And then say if 3 people join 1 doesn't. The 1 leaves, another enter's.... So what about the new 4th??
Quote from AeneasBK
If people refuse the "boss request" it should give the usual second window alerting the rift opener that players X Y or Z have declined to "join" as it were. It will then be up to that player to decide whether to split the cost with the other people who accepted, with the opener paying the "greater share" as it were.
So in the example you're questioning, the rift is already open and the newcomer gets into a game with a rift already open. The original person who opted to open the rift can just cancel the opening if someone doesn't want to contribute; and either go find a game without the leech or vote>kick or ask the leech to leave. Like people have pointed out, there isn't a perfect solution to the issue of players who prefer to AFK leech; but this at least gives players the information before they invest their fragments/time into the run.
As it stands both bounties and rifts encourage leeching.
Why do the bounties when you can sit in town and let the three other people do them?
Why open the rift when you can sit there and let someone else spend their keystone fragments?
They really should rethink how acquiring and spending keystone fragments applies to public games, period. Leeching is going to be inevitable but we don't need systems/policies that basically encourage people to be as lazy as humanly possible.
I must admit, I'm noticing a change for the worse in pub games. Also, there seems to be a massive influx of low level characters who severely impact my motivation to open rifts first. I don't really want to spend rift fragments when there is some level 65 guy just waiting to leech.
A possible solution could be to effectively gamble your shards. You could put from 0-5 shards into a rift and that would give you an incremental increase in MF/GF, rifts could be free but you pay upon entry for each individual if you want to. This would promote bounty play as well.
There has to be some change, at the moment there is really not much reason to even have fragments other than to incentivise you to do some bounties every once in a while, and I feel here there could be a better solution. It's creating an element of unfairness that takes away from the fun and I know Blizz don't like that so hopefully they will make it more streamlined.
I find this to be the case most of the time. I will very rarely ever join a pub group and open a rift right away. I like to see how the group plays first. If we have a good run I'll be more than happy to open a rift. Sometimes I'll even open one before leaving if I had a few rifts without opening one myself. I dont mind spending the fragments, but leechers just annoy the heck out of me. There seems to be at least one in every pub group.
If I am honest, I join a game and more often than not there is already a rift in progress...
I simply say "Hi". About 50% of the time I am ignored completely. This shits me lol
It is at that point that I make the decision that I am not opening a rift for these people and leave the game after the rift closes.
**If however they are chatty and not needing to be carried too hard, I have no problems saying "I got the next one" . I find if the group is decent enough that this is infectious.. the next person will shout after me and so on.
In the event I find a game with a Mexican standoff, I usually just quit, do some solo bounties for 20 mins or so and try again.
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If people refuse the "boss request" it should give the usual second window alerting the rift opener that players X Y or Z have declined to "join" as it were. It will then be up to that player to decide whether to split the cost with the other people who accepted, with the opener paying the "greater share" as it were.
So in the example you're questioning, the rift is already open and the newcomer gets into a game with a rift already open. The original person who opted to open the rift can just cancel the opening if someone doesn't want to contribute; and either go find a game without the leech or vote>kick or ask the leech to leave. Like people have pointed out, there isn't a perfect solution to the issue of players who prefer to AFK leech; but this at least gives players the information before they invest their fragments/time into the run.
Why do the bounties when you can sit in town and let the three other people do them?
Why open the rift when you can sit there and let someone else spend their keystone fragments?
They really should rethink how acquiring and spending keystone fragments applies to public games, period. Leeching is going to be inevitable but we don't need systems/policies that basically encourage people to be as lazy as humanly possible.
EDIT
And it's not like RiF solves anything because some people use RiF as a method to get copious amounts of blood shards without ever spending a single keystone fragment.
A possible solution could be to effectively gamble your shards. You could put from 0-5 shards into a rift and that would give you an incremental increase in MF/GF, rifts could be free but you pay upon entry for each individual if you want to. This would promote bounty play as well.
There has to be some change, at the moment there is really not much reason to even have fragments other than to incentivise you to do some bounties every once in a while, and I feel here there could be a better solution. It's creating an element of unfairness that takes away from the fun and I know Blizz don't like that so hopefully they will make it more streamlined.
I simply say "Hi". About 50% of the time I am ignored completely. This shits me lol
It is at that point that I make the decision that I am not opening a rift for these people and leave the game after the rift closes.
**If however they are chatty and not needing to be carried too hard, I have no problems saying "I got the next one" . I find if the group is decent enough that this is infectious.. the next person will shout after me and so on.
In the event I find a game with a Mexican standoff, I usually just quit, do some solo bounties for 20 mins or so and try again.