Right now getting an innate socket on a weapon is on par with the most desirable and useful stat you can get on a weapon. Without a socket your weapon is junk. By getting an innate socket you can enchant any other stat to whatever you want, making the likelihood of improving your weapon to grand status very favorable. A socket roll does not have a range of power (for example: damage range, damage %, or CDR % fall on a spectrum of rolls where they can roll a high value or a low value); you either have a socket or you don't, and when you do it is best in slot and that affix roll is uncontested at max potential instantaneously.
While this new item, Ramalandi's Gift, is a great step in the right direction. I feel like it is somewhat counter-intuitive and I have some concerns. To anyone who doesn't know what this item is set to do if unchanged it will add a socket to a weapon basically for free. You get a fifth primary at no cost to the weapons other stats.
My first concern stems from the fact that having an innate socket on a weapon will go from being the most favorable primary stat it can roll to the absolute least favorable. You will never want an innate socket on your weapon as you will just want to reroll it away and use Ramalandi's Gift to replace it for free, meaning the socket roll itself has absolutely no intrinsic value and you will wish it could have been anything but a socket so that you got more value out of that affix. You will never gain any practical use out of getting an innate socket on a weapon drop and the innate socket roll has basically been relegated to the status of completely useless.
This will only cease being a concern if weapons with innate sockets stop rolling altogether after Ramalandi's Gift is implemented (if left unchanged), which hopefully will happen. But, this will be a complete let down for anyone who already has an amazing innate socket weapon already and can't take advantage of the fifth primary they could have instead.
Please take note of the fact I am not voicing concerns of the idea of adding a socket to a weapon, I think it is a great idea, and it is better than what we already have. But if five primary stat weapons are going to be the new 'it' thing. It should at least be made so that weapons that already have an innate socket (and enchanted another stat as a natural result) can take advantage of this idea and not be left obsolete.
I'm not quite sure what a solid solution would be, but would be interested in hearing people's thoughts and/or concerns.
I think your fears will abate over time: it is just a new way to look at items.Players will start keeping awesome, socketless, weapons in the bank hoping that a Ramalandis Gift drops for them, so they might have an "unnaturally awesome" weapon.
I am kicking myself for disenchanting a nearly 3,000dps "Fate of the Fell" Flail last week that didn't have a socket. Now that I know the R-Gift will come into the game, I will keep a great, but socketless weapon, in my bank.
I get what the OP is saying and totally agree, but this gift is a step in the right direction and its better than what we have now. It can turn bad rolled weapons into good ones or if you rolled an amazing weapon for your alt with the wrong primary stat, it can now work. However I don't think Blizzard wants the perfect weapon to be so easily obtained so we will see.
I think the addition of this item makes a lot of sense in context of the presence of the mystic. A lot of times, people will find a great legendary. But throw on a sad face if it doesn't have either mainstat or a socket. With the ability to add a socket, and thus a fifth primary, even if reenchanting an existing innate socket is an extra step to ensure that fifth primary, keep in mind...it's often far easier to roll something like mainstat or life on hit or attack speed on a weapon than a socket, which can sometimes take forever. I'd rather have rerolling a socket off as an extra step, and wait for an RG, than bemoan a weapon I can barely use because I can only enchant one thing and not turn it into something great.
This item being added to the mix adds more options to peoples' gearing, and even if it's not ideal, it's still a great idea.
I think if this goes live as currently implemented that every weapon that's been enchanted and already had an innate socket should be given another chance to be enchanted. This just really sucks for weapons like Thunderfury that roll with a guaranteed socket. It was awesome prior to this item but now it means everyone who got one and rerolled anything besides the socket (read: everyone) got fucked.
There is currently 2 situation to this weapon problem.
1) weapon without socket initially, and get enchanted to get socket prior of 2.1. Easiest solution is to recoll the socket to get other stat and then use Ramalandi's Gift.
2) weapon with socket initially, and get enchanted on other primary stat on the weapon. Can't enchant away the socket as of the system now. No particular solution now, unless they come up with a system that allow re-enchanting or resetting of weapon, etc.
Personally, I feel the general solution to this problem is to only allow Ramalandi's Gift to be able to be used on legendary weapon dropped during 2.1 LIVE and weapon before that will be treated similar to the legacy weapon. In fact, there are some legendary weapon that have added primary slot(from 4 to 5 slots) within them than in 2.06 which makes it logical to say that 2.06 weapon or equip drop will become "legacy".
BTW, there isn't a perfect solution catering to all class of players.
Just be glad we know about it 3-4 weeks ahead of when it will matter so we have time to prepare. The game moves on; by the looks of things most of us will be replacing a LOT of gear come 2.1 simply for the extra affixes... so don't grow too attached to your mint gear you currently have. 5 Primary, and I dare say 6 Primary affix items are en route as people approach he highest levels of the tiered rifts
I feel like it is somewhat counter-intuitive and I have some concerns. To anyone who doesn't know what this item is set to do if unchanged it will add a socket to a weapon basically for free. You get a fifth primary at no cost to the weapons other stats.
My first concern stems from the fact that having an innate socket on a weapon will go from being the most favorable primary stat it can roll to the absolute least favorable.
It's completely logical. You'd reroll the socket slot if you had a Gift on hand, or keep it if you didn't. If you think it's counter intuitive, Diable may not be the game for you.
I think if this goes live as currently implemented that every weapon that's been enchanted and already had an innate socket should be given another chance to be enchanted. This just really sucks for weapons like Thunderfury that roll with a guaranteed socket. It was awesome prior to this item but now it means everyone who got one and rerolled anything besides the socket (read: everyone) got fucked.
With everything in Diablo, you expect changes to items not to be retroactive. It is too much programming and a lot of complaining fans if they were to erase the altered stat. If you got a great Thunderfury where you rerolled one of the stats, you are going to have to accept it as no longer being the best (although still good). But if you find a new Thunderfury, you reroll the innate socket to a stat you want, then apply the R-gift to get a new slot.
I feel like it is somewhat counter-intuitive and I have some concerns. To anyone who doesn't know what this item is set to do if unchanged it will add a socket to a weapon basically for free. You get a fifth primary at no cost to the weapons other stats.
My first concern stems from the fact that having an innate socket on a weapon will go from being the most favorable primary stat it can roll to the absolute least favorable.
It's completely logical. You'd reroll the socket slot if you had a Gift on hand, or keep it if you didn't. If you think it's counter intuitive, Diable may not be the game for you.
How do you not see rolling off a socket, just to add a socket as counter-intuitive?
Yes. You can choose to just not use a gift on it at all, but it's never going to be end-game quality without five primary stats. Four primary stat items will become the new insta-soul.
Socket is hands down the worst innate affix roll you can get if you plan on that weapon being end game quality. It doesn't exclude the item from being end game quality if the other three primary stats roll fantastically, but it still is the worst you can get as it innately offers nothing, since you can just roll it away to add a fifth primary to replace it as a new socket instantly.
How do you not see rolling off a socket, just to add a socket as counter-intuitive?
It's horrendously counter-intuitive.
They should simply remove sockets from rolls, let us use the damned gift on all items, and be done with sockets as either a mandatory property or a completely ignored property.
Creating an item that can only be used on weapons, which makes a socket roll LESS desirable than a Movement Speed roll is.... it's just stupid beyond words. All you're doing is adding another potential roll that counts as a "bad" roll. If you roll a socket the other 3 properties damned well better all be great. It's just like Movement Speed for most people paragon 200+. It's almost-universally a roll that MUST be enchanted off.
Well, maybe this is a sign. When D3 launched, they had turned the sockets from an innate, random property of items into an affix and that's been the reason why they couldn't just give us a quest to add a socket as many players had asked for.
Now with this new item type that adds an affix to an item (out of a pool of only 1 potential affix ) they might as well go the distance and remove sockets from the affix pool and use the D2 model again. That'd mean, every item capable of having sockets would roll with a random amount of them independent of all other rolls. And then we could use the rama-gift or other PoE-like stuff to modify these sockets.
With Seasons coming soon all your current characters and gear ( at least for those how plan to play seasons ) will never have to deal with most of the problems of already re-rolled gear ( Rings, Amulets and now weapons )
But it will also take some time before you get the Jewel that you want for your jewelryor a weapon good enough to spend the rare Ramalandi's GIft on so you will still most likely use a 3 affix + socket for some time before you upgrade to 4/5 affix + socket in your weapon.
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What would you say if Ramaladni's Gift was changed to the following?
Use on a Weapon. If the weapon has a socket, add a random Affix. If it doesn't have a socket, add a socket.
I think this is a simple and elegant way to fix the problem. Old weapons with socketscan then be upgraded, andgetting a new item with a socket doesn't automatically mean it's getting rolled off.I would really like to see this happen.
I'm thinking more and more that sockets should be made baseline in every item and put them as a tertiary stat and the maximum amount of gem slots based on the piece of equipment.... much like Diablo 2 and PoE.
Sure, this suggestion would mean that the whole gem system as to be redone and i don't think Blizzard will overhaul itemization twice in a single expansion, but my dream is to have different colored sockets and if you match them you unlock a bonus not avaiable on that piece of equipment.
Seeing Ramalandi's Gift work only on weapons made me really sad, because if it worked on everything, it would have been a step on the right direction to make sockets an extra stats instead of rerolling something else on our gear and see the same combination of affixes on chest, pants, helm.
They should simply remove sockets from rolls, let us use the damned gift on all items, and be done with sockets as either a mandatory property or a completely ignored property.
Creating an item that can only be used on weapons, which makes a socket roll LESS desirable than a Movement Speed roll is.... it's just stupid beyond words. All you're doing is adding another potential roll that counts as a "bad" roll. If you roll a socket the other 3 properties damned well better all be great. It's just like Movement Speed for most people paragon 200+. It's almost-universally a roll that MUST be enchanted off.
"I think this has been mentioned before, but with Ramalandi's Gift around now—call it crazy—just remove the ability for all weapons to roll sockets. Like it's impossible for bracers to roll sockets, make it so weapons can no longer roll sockets.
From 2.1 forward, if you find a weapon, you'll want to find Ramalandi's. It becomes a 2-step process. You'll find one before the other and you'll be looking ahead in your loot hunt for the next piece. Does this remind anyone of anything?
That way from that point forward, every time you find a weapon, you don't have to think, "ARGH NO SOCKET." Do what you need to do with that weapon (enchant it or whatever) and add a socket to it via Ramalandi's when the time is right.
Throw this hunt onto jewelry, too, given the role of legendary gems. Remove the ability for jewelry to roll sockets at all and let Ramalandi's do its thing."
The problem with that lies with the rarity of Ramalandi's Gift. If it's too rare, anyone who is on the shorter end of the RNG stick will constantly be stuck with an underpowered weapon simply because they're pretty much down 130% CHD. If it's too common, then the loot hunt isn't nearly as fun.
For those who feel like they got screwed with having a native socketed weapon (see all Thunderfuries), this is just part of the loot hunt. While four-primary socketed weapons may not be nearly as attractive as a pimped out five-primary one, they're not totally useless. I'd still use a four-prop 2K DPS Wand of Woh over none at all.
The problem with that lies with the rarity of Ramalandi's Gift. If it's too rare, anyone who is on the shorter end of the RNG stick will constantly be stuck with an underpowered weapon simply because they're pretty much down 130% CHD. If it's too common, then the loot hunt isn't nearly as fun.
Totally. They should use Ramalandi's Gift as an opportunity to take a week or two and actually fix the weapon gems. Even with it, a socket is still too "mandatory" in that, as you put it, a weapon that you find before you get a RG just sits in the bank until RNG blesses you. That's not necessarily a bad mechanic, but the problem still lies in the fact that a weapon with a socket is vastly better than a weapon without a socket. If it were more like 50% CHD, you'd feel like you upgraded your item, but without it you'd still feel like you had a reasonable weapon.
I think there's absolutely something to being able to separate out enchanting your items (tailoring them to your build, more or less) from socketing them. I think they can be two distinct processes and that would, even with the current not-exactly-very-exciting gems, create a better process.
I really hope they take the time with the PTR to re-think their stupid, stupid, stupid stance on this item. RG had the potential to really influence itemization in a very positive way - sockets were either completely fucking blow-your-mind orgasmic.... or complete garbage. Unless they really wanted to completely revamp gems (which I don't think they really have the time for), RG was a way out of that model. It becomes a random-drop that allows you to add power to an item with no sacrifice. It removes enchanting for sockets. It slightly opens up itemization (most notably on helms, weapons, chests, and legs), and it's even a decent way to allow sockets on slots that don't currently allow sockets.
To me that's a whole lot of positive with very little negative which is why I have such a hard time understanding why this thing, which could be such a boon, is weapon-only. It's like they don't know how good of an idea separating sockets out from the itemization would really be. It's like they don't even know why most players hate sockets and why RG being usable on any item (and not having sockets roll on items anymore) would please so many players.
I wish you could add the maximum number sockets, regardless if the item has sockets.
double socketed weapon, ow yeah baby
six sockets on the chest, NICE
Wishful thinking I guess.
If you think that through, it'd be worse then before. You'd still want the same max-socket-containing items as before and then need the rama-gift on top of that.
I believe a far simpler solution would be to change the roll tables on all weapons to always include a socket and don't bother implementing this item at all.
If there is some concern that players will wish that it was implemented so they can get an extra stat, then add the socket as a free roll on all 2.1 weapons forward. Yes you have to upgrade, but oh well, look at the rest of the legendaries.
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While this new item, Ramalandi's Gift, is a great step in the right direction. I feel like it is somewhat counter-intuitive and I have some concerns. To anyone who doesn't know what this item is set to do if unchanged it will add a socket to a weapon basically for free. You get a fifth primary at no cost to the weapons other stats.
My first concern stems from the fact that having an innate socket on a weapon will go from being the most favorable primary stat it can roll to the absolute least favorable. You will never want an innate socket on your weapon as you will just want to reroll it away and use Ramalandi's Gift to replace it for free, meaning the socket roll itself has absolutely no intrinsic value and you will wish it could have been anything but a socket so that you got more value out of that affix. You will never gain any practical use out of getting an innate socket on a weapon drop and the innate socket roll has basically been relegated to the status of completely useless.
This will only cease being a concern if weapons with innate sockets stop rolling altogether after Ramalandi's Gift is implemented (if left unchanged), which hopefully will happen. But, this will be a complete let down for anyone who already has an amazing innate socket weapon already and can't take advantage of the fifth primary they could have instead.
Please take note of the fact I am not voicing concerns of the idea of adding a socket to a weapon, I think it is a great idea, and it is better than what we already have. But if five primary stat weapons are going to be the new 'it' thing. It should at least be made so that weapons that already have an innate socket (and enchanted another stat as a natural result) can take advantage of this idea and not be left obsolete.
I'm not quite sure what a solid solution would be, but would be interested in hearing people's thoughts and/or concerns.
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I am kicking myself for disenchanting a nearly 3,000dps "Fate of the Fell" Flail last week that didn't have a socket. Now that I know the R-Gift will come into the game, I will keep a great, but socketless weapon, in my bank.
This item being added to the mix adds more options to peoples' gearing, and even if it's not ideal, it's still a great idea.
There is currently 2 situation to this weapon problem.
1) weapon without socket initially, and get enchanted to get socket prior of 2.1. Easiest solution is to recoll the socket to get other stat and then use Ramalandi's Gift.
2) weapon with socket initially, and get enchanted on other primary stat on the weapon. Can't enchant away the socket as of the system now. No particular solution now, unless they come up with a system that allow re-enchanting or resetting of weapon, etc.
Personally, I feel the general solution to this problem is to only allow Ramalandi's Gift to be able to be used on legendary weapon dropped during 2.1 LIVE and weapon before that will be treated similar to the legacy weapon. In fact, there are some legendary weapon that have added primary slot(from 4 to 5 slots) within them than in 2.06 which makes it logical to say that 2.06 weapon or equip drop will become "legacy".
BTW, there isn't a perfect solution catering to all class of players.
Yes. You can choose to just not use a gift on it at all, but it's never going to be end-game quality without five primary stats. Four primary stat items will become the new insta-soul.
Socket is hands down the worst innate affix roll you can get if you plan on that weapon being end game quality. It doesn't exclude the item from being end game quality if the other three primary stats roll fantastically, but it still is the worst you can get as it innately offers nothing, since you can just roll it away to add a fifth primary to replace it as a new socket instantly.
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They should simply remove sockets from rolls, let us use the damned gift on all items, and be done with sockets as either a mandatory property or a completely ignored property.
Creating an item that can only be used on weapons, which makes a socket roll LESS desirable than a Movement Speed roll is.... it's just stupid beyond words. All you're doing is adding another potential roll that counts as a "bad" roll. If you roll a socket the other 3 properties damned well better all be great. It's just like Movement Speed for most people paragon 200+. It's almost-universally a roll that MUST be enchanted off.
Bad design. It's just not good at all.
Now with this new item type that adds an affix to an item (out of a pool of only 1 potential affix ) they might as well go the distance and remove sockets from the affix pool and use the D2 model again. That'd mean, every item capable of having sockets would roll with a random amount of them independent of all other rolls. And then we could use the rama-gift or other PoE-like stuff to modify these sockets.
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But it will also take some time before you get the Jewel that you want for your jewelryor a weapon good enough to spend the rare Ramalandi's GIft on so you will still most likely use a 3 affix + socket for some time before you upgrade to 4/5 affix + socket in your weapon.
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Sure, this suggestion would mean that the whole gem system as to be redone and i don't think Blizzard will overhaul itemization twice in a single expansion, but my dream is to have different colored sockets and if you match them you unlock a bonus not avaiable on that piece of equipment.
Seeing Ramalandi's Gift work only on weapons made me really sad, because if it worked on everything, it would have been a step on the right direction to make sockets an extra stats instead of rerolling something else on our gear and see the same combination of affixes on chest, pants, helm.
Sounds kinda like what I wrote on the official forum:
"I think this has been mentioned before, but with Ramalandi's Gift around now—call it crazy—just remove the ability for all weapons to roll sockets. Like it's impossible for bracers to roll sockets, make it so weapons can no longer roll sockets.
From 2.1 forward, if you find a weapon, you'll want to find Ramalandi's. It becomes a 2-step process. You'll find one before the other and you'll be looking ahead in your loot hunt for the next piece. Does this remind anyone of anything?
That way from that point forward, every time you find a weapon, you don't have to think, "ARGH NO SOCKET." Do what you need to do with that weapon (enchant it or whatever) and add a socket to it via Ramalandi's when the time is right.
Throw this hunt onto jewelry, too, given the role of legendary gems. Remove the ability for jewelry to roll sockets at all and let Ramalandi's do its thing."
The problem with that lies with the rarity of Ramalandi's Gift. If it's too rare, anyone who is on the shorter end of the RNG stick will constantly be stuck with an underpowered weapon simply because they're pretty much down 130% CHD. If it's too common, then the loot hunt isn't nearly as fun.
For those who feel like they got screwed with having a native socketed weapon (see all Thunderfuries), this is just part of the loot hunt. While four-primary socketed weapons may not be nearly as attractive as a pimped out five-primary one, they're not totally useless. I'd still use a four-prop 2K DPS Wand of Woh over none at all.
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I think there's absolutely something to being able to separate out enchanting your items (tailoring them to your build, more or less) from socketing them. I think they can be two distinct processes and that would, even with the current not-exactly-very-exciting gems, create a better process.
I really hope they take the time with the PTR to re-think their stupid, stupid, stupid stance on this item. RG had the potential to really influence itemization in a very positive way - sockets were either completely fucking blow-your-mind orgasmic.... or complete garbage. Unless they really wanted to completely revamp gems (which I don't think they really have the time for), RG was a way out of that model. It becomes a random-drop that allows you to add power to an item with no sacrifice. It removes enchanting for sockets. It slightly opens up itemization (most notably on helms, weapons, chests, and legs), and it's even a decent way to allow sockets on slots that don't currently allow sockets.
To me that's a whole lot of positive with very little negative which is why I have such a hard time understanding why this thing, which could be such a boon, is weapon-only. It's like they don't know how good of an idea separating sockets out from the itemization would really be. It's like they don't even know why most players hate sockets and why RG being usable on any item (and not having sockets roll on items anymore) would please so many players.
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If there is some concern that players will wish that it was implemented so they can get an extra stat, then add the socket as a free roll on all 2.1 weapons forward. Yes you have to upgrade, but oh well, look at the rest of the legendaries.