They have every right to port their game to other platforms. Thing is they haven't sufficiently improved Diablo 3 to make it worthwhile for console gamers imo.
Diablo 1 was already a true classic.
I'm not sure why a game has to be a "classic" for it to get ported to another platform. I've seen three screenshots of the console version and the only change that I can see is in terms of UI. Does it really look like its pulling huge resources from game development?
I think they could drop the price of the game to ten dollars and people would find a way to complain about it.
$10?? Goddam Blizzard trying to cram as many people through the RMAH before D3 finally dies. Screw them!
Hey! This is fun!
Blizzard adds a moddable back-end to allow us to make our own skills: Blizzard's just given up on trying to make balanced, interesting class and is getting us to do it for them.
Blizzard adds an whole new act, free: Blizzard is so useless, they made a whole new act that has so <many/few> monsters in it, we have to <completely avoid it/spend all our time there>.
... ugh... actually, pretending to be a hater is exhausting. I'm just going to go have fun playing computer games instead.
This is a sad day for me. I know Blizzard was planning to do this for a long time and they have done some console development in the past (not only D1, but also SC: Ghost). However, I hoped they would simply cancel their console plans and stay on PC, especially after they announced that Diablo 3 was not intended to be an esports game I sincerely believed in that.
And now this. :-(
To all the people claiming that Diablo 3 was already developed for consoles: That's BS. I mean, maybe some of the design decisions come across as if they had consoles in mind, and maybe it was one of the reason for some design decisions, but that doesn't necessarily mean the game was designed *for* consoles. There is still so much stuff on the interface that you simply can't do right now with a game pad, they need to change this and will change this for the console port.
My point, and what I'm worried about, is what lies ahead in the future for Blizzard. If Diablo 3 on consoles turns out to be a big hit and the PC version gets less and less users, they might turn away from PC and focus their next game to be developed for consoles. I don't have consoles, I don't like consoles, so I would have to wait until they do a PC port. And this is my problem: I have played so many games in the past that were designed for consoles first and then ported to PC, and they just suck. The interface paradigm is so different, they basically have to rebuild the entire game and all the interaction. Console development is a freaking joke. The development requirements are absolutely crazy; every developer gets so many constraints by the console's platform guidelines that there's almost no freedom in designing the interaction. It's simply a completely different kind of development, not at all comparable to developing a PC game where designers have a lot of freedom.
I can bare with all the shortcoming of Diablo 3, all its flaws. I forgave Blizzard for ruining StarCraft for me personally (I don't have 250 APM and don't like micro management, so I'm out). Even though their development is awfully slow I stayed with them for two decades. But if they switch to consoles as main platform in the future, I'm out. I'm too old to give in to all this console shit and go back to the stupid thumb-smashing with which I ruined my friends' game pads 20 years ago in Street Fighter II.
My point, and what I'm worried about, is what lies ahead in the future for Blizzard. If Diablo 3 on consoles turns out to be a big hit and the PC version gets less and less users, they might turn away from PC and focus their next game to be developed for consoles.
To which I say 'meh'. I mean, it could happen... one day... it's not like other PC studios haven't done the same thing... but:
1. The PS4 is just a PC slathered in icky Sony-plasm. I predict that the PS4's game library will contain a shortage of exclusive titles compared to current-gen systems. Blizzard might well release every game from here on in for the PS4, but there's no way they'll be signing exclusivity contracts with Sony unless they manage to fubar themselves royally, in which case we'll be long past caring anyway...
2. It's only Blizzard. Their defining feature isn't quality releases (if that was ever true, it hasn't been so for well over a decade), it's the long long time they continue to support their titles for... it's the games their games become... but they're just games. For every Blizzard, there's 100 indie outfits trying to become Blizzard. The only serious threat to the PC's gaming awesomeness isn't Blizzard, it's Microsoft (who are playing nice... ish... kinda... for now)... and maybe the Yogscast guys. STOP MAKING GAMING SO BRITISH, DAMMIT!
3. Shit happens. I cried a little on the inside when Psygnosis went kablooey. I was deeply bummed out when The Bitmap Brothers fizzled out, and when Impressions fell over (note: I am willing to commit horrible crimes if it means getting my hands on a decent city builder)... but like politics, all gaming careers end in failure. For some people Blizzard's demise happened with WoW (or an xpack thereafter), SC2 or (obviously) D3. For others it'll come later. Hell, maybe in 10 years Metzen and Morhaime will be cranking out Farming Simulator 2023 just so they can afford ramen for dinner and people will be chewing up that tractor-driving shit like Daniel Day-Lewis chews scenery.
Don't be a hater. Don't be a fanboy. Just keep your mind open and your gaming fun.
So what you're telling me is that Blizzard shouldn't release this game for the PS3 & 4 because....
the PC-Port is shit, and they should worry about that first.
How many Sales are they gonna generate on the PS3/4...after the PC Disaster? http://us.battle.net...23534101?page=1
What was it, 6 months of beta, where everyone with an internet connection could see for themselves or play a preview? What was it, a couple months of continuous sales after release before it reached about 12 millions copies sold?
There was no PC disaster, as the overwhelming majority of players accepted / liked the game, as proven by the CONTINUOUS sales after release. All you're doing is spreading a false narrative, when the truth is it's one of, if not the best selling PC game of all time. I'm *pretty* sure it'l do just fine on consoles.
I neither consider D3 a success nor a failure (release was shit but patching has improved it considerably) but that sentence struck me as batshit insane. Are you really saying that the beta with a lvl 13 cap and only 1 boss of A1 on ezmode is any reflection of the actual game? The simple fact is that nobody had any clue what they were buying before it was released.
To all the people claiming that Diablo 3 was already developed for consoles: That's BS.
Actually, this is a case where the haters/conspiracy types are accidentally right.
Look at Wilson's credit list, look at the credits of the other folks that made the game. Almost all of them are industry pros that joined Blizzard 2006-2008, and have not worked on PC exclusive titles before. Think about it - almost everyone's background is in working on platform-agnostic (usually PC and major consoles) titles. It's a little silly to expect them to think differently, seeing as how there's only one person left on the team that worked on Diablo II as of release. That PC-centric ARPG culture left (along with a few other key things) with Blizzard North. Blizzard Irvine has their own PC-centric development cultures, but those guys are on the other franchises, and, if they have any seniority and talent, were able to talk their way out of avoiding D3.
From the way he's expressing himself one would understand that they're simply building it so that when a transfer to console finally arrives it doesn't feel like a rip off. But hey, good luck explaining that to anyone. People's minds are already made up.
In his defense, all mechanics the game had were either in Beta or explained in detail before the actual release. The only unknown factors was the way itemization would pan out at end-game and the storyline. In all honesty, I can't fault Blizzard for not revealing the entire game to the community before release when one of their biggest strengths is the lore that their IPs hold.
They did it, to protect the Storyline / Lore
And they could easily have consealed the Lore with some effort...running a real beta to the max level.
To all the people claiming that Diablo 3 was already developed for consoles: That's BS.
Oh yeah? So what is this?
In an interview with Game Informer magazine, Diablo III director Jay Wilson said, "We don't want to port it. We want to build it for console. There's a key difference. Certainly, a lot of things get brought over, but a port is trying to take a PC game and graft it onto a console. Our goal is to make a game that feels like it's natively made made for a console. If we make it, we want it to feel like a Blizzard game and that we built it for that platform from the ground up."
Err... yeah? You're absolutely proving my point, thanks.
At this point D3 was already in beta, many parts of the game were finished (though overhauled a bit later on during the beta). Around this time they started hiring console developers, which is why IGN and other sites interviewed Blizzard about console stuff.
"We are still in active exploring mode. We haven't officially announced a product. We like our product announcements to be a big deal. We haven't been as secretive about this one because our biggest barrier is actually getting a console team."
So, even though at this point they haven't even decided if they wanted to port Diablo 3 to console or maybe develop a new, different Diablo game for consoles, even though they didn't have a console development team, even though at this point D3 was developed to a release candidate state (despite all its fixes) TWICE (remember the "reset" in 2007 when a bunch of people left), the game was designed for console? That's great. Interesting point of view. Especially considering that the current game is absolutely unplayable on consoles: the entire interaction needs mouse everywhere and is impossible with game pad, and the backend doesn't match the development requirements for any of the console platforms (B.Net, online-only, no local files, and so on).
From the way he's expressing himself one would understand that they're simply building it so that when a transfer to console finally arrives it doesn't feel like a rip off. But hey, good luck explaining that to anyone. People's minds are already made up.
Stop reading actual words.
You know how these forums work - the trolls come out and make up words, read them, and ignore the actual words that have been published.
It's obvious to anyone who hasn't had brain damage that the console bit of the D3 project was a secondary "hey, we have some people who know stuff about consoles let's explore that once we think we have the PC release ready." To people with tin hats that is translated to "DESIGN A CONSOLE GAME AND FUCK THE FANS WITH TEH RMAH."
You know the drill, you're a moderator here. Intelligence is, unfortunately, not a requisite for participation and neither is reading comprehension.
I'm not angry that people are expressing their frustration to something they don't generally approve of. That's all fine. But it's the hatred and disgust that while read/watch anything concerning Blizzard that is mind boggling. Of course everything will sound awful/a conspiracy/a stab in the face of fans when everything presented to you you dissect and try to find the worse possible meaning to it.
$10?? Goddam Blizzard trying to cram as many people through the RMAH before D3 finally dies. Screw them!
Hey! This is fun!
Blizzard adds a moddable back-end to allow us to make our own skills: Blizzard's just given up on trying to make balanced, interesting class and is getting us to do it for them.
Blizzard adds an whole new act, free: Blizzard is so useless, they made a whole new act that has so <many/few> monsters in it, we have to <completely avoid it/spend all our time there>.
... ugh... actually, pretending to be a hater is exhausting. I'm just going to go have fun playing computer games instead.
Any Information about the PS3 versions servers? They are not really going to use the same servers as the PC version`s are they?
I am curious as to what they are going to do for this but I do hope that there won't be a link between the PC and the PS3/PS4. I wonder if it would be more difficult for people to bot a PS3/PS4 for the sake of farming.
I'm looking forward to playing this with my buds at home when they come over
Any Information about the PS3 versions servers? They are not really going to use the same servers as the PC version`s are they?
Hard to say, but probably not. I don't think Blizzard would want to drop the console crowd into the PC-side's well-established economy, and in order to keep people from side-stepping Playstation/PC AH separation by using in-game trades, cross-platform play would also have to be nuked
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$10?? Goddam Blizzard trying to cram as many people through the RMAH before D3 finally dies. Screw them!
Hey! This is fun!
Blizzard adds a moddable back-end to allow us to make our own skills: Blizzard's just given up on trying to make balanced, interesting class and is getting us to do it for them.
Blizzard adds an whole new act, free: Blizzard is so useless, they made a whole new act that has so <many/few> monsters in it, we have to <completely avoid it/spend all our time there>.
... ugh... actually, pretending to be a hater is exhausting. I'm just going to go have fun playing computer games instead.
And now this. :-(
To all the people claiming that Diablo 3 was already developed for consoles: That's BS. I mean, maybe some of the design decisions come across as if they had consoles in mind, and maybe it was one of the reason for some design decisions, but that doesn't necessarily mean the game was designed *for* consoles. There is still so much stuff on the interface that you simply can't do right now with a game pad, they need to change this and will change this for the console port.
My point, and what I'm worried about, is what lies ahead in the future for Blizzard. If Diablo 3 on consoles turns out to be a big hit and the PC version gets less and less users, they might turn away from PC and focus their next game to be developed for consoles. I don't have consoles, I don't like consoles, so I would have to wait until they do a PC port. And this is my problem: I have played so many games in the past that were designed for consoles first and then ported to PC, and they just suck. The interface paradigm is so different, they basically have to rebuild the entire game and all the interaction. Console development is a freaking joke. The development requirements are absolutely crazy; every developer gets so many constraints by the console's platform guidelines that there's almost no freedom in designing the interaction. It's simply a completely different kind of development, not at all comparable to developing a PC game where designers have a lot of freedom.
I can bare with all the shortcoming of Diablo 3, all its flaws. I forgave Blizzard for ruining StarCraft for me personally (I don't have 250 APM and don't like micro management, so I'm out). Even though their development is awfully slow I stayed with them for two decades. But if they switch to consoles as main platform in the future, I'm out. I'm too old to give in to all this console shit and go back to the stupid thumb-smashing with which I ruined my friends' game pads 20 years ago in Street Fighter II.
To which I say 'meh'. I mean, it could happen... one day... it's not like other PC studios haven't done the same thing... but:
1. The PS4 is just a PC slathered in icky Sony-plasm. I predict that the PS4's game library will contain a shortage of exclusive titles compared to current-gen systems. Blizzard might well release every game from here on in for the PS4, but there's no way they'll be signing exclusivity contracts with Sony unless they manage to fubar themselves royally, in which case we'll be long past caring anyway...
2. It's only Blizzard. Their defining feature isn't quality releases (if that was ever true, it hasn't been so for well over a decade), it's the long long time they continue to support their titles for... it's the games their games become... but they're just games. For every Blizzard, there's 100 indie outfits trying to become Blizzard. The only serious threat to the PC's gaming awesomeness isn't Blizzard, it's Microsoft (who are playing nice... ish... kinda... for now)... and maybe the Yogscast guys. STOP MAKING GAMING SO BRITISH, DAMMIT!
3. Shit happens. I cried a little on the inside when Psygnosis went kablooey. I was deeply bummed out when The Bitmap Brothers fizzled out, and when Impressions fell over (note: I am willing to commit horrible crimes if it means getting my hands on a decent city builder)... but like politics, all gaming careers end in failure. For some people Blizzard's demise happened with WoW (or an xpack thereafter), SC2 or (obviously) D3. For others it'll come later. Hell, maybe in 10 years Metzen and Morhaime will be cranking out Farming Simulator 2023 just so they can afford ramen for dinner and people will be chewing up that tractor-driving shit like Daniel Day-Lewis chews scenery.
Don't be a hater. Don't be a fanboy. Just keep your mind open and your gaming fun.
/rant
https://www.deviantart.com/aerisot
Nothing of the sort has so far been either confirmed or denied, sadly.
Ha. Bagstone.
Actually, this is a case where the haters/conspiracy types are accidentally right.
Look at Wilson's credit list, look at the credits of the other folks that made the game. Almost all of them are industry pros that joined Blizzard 2006-2008, and have not worked on PC exclusive titles before. Think about it - almost everyone's background is in working on platform-agnostic (usually PC and major consoles) titles. It's a little silly to expect them to think differently, seeing as how there's only one person left on the team that worked on Diablo II as of release. That PC-centric ARPG culture left (along with a few other key things) with Blizzard North. Blizzard Irvine has their own PC-centric development cultures, but those guys are on the other franchises, and, if they have any seniority and talent, were able to talk their way out of avoiding D3.
Ha. Bagstone.
They did it, to protect the Storyline / Lore
And they could easily have consealed the Lore with some effort...running a real beta to the max level.
Err... yeah? You're absolutely proving my point, thanks.
At this point D3 was already in beta, many parts of the game were finished (though overhauled a bit later on during the beta). Around this time they started hiring console developers, which is why IGN and other sites interviewed Blizzard about console stuff.
"We are still in active exploring mode. We haven't officially announced a product. We like our product announcements to be a big deal. We haven't been as secretive about this one because our biggest barrier is actually getting a console team."
So, even though at this point they haven't even decided if they wanted to port Diablo 3 to console or maybe develop a new, different Diablo game for consoles, even though they didn't have a console development team, even though at this point D3 was developed to a release candidate state (despite all its fixes) TWICE (remember the "reset" in 2007 when a bunch of people left), the game was designed for console? That's great. Interesting point of view. Especially considering that the current game is absolutely unplayable on consoles: the entire interaction needs mouse everywhere and is impossible with game pad, and the backend doesn't match the development requirements for any of the console platforms (B.Net, online-only, no local files, and so on).
Stop reading actual words.
You know how these forums work - the trolls come out and make up words, read them, and ignore the actual words that have been published.
It's obvious to anyone who hasn't had brain damage that the console bit of the D3 project was a secondary "hey, we have some people who know stuff about consoles let's explore that once we think we have the PC release ready." To people with tin hats that is translated to "DESIGN A CONSOLE GAME AND FUCK THE FANS WITH TEH RMAH."
You know the drill, you're a moderator here. Intelligence is, unfortunately, not a requisite for participation and neither is reading comprehension.
A good example was given right here:
Ha. Bagstone.
I am curious as to what they are going to do for this but I do hope that there won't be a link between the PC and the PS3/PS4. I wonder if it would be more difficult for people to bot a PS3/PS4 for the sake of farming.
I'm looking forward to playing this with my buds at home when they come over
That joke isn't funny. It already happened. Remember Diablo 1 for PSX? Oh wait, this is Diablo 3, the game that has "ruined people's lives"...
Hard to say, but probably not. I don't think Blizzard would want to drop the console crowd into the PC-side's well-established economy, and in order to keep people from side-stepping Playstation/PC AH separation by using in-game trades, cross-platform play would also have to be nuked