of existing MLWs.
No longer rolls life % and life per hit by default. The Life drain effect on this is now capped at 2000% weapon damage per second (it's probably still 0.4% of mob's HP pool, just got a cap to prevent abuse in Greater Rifts).
No longer roll max resource as secondary. (Does not roll five primaries as reported sometimes - it's a bug due to monks being able to roll spirit regeneration as fifth primary on SoJ, most likely to be fixed.)
Note: All two-handed weapons have their base damage increased by approximately up to 30% (subject to change) in order to compete with one-handed weapons. This change will be retroactive, i.e., apply to your existing gear as well.
The chance to summon cows has been increased to 100%. Note: The cooldown on the Legendary Power still applies. The summoned cows should now be significantly more murderous. The summoned cows should now be significantly more durable.
Has had its critical hit damage roll removed. Can no longer smart roll for Witch Doctor or Wizard. Weapon damage increased from 275-350% to 550-650%. This change will apply retroactively. Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash.
(6) set bonus: Has been redesigned - Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
(4) set bonus: Cooldown reduction increased from 1 to 2 seconds per kill. Now also triggers on assists.
Roland's Legacy (new Crusader set)
Comes with helm, shoulders, chest, pants, gloves, boots. (2) set bonus: +500 strength. (4) set bonus: Increases Shield Bash Damage by 100%. Increases Sweep Attack Damage by 100%. (6) set bonus: Every use of Shield Bash or Sweep Attack that hits an enemy grants 20% increased Attack Speed for 3 seconds. This effect stacks up to 5 times.
(2) set bonus: Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may only occur once every 120 seconds. (4) set bonus: Has been redesigned - now enables all Shadow Power runes.
Previously, only few items that had a legendary proc would benefit from elemental damage on gear (e.g., Thundergod's Vigor is increased by lightning damage while Thunderfury is not). Legendary items that directly deal damage should now all properly benefit from the appropriate +% elemental damage item affix. The following is a list of items that are provided by Blizzard for those that officially are fixed now:
Just to add to the list above, I tried digging up what other items there are that benefit (or do not benefit) from elemental damage. As this list is quite long, and most of it does not qualify for the purpose of this thread ("item *changes* in 2.1") I put this in a spoiler tag. Some sources I used are Druin's thread and Diablohub. List is a work in progress! Any help appreciated!
Also: There's no way in hell that Angel Hair Braid will make it live... Surely it's grossly overpowered? Every time you block you deal, 75% damage to all in range, 140% to the person who actually hit you as well as gaining 15% increased attack speed and Crit chance and 5k life regen...
Every single time you block... I mean if it DOESN'T get nerfed then it'll be the 100% best belt in game for every crusader surely?
Thanks a lot! Completely missed that Vile Ward thing. Added both pictures. Also added some other things I just remembered... Blackthorne's Pants, for example. I'm sure there's still quite a lot missing... thanks for the help so far!
One question about Lamentation. Does it work exactly the way it sounds? Allows rend to be applied twice, as in, you click rend twice and they are debuffed twice? Or does one application go on twice? Thanks.
Awesome! Here's some more pictures: Depth Diggers Leonine Bow of HashirCrusader ShieldQuiver (Dunno if this is a Season exclusive. I've just seen it linked in chat. Also. it didn't roll Elemental dmg)
And my Leg Gem thread you linked is currently outdated. Couldn't get around to adding the new numbers yet.
Thanks! All added. Now go and update that thread, Angzt
I noticed that Sash of Knives doesn't roll Fan of Knives damage anymore.... i'm pretty sad to read that. I'm a fan of niche builds... even if i have M6 and i always play with that set because... only viable build in T6.
(And double post on the same thread, gotta farm that counter)
Also, a note on Lidless Wall. It may roll 5 primaries, but one of them is spirit regeneration, much like the strange 5-primary situation with spirit regen SOJs. May also be a bug and is meant to roll 4 primaries.
As for SOJs, they no longer seem to roll max resources as a secondary stat either (my arcane SOJ on PTR).
Very nice thread, will save me some shards on shoulder spending at the moment for my wizard.
Hahahahah, I facepalm so hard when I saw the update to Firebirds Pioner, I am happy that they are changing it, but damn those 1k-2k shards I've spent the last 3 days for those, after returning to Live server from the PTR testing stuff. Oh well. Atleast I have something to replace now. ^^
"Extra _____ hits will now be able to generate procs."
What does that actually mean in practice?
The two additional missiles of Magic Missile, when you're using Mirrorball, can now proc things like Arcane Power on Crit or legendary procs, for example. It's actually a very significant change. They were able to do this because they removed LoH from the traditional "proc" game mechanic.
Too few new legendary unique affixes - lol is there actually any new item introduced in game ?
Lol only 3 new items - :)))))))))) i think those are the time consuming things that keep the patch for coming live this year !
12 items that got a "new legendary power" (or more, just did a quick search & count). 3 entirely new legendaries on non-ladder. Plus all the ladder-only legendaries. That's about 30 or so new items - in a patch that's not supposed to be a "new item" patch but brings LOOOOOOOTS of new features (wizard and monk playstyle will change significantly, Greater Rifts are huge, plus seasons). I fail to see how this is worth a "lol". This is almost like a free half expansion, imho.
Did they really not get their act together and fixed the Invoker set?
Not sure what's there to "fix". I think it's just in general that thorns have some issues. I think they're worried that buffing it too much will make thorns super easy (keep in mind, it's a passive way to deal damage). Let's see if they address this soon, the Crusader is quite weak right now.