I've noticed that if you are playing on a difficulty which challenges you at all the chances of you successfully completing these events rapidly approaches zero. I'm not saying they should be outright nerfed, but it would be nice if there were some way they could make them challenging, but still possible even on difficulties that provide some challenge to your character.
You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.
You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.
That really is just playing semantics, the whole point of them is to get the bonus. If you aren't playing on faceroll difficulty, chances are you will never get it. So if you really want to get down to it, the game should be rewarding those who are challenging themselves more than those who are not.
You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.
That really is just playing semantics, the whole point of them is to get the bonus. If you aren't playing on faceroll difficulty, chances are you will never get it. So if you really want to get down to it, the game should be rewarding those who are challenging themselves more than those who are not.
No, it really isn't just semantics. The reward is the chest itself (or shrine, although I don't like the shrine-only ones), which you get no matter what. You're talking about the second chest, which is a bonus for completing five waves within the time limit. If you're not even close to completing the event, you're not geared/specced well enough. Don't ask to nerf the challenge; rise to it.
At this moment in time I cannot say if there are any plans to take action against those who are powerleveling this way, so all I can say currently is that it would be worth to consider not doing it if you wish to be 100% safe.
At this moment in time I cannot say if there are any plans to take action against those who are powerleveling this way, so all I can say currently is that it would be worth to consider not doing it if you wish to be 100% safe.
I can certainly see why you would consider it unfair, but as I said, I do not yet know if anyone will be punished. This is also why I urge people to refrain from doing it now, as that is the only guaranteed way for individual players to avoid such an ugly situation. That said, I doubt we will be taking any serious actions here, it is just that I cannot guarantee that we will not. i.e. better be safe than sorry.
Basically they are saying there's no CURRENT plans to take action, but they may decide to at any time. Best to avoid doing it, as you are walking on a knives edge.
You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.
That really is just playing semantics, the whole point of them is to get the bonus. If you aren't playing on faceroll difficulty, chances are you will never get it. So if you really want to get down to it, the game should be rewarding those who are challenging themselves more than those who are not.
No, it really isn't just semantics. The reward is the chest itself (or shrine, although I don't like the shrine-only ones), which you get no matter what. You're talking about the second chest, which is a bonus for completing five waves within the time limit. If you're not even close to completing the event, you're not geared/specced well enough. Don't ask to nerf the challenge; rise to it.
Seriously, did you even read what I said before launching into your "EHRMAGERD, DON"T NERF IT!!!11" Screed?
You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.
That really is just playing semantics, the whole point of them is to get the bonus. If you aren't playing on faceroll difficulty, chances are you will never get it. So if you really want to get down to it, the game should be rewarding those who are challenging themselves more than those who are not.
I'm being able to do it on Torment IV. I think it is just fine. You probably just need better gear, and remember, you can change your spec before activating the event.
As a wizard, I change a couple of skills, i see archon as a must have in these situations.
Sorry but I disagree with your premise that chests are near impossible on anything challenging. T2 is pretty challenging on my DH, yet I haven't failed one yet. Not trying to sound like a dick, but you need better gear / learn how to kill them the fastest.
Not like I'm asking for a method here, but exactly how are people "exploiting" Cursed Chests? Obviously, without Adventure Mode, I can't jump around the game too much, but when I go to an Act now...I start on the last quest so I can bounce around the Act as I feel like, and yeah, I tend to start with areas I know tend to spawn a Cursed Chest. Sometimes I get them, sometimes I don't. And I suppose it does sorta guide where I go to battle, but I wouldn't say it feels like an exploit, even though it has gotten me a decent amount of XP, but then again, so have events like Triage, Crazy Climber, Blaze of Glory, and Blood Ties, and I don't think those are getting nerfed/inspiring bans.
In my opinion, the only thing they should do about Cursed Chests is maybe change the XP reward based on performance: If you start/activate the event, you get a small XP reward for participation. If you survive til the end, but don't get the extra chest, you get a moderate XP reward. The biggest XP reward is for successfully meeting the requirement and winning the extra chest.
That would prevent people from taking advantage of just FINDING Cursed Chests and cashing in on big XP when they didn't actually push themselves farther along and didn't get strong enough to complete them.
I assume they are playing T6 for the massive xp boost, picking up a WP near a chest spawn (which from what I've read seems to be a 50% chance), go into game, complete chest if there, leave, repeat.
Seriously, did you even read what I said before launching into your "EHRMAGERD, DON"T NERF IT!!!11" Screed?
I did! I thought that was obvious based on how my response accurately addresses both your original message and your reply to overneathe, but I can spoon-feed you if necessary.
You see, you said:
I've noticed that if you are playing on a difficulty which challenges you at all the chances of you successfully completing these events rapidly approaches zero.
Which I understand to mean that in your subjective experience, you are not able to "successfully complete the event." Then you continue:
I'm not saying they should be outright nerfed, but it would be nice if there were some way they could make them challenging, but still possible even on difficulties that provide some challenge to your character.
Here, you're saying they should be outright nerfed, you're just couching it terms of possible vs. impossible instead of easier vs. harder. But the bottom line is that you feel they're too hard relative to the rest of the content on a given difficutly, and you want them made easier. Which is fine; but I don't agree.
So my response was:
If you're not even close to completing the event, you're not geared/specced well enough. Don't ask to nerf the challenge; rise to it.
And I stand by it. I don't think the event is imbalanced, I think you're not prepared for it. And I think the complaint is even less valid because as overneathe said:
You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.
Lots of streamers are currently farming cursed chests in the Halls of Agony - Level 3. Do the event, create a new game, rinse, repeat over and over.
Yeah, that's what I figured was going on. I'll admit, I do something similar, in that when I start an Act 1 game, I do tend to start my journey in the Halls of Agony 3 waypoint, not just because the Halls tend to have lots of torture tool racks that have white items to salvage, but also because it occasionally spits me out near a Cursed Chest. Like I said, sometimes it spawns, sometimes it doesn't, though.
I'm not sure what the devs can do about that, though, aside from lowering the XP reward maybe. Banning definitely seems extreme.
You complete the event by just participating in it. You're talking about the bonus, which is essentially just that - a bonus for those who can make it.
Ha. Bagstone.
Torment was practically DESIGNED for multiplayer, and was not really meant to be soloed on anything beyond T2.....
Originally Posted by (Blue Tracker / Official Forums)
http://eu.battle.net/d3/en/forum/topic/9873557614#8
Originally Posted by Vaneras (Blue Tracker / Official Forums)
Basically they are saying there's no CURRENT plans to take action, but they may decide to at any time. Best to avoid doing it, as you are walking on a knives edge.
It would be nice if I just found one though
As a wizard, I change a couple of skills, i see archon as a must have in these situations.
In my opinion, the only thing they should do about Cursed Chests is maybe change the XP reward based on performance: If you start/activate the event, you get a small XP reward for participation. If you survive til the end, but don't get the extra chest, you get a moderate XP reward. The biggest XP reward is for successfully meeting the requirement and winning the extra chest.
That would prevent people from taking advantage of just FINDING Cursed Chests and cashing in on big XP when they didn't actually push themselves farther along and didn't get strong enough to complete them.
I did! I thought that was obvious based on how my response accurately addresses both your original message and your reply to overneathe, but I can spoon-feed you if necessary.
You see, you said:
Which I understand to mean that in your subjective experience, you are not able to "successfully complete the event." Then you continue:
Here, you're saying they should be outright nerfed, you're just couching it terms of possible vs. impossible instead of easier vs. harder. But the bottom line is that you feel they're too hard relative to the rest of the content on a given difficutly, and you want them made easier. Which is fine; but I don't agree.
So my response was:
And I stand by it. I don't think the event is imbalanced, I think you're not prepared for it. And I think the complaint is even less valid because as overneathe said:
What did I miss?
Battle.net Profile / Diablo Progress Profile
I'm not sure what the devs can do about that, though, aside from lowering the XP reward maybe. Banning definitely seems extreme.