Well through extreme kiting and teamwork I managed to kill Malthael: Extreme really seems like an understatement.
I have played quite a bit in the last couple of days and so far have only managed to "upgrade" (with a partial downgrade I felt) one item, namely my bracers. I seem to not be getting the gist of what the proper gearing scenario is now, i.e. what factors matter most.
Here is a link to my wizard:http://us.battle.net/d3/en/profile/Nanaki-1929/hero/38624769
I have saved a few items that could potentially be upgrades by new standards; however, I'm not sure what those new standards are so that is my question. For example, I found a pair of legendary pants today.... They show all green as the indicators go, but I loose my attack speed, my movement speed, my 1% crit, and my str, dex, and 84 int (they do have 2 OS though). So I'm not seeing how they upgrade me, even though the game says they do.
What am I looking for now? Should I not be worried about my crit chance, crit damage, attack speed at this point?
Please lay it on thick the more info the better, the more in-depth the explanation the better, links to anything that will help me understand are more than welcome.
First off, Strength and Dexterity do next to nothing for wizards (just a small amount of bonus armor and dodge, respectively). Intelligence and Vitality are the only primary stats that matter for wizards.
If the game shows your pants as green upgrades in damage, toughness, and healing, they're probably worth using. 2 sockets in leg armor are generally sought-after (as are 3 sockets in chest armor). The pants must have a lot of Intelligence to make up for the loss of 1% crit and attack speed, or your critical damage must be low, causing critical chance to be relatively ineffective for raising your damage.
As a quick rule, try to balance your critical hit damage to be approximately 10x your critical hit chance. So if you have 30% crit chance, you can get up to 300% total crit damage before you should consider focusing on more crit chance.
Attack speed is independent of your crit chance or damage, and generally is an effective way to increase your DPS if crit dmg/chance are in balance. The only time attack speed won't help your real damage output is if you're using mostly spells on a cooldown instead of spells you can repeatedly cast in sequence.
The only stats on gear that won't factor into the green and red numbers are those with an orange diamond bullet point on the tooltip- for example: +10% lightning skill damage, +25% damage versus elites, chance to shoot a fireball on attack, etc.
As long as the damage and toughness numbers are green on an upgrade, it's probably better for you. Depending on your build, this may change, but in general, green numbers mean better.
The main damage stats for a wizard are: Intelligence, attack speed, critical hit chance, critical hit damage (and thus socketed weapons). Additional stats are: +% damage to element (fire, cold, etc), +% damage to skill (disintegrate, meteor, etc), +min-max damage (often on rings, such as +30-60 damage). +% damage to elites is very helpful for farming bosses or champion/named monsters. +% damage to demons can be useful depending on the act in which you play.
Caluric thank you for the response. Most of the things you stated are things I do already know, which is why I gave a link to my character (because it shows what my gear is).
Basically consider me a newb to the new systems.
I was under the impression that they had made some things less important that were important before (crit chance, crit damage, attack speed).
So I guess I should reform my question, when should I upgrade . Obviously I am not going to be finding level 70 gear that is going to match the "important" stats I had at level 60 quickly; So, what are going to be the most beneficial upgrades for me if I can't find the same stats (highly likely I wont).
Additional stats are: +% damage to element (fire, cold, etc), +% damage to skill (disintegrate, meteor, etc), +min-max damage (often on rings, such as +30-60 damage). +% damage to elites
I'm looking at these stats and I'm wondering if I should focus on putting on gear that has more things like this and dropping my crit stats and attack speed, or only upgrade to gear that has those thing.
Something to bear in mind. More is not always more. If you sacrifice toughness for dps, you may spend more time running away, so although your dps is higher, your actual output is lower. Also, if you can stand still for a bit, there is a big boost from that 64 passive. So, more toughness can lead to more effective dps.
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I have played quite a bit in the last couple of days and so far have only managed to "upgrade" (with a partial downgrade I felt) one item, namely my bracers. I seem to not be getting the gist of what the proper gearing scenario is now, i.e. what factors matter most.
Here is a link to my wizard:http://us.battle.net/d3/en/profile/Nanaki-1929/hero/38624769
I have saved a few items that could potentially be upgrades by new standards; however, I'm not sure what those new standards are so that is my question. For example, I found a pair of legendary pants today.... They show all green as the indicators go, but I loose my attack speed, my movement speed, my 1% crit, and my str, dex, and 84 int (they do have 2 OS though). So I'm not seeing how they upgrade me, even though the game says they do.
What am I looking for now? Should I not be worried about my crit chance, crit damage, attack speed at this point?
Please lay it on thick the more info the better, the more in-depth the explanation the better, links to anything that will help me understand are more than welcome.
If the game shows your pants as green upgrades in damage, toughness, and healing, they're probably worth using. 2 sockets in leg armor are generally sought-after (as are 3 sockets in chest armor). The pants must have a lot of Intelligence to make up for the loss of 1% crit and attack speed, or your critical damage must be low, causing critical chance to be relatively ineffective for raising your damage.
As a quick rule, try to balance your critical hit damage to be approximately 10x your critical hit chance. So if you have 30% crit chance, you can get up to 300% total crit damage before you should consider focusing on more crit chance.
Attack speed is independent of your crit chance or damage, and generally is an effective way to increase your DPS if crit dmg/chance are in balance. The only time attack speed won't help your real damage output is if you're using mostly spells on a cooldown instead of spells you can repeatedly cast in sequence.
The only stats on gear that won't factor into the green and red numbers are those with an orange diamond bullet point on the tooltip- for example: +10% lightning skill damage, +25% damage versus elites, chance to shoot a fireball on attack, etc.
As long as the damage and toughness numbers are green on an upgrade, it's probably better for you. Depending on your build, this may change, but in general, green numbers mean better.
The main damage stats for a wizard are: Intelligence, attack speed, critical hit chance, critical hit damage (and thus socketed weapons). Additional stats are: +% damage to element (fire, cold, etc), +% damage to skill (disintegrate, meteor, etc), +min-max damage (often on rings, such as +30-60 damage). +% damage to elites is very helpful for farming bosses or champion/named monsters. +% damage to demons can be useful depending on the act in which you play.
Basically consider me a newb to the new systems.
I was under the impression that they had made some things less important that were important before (crit chance, crit damage, attack speed).
So I guess I should reform my question, when should I upgrade . Obviously I am not going to be finding level 70 gear that is going to match the "important" stats I had at level 60 quickly; So, what are going to be the most beneficial upgrades for me if I can't find the same stats (highly likely I wont).
I'm looking at these stats and I'm wondering if I should focus on putting on gear that has more things like this and dropping my crit stats and attack speed, or only upgrade to gear that has those thing.