Malthael, formerly the Angel of Wisdom, becomes the Angel of Death, and now seeks to destroy Humanity/Demons (conflicting info).
= Malthael can turn the dead against their loved ones.
= Can drain the souls from his victims, being death incarnate. Still has wings, but skeletal ones.
Westmarchseems to be the setting for the New Act.
= More medieval feeling
= Cemeteries and other unique places
= Inspired by the Paladin.
= Focuses on Shields. Uses Flails as weapons.
= Mid-range melee character.
= Apparently uses Wrath as a resource.
= Summoner of the Dead
= Death Maiden
Level Cap increased to 70
= Every class gets new Skills and Runes. = Which means a fresh economy and new power-cap as well.
New Artisan (Mystic)
= Can Transmogrify items, so you don't have to sacrifice looks for power.
= Item Enchanting - allows to reroll one of the affixes on a rare/legendary item.
= Smart Drop - chance that the affixes on items dropped will match the character you're playing.
= Less overall drops - more meaningful ones (open spoiler for comparison between Vanilla D3 and Expo)
= Legendary will be build-changers.
= Example Legendary: God Butcher
= 15-20 minutes Dungeons - these are completely random.
= Random Weather!
= Random Enemies!
= Random BOSS!
= Nothing about this so far.
= Is now Account wide.
= No longer has a cap (?!!)
= Seems to have Stat Allocation tied to it
Feel free to discuss these here, but let's all try to keep the it focused (and not go over the subjects that were discussed to death already)
I really never would've thought they'd increase the level cap. It's kinda a white flag and saying "okay, the itemization patch can't just be a band-aid, we need to completely reset everything". I'm also wondering if they'll "reset the economy" with multiple expansions just as in WoW, it kinda looks like that; since there are no ladder resets like in D2, they need to do something else to hit the reset button every once in a while.
Crusader: awesome. Love it. Exactly what I wanted :-)
I wonder what are the "stars" next to the name of the two legendaries, Jawbreaker and Serpent's Sparker? Some kind of a "star rating" for the overall level of that item or something related to enchanting? Maybe the legendaries start at 0 stars (the Puzzle ring doesn't have any) and then you can somehow increase their power and thus the "star rating"?
Maybe it's to distinguish "typical" stats (that can roll on all items on that slot) from "special" legendary affixes? Just guessing ;-)
But overall this looks like what we wanted all along... now the expansion, how much is it going to cost? will it be free? $40? Beta? Will it be open, closed? Will it have more public testing than D3? ...AMG I HAVE TO STAHP
Paladin returns? stat allocation? darker, more Gothic look? meaningful(build changers?) legs? does anyone feel we are returning to our beloved D2?
Some changes might feel like an influence from D2, but I also feel that the progression works out a bit like WoW... expansion as a "reset button", raised level cap, and new gear that just lets go all stats through the roof (have you seen that 3k DPS bow?)...
I think there's lots of potential, let's wait for how it turns out.
Also, everyone should keep in mind that there will be a D3X beta, and just remember how much they changed in the last phase of the D3 beta (like, not just small changes but big stuff like skills).
So, no mention of a self found mode, PvP, ladder, or any kind of competitive, community driven addition to the game. It's gonna feel like a weak expansion if the Loot Run random dungeon is the highlight of the end game. Really hoping they will announce more cool features in the coming months.
Also, all those legendaries should stay permanently account bound, because a simple gear/power reset like they always do with WoW is not gonna cut it in the long run if the bots/AH can continue to devalue gear with each passing day.
Great trailer though. As expected.
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"Fear is the mind killer. Fear is the small death that brings total obliteration."