This will probably end up being half vent-thread and half-what-am-I-doing-wrong thread, so beware.
First off, I'm a Paragon 46 CM Wiz. I love playing, I have fun doing it, and I just broke into MP 8 and am able to efficiently farm it! Yay! I get a lot of legendaries and set pieces and not-too-terrible rares, too. My gear is good enough to farm MP8, but I don't have any high powered pieces; everything I have, I've bought selling gems or just farming gold.
But here comes my frustration:
I stash these items away and try and AH at the beginning of every day, but the legendaries and set pieces I keep getting are worthless (or so sayeth The Mightie House of Auctione). For example: I got an Immortal King's Tribal Binding last night that has 183 Str, 73 AR, 3% life steal, +11k life per potion and health globe, +15 max fury and 5% Cleave damage. I think to myself "Wow! That's a pretty alright piece; I bet it'll go for 200, 300k!" I checked the AH a few minutes ago and pieces like it are going for 10k. This isn't a new occurrence for me and the AH either.
So these are my questions:
1. How do people have ridiculous sums of money? People I have talked to say that they make their money EXCLUSIVELY from farming legendaries. Are they just getting ridiculously lucky drops?
2. Is there a method I can learn to know whether or not a legendary is worthless?
I've looked at a few things and tried my best to figure out what constitutes a good roll on a piece of gear, but I'm obviously not getting the hang of things. Any and all advice/resources would be greatly appreciated.
You need to understand what stats people desire and what are the maximum possible rolls on each item. This is very easy to apply to legendaries because they don't come with completely random stats, just a few.
Set, legendary and crafted chest armors make rare ones worthless. Crafted shoulders and Vile Ward make rare ones worthless. The Witching Hour and certain set ones make rare belts worthless. Mempo of Twilight and various class set helms make rare ones worthless. Ice Climbers and set boots make rare ones worthless.
Crafted bracers and Lacuni make rare ones worthless, though lvl 63 ones are still worth it simply because of the armor; <lvl 63 ones are shoddy in armor and can almost never match up unless armor bonuses are also rolled.
Crafted lvl 62 pants and various legendary and set pants make rare ones below lvl 63 that drop in-game worthless because of base armor values.
Skorn, Manticore, even lame Windforce all make rare two-handed weapons worthless. Once in a blue moon one will show up that can compete, but your chances are close to 0.
Dead Man's Legacy (quiver), Triumvirate, Chantodo's Force, Tal Rasha's Unwavering Glare, the Oculus (sources), Zunimassa's String of Skulls, Uhkapian Serpent, Thing of the Deep, Manajuma's Gory Fetch (mojos) all make rare off-hands worthless. Shields can be worth it, but the market for softcore lies in PvP (good luck finding buyers).
The reason I say "don't bother picking them up" is because you want to keep killing, keep picking up the ones with true potential, and save the multiple trips back to town to stash or ID.
2. Look for these stats on armor pieces to start:
High primary stats (via single roll or double roll with vitality)
High vitality (look for at least double roll, or part of a double roll with primary stats)
High all resistance (up to 80)
High armor
Crit chance on gloves and amulets (up to 10)
Crit chance on rings and bracers (up to 6)
Crit damage on gloves and rings (up to 50)
Crit damage on amulets (up to 100)
Attack speed on all jewelry and gloves (up to 9)
Average damage on all jewelry
For pants, requires high primary stats, high vitality, high all resistance, high armor, 2 socket in order to compete with legendary and set pants.
For bracers, requires high primary stats, high vitality, high all resistance, optional armor, max crit chance in order to compete with crafted ones.
For gloves and jewelry, at least two of the three trifecta stats (IAS/CC/CD) to start.
Optional stats: life%, life on hit for jewelry, life after kill for jewelry, certain class-specific skill bonuses, elite reductions, life regeneration.
3. Look for these stats on weapons to start:
High weapon damage (in the current state of the game, at least 1K+ for main hands, 800+ for off-hands)
High crit damage (up to 100)
Socket (must)
High primary stats
Life steal (up to 3%)
High life on hit (600-900+)
Attack speed (up to 11)
A sword with 900 DPS, socket, but no crit damage is essentially worthless. A sword with 1200 DPS, 50 crit damage, and no socket is worth little. A sword with 700 DPS, 80+ crit damage, socket is worth little. A sword with 800 DPS, primary stats, 60+ crit damage, socket is worth a decent amount as an off-hand. Etc. etc. etc. Crit damage and socket with high DPS are all necessities, all others are essentially bonuses that will up the value exponentially.
Get to know maximum (or approximate) possible stat rolls per item slot. People try to sell trifecta gloves with 50 primary stat, 6/7/40 trifecta stats and ask for 500M. Honestly, I'm not mean enough to tell them to go shove those gloves up the Blacksmith's rear end.
Practice price checking for items in the AH often, after a a few runs and you gather a decent haul in your stash. Every item you see with less than 24 hours remaining on the timer, chop off 40% off their price and yours should be good to go. Never put things up for bid late at night. Speaking for the American server, the best times to put things up with bids only is around 7-8 a.m. CST (give or take an hour) Thursdays or Fridays, where the auctions expire Friday or Saturday nights—evening time on the west coast, nighttime in central, and latter hours of the night for the east coast.
Set funky starting bid/buyout prices (e.g. 624,716,095 gold) because those numbers attract more looks and once in a while, a slightly dim-witted shopper will come along assuming there's a bid on the item, thus assuming the item is desired by one or more players, thus triggering some subconscious competitive attitude that causes him or her to place a bid in hopes of beating out others for this "desired" item.
I can go on forever, but I'm hoping this will be a good start.
Edit: P.S. if your non-trifecta jewelry pieces aren't selling, you better get ones with damn good primary stats, vitality, and some combination of average damage, resistance, life on hit, life%, armor or one of the listed useful stats above. Just to tell you, I've salvaged dozens of amulets with 5% crit chance, 50% crit damage and some shoddy primary stats. They're just not good enough.
Am I selling stuff at too low prices? Is the economy demanding only very high end items? Am I not farming correctly and getting crappy drops? I see hundrends of pages with legendaries selling for many millions.
With more people consistently playing (people are quitting and new people are coming in all the time), the market gets saturated. Rare, near perfect items (a.k.a. high-end items) will always be demanded because players will want to keep them for as long as possible, or at least until they get their hands on a slightly better one. What used to be high-end are now mid-tier. However, there are high-end items that are so near perfect (see my Ice Climbers, BT Jousting Mail, Tal Rasha's ammy for example) that there's very little chance that another one will drop in the game anytime soon on your server, let alone in the world. Those will remain valuable, while the low and mid-tier items will constantly get recycled.
Regarding your IK belt—had I been the one to loot it—the moment I finish identifying it, I would have salvaged it. The strength is subpar. They always have LS. They always have resistance. No barb really cares about potions. No barb really cares about Cleave bonus.
Thank you so incredibly much. I'm not really sure how I missed the post that you linked, but I'm very thankful that you linked it for me. Much appreciated.
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First off, I'm a Paragon 46 CM Wiz. I love playing, I have fun doing it, and I just broke into MP 8 and am able to efficiently farm it! Yay! I get a lot of legendaries and set pieces and not-too-terrible rares, too. My gear is good enough to farm MP8, but I don't have any high powered pieces; everything I have, I've bought selling gems or just farming gold.
But here comes my frustration:
I stash these items away and try and AH at the beginning of every day, but the legendaries and set pieces I keep getting are worthless (or so sayeth The Mightie House of Auctione). For example: I got an Immortal King's Tribal Binding last night that has 183 Str, 73 AR, 3% life steal, +11k life per potion and health globe, +15 max fury and 5% Cleave damage. I think to myself "Wow! That's a pretty alright piece; I bet it'll go for 200, 300k!" I checked the AH a few minutes ago and pieces like it are going for 10k. This isn't a new occurrence for me and the AH either.
So these are my questions:
1. How do people have ridiculous sums of money? People I have talked to say that they make their money EXCLUSIVELY from farming legendaries. Are they just getting ridiculously lucky drops?
2. Is there a method I can learn to know whether or not a legendary is worthless?
I've looked at a few things and tried my best to figure out what constitutes a good roll on a piece of gear, but I'm obviously not getting the hang of things. Any and all advice/resources would be greatly appreciated.
http://www.diablofan...ah-tips-anyone/
Regarding your IK belt—had I been the one to loot it—the moment I finish identifying it, I would have salvaged it. The strength is subpar. They always have LS. They always have resistance. No barb really cares about potions. No barb really cares about Cleave bonus.
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