gearing up has become far too easy i fear for the longetivity of the game hopefully ladders will solve that
If the average player puts in more than 5-10 hours, then they've already surpassed the longevity of most other games currently out there. I don't think anyone has to worry at all about the longevity of Diablo 3.
I get the feeling when they mafde Diablo they wanted people to play it for more than 5-10 hours... Poster has a point, most of the people I know who got t6 clearing gear just stop playing. Thats not great for the game.
You can't expect people to continue playing a game after they beat it. If you're clearing T6 rifts, then you've probably put 200+ hours into the game. That's more than enough longevity.
You can't expect people to continue playing a game after they beat it. If you're clearing T6 rifts, then you've probably put 200+ hours into the game. That's more than enough longevity.
Yeah I don't know if I've misunderstood you or you've misunderstood me; but it sounded from what you were saying; that if you play more than 5-10 hours of diablo, you've got "your moneys worth" as it were; or at least that you wouldn't get much more out of most other games out there. I was just saying that the ability to gear a new character into t6 capable gear in a matter of hours, or a day or two; isn't great for the longevity of Diablo 3 simply because I presume the devs hoped it would take people longer.
I don't think we're disagreeing about anything at least
The most "interesting" thing about RiF is that people play the game without playing it, and they find it a lot more fun as long as they are getting more and more gear - to the character that they will never play with. Makes me think we could remove all the battle system and turn D3 into a simple browser game, with the same depth and playability that most people want.
If it was up to me, I would fix (or terminate) RiF by making it cost 1 key to open and enter a rift, and 1 extra key for each other player who tried to join the rift. Would also fix AFKers on public games waiting for someone to open for them. Also, make it so only who joined could close it, fixing the join/close/quit leechers.
RiF is the best thing to happen to this game EVER. befor RiF struggled to gear my barb, 1.7k hours played, I played 14-16 hours a day to get my eq/ik unity set immortal set. Was a miserable existence. After i finally got it, i hadnt been outside in a month and had to learn how relearn how to walk @@. Within the first week of kadala buff/RiF i was able to get full jade/zun set for my wd. Second week full akk set on crusader. And now i will be gearing up my DH. it has brought so much fun back into the game and im loving every minute of d3 while playing around with diff builds and toons. I really enjoy leeching for a few hours, spending shards then being a runner, capped off with bounty xp runs toi really break up the monotemy of the daily grind that had become farmablo. I wouldnt play no where near as much without RiF. i am high PL, so i only enter lowest opens so it never costs me and when i run i always do lowest opes cause i like to give back to the high lvl paragons who have invested real time into the game. If u dont use rift cause of your idiotic morals or cause joe bloe geared up quicker than your main. well franky your a tool and u should RiP diablo for good.
Waaaa, I play 14-16 hrs a day and I couldnt even walk at one point. Then I started leeching off of everyone else's better, more efficient farming, waaaaaaa. Now life is better. Lmao
Hey, why do we even need monsters or big beautiful zones or anything? Just have each player's character sheet, the sheet stats of the mobs they're fighting, and immediately calculate the outcome of the battle in an instant, turn based Browser system. This increases legendaries and experience by 2-300% -- no fighting or running around.
Just have there be bosses and monsters available immediately upon the character logging in, so they can roll their Player card vs. Mob cards, not have to go anywhere or do anything, and get everything out of the game that we want, the loot and xp.
The most "interesting" thing about RiF is that people play the game without playing it, and they find it a lot more fun as long as they are getting more and more gear - to the character that they will never play with. Makes me think we could remove all the battle system and turn D3 into a simple browser game, with the same depth and playability that most people want.
What's funny is Josh (and the community) was big on saying "killing monsters should be the most rewarding way to play the game" back when they shut the AH down and put BoA in. Following that design philosophy, there should be no hesitation to disallow jumping into rifts just for boss kills and then hitting up the legendary vendor known as Kadala.
I think, unfortunately, most of the "NOTHING BROKE HERE" stems from the streaming community where, as Kongor so beautifully showed us during the Cursed Chest days, getting your whole fanbase to play your character for you (more or less) is thought of more as a tactic than as something to be ashamed of.
If Josh was serious about killing monsters being the most rewarding way to play the game then there should be something done (as Catalept suggests, spreading the blood shards out beyond just the guardian) to prevent people from just farming rift guardians and having a "full class set" in five days.
I completely agree with you, nerfing kadala won't solve anything besides people having to farm for more shards. Make the bloods shards spread out through the rift having to battle multiple bosses to earn a certain amount of blood shards.
The most "interesting" thing about RiF is that people play the game without playing it, and they find it a lot more fun as long as they are getting more and more gear - to the character that they will never play with. Makes me think we could remove all the battle system and turn D3 into a simple browser game, with the same depth and playability that most people want.
What's funny is Josh (and the community) was big on saying "killing monsters should be the most rewarding way to play the game" back when they shut the AH down and put BoA in. Following that design philosophy, there should be no hesitation to disallow jumping into rifts just for boss kills and then hitting up the legendary vendor known as Kadala.
I think, unfortunately, most of the "NOTHING BROKE HERE" stems from the streaming community where, as Kongor so beautifully showed us during the Cursed Chest days, getting your whole fanbase to play your character for you (more or less) is thought of more as a tactic than as something to be ashamed of.
If Josh was serious about killing monsters being the most rewarding way to play the game then there should be something done (as Catalept suggests, spreading the blood shards out beyond just the guardian) to prevent people from just farming rift guardians and having a "full class set" in five days.
Or, simply increase MONSTER DENSITY. One of the biggest nerfs since the old Monster Power days. In the old days you could crank up the MP, port to Bridge of Korsikk and just have an unlimited sea of mobs to hack up. But they realize with the strength of some builds now, the imbalances in power would grow if T6 had such MONSTER DENSITY.
LOL at the results so far! So many people who cannot do things on their own and want everything handed to them. I REALLY hope they make it so this kind of crap wont work in ladders! People who cannot play for themselves are in for a shock if they try ladders.
The problem is with the recent changes to drop rates on set items. Rifted Forward will be the most efficient way to obtain the best gear. The amount of Bloodshard you can farm per hour is pretty insane. Also you can farm alot of exp per hour aswell, it seems 'too good' for doing basically noting other than requesting for invites.
On the other hand, i really like RIF because it opens up more options for players to do, and you're not forced into running bounties all the time (If you're the runner), and it also feels like you 'help' people out by open up for invite to your Rift party, and it gives you a reason to carry on because you kinda don't wanna leave a game with a complete new Rift up.
I don't think we're disagreeing about anything at least
If it was up to me, I would fix (or terminate) RiF by making it cost 1 key to open and enter a rift, and 1 extra key for each other player who tried to join the rift. Would also fix AFKers on public games waiting for someone to open for them. Also, make it so only who joined could close it, fixing the join/close/quit leechers.
Just have there be bosses and monsters available immediately upon the character logging in, so they can roll their Player card vs. Mob cards, not have to go anywhere or do anything, and get everything out of the game that we want, the loot and xp.
Honestly, it isn't.
/thread
I think, unfortunately, most of the "NOTHING BROKE HERE" stems from the streaming community where, as Kongor so beautifully showed us during the Cursed Chest days, getting your whole fanbase to play your character for you (more or less) is thought of more as a tactic than as something to be ashamed of.
If Josh was serious about killing monsters being the most rewarding way to play the game then there should be something done (as Catalept suggests, spreading the blood shards out beyond just the guardian) to prevent people from just farming rift guardians and having a "full class set" in five days.
don't you remember joining boss runs at d2?
a guy with enigma runs down finds the boss and everyone jumps on him.
if it helps the community and helps the new players and the players who run the rift (in a way free key) why cry?
no one sees the main problem which is the bots...
On the other hand, i really like RIF because it opens up more options for players to do, and you're not forced into running bounties all the time (If you're the runner), and it also feels like you 'help' people out by open up for invite to your Rift party, and it gives you a reason to carry on because you kinda don't wanna leave a game with a complete new Rift up.