When i read your point on Rares i understood you can't move away from the old itemization where you could have all desiderable stats in one slot.
That's the whole point of Loot 2.0, not being able to have all desiderable offensive and defesinve stats on a single piece of equipment (gloves, jewelels and bracers are huge offenders of this in previous expansion). You need to choose what you want from you gear, expecially now that there are more competitive affixes like Elemental Damage (that's the bonus that makes me change my build so often), Cooldown Reduction and Resource Cost Reduction. These stats all share the same category of Main Stats, Ias, CC, CHD, AR and you can have at max 4 primary stats on a single slot. That's what i like.
I have no idea what some players are looking for. We have Legendaries that change how some skills work, we have more stats to choose... I think i've changed build at least 3-4 times because i've found a new item and i want to experiment a bit. I'm using that terrible quiver i dropped (showed on http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/81021-show-off-your-loot-2-0-legendaries?comment=4 ) because i got a pair of bracers with Fire Damage and crit and i wanted to see how instand Imminent Doom Bolas work with some other fire spell (Spike Trap with Sticky Bomb rune).
Well I have been looking at D3 for the first time in months after everybody got all excited about the patch. I am not impressed.
First : legendaries : It's raining them now, great. They are still bloody useless though. I just hope that that will improve when we get the new legendaries. But the ones dropping right now are as useless as they were before loot 2.0.
Rares : well great, now rares almost always have the main stat i need and also a 200+ vitality roll added to it. The vast majority of it is still just for disenchanting though. Yes, the rares are more tailored towards your class. But they still suck. If you have 200+ of main stat and vit, you can be pretty sure that it will neither have all resist nor any damage stats.
So all in all I have not found one single item so far that was a slight upgrade over the items that I was able to buy in the Ah ( like back in november ) for a few millions. I just disenchant more items with the proper main stat now.
Things will not get much better after RoS hits either. There will be a little run while leveling, and then you will find some quick updates at 70, but i give it a week or two at max before we are in the same position again, that we have tons of drops and none are upgrades. At least back with the AH you could turn all this mediocre gear into some gold and buy an upgrade every now and then. Now we are just at the absolute mercy of the RNG gods.
Troll thread. Please ignore and let it fall off the front page. Thank you.
Ah, the neverending "everything sucks" argument.
Everything always sucks. Rares suck, legendaries suck, everything that isn't the absolute best just sucks. People will never be happy until there's 500 different items to equip on the end-game, and they all have the exact same power potential and work put on each of them.
That's particularly true for people with good gear (MP 7+). Or you really thought they'd implement a system where, in a couple hours, you'd find upgrades everywhere. I've been saying that for months now? How naive are you?
And "raining legendaries"? I've been playing for 2-3 days non-stop and I've got a ton of "stepping stones", mediocre legendaries that are useful for alternates. And only very few top notch ones (about 1-2). It's probably going to be at least another 200+ hours until I can see most of the really powerful ones (plus all sets). Probably at least 1k+ hours before I can actually get the perfect rolls in those. But hey, people like you are too hardcore for such few hours of gameplay. That's like nothing, right?
Meanwhile, I think some of us can have fun finding out all the new legendaries and seeing if we can make them work. I just made an Attackspeed Pet Witch Doctor that works on Torment 2, easier to play than my Wizard that has twice as much DPS, and completely different than anything I've ever tried.
If you're not having fun, just move on. The game won't be custom tailored to your own specific needs. Ever. And thank the devs for that.
I think i have over 2000 hours played, my gear before patch was really good, not top insane good, but great nonetheless, and i still found 2 upgrades on the day 2.0 got released
Funny to see that after more than a year we stillhave the same ****** with the same arguments.
Half of you didnt even read what I wrote and just serenaded your old "he just bought items for money and now is butthurt" shit. The only one who actually replied to my post was bagstone, which is surprising because a year ago he was one of the guys who I had the most differences in opinioins with. Good for you Bagstone, bad for the entire rest of the forum.
Funny to see that after more than a year we stillhave the same fucktards with the same arguments.
Half of you didnt even read what I wrote and just serenaded your old "he just bought items for money and now is butthurt" shit. The only one who actually replied to my post was bagstone, which is surprising because a year ago he was one of the guys who I had the most differences in opinioins with. Good for you Bagstone, bad for the entire rest of the forum.
What a kiddie forum. Learn to read you suckers.
I can't stand it when people come to a website called "Diablo fans" and rants about how the game sucks because he paid to win and now its no longer good.
I paid to win and my gear has been replaced, I am not crying. Why is he?
Oh cuz the game isn't fun in his eyes so therefore, the whole game is bad and he tells everyone why it is.
Funny to see that after more than a year we stillhave the same fucktards with the same arguments.
And how does this statement not apply to your original post (or any since)...?
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Funny to see that after more than a year we stillhave the same fucktards with the same arguments.
What a kiddie forum. Learn to read you suckers.
Always good to have you around bud. Your unbiased insight and intelligent arguments really sway me to your side, and man do you have a knack for leaving personal attacks out of the argument. Instead you focus on the meat of the issue, much respect. The way you laid out everything that's wrong, and more importantly how you put down your own feedback on how to fix said problems amazes me. Keep the threads a'comin!
Well I have been looking at D3 for the first time in months after everybody got all excited about the patch. I am not impressed.
First : legendaries : It's raining them now, great. They are still bloody useless though. I just hope that that will improve when we get the new legendaries. But the ones dropping right now are as useless as they were before loot 2.0.
Rares : well great, now rares almost always have the main stat i need and also a 200+ vitality roll added to it. The vast majority of it is still just for disenchanting though. Yes, the rares are more tailored towards your class. But they still suck. If you have 200+ of main stat and vit, you can be pretty sure that it will neither have all resist nor any damage stats.
So all in all I have not found one single item so far that was a slight upgrade over the items that I was able to buy in the Ah ( like back in november ) for a few millions. I just disenchant more items with the proper main stat now.
Things will not get much better after RoS hits either. There will be a little run while leveling, and then you will find some quick updates at 70, but i give it a week or two at max before we are in the same position again, that we have tons of drops and none are upgrades. At least back with the AH you could turn all this mediocre gear into some gold and buy an upgrade every now and then. Now we are just at the absolute mercy of the RNG gods.
I love loot 2.0. I had a mp6 wizard and found an upgrade within 2 leg drops. I think the game is lightyears better than where it was at launch.
4) You exhibit oracle skills about RoS, while anything that will be bad with RoS will be fixed and patched in due time. The way itemization has been reworked (according to what the devs told us over the last months) it's natural that it's hard to find and upgrade now. The system was not designed for finding lvl 60 instant upgrades, but for providing a good experience for RoS endgame.
Hey, that was a nice one Specially the one about me being an oracle and not seeing how it all will be fixed. It made me grin, thumbs up.
Well maybe my point was kinda hidden in all that spam by people who dont read my posts. The thing is this :
IMO the main problem in the diablo series ( and most other arpg ) is that you have no real endgame. you level up, you gear up, and then there is nothing left to do. My point is that it doesn't matter if you level and gear up by Ah or by playing, you still reach the same end point of nothing to do. That's what I think is the main problem of the game and loot 2.0 doesnt change a thing about that.
What I would have loved to see are more things to do at endgear. Pvp, weekly or monthly competitions, ladders, races. Things that keep you busy after you decked out your char. Blizzard had quite a few new ideas in WoW that they keep working on to keep old players busy. I just dont see that in Diablo.
So really, cut the offensive crap and don't be a douche.
Sorry but there are people here who deserve nothing but offensive crap hurled at them. When I post this :
Quote fromTwoflower» Half of you didnt even read what I wrote and just serenaded your old "he just bought items for money and now is butthurt" shit.
and in the VERY NEXT post some idiot writes :
QuotefromCobearz» because he paid to win and now its no longer good.
then sorry, he is garbage. Dont shoot the messager
I agree that PvP and other elements need to be added, I have hope for ladders not much for PvP. I'm happy with what we got so far, but I never expected the Diablo series to have endgame... it never has... Right now the point is Loot 2.0 has increased builds and that is better than what we had before.
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Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Funny to see you conveniently ignore my post and others, in which we addressed every single point you made, and instead proceeded to reply to the other members. Which are, within reason, tired of coments like yours.
IMO the main problem in the diablo series ( and most other arpg ) is that you have no real endgame. you level up, you gear up, and then there is nothing left to do. My point is that it doesn't matter if you level and gear up by Ah or by playing, you still reach the same end point of nothing to do. That's what I think is the main problem of the game and loot 2.0 doesnt change a thing about that.
So that's the big deal then? It was not hidden by spam. It was never properly said in the first place. You complained about the itemization and its changes without ever saying anything about it not being a "worthy end-game".
And again, another one of those empry and abstract complaints. This isn't about Loot 2.0, it's about you not thinking "hunting items" is a good enough end-game. To a lot of us, hunting items and playing different builds, slaying monsters in a coop PvE experience, IS a damn good enough end-game.
There's only so much that can be done about off-topic posts when you start up a discussion like this, completely unfocused, and instead of ignoring the less fortunate comments and focusingon the discussion,you proceed to reply just to those specific comments.
Lol at the no end game content... Do you realize we can say this with pretty much ALL the single player/coop games in history?
Mario, you finish the game, tried to break some score records, then what.
Doom, you finish the story, you,ve got your BFG and beat the boss at the highest level, then what?
StarCraft, you finish the campaign, you beat the hardest computer setting, then what?
Skyrim, you finish the campaign, you beat every monster and boss in the game, you are now the kind of the world, now what?
The only way for a video game to stay alive forever is to have competitive PVP (Street Fighter, Battlefield, Starcraft multiplayer) or have the game add constant new content (MMOs, Mod community).
4) You exhibit oracle skills about RoS, while anything that will be bad with RoS will be fixed and patched in due time. The way itemization has been reworked (according to what the devs told us over the last months) it's natural that it's hard to find and upgrade now. The system was not designed for finding lvl 60 instant upgrades, but for providing a good experience for RoS endgame.
Hey, that was a nice one Specially the one about me being an oracle and not seeing how it all will be fixed. It made me grin, thumbs up.
Well maybe my point was kinda hidden in all that spam by people who dont read my posts. The thing is this :
IMO the main problem in the diablo series ( and most other arpg ) is that you have no real endgame. you level up, you gear up, and then there is nothing left to do. My point is that it doesn't matter if you level and gear up by Ah or by playing, you still reach the same end point of nothing to do. That's what I think is the main problem of the game and loot 2.0 doesnt change a thing about that.
What I would have loved to see are more things to do at endgear. Pvp, weekly or monthly competitions, ladders, races. Things that keep you busy after you decked out your char. Blizzard had quite a few new ideas in WoW that they keep working on to keep old players busy. I just dont see that in Diablo.
So really, cut the offensive crap and don't be a douche.
Sorry but there are people here who deserve nothing but offensive crap hurled at them. When I post this :
Quote fromTwoflower» Half of you didnt even read what I wrote and just serenaded your old "he just bought items for money and now is butthurt" shit.
and in the VERY NEXT post some idiot writes :
QuotefromCobearz» because he paid to win and now its no longer good.
then sorry, he is garbage. Dont shoot the messager
The Diablo games and most ARPG's never had end game and should never really have end game. To me End Game means the game is done and is time to move on to another game or to restart with another character.
The thing with DIablo II is that the item hunt did help make the game last longer after defeating Hell and if your character is in the 90's. But that was more for finding some specific gear for a new character build you want to try out or maybe for some PvP if you are into that.
In DIII Vanilla (Pre loot 2.0) Items did not really have that much unique or useful affixes except for the over powered ones and then the Auction House just added extra headaches to it since it was usually just easier and faster to search for the item on the Auction House. So for the loot finders it became kind of a big downer. And when the Auction House was getting too flooded with high end gear than Blizzard had to tone down the item drops or at least the chances for some of the higher end gear so for the self find players it became more of a downer. There was some good changes made over the patches but still not that many that had the impact on the main op affixes.
With loot 2.0 it made it that much more for the self find character and improvements to items since Auction House will no longer be with us in about a few weeks. Tonnes of interesting affixes have been added and they might look weak if just looking at the paper doll but they can be very strong if you use certain skills or other items that complement it. In the PtR I made a Lightning Barb and lost quite a bit of DPS on the paper doll but the character seemed to do more effective and more fun to play. I actually removed most Crit from that character as well as not using Skorn.
Maybe you just need some time to adjust to loot 2.0
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
Quote from Twoflower» IMO the main problem in the diablo series ( and most other arpg ) is that you have no real endgame.
This argument has always made me want to get violent.
If you want raiding, or super-competitive high-end PvP then you're in the WRONG FUCKING GENRE and that's not a flaw of the genre. ARPGs are supposed to be simple games where you gain pleasure from smashing a skeleton with a huge mace and seeing loot pop out. It's, literally, supposed to be a simplified RPG with a focus on combat (the ACTION in Action RPG) and less focus on stats and pre-fight preparations.
Diablo doesn't need "endgame." It needs a good, fun, item hunt. And while I still loathe BoA and I think Smart Drops are too often, there's absolutely no denying that Loot 2.x is far better than Loot 1.x for the following reasons:
1) No more items with multiple primary stats. Remember that Skorn you got that had str, dex, and int on it and, which was basically ruined as a result? That doesn't happen anymore, and that alone has *severely* reduced the chance you're getting something that is pointless/useless.
2) No more class-specific items with the wrong primary stat. Again, this goes a long way to eliminating items that were just outright bad. No one really wanted a Dead Man's Legacy with strength on it. Now that's an impossibility and helps you know that any item has a worthwhile chance of being useful by reducing the chance that it will be decidedly *not* useful.
3) No pointless stat combinations (int plus Bash damage, etc.). Again, they're reducing the volume of outright terrible items that drop. No more WD skills paired with strength or dex. 1, 2, and 3 combined have a SIGNIFICANT impact on what is dropping. You rarely find something and think "this is total garbage" - although that does still happen with weapons, gloves, and jewelry because of the 1.x rolling rules making most of them superior to their level 60 2.x counterparts. This won't remain true at 70, though, so it's just a temporary issue.
4) Split stats are completely gone which drastically reduces the number of shitty properties that can appear on an item. There were six split stats (int-str, int-dex, int-vit, str-dex, str-vit, dex-vit) of which only ONE was actually useful for your character (proper primary + vit). That means every character now has five less bad potential properties to appear on an item. Massive change.
4) Tightened up stat ranges. When you ctrl-click a link, or ctrl-mouseover an item and you see the ranges you realize that most of them are roughly 50% smaller than they were in 1.x. This makes it such that you're not finding level 60 items with 25 resist all on them. It helps keep all the drops at least semi-relevant to the level on which they're being found.
5) Primary/Secondary split. This is more controversial, but disallowing items to roll EVERY SINGLE POSSIBLE OFFENSIVE PROPERTY means that, as players, we do actually have to choose. It also increases the relevance of the Mystic in RoS. Now, instead of having to find a quintfecta item, you have to find an item with three correct primary stats and two acceptable secondary stats, then simply enchant it until you have the fourth primary stat you desire. Items should have rolled like this from the get-go. It never, ever, should have been possible to just stack primary + crit chance + crit damage + IAS on every slot they could roll on, and then get your EHP elsewhere. That was fundamentally-shortsighted and I'm glad it's (mostly) gone.
Is Loot 2.x perfect? Fuck no. But nothing, ever, is perfect. I've played a lot of games in my lifetime and I've never, ever, played a perfect game. Flaws exist and we, as human beings, have to acknowledge that and deal with it.
EDIT
Add in the "toughness" statistic and, for the average player, you now have a very handy way to determine if more HPs or more mitigation does more for your survivability. If you have payed attention to the toughness stat, at all, you're quickly realizing that you do not need res all or armor on every piece. In fact, I found an Eternal Union ring yesterday with the following stats:
255 intelligence
300 vitality
+20% life
853 life/sec
83 poison resistance
2003 life on kill
Notice it has no resist all or armor, but with my current gear setup it gives me 251,800 toughness (and 1194 healing) which is roughly 200k (and 1194) more than my previous ring while still being a minor offensive upgrade (I never was able to find very good rings pre-2.x). It does not have a massive amount of offense (255 int is kinda MEH for a ring slot) but the fact of the matter is that it has so much EHP and healing that it allows me to sacrifice EHP in other slots quite easily. And now I'm making CHOICES, which is good.
My only comment about Loot 2.0: I think I've already spent more playtime on PTR+live 2.0 than I did on Vanilla D3. It's just a lot more fun, imo.
If you aren't having fun with the changes, and want D3V and the AH back? Sorry, you'll have to find another game. That one's gone. Have a good time, but it's time to let D3 go, OP.
I was abl to play MP10 just barely but still able to do so with my CMWW but guess what I switched to being a frost Wiz which is what I wanted to be from the start, it just wasn't viable in Vanilla but no that it is I have something to work towards. New gear that always rolls Cold ksills deal X% more damage, and I'm finding upgrades at a pretty decent pace. You're looking at pure numbers but think of it this way. I had a tal Rasha's eye for my source that was pretty damn good, then I found a Mirror ball which always has the unique passive that magic missile now shoots TWO EXTRA missiles. This item gave me -9% damage and I lost about 10k damage from switching, but I did it... why? because the added benefit of hitting a monster with 3 shots that do 10k less is better than hitting with one shot that does 10k more.. Since I already used magic missile glacier anyway this was a perfect fit for me. When I get a winterfury though I will change it but for now this is a pretty darn good upgrade I might add.
Just because you're not getting 5% + on damage toughness and healing doesn't mean it isn't an upgrade. I've found plenty of items that could be considered upgrades, all of them Legendaries of course but still they are upgrades none the less. I have a tank barb with 80k health and when I put on WOTB I get 1.1 million toughness total. Thanks to the new skill reworks and the new boots I found for him. Sure he does 40k DPS but he's a tank so my friend can kill everything. It works well. So fo ryou to say that you aren't able to MP10 but still not find upgrades is sadly hard to believe, UNLESS you went for 1 Million damage without any vit or healing and therefore you were one shotted before you could touch anything, in which case you'll never find and upgrade for damage and you'd only have upgrades for health and healing but at a cost of less damage, WHICH ISN'T A BAD THING!
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As for 2.0, I'm actually having fun. Currently playing my dh/wiz til RoS for barb.
Found some bracers last night with +Area Dmg, 500 int, 300 vit and CHC.
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That's the whole point of Loot 2.0, not being able to have all desiderable offensive and defesinve stats on a single piece of equipment (gloves, jewelels and bracers are huge offenders of this in previous expansion). You need to choose what you want from you gear, expecially now that there are more competitive affixes like Elemental Damage (that's the bonus that makes me change my build so often), Cooldown Reduction and Resource Cost Reduction. These stats all share the same category of Main Stats, Ias, CC, CHD, AR and you can have at max 4 primary stats on a single slot. That's what i like.
I have no idea what some players are looking for. We have Legendaries that change how some skills work, we have more stats to choose... I think i've changed build at least 3-4 times because i've found a new item and i want to experiment a bit. I'm using that terrible quiver i dropped (showed on http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/81021-show-off-your-loot-2-0-legendaries?comment=4 ) because i got a pair of bracers with Fire Damage and crit and i wanted to see how instand Imminent Doom Bolas work with some other fire spell (Spike Trap with Sticky Bomb rune).
Meh..... i ate the bait i think...
Everything always sucks. Rares suck, legendaries suck, everything that isn't the absolute best just sucks. People will never be happy until there's 500 different items to equip on the end-game, and they all have the exact same power potential and work put on each of them.
That's particularly true for people with good gear (MP 7+). Or you really thought they'd implement a system where, in a couple hours, you'd find upgrades everywhere. I've been saying that for months now? How naive are you?
And "raining legendaries"? I've been playing for 2-3 days non-stop and I've got a ton of "stepping stones", mediocre legendaries that are useful for alternates. And only very few top notch ones (about 1-2). It's probably going to be at least another 200+ hours until I can see most of the really powerful ones (plus all sets). Probably at least 1k+ hours before I can actually get the perfect rolls in those. But hey, people like you are too hardcore for such few hours of gameplay. That's like nothing, right?
Meanwhile, I think some of us can have fun finding out all the new legendaries and seeing if we can make them work. I just made an Attackspeed Pet Witch Doctor that works on Torment 2, easier to play than my Wizard that has twice as much DPS, and completely different than anything I've ever tried.
If you're not having fun, just move on. The game won't be custom tailored to your own specific needs. Ever. And thank the devs for that.
Half of you didnt even read what I wrote and just serenaded your old "he just bought items for money and now is butthurt" shit. The only one who actually replied to my post was bagstone, which is surprising because a year ago he was one of the guys who I had the most differences in opinioins with. Good for you Bagstone, bad for the entire rest of the forum.
What a kiddie forum. Learn to read you suckers.
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
I paid to win and my gear has been replaced, I am not crying. Why is he?
Oh cuz the game isn't fun in his eyes so therefore, the whole game is bad and he tells everyone why it is.
Yeah...act like a kid get treated like one?
Always good to have you around bud. Your unbiased insight and intelligent arguments really sway me to your side, and man do you have a knack for leaving personal attacks out of the argument. Instead you focus on the meat of the issue, much respect. The way you laid out everything that's wrong, and more importantly how you put down your own feedback on how to fix said problems amazes me. Keep the threads a'comin!
Well maybe my point was kinda hidden in all that spam by people who dont read my posts. The thing is this :
IMO the main problem in the diablo series ( and most other arpg ) is that you have no real endgame. you level up, you gear up, and then there is nothing left to do. My point is that it doesn't matter if you level and gear up by Ah or by playing, you still reach the same end point of nothing to do. That's what I think is the main problem of the game and loot 2.0 doesnt change a thing about that.
What I would have loved to see are more things to do at endgear. Pvp, weekly or monthly competitions, ladders, races. Things that keep you busy after you decked out your char. Blizzard had quite a few new ideas in WoW that they keep working on to keep old players busy. I just dont see that in Diablo.
Sorry but there are people here who deserve nothing but offensive crap hurled at them. When I post this :
and in the VERY NEXT post some idiot writes :
QuotefromCobearz» because he paid to win and now its no longer good.
then sorry, he is garbage. Dont shoot the messager
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
So that's the big deal then? It was not hidden by spam. It was never properly said in the first place. You complained about the itemization and its changes without ever saying anything about it not being a "worthy end-game".
And again, another one of those empry and abstract complaints. This isn't about Loot 2.0, it's about you not thinking "hunting items" is a good enough end-game. To a lot of us, hunting items and playing different builds, slaying monsters in a coop PvE experience, IS a damn good enough end-game.
There's only so much that can be done about off-topic posts when you start up a discussion like this, completely unfocused, and instead of ignoring the less fortunate comments and focusingon the discussion,you proceed to reply just to those specific comments.
Mario, you finish the game, tried to break some score records, then what.
Doom, you finish the story, you,ve got your BFG and beat the boss at the highest level, then what?
StarCraft, you finish the campaign, you beat the hardest computer setting, then what?
Skyrim, you finish the campaign, you beat every monster and boss in the game, you are now the kind of the world, now what?
The only way for a video game to stay alive forever is to have competitive PVP (Street Fighter, Battlefield, Starcraft multiplayer) or have the game add constant new content (MMOs, Mod community).
The thing with DIablo II is that the item hunt did help make the game last longer after defeating Hell and if your character is in the 90's. But that was more for finding some specific gear for a new character build you want to try out or maybe for some PvP if you are into that.
In DIII Vanilla (Pre loot 2.0) Items did not really have that much unique or useful affixes except for the over powered ones and then the Auction House just added extra headaches to it since it was usually just easier and faster to search for the item on the Auction House. So for the loot finders it became kind of a big downer. And when the Auction House was getting too flooded with high end gear than Blizzard had to tone down the item drops or at least the chances for some of the higher end gear so for the self find players it became more of a downer. There was some good changes made over the patches but still not that many that had the impact on the main op affixes.
With loot 2.0 it made it that much more for the self find character and improvements to items since Auction House will no longer be with us in about a few weeks. Tonnes of interesting affixes have been added and they might look weak if just looking at the paper doll but they can be very strong if you use certain skills or other items that complement it. In the PtR I made a Lightning Barb and lost quite a bit of DPS on the paper doll but the character seemed to do more effective and more fun to play. I actually removed most Crit from that character as well as not using Skorn.
Maybe you just need some time to adjust to loot 2.0
If you want raiding, or super-competitive high-end PvP then you're in the WRONG FUCKING GENRE and that's not a flaw of the genre. ARPGs are supposed to be simple games where you gain pleasure from smashing a skeleton with a huge mace and seeing loot pop out. It's, literally, supposed to be a simplified RPG with a focus on combat (the ACTION in Action RPG) and less focus on stats and pre-fight preparations.
Diablo doesn't need "endgame." It needs a good, fun, item hunt. And while I still loathe BoA and I think Smart Drops are too often, there's absolutely no denying that Loot 2.x is far better than Loot 1.x for the following reasons:
1) No more items with multiple primary stats. Remember that Skorn you got that had str, dex, and int on it and, which was basically ruined as a result? That doesn't happen anymore, and that alone has *severely* reduced the chance you're getting something that is pointless/useless.
2) No more class-specific items with the wrong primary stat. Again, this goes a long way to eliminating items that were just outright bad. No one really wanted a Dead Man's Legacy with strength on it. Now that's an impossibility and helps you know that any item has a worthwhile chance of being useful by reducing the chance that it will be decidedly *not* useful.
3) No pointless stat combinations (int plus Bash damage, etc.). Again, they're reducing the volume of outright terrible items that drop. No more WD skills paired with strength or dex. 1, 2, and 3 combined have a SIGNIFICANT impact on what is dropping. You rarely find something and think "this is total garbage" - although that does still happen with weapons, gloves, and jewelry because of the 1.x rolling rules making most of them superior to their level 60 2.x counterparts. This won't remain true at 70, though, so it's just a temporary issue.
4) Split stats are completely gone which drastically reduces the number of shitty properties that can appear on an item. There were six split stats (int-str, int-dex, int-vit, str-dex, str-vit, dex-vit) of which only ONE was actually useful for your character (proper primary + vit). That means every character now has five less bad potential properties to appear on an item. Massive change.
4) Tightened up stat ranges. When you ctrl-click a link, or ctrl-mouseover an item and you see the ranges you realize that most of them are roughly 50% smaller than they were in 1.x. This makes it such that you're not finding level 60 items with 25 resist all on them. It helps keep all the drops at least semi-relevant to the level on which they're being found.
5) Primary/Secondary split. This is more controversial, but disallowing items to roll EVERY SINGLE POSSIBLE OFFENSIVE PROPERTY means that, as players, we do actually have to choose. It also increases the relevance of the Mystic in RoS. Now, instead of having to find a quintfecta item, you have to find an item with three correct primary stats and two acceptable secondary stats, then simply enchant it until you have the fourth primary stat you desire. Items should have rolled like this from the get-go. It never, ever, should have been possible to just stack primary + crit chance + crit damage + IAS on every slot they could roll on, and then get your EHP elsewhere. That was fundamentally-shortsighted and I'm glad it's (mostly) gone.
Is Loot 2.x perfect? Fuck no. But nothing, ever, is perfect. I've played a lot of games in my lifetime and I've never, ever, played a perfect game. Flaws exist and we, as human beings, have to acknowledge that and deal with it.
EDIT
Add in the "toughness" statistic and, for the average player, you now have a very handy way to determine if more HPs or more mitigation does more for your survivability. If you have payed attention to the toughness stat, at all, you're quickly realizing that you do not need res all or armor on every piece. In fact, I found an Eternal Union ring yesterday with the following stats:
255 intelligence
300 vitality
+20% life
853 life/sec
83 poison resistance
2003 life on kill
Notice it has no resist all or armor, but with my current gear setup it gives me 251,800 toughness (and 1194 healing) which is roughly 200k (and 1194) more than my previous ring while still being a minor offensive upgrade (I never was able to find very good rings pre-2.x). It does not have a massive amount of offense (255 int is kinda MEH for a ring slot) but the fact of the matter is that it has so much EHP and healing that it allows me to sacrifice EHP in other slots quite easily. And now I'm making CHOICES, which is good.
If you aren't having fun with the changes, and want D3V and the AH back? Sorry, you'll have to find another game. That one's gone. Have a good time, but it's time to let D3 go, OP.
Just because you're not getting 5% + on damage toughness and healing doesn't mean it isn't an upgrade. I've found plenty of items that could be considered upgrades, all of them Legendaries of course but still they are upgrades none the less. I have a tank barb with 80k health and when I put on WOTB I get 1.1 million toughness total. Thanks to the new skill reworks and the new boots I found for him. Sure he does 40k DPS but he's a tank so my friend can kill everything. It works well. So fo ryou to say that you aren't able to MP10 but still not find upgrades is sadly hard to believe, UNLESS you went for 1 Million damage without any vit or healing and therefore you were one shotted before you could touch anything, in which case you'll never find and upgrade for damage and you'd only have upgrades for health and healing but at a cost of less damage, WHICH ISN'T A BAD THING!