I think these are absolutely fantastic ideas. I have farmed and farmed looking for that "legendary" drop only to come up empty, but can go on AH and buy it. My honest opinion is that the AH takes away from the original idea of the game, and that is killing monsters for that one special drop. I hope that all the new things that Blizzard is going to implement are also going to be on the console version at some point in time.
I don't want this game to be like WOW where you have arenas and different gear for PvP and PvE... Diablo is a PvE based game and I'm ok with that...
But you had PvP and PvE items in Diablo 2. Strings, Stormshield, and plenty other unique could be used. Fire Sorc? Use boots, and some other items good against fire Sorc. I didn't enjoy the Hostile (or PvP) in Diablo 2, but I know people wanted specific items against specific builds.
Edit:
@OP
Gratz, blue reply on your topic Been a long time since I had mine =/
Only skimmed the post (its pretty damn long!) but looks like many interesting and good ideas in there.
Especially the NV system, which has been a pet-peeve of mine. Mostly agreeing with your concept and goals for NV.
NV has the potential to solve a lot of issues all in one.
Would prefer if the NV buff could remain between sessions however, as to not hurt short gameplay sessions too much.
It is difficult to make such a solution un-exploitable though. It would basically require that ALL killed monsters stay dead between sessions too. Until quest progression is reset.
It would make it much more reasonable for people to play through all acts and kill everything to get a high NV stack, if they could do so over multiple sessions. Then when everything was dead in their current game - or just as much as they wanted to clear - they could reset everything.
In general, add more bonus rewards for doing those sorts of "full playthroughs" (more rewards from doing the main and side-quests, exploration and finding rare mobs, killing the bosses etc). Short, effective routes are kinda boring. The solution should be to make it more (or at least equally) effective to clear/explore everything and do the quests.
I don't want this game to be like WOW where you have arenas and different gear for PvP and PvE... Diablo is a PvE based game and I'm ok with that...
If you were implying that to my post, I certainly don't want that either. But I'd like to be able to duel people in games outside of the lame ass arena format. I'd also like to PK people because ..being a dick is fun sometimes.
I certainly understand that the diablo universe is PVE based and I wouldn't want it any other way. However, I think that a lot of people have quit this game because the 'hunt' only lasts so long and you do get tired of farming items or creating characters and leveling after awhile. This is primarily the reason I have quit. I don't really feel like farming anymore. While I don't have the best of the best gear, I'm fine with what I've got..and I've got a somewhat PVP oriented set in the stash that I'd put to use in the event a better format for dueling was provided.
I think it was a monumental mistake to try and separate PVP from the normal aspects of the game by introducing an arena format. I also think that anyone who pushes for diablo 3 to become an esports game shouldn't even be playing because its a waste of time and energy to push such an idea.
Being able to simple walk out of the main town and flag someone to duel was fun and it was an outlet to blow off steam and/or time. Diablo 3 has taken that away and I really don't understand why it was not just implemented in the first place.
I don't want this game to be like WOW where you have arenas and different gear for PvP and PvE... Diablo is a PvE based game and I'm ok with that...
If you were implying that to my post, I certainly don't want that either. But I'd like to be able to duel people in games outside of the lame ass arena format. I'd also like to PK people because ..being a dick is fun sometimes.
It sure is fun for the person receiving the dicketry.
I'd like to believe so..it taught you how to alt f4 quick enough to log out before you lost your hardcore character.
I don't want this game to be like WOW where you have arenas and different gear for PvP and PvE... Diablo is a PvE based game and I'm ok with that...
If you were implying that to my post, I certainly don't want that either. But I'd like to be able to duel people in games outside of the lame ass arena format. I'd also like to PK people because ..being a dick is fun sometimes.
It sure is fun for the person receiving the dicketry.
I'd like to believe so..it taught you how to alt f4 quick enough to log out before you lost your hardcore character.
Doesn't work in D3.
I didn't say it did, I was merely referencing diablo 2. Either way.. the state/lack of PVP sucks in this game.
That's the tricky part with the mystic. We need to find a way where we keep the need to find upgrades as drops, but also something that we can also use to slowly progress our items once we get to that top ~95-99.9% in gear. Right now once you hit that ~95% in terms of gear the chances of finding an upgrade is almost impossible. There's nothing left to do but try to improve your gear and once you reach that point, which is actually quite easy because of the AH/RMAH, people get burnt out with nothing left to do. It could be just adding in new end game content that would help fight some of the boredom, but the true end game will always be upgrading your items when it comes to a game like this.
I guess the point I'm trying to make and is probably the biggest part of what I'm trying to accomplish is, there's now two ways to upgrade your character:
1. Getting an item upgrade from a drop (currently the only way)
2. Slowly working towards getting an upgrade by collecting mats, which still involves rare drops but something we can see we're progressing towards.
A person would get excited collecting materials, they know the next drop is right around the corner.
"Omg, I just need 2 more of these ______ and I can get .5% more crit on my helm!"
So if someone is lucky enough to get their hands on a 5.5% crit Mempo they could work towards upgrading it over time by collecting BOA materials and obviously selling some items on the AH (the new trading) to collect the required gold. It might take a long time, but a player could see themselves slowly getting closer towards that Mempo with 6% crit. However, finding a 6% would still be worth plenty in value because it would mean you could skip all of the steps that would have been necessary to upgrade that particular stat (in terms of time invested and materials).
The beauty, as far as my opinion goes, of a system like this is that the more casual players can still upgrade their gear equivalent to that of a hardcore min/maxer who might play all day. It might take a casual player just as long to get the required items to go from 3% to 3.5% as it is for a hardcore gamer to go from 5.5% to 6%. Throw in making the item BOA when you upgrade it and you have a great item sink as well to keep a healthy economy for a long time.
I stopped playing D3 because of the AH, The item drop was so stupid. it dropped stuff you don;t need (lower lvl items) so you would have to go sell them to make money to come back get the money and buy gear you can actually us, i think they did this on purpose to make money and crippled the game. if we all want to use a AH there's the market place in the real world. this a a fucking video game not a market place.
Everything you stated is perfect for the game and i will come back so hard to this game if this stuff is implemented. Your version of a Paragram level system is amazing, perfect. class legendary, one or two super rare legendary. crafting stat points onto gear.
The most important thing is going out into the D3 world and hunting weapons and items you need to be a better player, All the AH offers is a big fat distraction from being immersed into that world.
They need to make servers without the AH and make the items drop for your appropriate level.
Please make all this happen for the next expansion for D3, this is truly brilliant...
I don't want this game to be like WOW where you have arenas and different gear for PvP and PvE... Diablo is a PvE based game and I'm ok with that...
If you were implying that to my post, I certainly don't want that either. But I'd like to be able to duel people in games outside of the lame ass arena format. I'd also like to PK people because ..being a dick is fun sometimes.
It sure is fun for the person receiving the dicketry.
I'd like to believe so..it taught you how to alt f4 quick enough to log out before you lost your hardcore character.
Doesn't work in D3.
I didn't say it did, I was merely referencing diablo 2. Either way.. the state/lack of PVP sucks in this game.
I'm not into PvP at all. As in, zero interest. But if I had, I'd be VERY upset with Blizzard's behaviour over that issue.
Oh I am. I'm not a hardcore PVP person but it just provides players another outlet for something to do. I've just grown to bored with farming to even log on. I've actually started playing NeverWinter..granted the combat mechanics are pretty bad..its free and its something different.
This post is better than and patch preview post blizzard has done.
The only flaw I see is the nephlem valor thing. The game in its current state you wouldnt be able to find 500 champions or elites in an entire play through of all 4 acts I dont think. Not to mention we dont have the freedom to go where we want like we did in diablo 2. Though they had mentioned maybe making a game mode that will be quest free and all open with all the bosses.
Obviously they would have to apply the same NV removal of 1 stack per skill change instead of the entire thing. But right now being NV capped means guranteed yellows from packs. So I guess youre saying remove that as a feature altogether? Though they made it sound like they are planning this anyways with the statement that "we want to reduce yellow drops but make them better so its quality over quantity"
Either way with such drastic changes we wont see anything near this without shelling out another $40+
Its sad that true fans of the game can come up with such great ideas yet people working in the industry who CLAIM to be fans of the game (Jay Wilson) can be in charge of this games development and have it fall so short. Every time I log in I see so much potential but then shit everywhere.
A few days of vacation, you come back, and this happens. Well, almost everything has been said. Some of the complaints are just about the numbers - but who cares, you can always tweak numbers. Also, just pictures don't make good suggestion threads. I wasn't too thrilled on the previous threads, for example. But this is great because:
1) Having achievements that give an in-game advantage (and not just useless sigils) and that are only obtainable by playing the game for a long time (and not just buying items off the AH) is great. Achievements usually don't appeal to me because I get nothing out of them rather than a new banner design (and I couldn't care less about that).
2) The new idea for NV stacks for MF and removing MF from gear and paragon is brilliant. Yes, high DPS players could play MP10 really fast and get stacks faster and so on, but they can do now as well. Besides, it's also a question of number tweaking. High DPS players should always have an edge, because high DPS is what you aim for in this game, but right now it's just about getting to p100 (which is a long and boring grind of "efficiency" and the majority isn't there yet, probably isn't even interested) and then playing on high MP for the extra bonus item drop chance and killing really fast. But despite the fact that mob density made almost all areas rewarding to play through, we're still not quite there yet, and the 1.08 changes even lead to many people ignoring NV5 stacks altogether. Your NV/MF idea is the ultimate way to "force" everyone to do entire playthroughs. Start act 1 quest 1, play until you kill Diablo, rinse and repeat. And let Diablo drop an extra guaranteed legendary if you killed 90% of all elite packs along the way or so. Some exploration bonus, I don't know.
This thread just made my head explode of new ideas and was not only the usual boring "add Mystic enchant xy" stuff.
I also feel like legendaries need to be more rare, so you'd have the "special" ones that are really good but rarely seen, even on other players or the AH.
I think one of the big issues is that the legendaries, even "bad" legendaries are just too good (and drop too often) for the content available. So you end up with every player wearing some random crappy roll legendaries since said crappy roll legendary comes with better base stats than 99% of rares.
When I was playing in group games, nearly every player I saw was wearing like 80%+ legendaries. That pretty much makes the legendaries not so "legendary". To me I'd rather have it more like at launch where players were mostly wearing rares, and when you actually see someone wearing a legendary it was usually something actually good, special, and rare. I'm sure many people don't agree with this though, afterall games like WoW basically have every player wearing full epics compared to the early days in WoW where we wore instance blues and seeing a player with 1-2 epics was actually "epic".
As for NV, I actually think it should be on a time-based system rather than the reset on new game system. So we'd have NV with really high limits (like 500 or something) where you'd gain stacks on elite kills and lose stacks over time (maybe like -1 stack per 5 minutes) and also lose a certain of stacks on log-out. That way players can play however they want, such as extended runs OR just farming certain zone. However, they'd also be able to take breaks like even hours and just lose a bunch of stacks rather than fully resetting to 0. This would also help to fix the issue where many zones are simply lacking in numbers of elites.
When I was playing in group games, nearly every player I saw was wearing like 80%+ legendaries. That pretty much makes the legendaries not so "legendary". To me I'd rather have it more like at launch where players were mostly wearing rares, and when you actually see someone wearing a legendary it was usually something actually good, special, and rare. I'm sure many people don't agree with this though, afterall games like WoW basically have every player wearing full epics compared to the early days in WoW where we wore instance blues and seeing a player with 1-2 epics was actually "epic".
Guess you never played D2, everyone was geared in uniques or specific rune words; hence this phenomenon occurred earlier than WoW.
I do like the idea everybody in yellows and the elite's or lucky people have the odd legendary but that case will simply never exist, no matter how you structure drop rates. Eventually the market will fill up with the rare legendaries and we'll all look the same again. If we reduce legendary drop rates even more you'll have people less happy as they never find anything good. Uniques in D2 dropped like candy and in D3 they drop even less frequently.
As for NV, I actually think it should be on a time-based system rather than the reset on new game system. So we'd have NV with really high limits (like 500 or something) where you'd gain stacks on elite kills and lose stacks over time (maybe like -1 stack per 5 minutes) and also lose a certain of stacks on log-out. That way players can play however they want, such as extended runs OR just farming certain zone. However, they'd also be able to take breaks like even hours and just lose a bunch of stacks rather than fully resetting to 0. This would also help to fix the issue where many zones are simply lacking in numbers of elites.
I like this approach more than the initial suggestions by the OP (if we were forced to this approach). As it would be much easier to build stacks over time.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Shouldn't lose stacks over time tbh. And no stacks lost on log out.
Make us choose when to reset the NV stack.
"Simply" (probably not that simple) prevent enemy respawn on enemies you already killed, even if you relog.
That way you have two choices:
1) Move to other areas.
Gives you a very good reason for exploring, to get the very most of your NV buff.
And a good reason to start your game in act 1 and play all the way to Diablo, even if it is over many sessions.
2) Reset your current game progress by picking another quest in the menu screen (pretty much like you can do now for quest bosses).
You can do that after you cleared the game 100%, or whenever you want before that point. 5 minute farm runs would still work for those who want it (would just be less effective due to the high NV stack count).
However, all NV is lost when resetting your quest progress.
So you cant farm the same area over and over without resetting the NV each time (like today).
Would by far be my preferred solution.
I like Bagstones idea about extra boss drops the more you cleared as well.
Like X% of mobs (or just elites/named) cleared in an act = X% MF bonus at the act boss (multiplicative MF) or something like that.
Rare spawn mobs and side-quests should have higher droprates as well. And the mini-bosses related to them be more interesting.
MrMonstrositys idea of rare crafting mats from named mobs would be quite nice as well, and further incentivize exploration.
Tbh, I dont think you can encourage exploration too much.
So god damn more fun if the whole game is open to you, and worth it to go through, than knowing that 5% of it is the most effective (wherever those % might be at any given time)
Shouldn't lose stacks over time tbh. And no stacks lost on log out.
Make us choose when to reset the NV stack.
"Simply" (probably not that simple) prevent enemy respawn on enemies you already killed, even if you relog.
That way you have two choices:
1) Move to other areas.
Gives you a very good reason for exploring, to get the very most of your NV buff.
And a good reason to start your game in act 1 and play all the way to Diablo, even if it is over many sessions.
2) Reset your current game progress by picking another quest in the menu screen (pretty much like you can do now for quest bosses).
You can do that after you cleared the game 100%, or whenever you want before that point. 5 minute farm runs would still work for those who want it (would just be less effective due to the high NV stack count).
However, all NV is lost when resetting your quest progress.
So you cant farm the same area over and over without resetting the NV each time (like today).
Would by far be my preferred solution.
So basically if you want a higher % chance at legendaries you need to farm act 4 because that when you'll have the most amount of NV stacks. More incentive to farm act 4 which is fun, but I feel even more pigeon holed into my "freedom of choice" with this option.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
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But you had PvP and PvE items in Diablo 2. Strings, Stormshield, and plenty other unique could be used. Fire Sorc? Use boots, and some other items good against fire Sorc. I didn't enjoy the Hostile (or PvP) in Diablo 2, but I know people wanted specific items against specific builds.
Edit:
@OP
Gratz, blue reply on your topic Been a long time since I had mine =/
Especially the NV system, which has been a pet-peeve of mine. Mostly agreeing with your concept and goals for NV.
NV has the potential to solve a lot of issues all in one.
Would prefer if the NV buff could remain between sessions however, as to not hurt short gameplay sessions too much.
It is difficult to make such a solution un-exploitable though. It would basically require that ALL killed monsters stay dead between sessions too. Until quest progression is reset.
It would make it much more reasonable for people to play through all acts and kill everything to get a high NV stack, if they could do so over multiple sessions. Then when everything was dead in their current game - or just as much as they wanted to clear - they could reset everything.
In general, add more bonus rewards for doing those sorts of "full playthroughs" (more rewards from doing the main and side-quests, exploration and finding rare mobs, killing the bosses etc). Short, effective routes are kinda boring. The solution should be to make it more (or at least equally) effective to clear/explore everything and do the quests.
If you were implying that to my post, I certainly don't want that either. But I'd like to be able to duel people in games outside of the lame ass arena format. I'd also like to PK people because ..being a dick is fun sometimes.
I certainly understand that the diablo universe is PVE based and I wouldn't want it any other way. However, I think that a lot of people have quit this game because the 'hunt' only lasts so long and you do get tired of farming items or creating characters and leveling after awhile. This is primarily the reason I have quit. I don't really feel like farming anymore. While I don't have the best of the best gear, I'm fine with what I've got..and I've got a somewhat PVP oriented set in the stash that I'd put to use in the event a better format for dueling was provided.
I think it was a monumental mistake to try and separate PVP from the normal aspects of the game by introducing an arena format. I also think that anyone who pushes for diablo 3 to become an esports game shouldn't even be playing because its a waste of time and energy to push such an idea.
Being able to simple walk out of the main town and flag someone to duel was fun and it was an outlet to blow off steam and/or time. Diablo 3 has taken that away and I really don't understand why it was not just implemented in the first place.
I'd like to believe so..it taught you how to alt f4 quick enough to log out before you lost your hardcore character.
I didn't say it did, I was merely referencing diablo 2. Either way.. the state/lack of PVP sucks in this game.
I guess the point I'm trying to make and is probably the biggest part of what I'm trying to accomplish is, there's now two ways to upgrade your character:
1. Getting an item upgrade from a drop (currently the only way)
2. Slowly working towards getting an upgrade by collecting mats, which still involves rare drops but something we can see we're progressing towards.
A person would get excited collecting materials, they know the next drop is right around the corner.
"Omg, I just need 2 more of these ______ and I can get .5% more crit on my helm!"
So if someone is lucky enough to get their hands on a 5.5% crit Mempo they could work towards upgrading it over time by collecting BOA materials and obviously selling some items on the AH (the new trading) to collect the required gold. It might take a long time, but a player could see themselves slowly getting closer towards that Mempo with 6% crit. However, finding a 6% would still be worth plenty in value because it would mean you could skip all of the steps that would have been necessary to upgrade that particular stat (in terms of time invested and materials).
The beauty, as far as my opinion goes, of a system like this is that the more casual players can still upgrade their gear equivalent to that of a hardcore min/maxer who might play all day. It might take a casual player just as long to get the required items to go from 3% to 3.5% as it is for a hardcore gamer to go from 5.5% to 6%. Throw in making the item BOA when you upgrade it and you have a great item sink as well to keep a healthy economy for a long time.
Please everyone make sure Blizzard see's this.
I stopped playing D3 because of the AH, The item drop was so stupid. it dropped stuff you don;t need (lower lvl items) so you would have to go sell them to make money to come back get the money and buy gear you can actually us, i think they did this on purpose to make money and crippled the game. if we all want to use a AH there's the market place in the real world. this a a fucking video game not a market place.
Everything you stated is perfect for the game and i will come back so hard to this game if this stuff is implemented. Your version of a Paragram level system is amazing, perfect. class legendary, one or two super rare legendary. crafting stat points onto gear.
The most important thing is going out into the D3 world and hunting weapons and items you need to be a better player, All the AH offers is a big fat distraction from being immersed into that world.
They need to make servers without the AH and make the items drop for your appropriate level.
Please make all this happen for the next expansion for D3, this is truly brilliant...
Oh I am. I'm not a hardcore PVP person but it just provides players another outlet for something to do. I've just grown to bored with farming to even log on. I've actually started playing NeverWinter..granted the combat mechanics are pretty bad..its free and its something different.
Just quote the last reply guys. I know context is important, but things are getting out of control
oh no, its the cops!
Fine I'll stop with the super quote action.
The only flaw I see is the nephlem valor thing. The game in its current state you wouldnt be able to find 500 champions or elites in an entire play through of all 4 acts I dont think. Not to mention we dont have the freedom to go where we want like we did in diablo 2. Though they had mentioned maybe making a game mode that will be quest free and all open with all the bosses.
Obviously they would have to apply the same NV removal of 1 stack per skill change instead of the entire thing. But right now being NV capped means guranteed yellows from packs. So I guess youre saying remove that as a feature altogether? Though they made it sound like they are planning this anyways with the statement that "we want to reduce yellow drops but make them better so its quality over quantity"
Either way with such drastic changes we wont see anything near this without shelling out another $40+
Its sad that true fans of the game can come up with such great ideas yet people working in the industry who CLAIM to be fans of the game (Jay Wilson) can be in charge of this games development and have it fall so short. Every time I log in I see so much potential but then shit everywhere.
1) Having achievements that give an in-game advantage (and not just useless sigils) and that are only obtainable by playing the game for a long time (and not just buying items off the AH) is great. Achievements usually don't appeal to me because I get nothing out of them rather than a new banner design (and I couldn't care less about that).
2) The new idea for NV stacks for MF and removing MF from gear and paragon is brilliant. Yes, high DPS players could play MP10 really fast and get stacks faster and so on, but they can do now as well. Besides, it's also a question of number tweaking. High DPS players should always have an edge, because high DPS is what you aim for in this game, but right now it's just about getting to p100 (which is a long and boring grind of "efficiency" and the majority isn't there yet, probably isn't even interested) and then playing on high MP for the extra bonus item drop chance and killing really fast. But despite the fact that mob density made almost all areas rewarding to play through, we're still not quite there yet, and the 1.08 changes even lead to many people ignoring NV5 stacks altogether. Your NV/MF idea is the ultimate way to "force" everyone to do entire playthroughs. Start act 1 quest 1, play until you kill Diablo, rinse and repeat. And let Diablo drop an extra guaranteed legendary if you killed 90% of all elite packs along the way or so. Some exploration bonus, I don't know.
This thread just made my head explode of new ideas and was not only the usual boring "add Mystic enchant xy" stuff.
I think one of the big issues is that the legendaries, even "bad" legendaries are just too good (and drop too often) for the content available. So you end up with every player wearing some random crappy roll legendaries since said crappy roll legendary comes with better base stats than 99% of rares.
When I was playing in group games, nearly every player I saw was wearing like 80%+ legendaries. That pretty much makes the legendaries not so "legendary". To me I'd rather have it more like at launch where players were mostly wearing rares, and when you actually see someone wearing a legendary it was usually something actually good, special, and rare. I'm sure many people don't agree with this though, afterall games like WoW basically have every player wearing full epics compared to the early days in WoW where we wore instance blues and seeing a player with 1-2 epics was actually "epic".
As for NV, I actually think it should be on a time-based system rather than the reset on new game system. So we'd have NV with really high limits (like 500 or something) where you'd gain stacks on elite kills and lose stacks over time (maybe like -1 stack per 5 minutes) and also lose a certain of stacks on log-out. That way players can play however they want, such as extended runs OR just farming certain zone. However, they'd also be able to take breaks like even hours and just lose a bunch of stacks rather than fully resetting to 0. This would also help to fix the issue where many zones are simply lacking in numbers of elites.
Guess you never played D2, everyone was geared in uniques or specific rune words; hence this phenomenon occurred earlier than WoW.
I do like the idea everybody in yellows and the elite's or lucky people have the odd legendary but that case will simply never exist, no matter how you structure drop rates. Eventually the market will fill up with the rare legendaries and we'll all look the same again. If we reduce legendary drop rates even more you'll have people less happy as they never find anything good. Uniques in D2 dropped like candy and in D3 they drop even less frequently.
I like this approach more than the initial suggestions by the OP (if we were forced to this approach). As it would be much easier to build stacks over time.
Make us choose when to reset the NV stack.
"Simply" (probably not that simple) prevent enemy respawn on enemies you already killed, even if you relog.
That way you have two choices:
1) Move to other areas.
Gives you a very good reason for exploring, to get the very most of your NV buff.
And a good reason to start your game in act 1 and play all the way to Diablo, even if it is over many sessions.
2) Reset your current game progress by picking another quest in the menu screen (pretty much like you can do now for quest bosses).
You can do that after you cleared the game 100%, or whenever you want before that point. 5 minute farm runs would still work for those who want it (would just be less effective due to the high NV stack count).
However, all NV is lost when resetting your quest progress.
So you cant farm the same area over and over without resetting the NV each time (like today).
Would by far be my preferred solution.
I like Bagstones idea about extra boss drops the more you cleared as well.
Like X% of mobs (or just elites/named) cleared in an act = X% MF bonus at the act boss (multiplicative MF) or something like that.
Rare spawn mobs and side-quests should have higher droprates as well. And the mini-bosses related to them be more interesting.
MrMonstrositys idea of rare crafting mats from named mobs would be quite nice as well, and further incentivize exploration.
Tbh, I dont think you can encourage exploration too much.
So god damn more fun if the whole game is open to you, and worth it to go through, than knowing that 5% of it is the most effective (wherever those % might be at any given time)
So basically if you want a higher % chance at legendaries you need to farm act 4 because that when you'll have the most amount of NV stacks. More incentive to farm act 4 which is fun, but I feel even more pigeon holed into my "freedom of choice" with this option.