The playerbase can't be trusted to play the game as intended and has one of the highest percentage of exploiters I've ever seen. And yes, farming these things for far more loot or experience than intended is an exploit...no matter how loudly you scream it isn't.
I may be mistaken, but didn't Diablo 2 ladder players just run Mephisto ad infinitum. The Ladder seemed pretty popular there. The problem is always those that want to find a way to break the mechanics, but if they want to remove potential enjoyment from the game, then they're welcome to it.
I may be mistaken, but didn't Diablo 2 ladder players just run Mephisto ad infinitum. The Ladder seemed pretty popular there. The problem is always those that want to find a way to break the mechanics, but if they want to remove potential enjoyment from the game, then they're welcome to it.
Only time you ran meph was before you had the gear for baal.
Also, D2 had 50%+ map hackers, rune dupes, constant exploits of leveling (rushing to skip acts to get up to hell faster, cow runs, baal runs, bugging uber tristram), and botting like crazy. You have no clue what you are talking about Finder.
I may be mistaken, but didn't Diablo 2 ladder players just run Mephisto ad infinitum. The Ladder seemed pretty popular there. The problem is always those that want to find a way to break the mechanics, but if they want to remove potential enjoyment from the game, then they're welcome to it.
Only time you ran meph was before you had the gear for baal.
Also, D2 had 50%+ map hackers, rune dupes, constant exploits of leveling (rushing to skip acts to get up to hell faster, cow runs, baal runs, bugging uber tristram), and botting like crazy. You have no clue what you are talking about Finder.
I may be mistaken, but didn't Diablo 2 ladder players just run Mephisto ad infinitum. The Ladder seemed pretty popular there. The problem is always those that want to find a way to break the mechanics, but if they want to remove potential enjoyment from the game, then they're welcome to it.
Only time you ran meph was before you had the gear for baal.
Also, D2 had 50%+ map hackers, rune dupes, constant exploits of leveling (rushing to skip acts to get up to hell faster, cow runs, baal runs, bugging uber tristram), and botting like crazy. You have no clue what you are talking about Finder.
And you think they want the D2 cesspool 2.0?
Find me a popular game that isn't overrun with exploiting any chance it arises.
I don't think that's the devs reason... I'd be more inclined to think that the main reason they don't do a Ladder is because most of the playerbase won't understand they're not competing with guys that play 8-10 hours a day, and would demand changes to the less competitive side of the game because of how bad something is for the Ladder.
The moment it becomes a feature in the game is the moment the players start thinking they have every right of demanding proper tuning. Just like every other feature introduced (Transmog, Rifts, Bounties, etc).
And they kinda have that right.
But the one thing they won't understand is that a Ladder isn't the priority, and that's when both sides will argue, clash and the devs are gonna have to stay in the middle, trying to please everyone once again.
I may be mistaken, but didn't Diablo 2 ladder players just run Mephisto ad infinitum. The Ladder seemed pretty popular there. The problem is always those that want to find a way to break the mechanics, but if they want to remove potential enjoyment from the game, then they're welcome to it.
Only time you ran meph was before you had the gear for baal.
Also, D2 had 50%+ map hackers, rune dupes, constant exploits of leveling (rushing to skip acts to get up to hell faster, cow runs, baal runs, bugging uber tristram), and botting like crazy. You have no clue what you are talking about Finder.
I meant to say Baal. But yeah, D2 was exploit city.
This term is really starting to get on my nerves "as intended" I mean god forbid they give players a game where we can experiment and min-max certain parts of the game? Where we can find unique ways of playing that we enjoy outside of what they intend, no no lets all do that 1 run that Blizzard intends for us to do because a unique and diverse game where you min-max certain farming routes, quests and events is wrong...
I farmed out high diversity zones, cursed chests, reset quests, Mira and I enjoyed it all. Now Mira + Chests are nerfed i've got less things to do and got bored faster. Having a mass of things to do is one thing I loved about Diablo 2, they put what's fun over what they intended and it allowed for so many different things from Mllvl 85 zones, keys, ubers, forge rushes, grushes, baal, chaos, mephy, andy, uber D all viable and all fun but in Diablo 3 they want us all to do the one run they intend for us and well to me that just gets stale.
I've mentioned a comparison before to how they handled the nerfs in Hearthstone, at first there was quite a lot of interesting decks about and yes some of them were OP as hell so every patch Blizzard nerfed a batch of cards and while this did indeed balance the game out it also lead to a point where everyone is just playing the same style, the same cards in every deck because everything else was nerfed to the point where there's no other viable options. I'm not saying things shouldn't be fixed, but just nerfing everything other than what they want isn't the way to do it because it just eventually leads to everyone doing the exact same thing and that's boring.
I've mentioned a comparison before to how they handled the nerfs in Hearthstone, at first there was quite a lot of interesting decks about and yes some of them were OP as hell so every patch Blizzard nerfed a batch of cards and while this did indeed balance the game out it also lead to a point where everyone is just playing the same style, the same cards in every deck because everything else was nerfed to the point where there's no other viable options. I'm not saying things shouldn't be fixed, but just nerfing everything other than what they want isn't the way to do it because it just eventually leads to everyone doing the exact same thing and that's boring.
Find me a popular game that isn't overrun with exploiting any chance it arises.
Every game has exploiters. But Diablo 2 is the only game I've played where, if you tried to play a multiplayer game without cheating (i.e. did not have Maphack installed), you could expect a torrent of abuse from your fellow players for being such a goddamn noob and slowing them down.
Find me a popular game that isn't overrun with exploiting any chance it arises.
Every game has exploiters. But Diablo 2 is the only game I've played where, if you tried to play a multiplayer game without cheating (i.e. did not have Maphack installed), you could expect a torrent of abuse from your fellow players for being such a goddamn noob and slowing them down.
How many co-op games have you played like D2 with teleport + randomized dungeons and a clear goal at the end of one dungeon have you played? Also, when doing PvP in D2 you got a torrent of abuse for map hacking rather than for NOT map hacking. After years of hacking in D2 it became an expectation that if you could teleport you would be a maphacker that would portal for you.
Mira runs were my method of falling asleep for the last couple of days. I mean, i just play from my bed and at some point i throw away the keyboard and mouse and just pass out lol... Most boring shit ever but pretty useful. Oh well, good riddance i suppose.
We were clearing act 3 on T3 last night and i leveled up from 159 to 163 in like 1 hour. So fuck all these cheap ass runs, seriously. I'm seeing streamers on US (post Mira nerf) doing the captain Dultain run (whatever it's called) and i just wanna fart.
Yeah Jamoose, that was an insanely fast run yesterday. Should do that more often :-) One key was that none of us were glass canons; despite breezing through T4 almost no one ever died (which I thought was quite impressive given the fact that it was pretty late and I was almost falling asleep).
Went from 139 to 151 by just doing a few random act 3+act 1 runs (no Mira, and not only Keep, on different levels from T2 to T4). I really think many people who believe "there's only one area to repeat for maximum efficiency" should re-do their math and try to be more imaginative.
I'm not sure if all of this has to do anything with ladder though. Remember what Wyatt said? He'd prefer "seasons" rather than the term "ladder", as the most important thing is the soft reset at some point. We get that reset on March 25, and technically it's the start of the first season. They could easily introduce ladders/seasons in Fall 2014 and it would technically just be the start of the second season. There's really no point to rush all of this now, I'm not sure why people feel that the game will be useless without ladder. You have plenty of weeks and months to discover new items/builds before it wears off.
I think your argument is flawed for this primary reason: they already nerved half the runs you listed. They will continue to nerf areas. Not because of us, it's because the experience points given were not balanced and taken into account.
Ladders will come in a path down the road. No concrete information, but my gut tells me in a few months we will get ladders
The experience and loot was fine until the exploiters turned the game into a factory assembly line job. Now everyone else has to pay for their refusing to play the game as intended (and no, I don't care if that phrase pisses of some people, it's true). The people who are only worried about epeen will not stop until they get everything nerfed into the ground because they can't just play the game.
They're actually much like the AH Tycoons in that they will blame everyone else...but in the end they themselves brought about their own downfall. The problem is, unlike the AH Tycoons, the exploiters will take everyone down with them.
If the game was to be played as you say, "as intended" from start to finish each run through then the developers would not have made it possible to select any Act, any dificulty, at any time... The game as intended is for those who like to customise their experince. So no matter how loudly you cry about how others are playing the game, that fact will never change.
I think it would be interesting to do a season-based competition. Something that doesn't reset your character and their gear, but it would allow for you to compete in a new thing against others. They might even be able to balancing it by looking at effectiveness vs. playtime.
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Caldeum
Khazim Outpost
Surface Resplendent Chests
Static Treasure Goblin Spawns
etc...
etc...
etc...
The playerbase can't be trusted to play the game as intended and has one of the highest percentage of exploiters I've ever seen. And yes, farming these things for far more loot or experience than intended is an exploit...no matter how loudly you scream it isn't.
Also, D2 had 50%+ map hackers, rune dupes, constant exploits of leveling (rushing to skip acts to get up to hell faster, cow runs, baal runs, bugging uber tristram), and botting like crazy. You have no clue what you are talking about Finder.
The moment it becomes a feature in the game is the moment the players start thinking they have every right of demanding proper tuning. Just like every other feature introduced (Transmog, Rifts, Bounties, etc).
And they kinda have that right.
But the one thing they won't understand is that a Ladder isn't the priority, and that's when both sides will argue, clash and the devs are gonna have to stay in the middle, trying to please everyone once again.
I farmed out high diversity zones, cursed chests, reset quests, Mira and I enjoyed it all. Now Mira + Chests are nerfed i've got less things to do and got bored faster. Having a mass of things to do is one thing I loved about Diablo 2, they put what's fun over what they intended and it allowed for so many different things from Mllvl 85 zones, keys, ubers, forge rushes, grushes, baal, chaos, mephy, andy, uber D all viable and all fun but in Diablo 3 they want us all to do the one run they intend for us and well to me that just gets stale.
I've mentioned a comparison before to how they handled the nerfs in Hearthstone, at first there was quite a lot of interesting decks about and yes some of them were OP as hell so every patch Blizzard nerfed a batch of cards and while this did indeed balance the game out it also lead to a point where everyone is just playing the same style, the same cards in every deck because everything else was nerfed to the point where there's no other viable options. I'm not saying things shouldn't be fixed, but just nerfing everything other than what they want isn't the way to do it because it just eventually leads to everyone doing the exact same thing and that's boring.
We were clearing act 3 on T3 last night and i leveled up from 159 to 163 in like 1 hour. So fuck all these cheap ass runs, seriously. I'm seeing streamers on US (post Mira nerf) doing the captain Dultain run (whatever it's called) and i just wanna fart.
Went from 139 to 151 by just doing a few random act 3+act 1 runs (no Mira, and not only Keep, on different levels from T2 to T4). I really think many people who believe "there's only one area to repeat for maximum efficiency" should re-do their math and try to be more imaginative.
I'm not sure if all of this has to do anything with ladder though. Remember what Wyatt said? He'd prefer "seasons" rather than the term "ladder", as the most important thing is the soft reset at some point. We get that reset on March 25, and technically it's the start of the first season. They could easily introduce ladders/seasons in Fall 2014 and it would technically just be the start of the second season. There's really no point to rush all of this now, I'm not sure why people feel that the game will be useless without ladder. You have plenty of weeks and months to discover new items/builds before it wears off.
Ladders will come in a path down the road. No concrete information, but my gut tells me in a few months we will get ladders
They're actually much like the AH Tycoons in that they will blame everyone else...but in the end they themselves brought about their own downfall. The problem is, unlike the AH Tycoons, the exploiters will take everyone down with them.