So Blizz wants to see our thoughts and opinions on what to add with the paragon system.
Follower Skill suggestions:
Unlocked Para 50?
Enchantress:
Skill level 5
Choice 1 . Imbue Weapon - (equal chance or ability to toggle your preference?)
Static Charge - Adds an electrical charge to your attacks giving them a chance to stun enemies
Enveloping Ice - Adds an chill to your weapon giving a chance when attacking to slow the target
Heaven's Wrath - Critically attacking opponents gives a chance to inflict extra damage to all surrounding enemies
Etc
Lasts for 10 seconds, one property at a time, recasted every 25 seconds.
Choice 2. Levitate
Enchantress casts a spell to levitate her hero - is casted when your character takes ground based elemental damage and falls below 50% health. Lasts for 10 seconds. Casted once every minute
Templar:
Skill level 5
Choice 1 - Spirit of Jondar
Your Templar calls upon the spirit of the slain Jondar to protect your hero.
Provides the character with a bone armor which reduces physical damage by 10%. Provides thorns damage of 20,000. Benefits from thorns bonuses on character. Lasts 10 seconds. Casted once every 30 seconds
Choice 2 - Knight's Inspiration
Your Templar summons his inner hero and fights wildly.
While your Templar is enraged (increasing attack speed by 20% and gains cleave) you gain 10% elemental resistance and 1% health regen every second.
Lasts 10 seconds. Casted once every minute
Scoundrel
Skill level 5
Choice 1 - Shadow Clones (Name pending)
Your Scoundrel creates 2 copies of himself with the exact same properties. Lasts 10 seconds. Every 30 seconds.
(I would like to think that GF and MF don't count, but it would be awesome to be able to slow and dissorient more enemies)
Choice 2 - Transform Weapon
Your Scoundrel's weapon transforms. Lasts for 10 seconds, Every 30 seconds
(Could be one set transformation but I was thinking it depends on if it's a crossbow or a bow)
Crossbow - Transforms into a grenade lobber which has a chance to stun opponents in a ten yard radius on top of any additional properties equipped on scoundrel
Bow -Transforms bow into Mechanical Repeater. Increases Scoundrel's attack speed by 100%
__
Other Paragon Suggestions
- Increase Pickup Radius
- Movement Speed
- Increase the amount of followers used by player
- Town portal cast time reduced
- Weapon swapping
- Cooldown Reductions
- Passive spells - Increase armor, resistance, shielding, auras, visual effects, elemental effects
- Add attributes to dex, str, vit, int, damage reduction, damage increase
- Share MF and GF to other characters
- Auto pick up - to be chosen by the user
- New passive skills like chance on hit to cast
- Permanent Infernal Machine and/or chance to drop more keys
So Blizz wants to see our thoughts and opinions on what to add with the paragon system.
Follower Skill suggestions:
Unlocked Para 50?
Enchantress:
Skill level 5
Choice 1 . Imbue Weapon - (equal chance or ability to toggle your preference?)
Static Charge - Adds an electrical charge to your attacks giving them a chance to stun enemies
Enveloping Ice - Adds an chill to your weapon giving a chance when attacking to slow the target
Heaven's Wrath - Critically attacking opponents gives a chance to inflict extra damage to all surrounding enemies
Etc
Lasts for 10 seconds, one property at a time, recasted every 25 seconds.
Choice 2. Levitate
Enchantress casts a spell to levitate her hero - is casted when your character takes ground based elemental damage and falls below 50% health. Lasts for 10 seconds. Casted once every minute
Templar:
Skill level 5
Choice 1 - Spirit of Jondar
Your Templar calls upon the spirit of the slain Jondar to protect your hero.
Provides the character with a bone armor which reduces physical damage by 10%. Provides thorns damage of 20,000. Benefits from thorns bonuses on character. Lasts 10 seconds. Casted once every 30 seconds
Choice 2 - Knight's Inspiration
Your Templar summons his inner hero and fights wildly.
While your Templar is enraged (increasing attack speed by 20% and gains cleave) you gain 10% elemental resistance and 1% health regen every second.
Lasts 10 seconds. Casted once every minute
Scoundrel
Skill level 5
Choice 1 - Shadow Clones (Name pending)
Your Scoundrel creates 2 copies of himself with the exact same properties. Lasts 10 seconds. Every 30 seconds.
(I would like to think that GF and MF don't count, but it would be awesome to be able to slow and dissorient more enemies)
Choice 2 - Transform Weapon
Your Scoundrel's weapon transforms. Lasts for 10 seconds, Every 30 seconds
(Could be one set transformation but I was thinking it depends on if it's a crossbow or a bow)
Crossbow - Transforms into a grenade lobber which has a chance to stun opponents in a ten yard radius on top of any additional properties equipped on scoundrel
Bow -Transforms bow into Mechanical Repeater. Increases Scoundrel's attack speed by 100%
__
Other Paragon Suggestions
- Increase Pickup Radius
- Movement Speed
- Increase the amount of followers used by player
- Town portal cast time reduced
- Weapon swapping
- Cooldown Reductions
- Passive spells - Increase armor, resistance, shielding, auras, visual effects, elemental effects
- Add attributes to dex, str, vit, int, damage reduction, damage increase
- Share MF and GF to other characters
- Auto pick up - to be chosen by the user
- New passive skills like chance on hit to cast
- Permanent Infernal Machine and/or chance to drop more keys
Keep the ideas flowing I'd say.
I think what you are saying is really the items they are already looking at and honestly what I believe in as well.
I'm trying to maybe add some things that weren't mentioned on top of the common.
I like your auras idea obviously because that would benefit my play style huge.
How bout adding increase to elite dmg? Maybe increase to resistances? Damage? Reduction in melle damage, ranged damage?
These could all be attributes you could put points into
The whole idea of waiting until endgame to actually get anything sickens me. All you are doing is making the first 60 levels a dog and pony show...
If they ran Paragon along at the same time as leveling there may be a bit more of interest in leveling through the game.
Plus the paragon system is already here.
One could argue saying " what's the point in playing the game 4 times over? there is no more content once you reach 60!"
The paragon system adds further content to dry end game, why not improve it>?
Like I said either way they are going to make improvements.
The point of the thread stems from blizzard themselves asking for more suggestions.
They want to know what we want in the game, how often do they say, listen we are changing this system, give us more ideas!