Of course the Mystic is to blame, looking at 2mil+ gold per reroll on a lot of my items that I'm still trying to roll the right stat on.
I hate to say it but your inability to "let it go" and find a new item to try to enchant is exactly why you blew through your entire pile of gold. You're not supposed to be enchanting items off to infinity here.
Yeah right cause you are supposed to throw away an item that would be an upgrade when you hit a bad streak with the enchantress, right? Cause the next item that will be an upgrade will drop right away, right?
Sense, you make none.
Don't be an ass. I never said "get rid of."
There's a difference between prioritizing things based on your income and just running up to Kadala and indiscriminately mashing the enchant button. That kind of waste WILL lead to someone running out of gold. Just like unsocketing items to compare. That's 100k gold per Imperial gem you unsocket which adds up EXCEPTIONALLY fast.
If you're running out of gold then you simply have to set limits on how much you're enchanting your legendaries. You don't have to "get rid of" anything. You just have to be somewhat responsible about how you are spending your gold. I have way more gold than the OP and I don't enchant legendaries past 1 mil per attempt unless they're really good. It's just common sense, really.
Truthfully I look at the roll on the item as it dropped. I see what the max is and if I'm fairly close to it, I don't bother. There will be another item and unless it's the one I've been looking for specifically I won't bother. Now if it's the one I've been looking for and it's horrible, you HAVE to have the stones to realize it, and keep looking. Doesnt mean you can't bump it up a bit, butdon't get all obsessively broke. My biggest goldsink has been gems, and for a bit it WILL contuinue to be gems, but that will stop eventually...
I had about 210mil and now I'm down to 115, the bulk on my expenses have been from getting the highest tiered gems for both of my classes. Rerolling gear for me, I'll stop trying once it goes past 300k. It's all about learning when to budget and 'let go' if you don't get the perfect roll or the exact roll you wanted. People get so caught up in min-maxing that they burn through all their cash.
With that said, I think blizzard needs to revisit costs and perhaps even cap crafting rolls for rares and legendaries respectively. Perhaps cap rare rerolls to 250k and legendaries to 500k. In addition to gold changes, I think they could be a bit more forgiving on the mats needed for certain items i.e jewelry, perhaps change it to just cost an imperial gem, and not a flawless one.
I think they could also boost the gold rewards from bounties/rift turn in's as well to at least be something like normal 10k, hard, 25k, expert, 50k, master 75k, t1 100k, t2, 150k, etc etc.
I couldn't imagine starting the game from scratch and not having any gold..I'd probably get really pissed off and quit lol.
Your gold expenditure will ramp up, peak, and then taper off as you progress a build/class. As you start a build, you'll be spending a lot to build up your Gem sets, and you'll be enchanting more since items you find are more likely to be upgrades. Eventually, however, you're going to finish your Gem sets, and upgrades will become more rare, and you won't have as many pieces to work on. Even the likelihood of re-gemming items becomes less with playtime as you become more likely to simply have a 2nd piece of an item that you can keep a set of gems in and switch out the piece itself instead of altering it every time you want to tinker. For instance, I might eventually have a body piece with Diamonds and/or Amethysts for high-torment, and then one with Primary Gems for T1-2 farming.
My point is, you're eventually going to cap out on the major gold sinks, and will only have repairs and the very occasional gems/enchants to worry about. I assume that this is the reason that there are so many varying reports of gold flow even in this thread. The people who are gaining have possibly progressed more, or perhaps are simply focusing on and completing a single build rather than working on several.
Personally, I started RoS with only 8M, and have managed more than a full set of Emeralds for my DH, as well as a couple Diamonds and Amethysts as I break into higher Torment. I have often had to stop and farm gold (T6 "Clear the Hell Rift"), but it doesn't bother me since the end of that particular grind is in sight.
Anyone know if gold trade is possible at all between two accounts I own? One is used by me - other is used by my son. Started his account up recently, but he is broke as hell. If it matters - different e-mail addresses for each account (think this is mandatory?)
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There's a difference between prioritizing things based on your income and just running up to Kadala and indiscriminately mashing the enchant button. That kind of waste WILL lead to someone running out of gold. Just like unsocketing items to compare. That's 100k gold per Imperial gem you unsocket which adds up EXCEPTIONALLY fast.
If you're running out of gold then you simply have to set limits on how much you're enchanting your legendaries. You don't have to "get rid of" anything. You just have to be somewhat responsible about how you are spending your gold. I have way more gold than the OP and I don't enchant legendaries past 1 mil per attempt unless they're really good. It's just common sense, really.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
With that said, I think blizzard needs to revisit costs and perhaps even cap crafting rolls for rares and legendaries respectively. Perhaps cap rare rerolls to 250k and legendaries to 500k. In addition to gold changes, I think they could be a bit more forgiving on the mats needed for certain items i.e jewelry, perhaps change it to just cost an imperial gem, and not a flawless one.
I think they could also boost the gold rewards from bounties/rift turn in's as well to at least be something like normal 10k, hard, 25k, expert, 50k, master 75k, t1 100k, t2, 150k, etc etc.
I couldn't imagine starting the game from scratch and not having any gold..I'd probably get really pissed off and quit lol.
And how do you win at Diablo exactly? This pay to win argument is so tired and old and bullshit.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
My point is, you're eventually going to cap out on the major gold sinks, and will only have repairs and the very occasional gems/enchants to worry about. I assume that this is the reason that there are so many varying reports of gold flow even in this thread. The people who are gaining have possibly progressed more, or perhaps are simply focusing on and completing a single build rather than working on several.
Personally, I started RoS with only 8M, and have managed more than a full set of Emeralds for my DH, as well as a couple Diamonds and Amethysts as I break into higher Torment. I have often had to stop and farm gold (T6 "Clear the Hell Rift"), but it doesn't bother me since the end of that particular grind is in sight.