Hey guys/Girls! I haven't actually logged on to try the classes yet, so my opinion is a bit null. However, i'm very interested to hear the opinions of everyone on here.
Pre-Patch I loved my WD. Undeath never lets anyone down.
DH is once again a beast like in the early game. Rocking that 500k dps when i pop the wolf and see stuff blow up. Using your hatered is actually satisfying now. It seems someone always have to suck up in the ressource department and this time DH traded its seat with barbarian. I cant stand playing my barb more than 10 minutes anymore, once i hear 200 time not enough fury i just go back lol. The class still work, it just suffer like DH did, lack of ressources and gameplay flow. Dh had it because of the lack of damage of ability, barb because it takes ages to build up anything unless you specifically spec only to regen fury, meaning you got no choice.
I have a feeling that everyone who responds will give the same character for pre and post favorite (Unless its is the Crusader for favorite post patch). I say this because, lets be honest, there were only like 2 builds max that any character could use pre patch. As a Witch Doctor you had 1 good efficient build with Cloud of Bats and Locus Swarm combined with all the other buffing skills (I suppose Zero dogs is a good build but it seemed like you needed ridiculous gear to make it work).
Anyway, I think that post patch, players will find many more builds and play styles for their character, combined with all the new legendary effects.
For me personally, I am really liking finding these new/tweaked skills and figuring out how to create some crazy build. And I don't want to try out any of my other character yet because there is still a lot to do with my main character.
So far so good. It's good to hear peoples opinions of classes too. From what it seems a lot of classes took some nerfs in terms of abilities that increase damage while receiving buffs in the forms of active damage abilities. Overall a good thing.
Barbarians weren't nerfed , players were jumping on the barbarian wagon because it was facerolling.
Now barbarians are in a good spot , maybe fury still needs tuning but overall the class is in great shape , I switched back to Barbarian from my monk when this patch hit , I still play my monk but I am enjoying smashing faces.
While i agree that people where jumping on the wagon, let be real it was nerfed lol. Infinite WOTB, infinite fury, i mean its a nerf. A nerf that it needed but still a nerf, you can call it something else i guess. Like i said barb still work, the problem is they suffer in the section of are they actually fun to play. In this section to me (personal opinion), they took the seat of Demon hunter (coincidence its the only 2 classes i play, used to play only barb/amazon/paladin in d2). They took a turn to the DH side of the coin, its viable, but feels shitty, its slow, annoying. People used to draw conclusion as to why DH had problems and most of the time compared to barbarian, because they both share a pretty simular damage resource.
Old DH problem: Hatered spender do poor damage per hatered. Many spells costing low cost; elemental arrow a good exemple. Building Hatered is decently fast. The problem was that the damage per hatered spend was bad, you didnt achieve that much damage while unloading for the time you spent building. Elemental arrow used to tickle, charkram was uncontrolable, cluster arrow cost 3-5 time more ressource per damage than anything barb had. Thats on top of being restricted to doing 1 thing at a time, building or unloading. This pushed most DH to do trap build, since you can effectivelly spend your hatered and build it at same time, making you stack 2 attack to reach the damage potential to be competitive.
How they fixed that? Simple, make spenders cost more appropriate and double most of the damage. This way your unloading phase is when you are having fun. Depending on your spender that phase can be pretty long or short, but usually pretty satifiying now. DH always renegerate hatered even while attacking with spender passively. The class flows well now, you dont need to be forced to do 2 spell at once do be competitive. You can focus on a more traditional spending system, build/spend with great result.
Barb problem now: Unlike old DH barb ability dont lack damage, most of their cost is resonable too. The problem is BUILDING, its require to spam active ability or to build specifically to regen fury. Right now if you want to play a barb thats more into build + unload you are stuck into playing only many different version of a poorman Demon hunter cluster arrow build. You build up for 10 sec, unload for 3 second. All your spender but Whirldwind is stuck in this mind set.
How to make it fun without breaking it, probably making stuff like unforgiving baseline. Its not like barb werent like this before, they actually were. Thats part of why everyone said barb sucked early in release before we had gear, their resource system sucked ass period. Once everyone started exploiting Into the frey, things changed, the resource system problems became a ghost, a ghost that has return. You can still play around it, you must spec for it and gear for it. I dont think any class resource capability should be mediocre without gear or a build focused on it. It should make you better if you focus on it, but right now if you dont its shit.
Please don't nerf wizards based on these results. Kthx.
- Signed, Day 1 Wizard
I think you're okay. Poll results are great right now, but as a total of 74 people so far, I don't think that's quite enough total to justify nerfing anyone a few days after the patch release.
People are still farming new gear and with that new build paths. I like to feel unique when I play a game...so I'm kinda hoping more people start to move away from playing my good ol Monk. (Crusader should take care of that)
I guess I should have included Crusader as an option. I have a good feeling a lot of people are just kind of messing around on alts while waiting to see if Crusader fits their fancy...but at the same time powering up that special back up alt...just in case Crusader isnt for them.
Still deciding. I like the more "elemental" focused Wizard instead of the old "arcane" Wizard, but really all classes sound significantly more interesting now.
I didn't really have a favourite pre-patch. I spent all my time playing my Barbarian but that was because the paragon XP system pushed you so hard to play one main.
Post-patch, I've actually been loving my Witch Doctor. Not for any reason which changed with the patch, but just because I've had the opportunity to discover how much fun he is - I play with bouncing fire bombs as my main attack, it's hilariously enjoyable. Also he's my best-geared character - I played him from 40-something to 60 post-patch, and his self-found level 50-something items are better than anything I ever bought on the AH for my main (yeah I wasn't a billionaire).
Pre-Patch I loved my WD. Undeath never lets anyone down.
Thanks for your time and answers!
Post: Wizard
In almost every RPG game ever: Wizard (or the equivalent) :-)
Pre: Witch Doctor
Post: Witch Doctor
I have a feeling that everyone who responds will give the same character for pre and post favorite (Unless its is the Crusader for favorite post patch). I say this because, lets be honest, there were only like 2 builds max that any character could use pre patch. As a Witch Doctor you had 1 good efficient build with Cloud of Bats and Locus Swarm combined with all the other buffing skills (I suppose Zero dogs is a good build but it seemed like you needed ridiculous gear to make it work).
Anyway, I think that post patch, players will find many more builds and play styles for their character, combined with all the new legendary effects.
For me personally, I am really liking finding these new/tweaked skills and figuring out how to create some crazy build. And I don't want to try out any of my other character yet because there is still a lot to do with my main character.
post: everything but barb
Now barbarians are in a good spot , maybe fury still needs tuning but overall the class is in great shape , I switched back to Barbarian from my monk when this patch hit , I still play my monk but I am enjoying smashing faces.
Old DH problem: Hatered spender do poor damage per hatered. Many spells costing low cost; elemental arrow a good exemple. Building Hatered is decently fast. The problem was that the damage per hatered spend was bad, you didnt achieve that much damage while unloading for the time you spent building. Elemental arrow used to tickle, charkram was uncontrolable, cluster arrow cost 3-5 time more ressource per damage than anything barb had. Thats on top of being restricted to doing 1 thing at a time, building or unloading. This pushed most DH to do trap build, since you can effectivelly spend your hatered and build it at same time, making you stack 2 attack to reach the damage potential to be competitive.
How they fixed that? Simple, make spenders cost more appropriate and double most of the damage. This way your unloading phase is when you are having fun. Depending on your spender that phase can be pretty long or short, but usually pretty satifiying now. DH always renegerate hatered even while attacking with spender passively. The class flows well now, you dont need to be forced to do 2 spell at once do be competitive. You can focus on a more traditional spending system, build/spend with great result.
Barb problem now: Unlike old DH barb ability dont lack damage, most of their cost is resonable too. The problem is BUILDING, its require to spam active ability or to build specifically to regen fury. Right now if you want to play a barb thats more into build + unload you are stuck into playing only many different version of a poorman Demon hunter cluster arrow build. You build up for 10 sec, unload for 3 second. All your spender but Whirldwind is stuck in this mind set.
How to make it fun without breaking it, probably making stuff like unforgiving baseline. Its not like barb werent like this before, they actually were. Thats part of why everyone said barb sucked early in release before we had gear, their resource system sucked ass period. Once everyone started exploiting Into the frey, things changed, the resource system problems became a ghost, a ghost that has return. You can still play around it, you must spec for it and gear for it. I dont think any class resource capability should be mediocre without gear or a build focused on it. It should make you better if you focus on it, but right now if you dont its shit.
New fav: Barb
Smashing things with a lightning build because of a legendary belt drop just makes me smile every time i play my barb.
Post - Wizard
Elemental changes are just too fun not to play.
- Signed, Day 1 Wizard
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People are still farming new gear and with that new build paths. I like to feel unique when I play a game...so I'm kinda hoping more people start to move away from playing my good ol Monk. (Crusader should take care of that)
Post Patch: Wizard
RoS: Crusader
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Post-patch, I've actually been loving my Witch Doctor. Not for any reason which changed with the patch, but just because I've had the opportunity to discover how much fun he is - I play with bouncing fire bombs as my main attack, it's hilariously enjoyable. Also he's my best-geared character - I played him from 40-something to 60 post-patch, and his self-found level 50-something items are better than anything I ever bought on the AH for my main (yeah I wasn't a billionaire).