I value the efforts that designer team from Blizzard is making. It certainly is a step forward.
But:
1) Us - AH - Game
AH is still the WALL that stands between us and the game.
How about knocking it down?
2) Clones & Mirrors
We are truly 'equal', we share the same skills, same runes, and luckily - the same Auction House.
How about more character customization, real customization - the one of the 21st century.
3) Why play again?
Would we (developer included) want to level up our Wiz/Barb/DH again for the 2nd time, using the prestige loots we found and feel excited about it, dreaming about it all day long?
Would we want to kill the Diablo for the 1000th time and looking for the loot of our dreams? Or go through the entire Act 3 over and over?
It is only a click away from our dream loot. Nothing is worth well anymore, it is only a matter of stats, you can be lucky to find a Windforce, only to find out it is not worth keeping even for your follower.
Questions:
- Development Team
How much are your bosses (Activision-Blizzard) willing to let you go without losing your job?
- Board members Activision-Blizzard
How far are you willing to sacrifice your player's experience to boost your quarterly financial results?
It must be down to cash. just look at POE you can do any act jump to any way point just kill bosses for super loot or run a level do a bit act 3 then jump to act 1 etc etc... its not hard to do lol come to think of it you could do all that in diablo 2 ....
A very simple solution for the auction house is a click box when you make your account. if you want RMAH click yes if not click no. Its that simple as your whole account would be bound by your decision.
If Blizz were to open the game code to the public. The mod community would have this game fixed in a few weeks.
Yep this is why many D3 players abandoned it. The quests, small linear world is too repetitive!
There's been no significant Blizzard post which addresses this issue. All they talk about is itemization, drop rates, auction house, difficulty settings lol.
Because that's what the huge majority want right now. Thus why the majority right now is happy. At least semi happy. Can't satisfy every single one.
Yep this is why many D3 players abandoned it. The quests, small linear world is too repetitive!
There's been no significant Blizzard post which addresses this issue. All they talk about is itemization, drop rates, auction house, difficulty settings lol.
Because that's what the huge majority want right now. Thus why the majority right now is happy. At least semi happy. Can't satisfy every single one.
Agreed.
Anyone whom is adverse to heavy repetition has no business playing a Diablo game.
Yep this is why many D3 players abandoned it. The quests, small linear world is too repetitive!
There's been no significant Blizzard post which addresses this issue. All they talk about is itemization, drop rates, auction house, difficulty settings lol.
Because that's what the huge majority want right now. Thus why the majority right now is happy. At least semi happy. Can't satisfy every single one.
Agreed.
Anyone whom is adverse to heavy repetition has no business playing a Diablo game.
I always love the complaints that the quest are too repetitive, and the world is too linear. Cause everyone used the random maps in D2, and didn't just run Baal and a few other bosses. And they totally didn't just power level past every single quest, which was totally not just "go here, kill this, except get this item first."
Don't get me wrong, the quest are repetitive, and the worlds are somewhat non-random (not "linear"), but that's pretty close to par for the course (yes, slightly less random than D2, but at least everything isn't a big box with something randomly inside, or a long slog through a jungle).
The first solution always presented when we discuss this problem is "Why don’t you just get rid of the auction house?" and while completely removing the feature would in fact fix the problem it created, it would also create a void that the auction house was originally designed to address. For example, we don't want players to feel like the only way to trade with other people is by sitting in chat and spamming "WTS [item link]" and "WTB [awesome item]" all day. This is definitely not ideal.
2) Customization was mentioned in some blue posts regarding 1.07 and first actions were taken when certain skills like Blizzard or Arcane Orb were buffed to increase diversity. Furthermore, the new itemization ideas will lead to customizability eventually, once implemented.
3) Replayability in D3 has to some extent always been more worthwhile than in D2 because of the initial goal to avoid boss farming runs á la Baal. One can argue about how successful Blizzard was with this approach so far, but at least there's incentive and developer's intent to do something about it, so your argument is kind of void, besides the fact that you're not stating any concrete issues or solutions.
All your points were touched upon or even directly addressed by officials, the first one even a couple of minutes before you wrote this post. The three "questions" in the end are just of provocative nature, no one at Blizzard is dissatisfied with D3 (why should they be, it's a success story despite all its flaws that some hardcore players and die hard fans frequently rant about). The fact that you throw three randomly selected issues at the community which all have been addressed with words or actions make you appear - sorry - ignorant, because seriously, have you even read the "ask the devs", developer's journal, or recent blue posts? Doesn't seem like it.
It greatly saddens me that people always find something to hate about D3, even if developers announce changes that resemble one to one what the community has asked for. As much as I like constructive criticism, this thread in its current state has zero to no contribution.
Diablo 2: Lord of Destruction feels more expansive, art direction is darker, grittier. The maps have more randomization and appear bigger. People can name their games for a specific purpose. Even the story is better though more abstract.
Mix it all together and you get a much more interesting dungeon crawler with higher replayability. More satisified gamers, higher user ratings etc. In short the superior true Diablo.
Additionally, it's not really fair to directly compare D2: LoD (2001) with D3 which came out more than a decade later.
The expectations for Diablo 3 were much MUCH higher than Blizzard delivered. Especially the map randomization, map size, amount of quests, side-paths and such features they have been disappointing.
The proof is in the pudding: Blizzard show us statistics of active players, popularity of Diablo 3, user ratings across the web etc and you will see.... that many fans left Diablo 3.
Expectations are set by players, not Blizzard. They can almost never be fully matched.
No company will give you numbers for active players unless they're breaking the roof or are a developer of free to play games. They'll almost always only give you copies sold.
Art is subjective. What you like someone else doesn't. Just have to live with it. I like D3's direction more.
Not to mention you're comparing one of D2's biggest random maps to a D3 A1 map, which has been known since before even Beta, to be much smaller and less random then later Acts.
Also, check out the darkness (and that door.....). When was the last time you felt any suspense opening a door in D3?
Every time I open the damn door in act 3 with that badass big elite tremor inside, knowing I will die for sure if it has a nasty combo like Jailer/Reflect or so. Every time I see green stuff shining through the door in Keep 2. More suspense than I ever felt at any door in D2. Last time was probably the Butcher's door in D1.
D2's murkiness wasn't atmosphere, it was a PITA that made me reach for the gamma slider. D2's "atmosphere" is the same as D3's... a mixture of 80's horror film and heavy metal. All skulls'n'blood'n'dismembered corpses. It's not scary, it's plastic-gruesome, one step away from self-parody (which, now that I think about it, is pretty much where Blizzard lives).
I always love the complaints that the quest are too repetitive, and the world is too linear. Cause everyone used the random maps in D2, and didn't just run Baal and a few other bosses. And they totally didn't just power level past every single quest, which was totally not just "go here, kill this, except get this item first."
Diablo 2: Lord of Destruction feels more expansive, art direction is darker, grittier. The maps have more randomization and appear bigger. People can name their games for a specific purpose. Even the story is better though more abstract.
Mix it all together and you get a much more interesting dungeon crawler with higher replayability. More satisified gamers, higher user ratings etc. In short the superior true Diablo.
Additionally, it's not really fair to directly compare D2: LoD (2001) with D3 which came out more than a decade later.
The expectations for Diablo 3 were much MUCH higher than Blizzard delivered. Especially the map randomization, map size, amount of quests, side-paths and such features they have been disappointing.
The proof is in the pudding: Blizzard show us statistics of active players, popularity of Diablo 3, user ratings across the web etc and you will see.... that many fans left Diablo 3.
Map Randomization Comparison:
Diablo 2:
Diablo 3 (note: much fewer routes, same set-piece twice):
I agree with a couple things. More random zones would be a nice addition to D3, but you can't be serious about the story. D2 didn't even really have one. You follow some guy who turns into Diablo and then you kill him.
i'm sick of people saying "take the ah away" for fuck sake, go play diablo 2 a month, even when you had something good to trade, it could take fucking days to find someone to trade joining trade games or spaming the channels. the ah solves a lot of shit that fucking sucked in d2, take the fucking nostalgia googles off for fuck sake
i'm sick of people saying "take the ah away" for fuck sake, go play diablo 2 a month, even when you had something good to trade, it could take fucking days to find someone to trade joining trade games or spaming the channels. the ah solves a lot of shit that fucking sucked in d2, take the fucking nostalgia googles off for fuck sake
And added other problems. That's what we're discussing. Personally, I think that it added more problems than the ones it solved.
You need hurdles when it comes to trading, otherwise it becomes easier to trade than it is to farm, completely changing the priorities.
but if you dont like the ah, you can ignore it, you just get the same dificult time you had in d2 to trade or buy items, and yes, now you could make more money trading and reselling than farming, dont see the problem there, its pretty much real economy, the butcher will make more money that the guy who sold him the cow, etc. i don't think of that as a problem really
Sometimes more is less. I would prefer no history at all rather than what we have in Diablo 3.
Well that's definitely an argument you can make. For the most part I liked a little bit more plot development but disliked how much Azmodan and Diablo liked chatting. Also everything about Zulton Kulle was great.
But:
1) Us - AH - Game
AH is still the WALL that stands between us and the game.
How about knocking it down?
2) Clones & Mirrors
We are truly 'equal', we share the same skills, same runes, and luckily - the same Auction House.
How about more character customization, real customization - the one of the 21st century.
3) Why play again?
Would we (developer included) want to level up our Wiz/Barb/DH again for the 2nd time, using the prestige loots we found and feel excited about it, dreaming about it all day long?
Would we want to kill the Diablo for the 1000th time and looking for the loot of our dreams? Or go through the entire Act 3 over and over?
It is only a click away from our dream loot. Nothing is worth well anymore, it is only a matter of stats, you can be lucky to find a Windforce, only to find out it is not worth keeping even for your follower.
Questions:
- Development Team
How much are your bosses (Activision-Blizzard) willing to let you go without losing your job?
- Board members Activision-Blizzard
How far are you willing to sacrifice your player's experience to boost your quarterly financial results?
- Us
How long can we tolerant this?
We have enough marginally intelligent critiques of these points that your vague non-solutions do not deserve their own thread.
What would this checkbox idea fix exactly?!?
You made an excellent point. However the past experience told me making topics longer than 200 words was not a great idea.
Maybe you would be one of those exceptions?
Diablo 3 Analysis
http://www.diablofans.com/topic/58587-diablo-3-analysis-article/page__view__findpost__p__970808
Diablo 3 Items
http://www.diablofans.com/topic/43405-better-to-farm-gold-than-items/page__view__findpost__p__886435
Because that's what the huge majority want right now. Thus why the majority right now is happy. At least semi happy. Can't satisfy every single one.
Ha. Bagstone.
Agreed.
Anyone whom is adverse to heavy repetition has no business playing a Diablo game.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I always love the complaints that the quest are too repetitive, and the world is too linear. Cause everyone used the random maps in D2, and didn't just run Baal and a few other bosses. And they totally didn't just power level past every single quest, which was totally not just "go here, kill this, except get this item first."
Don't get me wrong, the quest are repetitive, and the worlds are somewhat non-random (not "linear"), but that's pretty close to par for the course (yes, slightly less random than D2, but at least everything isn't a big box with something randomly inside, or a long slog through a jungle).
lmfao I swear to god your first sentence was EXACTLY what I was about to type in response to this.
The first solution always presented when we discuss this problem is "Why don’t you just get rid of the auction house?" and while completely removing the feature would in fact fix the problem it created, it would also create a void that the auction house was originally designed to address. For example, we don't want players to feel like the only way to trade with other people is by sitting in chat and spamming "WTS [item link]" and "WTB [awesome item]" all day. This is definitely not ideal.
2) Customization was mentioned in some blue posts regarding 1.07 and first actions were taken when certain skills like Blizzard or Arcane Orb were buffed to increase diversity. Furthermore, the new itemization ideas will lead to customizability eventually, once implemented.
3) Replayability in D3 has to some extent always been more worthwhile than in D2 because of the initial goal to avoid boss farming runs á la Baal. One can argue about how successful Blizzard was with this approach so far, but at least there's incentive and developer's intent to do something about it, so your argument is kind of void, besides the fact that you're not stating any concrete issues or solutions.
All your points were touched upon or even directly addressed by officials, the first one even a couple of minutes before you wrote this post. The three "questions" in the end are just of provocative nature, no one at Blizzard is dissatisfied with D3 (why should they be, it's a success story despite all its flaws that some hardcore players and die hard fans frequently rant about). The fact that you throw three randomly selected issues at the community which all have been addressed with words or actions make you appear - sorry - ignorant, because seriously, have you even read the "ask the devs", developer's journal, or recent blue posts? Doesn't seem like it.
It greatly saddens me that people always find something to hate about D3, even if developers announce changes that resemble one to one what the community has asked for. As much as I like constructive criticism, this thread in its current state has zero to no contribution.
Expectations are set by players, not Blizzard. They can almost never be fully matched.
No company will give you numbers for active players unless they're breaking the roof or are a developer of free to play games. They'll almost always only give you copies sold.
Art is subjective. What you like someone else doesn't. Just have to live with it. I like D3's direction more.
Not to mention you're comparing one of D2's biggest random maps to a D3 A1 map, which has been known since before even Beta, to be much smaller and less random then later Acts.
Try Barracks/Fortified Bunker.
Guy in chat confirms it.
Ha. Bagstone.
Every time I open the damn door in act 3 with that badass big elite tremor inside, knowing I will die for sure if it has a nasty combo like Jailer/Reflect or so. Every time I see green stuff shining through the door in Keep 2. More suspense than I ever felt at any door in D2. Last time was probably the Butcher's door in D1.
I agree with a couple things. More random zones would be a nice addition to D3, but you can't be serious about the story. D2 didn't even really have one. You follow some guy who turns into Diablo and then you kill him.
Well that's definitely an argument you can make. For the most part I liked a little bit more plot development but disliked how much Azmodan and Diablo liked chatting. Also everything about Zulton Kulle was great.
Ha. Bagstone.