Well, that might actually be a legitimate concern. Still, it comes down to the fact that trading (including RMT, gifting, charity) was an ultra-effective way to get items, especially when the economy becomes inflated and items lose on value. Whenever you limit or take away something that is ultra-effective, hordes of people will complain and everyone will have their biggest reason why it's obviously killing the game. If you read through the lines, you will come to realize that it all stems from the fear that certain types of players won't be able to instantly gratify themselves as soon as they get bored, or god forbid - frustrated that they are not getting anywhere in the game.
The standards in gaming are shifting towards this trend of instant gratification - just look at the current complaints regarding the drop rates and remember the time a bunch of whiny idiots made Blizzard break their promise about keeping Inferno a near-impossible difficulty. People who have positive experiences with trading in D2 (and the annoying AH supporters who pretend to like trading because it nurtures the sacred ARPG tradition) just give themselves too much credit, not being willing to see the big picture.
The problem is that BoA reinforces the need for instant gratification, if you aren't finding the items you want or finding something that enables you to get something you want the game doesn't feel great.
Therefore if all the best items are BOA and there is no check for bad RNG luck, then they need to be arround in suffinet numbers so players feel they have a realistic chance of getting what they are after (as leg/set items they don't want are marginlly more exciting than whites) as the option to trade those 10 items they didn't want for the 5 they did isn't there.
Wait...BOA supports instant gratification and trading doesn't???
Did I fall through the looking glass?
Anyway, I didn't really make this thread to argue over BOA, there are enough threads for that. I was just laughing at the fact that someone found a way to use the stereotypical "won't someone think of the children" argument in D3.
The problem is that BoA reinforces the need for instant gratification, if you aren't finding the items you want or finding something that enables you to get something you want the game doesn't feel great.
Therefore if all the best items are BOA and there is no check for bad RNG luck, then they need to be arround in suffinet numbers so players feel they have a realistic chance of getting what they are after (as leg/set items they don't want are marginlly more exciting than whites) as the option to trade those 10 items they didn't want for the 5 they did isn't there.
And instead of farming for the item you buy it off D2jsp, and thats not instant gratification?
I never said that wasn't, just that the currant systems will either be unrewarding by making it so you never get that item/set you want, or instantly gratifying by having drop rates so high that you get everything immediately.
I'm sure Blizzard could come up with a compromise somewhere between best items are BOA and a RMAH. The lack of a bad RNG check in some form or other and the low drop rates does not feel rewarding at all. Similarly high drop rates would feel equally unrewarding in the medium-long term.
A long slog to get items is fine, as long as you actually feel you are getting somewhere on the way e.g see the Hearthstone crafting system, enough items you don't want can craft the item you do want, so even if you never find what you want there is still that excitement of "only one more xxx and I can craft a specific YYY".
Anyway, I didn't really make this thread to argue over BOA, there are enough threads for that. I was just laughing at the fact that someone found a way to use the stereotypical "won't someone think of the children" argument in D3.
I thought it was funny, and was glad you posted it.
Lately I've come to the conclusion that people just like to argue. Even looking at the OP from the thread you linked, he doesn't even say he's going to quit playing or whatever. He's just disappointed he won't be able to do something he used to do, and says so. It's obvious he and his kids are going to keep playing and will probably have a total blast, yet the thread predictably turns into a riot.
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The standards in gaming are shifting towards this trend of instant gratification - just look at the current complaints regarding the drop rates and remember the time a bunch of whiny idiots made Blizzard break their promise about keeping Inferno a near-impossible difficulty. People who have positive experiences with trading in D2 (and the annoying AH supporters who pretend to like trading because it nurtures the sacred ARPG tradition) just give themselves too much credit, not being willing to see the big picture.
The problem is that BoA reinforces the need for instant gratification, if you aren't finding the items you want or finding something that enables you to get something you want the game doesn't feel great.
Therefore if all the best items are BOA and there is no check for bad RNG luck, then they need to be arround in suffinet numbers so players feel they have a realistic chance of getting what they are after (as leg/set items they don't want are marginlly more exciting than whites) as the option to trade those 10 items they didn't want for the 5 they did isn't there.
I never said that wasn't, just that the currant systems will either be unrewarding by making it so you never get that item/set you want, or instantly gratifying by having drop rates so high that you get everything immediately.
I'm sure Blizzard could come up with a compromise somewhere between best items are BOA and a RMAH. The lack of a bad RNG check in some form or other and the low drop rates does not feel rewarding at all. Similarly high drop rates would feel equally unrewarding in the medium-long term.
A long slog to get items is fine, as long as you actually feel you are getting somewhere on the way e.g see the Hearthstone crafting system, enough items you don't want can craft the item you do want, so even if you never find what you want there is still that excitement of "only one more xxx and I can craft a specific YYY".