Please update your in-game tooltip to better aid players in trying out different builds. The tooltip isn't good enough for us to determine that the abilities is good enough for what we want to do.
For example, the monk Fist of Thunder "...deals 110% weapon damage and every third hits deal damage to all enemies in front of you...". It's missing some detailed like heals from the hit if I have "Life on Hit" and "Life Steal".
For simple math, let's say I have a base weapon damage of 100-200 with all the offensive stats combined. For heals, I have 1% Life Steal and 10 Life on Hit. The useful tooltip will read "...deals 110-220 weapon damage...Each hit heals you for 11-13 life...". Is that so hard? Could be if your tooltip system is static.
Can we get test dummies with stats collection tool for damage, heals, damage taken, and most damage done?
I feel much better now. There's a good chance I won't buy the expansion if the in-game help doesn't provide useful information for casual players like myself to be efficient at the game without have to search blogs and forums.
Please update your in-game tooltip to better aid players in trying out different builds. The tooltip isn't good enough for us to determine that the abilities is good enough for what we want to do.
For example, the monk Fist of Thunder "...deals 110% weapon damage and every third hits deal damage to all enemies in front of you...". It's missing some detailed like heals from the hit if I have "Life on Hit" and "Life Steal".
Um...in this example, wouldn't all tooltips read that? That's a bit overkill to say the least.
For simple math, let's say I have a base weapon damage of 100-200 with all the offensive stats combined. For heals, I have 1% Life Steal and 10 Life on Hit. The useful tooltip will read "...deals 110-220 weapon damage...Each hit heals you for 11-13 life...". Is that so hard? Could be if your tooltip system is static.
Wait...I think I know where you're getting this idea from...
I feel much better now. There's a good chance I won't buy the expansion if the in-game help doesn't provide useful information for casual players like myself to be efficient at the game without have to search blogs and forums.
Er...wouldn't static tooltips help casual players, who don't have time to sit and number crunch? Sounds to me like another Wrath-Baby wanting WoW pused into his Diablo 3.
@Boss_Hogg: Even if this is not the official Blizzard forum, they still read stuff here (as on most of their big fan forums). They just never post directly. And it sounds less like his idea is borrowed from WoW but TL2.
@gamerky: The first thing (weapon damage/DPS being a bad indicator for the amount of damage you deal) has been brought up several times. In my personal opinion, neither option is perfect. And if you'll only buy the expansion if they provide more information, then you can safely invest your money in something else. It's not gonna happen. They want to keep D3 simple and like to have some mechanics "hidden". There might be some more information, but they'll never include all stuff like proc rate, real DPS, coefficients and so on in the in-game tooltip. Not gonna happen.
At level 60, we want more detailed information. Casual players have 1-2 hours at most per day to sit and play the game. We don't want to waste that time trying to figure out the game. We want to play. We play to relax and have fun. It's not fun to have to search and browse forums to learn what's the most efficient build someone else has found. This game is all about stats. How about providing stats that are useful for players to make decision on their own? Give us the options to hide or show the stats in the area of offensive, defensive and healing. We need the actual damage per hit, actual damage reduction, and actual heals per hit from the active and passive abilities. Why not have different modes to show stats? Basic like what the game is currently and advanced with all the detailed stats. Stop hiding stats that can help us players make decision when trying to come up with builds.
I opted to spend this time to provide feedback from a casual gamer perspective. This takes away my playing time. I think that casual gamers don't provide enough feedback. I hope that my feedback can hopefully influence the game for the better.
Please update your in-game tooltip to better aid players in trying out different builds. The tooltip isn't good enough for us to determine that the abilities is good enough for what we want to do.
For example, the monk Fist of Thunder "...deals 110% weapon damage and every third hits deal damage to all enemies in front of you...". It's missing some detailed like heals from the hit if I have "Life on Hit" and "Life Steal".
For simple math, let's say I have a base weapon damage of 100-200 with all the offensive stats combined. For heals, I have 1% Life Steal and 10 Life on Hit. The useful tooltip will read "...deals 110-220 weapon damage...Each hit heals you for 11-13 life...". Is that so hard? Could be if your tooltip system is static.
Can we get test dummies with stats collection tool for damage, heals, damage taken, and most damage done?
I feel much better now. There's a good chance I won't buy the expansion if the in-game help doesn't provide useful information for casual players like myself to be efficient at the game without have to search blogs and forums.
Blizz will not see this post. This is DiabloFans.com
Who is this "us"? I understand them just fine.
Um...in this example, wouldn't all tooltips read that? That's a bit overkill to say the least.
Wait...I think I know where you're getting this idea from...
...yup, World Of Warcraft.
Er...wouldn't static tooltips help casual players, who don't have time to sit and number crunch? Sounds to me like another Wrath-Baby wanting WoW pused into his Diablo 3.
@gamerky: The first thing (weapon damage/DPS being a bad indicator for the amount of damage you deal) has been brought up several times. In my personal opinion, neither option is perfect. And if you'll only buy the expansion if they provide more information, then you can safely invest your money in something else. It's not gonna happen. They want to keep D3 simple and like to have some mechanics "hidden". There might be some more information, but they'll never include all stuff like proc rate, real DPS, coefficients and so on in the in-game tooltip. Not gonna happen.
I opted to spend this time to provide feedback from a casual gamer perspective. This takes away my playing time. I think that casual gamers don't provide enough feedback. I hope that my feedback can hopefully influence the game for the better.