don't know for sure yet, but i've killed like ~20-25 goblins now, and only got the portal to the realm, when the goblin made the second portal (final escape)
u know, first u attack him, he runs away, if u let him go, he tries to portal away, if you attack him then, he runs away a second time until he stops somewhere and makes a second portal (the final one, where he escapes successfully if u don't manage to kill him).
need some more testing, but i think this is the portal where u can get into the realm (the 2nd).
i got one goblin portal as well, and didn't let him open a portal before killing, so it seems that it doesn't matter how or how fast you kill them.
hm got another one, after he opened second portal .. killed like 15-20 right away before this. may be random though.
for others' information who likes stats:
had 7225% gold find, and made 330mil gold in there on T6, in addition to 2 crappy legs from greed. really nice for those, who craft/reroll not only once a lifetime (like me). the goblins spawned by greed are also killable and drop normal goblin loot.
Picking up gold heals you for an amount equal to the gold that was picked up
Note: This power has not yet implemented
Well, I mean, there's quite a few "documented" changes there (specially some of the item changes), but I thought since they're not clutterring the list or anything it would be good to keep at least a few there.
But I'm not sure about adding new ones, or every item-related change. Pending towards not adding.
now THAT is crazy ! interesting, if it applies the palm before the actual hit of the SSS "hits" it's target. if so, then it might eventually work as a "chuck norris roundhouse destroying kick"
now this spirit stone deserves it's name ..
@Atheistus
thx, but maybe you don't even have to. i will try also changing to other class and simply look at the crafting plan. maybe it's a bug for individual classes, that some can't craft the "intended" amulet, let's see..
somehow undocumented: Hellfire Amulet doesn't roll it's intended random passive skill yet ^^
You mean the amulet gets crafted but doesn't get any passive rolled? I don't get it, the ones I saw had the passives. Or maybe it isn't "random"? It's always the same? Anyways, some clarification on what you meant would be nice
somehow undocumented: Hellfire Amulet doesn't roll it's intended random passive skill yet ^^
You mean the amulet gets crafted but doesn't get any passive rolled? I don't get it, the ones I saw had the passives. Or maybe it isn't "random"? It's always the same? Anyways, some clarification on what you meant would be nice
All the ones I've crafted have had passives (10+) and that was on a crusader. Maybe it's not working for some classes.
somehow undocumented: Hellfire Amulet doesn't roll it's intended random passive skill yet ^^
You mean the amulet gets crafted but doesn't get any passive rolled? I don't get it, the ones I saw had the passives. Or maybe it isn't "random"? It's always the same? Anyways, some clarification on what you meant would be nice
this.
don't know if it's a class specific bug, but i think i've tested it with (almost) all my chars, but i'll look again, though it's still a bug, because i want to have it with wd, and not another ;D
maybe it's also a version bug, e.g. that only english versions of PTR have the right one, don't know.
Heh, sounds like they haven't updated the localization information for those new item affixes. I would guess that if you changed the language back, the passive would still work even if not displayed, now that you at least know what it is. That is, assuming the hellfire neck passives are actually functioning on the PTR, I have not been on there.
Heh, sounds like they haven't updated the localization information for those new item affixes. I would guess that if you changed the language back, the passive would still work even if not displayed, now that you at least know what it is. That is, assuming the hellfire neck passives are actually functioning on the PTR, I have not been on there.
yes probably. at least some who already have a few can confirm for sure.
Rollback Post to RevisionRollBack
\m/,
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From the patch notes:
for others' information who likes stats:
had 7225% gold find, and made 330mil gold in there on T6, in addition to 2 crappy legs from greed. really nice for those, who craft/reroll not only once a lifetime (like me). the goblins spawned by greed are also killable and drop normal goblin loot.
:Thumbs Up: one of the best features of 2.1 ^^
Well, I mean, there's quite a few "documented" changes there (specially some of the item changes), but I thought since they're not clutterring the list or anything it would be good to keep at least a few there.
But I'm not sure about adding new ones, or every item-related change. Pending towards not adding.
They fixed the Sunders weapon effect (Useless)
also the recipe @ merchant showed: [x-x] str/int/dex +4 additional attributes
now this spirit stone deserves it's name ..
@Atheistus
thx, but maybe you don't even have to. i will try also changing to other class and simply look at the crafting plan. maybe it's a bug for individual classes, that some can't craft the "intended" amulet, let's see..
The barber is rolling 5 primary affxies
@Tehstool, i think it did already on the live server
You mean the amulet gets crafted but doesn't get any passive rolled? I don't get it, the ones I saw had the passives. Or maybe it isn't "random"? It's always the same? Anyways, some clarification on what you meant would be nice
this.
don't know if it's a class specific bug, but i think i've tested it with (almost) all my chars, but i'll look again, though it's still a bug, because i want to have it with wd, and not another ;D
maybe it's also a version bug, e.g. that only english versions of PTR have the right one, don't know.
rolled zombie handler for doc
http://us.battle.net/d3/en/profile/Spiral-1401/hero/65250518