Yes we know loot drops is random, yes we know more MF is better (if you have the gold to support that.....a lot of people don't) I thought that more MF does not increase the drop just the quality of the dropped item. What peeves me is the elite group of players that have 400 MF farming the hell out of act 3 flaming people with less better gear, whats the point of a game that revolves around loot if you don't get loot as you progress,,,,,,it's BS that you have to wait till you got mega million gear and are at the top of the game. And what's the point of MF if the first couple of hundred mean nothing. When I get a para lvl I think oh good more MF and then realise.....big deal.
All people want is one or two good items every now and then, not once a month it keeps the fun factor up and the game more enjoyable. When you grind for months and get nothing it is very disappointing, this is why some people are leaving. We are not talking about good rares and legendaries falling every hour, now that would be ridiculous.
Personally I have over 600 hrs in and all toons to 60 with 5 para or more and have found enough brownies to count on one hand and it is getting easier to find something else to do instead of playing this game. but I keep playing in the hope..........
well I hate posting so soon but I have to say something neostars. Drop % is the same no matter what mf you got, people are getting more because they are killing more and faster. You mentioned common sense...yes you are right , it takes common sense to keep the populous happy if you are selling a product, the op has a fair complaint and I don't see it as whinging. Let me ask you something, why do you play the game? is it for the loot? if so you don't mind never finding nothing and will keep playing?
Its funny really, you never hear people with crappy/medium gear and/or low MF flaming people reporting about loot drops, it is mostly always people with the best gear and MF........look at me, I kill everything, the game is so easy, I get lots of greens and legends....blah blah blah and oh year.....it's R A N D O M
well I hate posting so soon but I have to say something neostars. Drop % is the same no matter what mf you got, people are getting more because they are killing more and faster. You mentioned common sense...yes you are right , it takes common sense to keep the populous happy if you are selling a product, the op has a fair complaint and I don't see it as whinging. Let me ask you something, why do you play the game? is it for the loot? if so you don't mind never finding nothing and will keep playing?
Its funny really, you never hear people with crappy/medium gear and/or low MF flaming people reporting about loot drops, it is mostly always people with the best gear and MF........look at me, I kill everything, the game is so easy, I get lots of greens and legends....blah blah blah and oh year.....it's R A N D O M
Well no, the drop rate of legendaries and sets increases with your MF. The item level % stays the same, but the more mf you have the more legends and sets you'll see.
Yes we know loot drops is random, yes we know more MF is better (if you have the gold to support that.....a lot of people don't) I thought that more MF does not increase the drop just the quality of the dropped item. What peeves me is the elite group of players that have 400 MF farming the hell out of act 3 flaming people with less better gear, whats the point of a game that revolves around loot if you don't get loot as you progress,,,,,,it's BS that you have to wait till you got mega million gear and are at the top of the game. And what's the point of MF if the first couple of hundred mean nothing. When I get a para lvl I think oh good more MF and then realise.....big deal.
Here's the thing. I currently have reasonably good MF and gear -- I run at 369% MF with 5-stacks now (not filling the extra 6% because that will take care of itself in 2 paragon levels). But, guess what, I didn't start the game with 369% MF. I started it the same way you and everyone else who plays the game did - with some rags and a white weapon. This shouldn't be a mystery but sometimes I get the sense that people think those of us currently in high MF gear or good damage gear were born that way or something -- or apparently all of us used RMAH to get the gear. No way any of us could possibly have slowly worked our way into these sets of gear . . . right?
The key is getting yourself enough gear to farm Act III - at whatever pace -- and this has become increasingly easy to do even with a very small budget. Once you are farming Act III, slowly upgrade your pieces to where you can farm it faster, try to get dps pieces that have MF on them. Eventually law of averages translates this strategy into items that you can sell to get better gear and more MF. Rinse, wash, repeat, and eventually you too can be farming at a very fast pace with very high MF. If you attack it intelligently and with a plan, the only real variable to your progress is time.
Once you are capped MF and farming at a quick pace, legendaries do indeed drop with high frequency -- if I had to give a gut estimate, I'd say around one every 4-5 hours played for me. Now many of these are junk legendaries that aren't worth much but the more iLVL 63 rares / legendaries you see, the law of averages says you are going to get worthwhile legendary / rare at a reasonable if lesser frequency. It certainly happens at a pace where I feel I am progressing / advancing my gear weekly. And that's in 1.0.4 -- come patch 1.0.5 with the extra MP magic find and doubled drop rate, it's very likely I could be seeing a legendary every 2 hours or so played.
If you are looking for an instant-gratification way to get high-MF/high damage, you can use RMAH. Otherwise, do what most of us with high MF gear have done -- work your way up to it slowly. Each piece adds up and makes a difference. It's incremental progress but if you focus on it, it happens fairly quickly and you do get the drops along the way to finance the next upgrade. Yes you could be crazy unlucky I suppose but each time you work your MF and kill speed up, you tilt the scales more and more in your favor.
Some people just have the luck and some don't. I have plenty of legendary's drop but nothing amazing and I have yet to get a set piece to drop. Am I lucky in getting lots of semi crap legendary's or unlucky that I have not gotten a set piece or a multi-million gold item? Its RNG, not on a loot server (lol), full moon, not a full moon, odd numbered day? Just luck of the draw I think.
The issues people have with lack of legendary drops are valid. The item system is diablo 3 does not compare to its predecessor in how addictive and enjoyable it was. You cannot just discount the complaints of a large % of the player Base because those who have MAXED mf and efficiency are happy with the drops they are getting. The journey to maximum efficiency should also be enjoyable.
There are several problems each of which is related.
1.There are not enough legendaries and sets.
2.There is no gradation of legendaries. All legendaries should be good, but their needs to be lower end legendaries and sets which are more common which help you to progress to the elite legendaries.
3. There are few low level legendaries and sets. and even if there were they would not drop in inferno, Low level gear is important for progression----it gives an incentive to try out other characters. I want to see good gear in inferno but i don't mind if i pick up gear which is awesome for a low level character.
4. There are two types of people playing now. Those who use the AH and those who dont.
Those who dont use the AH want a legitimate way to progress without using it. ATM this is quite difficult. Finding gear with MF on it and good stats is very difficult. But u need very High MF to get a good chance of legendary and set drops.
The Bottom line is this; Diablo 2s Itemisation was far better than D3. The Devs should have copied the essential components and tryed to improve on them. They didn't they changed MF and Didnt make nearly as many sets legendaries or as well as grading the legendaries into classes of accessibility on the basis of how godly they are. The chance of a legendary should vary depending on what legendary we are talking about. And some legendaries the lower end one should be available to almost EVERYONE who plays. No matter what difficulty they are playing.
If you clock normal difficulty and never see any kind of legendary item!! even a low level one! then there is something seriously wrong with itemisation!
FTR ive played over 130 hours im para Level 8 and have not seen a single legendary drop since ive been in inferno. Right now im trying to farm for MF gear but in about 10 act 1 runs ive only found MF gear which would require me to sacrifice quite abit of DPS.
Yes i could use the auction house to do this but i would prefer not too....--its just not satisfying.
The issues people have with lack of legendary drops are valid. The item system is diablo 3 does not compare to its predecessor in how addictive and enjoyable it was. You cannot just discount the complaints of a large % of the player Base because those who have MAXED mf and efficiency are happy with the drops they are getting. The journey to maximum efficiency should also be enjoyable.
There are several problems each of which is related.
1.There are not enough legendaries and sets.
2.There is no gradation of legendaries. All legendaries should be good, but their needs to be lower end legendaries and sets which are more common which help you to progress to the elite legendaries.
3. There are few low level legendaries and sets. and even if there were they would not drop in inferno, Low level gear is important for progression----it gives an incentive to try out other characters. I want to see good gear in inferno but i don't mind if i pick up gear which is awesome for a low level character.
4. There are two types of people playing now. Those who use the AH and those who dont.
Those who dont use the AH want a legitimate way to progress without using it. ATM this is quite difficult. Finding gear with MF on it and good stats is very difficult. But u need very High MF to get a good chance of legendary and set drops.
The Bottom line is this; Diablo 2s Itemisation was far better than D3. The Devs should have copied the essential components and tryed to improve on them. They didn't they changed MF and Didnt make nearly as many sets legendaries or as well as grading the legendaries into classes of accessibility on the basis of how godly they are. The chance of a legendary should vary depending on what legendary we are talking about. And some legendaries the lower end one should be available to almost EVERYONE who plays. No matter what difficulty they are playing.
If you clock normal difficulty and never see any kind of legendary item!! even a low level one! then there is something seriously wrong with itemisation!
FTR ive played over 130 hours im para Level 8 and have not seen a single legendary drop since ive been in inferno. Right now im trying to farm for MF gear but in about 10 act 1 runs ive only found MF gear which would require me to sacrifice quite abit of DPS.
Yes i could use the auction house to do this but i would prefer not too....--its just not satisfying.
PL 20 on my barb with roughly 350mf farming only act 1 and 2 and saw 1 set piece in 1.03. Else no usable legendary (had 2 low level ones which didn't sell at all) dropped yet. So yeah it is frustrating but somehow I hope 1.05 brings the diff so that I finaly see a shiny I could use.
To make what im talking about clearer lets look at the unique item progression in D2.
at the entry level we have;
Tarnhelm
Skull cap.
Defense: 8-11
Required Level: 15
Required Strength:15
Durability: 18
+1 To All Skill Levels
25-50% Better Chance of Getting Magic Items
75% Extra Gold From Monsters
At mid level we have;
Peasant Crown
War hat
Defense: 108
Required Level: 28
Required Strength: 20
Durability: 12
+100% Enhanced Defense
+1 To All Skills
15% Faster Run/Walk
Replenish Life +6-12
+20 To Energy
+20 To Vitality
And at the elite level of course we have:
Harlequin Crest
Shako
Defense: 98-141
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+1-148 To Life(+1.5 Per Character Level)
+1-148 To Mana(+1.5 Per Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
Diablo 3 needs this kind of legendary progression atm it is completely absent.
The issues people have with lack of legendary drops are valid. The item system is diablo 3 does not compare to its predecessor in how addictive and enjoyable it was. You cannot just discount the complaints of a large % of the player Base because those who have MAXED mf and efficiency are happy with the drops they are getting. The journey to maximum efficiency should also be enjoyable.
There are several problems each of which is related.
1.There are not enough legendaries and sets.
2.There is no gradation of legendaries. All legendaries should be good, but their needs to be lower end legendaries and sets which are more common which help you to progress to the elite legendaries.
3. There are few low level legendaries and sets. and even if there were they would not drop in inferno, Low level gear is important for progression----it gives an incentive to try out other characters. I want to see good gear in inferno but i don't mind if i pick up gear which is awesome for a low level character.
4. There are two types of people playing now. Those who use the AH and those who dont.
Those who dont use the AH want a legitimate way to progress without using it. ATM this is quite difficult. Finding gear with MF on it and good stats is very difficult. But u need very High MF to get a good chance of legendary and set drops.
The Bottom line is this; Diablo 2s Itemisation was far better than D3. The Devs should have copied the essential components and tryed to improve on them. They didn't they changed MF and Didnt make nearly as many sets legendaries or as well as grading the legendaries into classes of accessibility on the basis of how godly they are. The chance of a legendary should vary depending on what legendary we are talking about. And some legendaries the lower end one should be available to almost EVERYONE who plays. No matter what difficulty they are playing.
If you clock normal difficulty and never see any kind of legendary item!! even a low level one! then there is something seriously wrong with itemisation!
FTR ive played over 130 hours im para Level 8 and have not seen a single legendary drop since ive been in inferno. Right now im trying to farm for MF gear but in about 10 act 1 runs ive only found MF gear which would require me to sacrifice quite abit of DPS.
Yes i could use the auction house to do this but i would prefer not too....--its just not satisfying.
4. There are two types of people playing now. Those who use the AH and those who dont.
those who dont use the ah, why dont they?
Because finding items yourself is more enjoyable than purchasing them from an impersonal auction house, it feels like there is a vendor who already has all your upgrades and you just need to find the gold to get them.
rather than having an auction house they could have just had an in game NPC who had every item in the game sure the prices would not be determined by supply and demand but the feel of getting a new item would be just as unsatisfying.
im sure this is not the case for everyone but for me it is.
If the issue is I don't want to use AH, that is fundamentally different than I can't get legendaries to drop. I didn't want to use AH either. At the beginning of the game, I didn't touch AH until I hit a brick wall at Act II Inferno. I still fought it then realized, guess what, this game is built around AH and clearly requires its use to be successful. So, I had 3 options:
1) quit playing
2) keep playing the same way with no AH and feel unsatisfied and cranky.
3) change my strategy and adapt
I chose option 3. Some of you have apparently chose option 2. I don't disagree with your premise that I'd rather find my items than buy them. Right there with you and, I'm not against feedback to Blizz so that maybe the game may get there . . . but don't hold your breath and, in the interim, if you want better gear, change your strategy and adapt. Or option 1.
"random is not that random, we just lower the % chances to 0,000000000001 of that random to be good... and the entire game is based on AH" - Jay Wilson
If the issue is I don't want to use AH, that is fundamentally different than I can't get legendaries to drop. I didn't want to use AH either. At the beginning of the game, I didn't touch AH until I hit a brick wall at Act II Inferno. I still fought it then realized, guess what, this game is built around AH and clearly requires its use to be successful. So, I had 3 options:
1) quit playing
2) keep playing the same way with no AH and feel unsatisfied and cranky.
3) change my strategy and adapt
I chose option 3. Some of you have apparently chose option 2. I don't disagree with your premise that I'd rather find my items than buy them. Right there with you and, I'm not against feedback to Blizz so that maybe the game may get there . . . but don't hold your breath and, in the interim, if you want better gear, change your strategy and adapt. Or option 1.
I like the way you've structured that. I think the general point is that the game would be far more enjoyable for alot of people if item progression was not so solely dependent on using the AH. The few items that i have got off the auction house i've tryed to pick more average ones so that some item progression by myself was still maximised. But on the whole i really dislike that Besides paragon levels which help a little bit, Items are the only way to progress your character. and items must be obtained on the auction house to function effectively.
I'm at paragon level 2 on my toon, and I had 2 legendaries drop yesterday. Before that, I didn't get anything remotely usefull for a couple of weeks.
The droprates have always been low, which is part of the game. They're doubling it in the next patch. We do not know if it's simple or not, so I wouldn't speculate in "it's easy to do as a hotfix".
Just keep going at it or wait for the 1.05 before you continue. The choice is up to you.
Came for RNG is RNG, leaving satisfied.
We were done in one folks.
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Ive been playing most evenings (work & family) and every weekend since release and so far found 3x Legendarys & 1x Set all mostly useless.
Im still playing but can feel my interest fading from lack of decent or interesting gear .
Yes we know loot drops is random, yes we know more MF is better (if you have the gold to support that.....a lot of people don't) I thought that more MF does not increase the drop just the quality of the dropped item. What peeves me is the elite group of players that have 400 MF farming the hell out of act 3 flaming people with less better gear, whats the point of a game that revolves around loot if you don't get loot as you progress,,,,,,it's BS that you have to wait till you got mega million gear and are at the top of the game. And what's the point of MF if the first couple of hundred mean nothing. When I get a para lvl I think oh good more MF and then realise.....big deal.
All people want is one or two good items every now and then, not once a month it keeps the fun factor up and the game more enjoyable. When you grind for months and get nothing it is very disappointing, this is why some people are leaving. We are not talking about good rares and legendaries falling every hour, now that would be ridiculous.
Personally I have over 600 hrs in and all toons to 60 with 5 para or more and have found enough brownies to count on one hand and it is getting easier to find something else to do instead of playing this game. but I keep playing in the hope..........
Drop % percentage are equal for every player at 0 mf.
It freaking random. Let me spell it R A N D O M.
Lack of common sense is quiet annoying.
Its funny really, you never hear people with crappy/medium gear and/or low MF flaming people reporting about loot drops, it is mostly always people with the best gear and MF........look at me, I kill everything, the game is so easy, I get lots of greens and legends....blah blah blah and oh year.....it's R A N D O M
Well no, the drop rate of legendaries and sets increases with your MF. The item level % stays the same, but the more mf you have the more legends and sets you'll see.
Here's the thing. I currently have reasonably good MF and gear -- I run at 369% MF with 5-stacks now (not filling the extra 6% because that will take care of itself in 2 paragon levels). But, guess what, I didn't start the game with 369% MF. I started it the same way you and everyone else who plays the game did - with some rags and a white weapon. This shouldn't be a mystery but sometimes I get the sense that people think those of us currently in high MF gear or good damage gear were born that way or something -- or apparently all of us used RMAH to get the gear. No way any of us could possibly have slowly worked our way into these sets of gear . . . right?
The key is getting yourself enough gear to farm Act III - at whatever pace -- and this has become increasingly easy to do even with a very small budget. Once you are farming Act III, slowly upgrade your pieces to where you can farm it faster, try to get dps pieces that have MF on them. Eventually law of averages translates this strategy into items that you can sell to get better gear and more MF. Rinse, wash, repeat, and eventually you too can be farming at a very fast pace with very high MF. If you attack it intelligently and with a plan, the only real variable to your progress is time.
Once you are capped MF and farming at a quick pace, legendaries do indeed drop with high frequency -- if I had to give a gut estimate, I'd say around one every 4-5 hours played for me. Now many of these are junk legendaries that aren't worth much but the more iLVL 63 rares / legendaries you see, the law of averages says you are going to get worthwhile legendary / rare at a reasonable if lesser frequency. It certainly happens at a pace where I feel I am progressing / advancing my gear weekly. And that's in 1.0.4 -- come patch 1.0.5 with the extra MP magic find and doubled drop rate, it's very likely I could be seeing a legendary every 2 hours or so played.
If you are looking for an instant-gratification way to get high-MF/high damage, you can use RMAH. Otherwise, do what most of us with high MF gear have done -- work your way up to it slowly. Each piece adds up and makes a difference. It's incremental progress but if you focus on it, it happens fairly quickly and you do get the drops along the way to finance the next upgrade. Yes you could be crazy unlucky I suppose but each time you work your MF and kill speed up, you tilt the scales more and more in your favor.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
There are several problems each of which is related.
1.There are not enough legendaries and sets.
2.There is no gradation of legendaries. All legendaries should be good, but their needs to be lower end legendaries and sets which are more common which help you to progress to the elite legendaries.
3. There are few low level legendaries and sets. and even if there were they would not drop in inferno, Low level gear is important for progression----it gives an incentive to try out other characters. I want to see good gear in inferno but i don't mind if i pick up gear which is awesome for a low level character.
4. There are two types of people playing now. Those who use the AH and those who dont.
Those who dont use the AH want a legitimate way to progress without using it. ATM this is quite difficult. Finding gear with MF on it and good stats is very difficult. But u need very High MF to get a good chance of legendary and set drops.
The Bottom line is this; Diablo 2s Itemisation was far better than D3. The Devs should have copied the essential components and tryed to improve on them. They didn't they changed MF and Didnt make nearly as many sets legendaries or as well as grading the legendaries into classes of accessibility on the basis of how godly they are. The chance of a legendary should vary depending on what legendary we are talking about. And some legendaries the lower end one should be available to almost EVERYONE who plays. No matter what difficulty they are playing.
If you clock normal difficulty and never see any kind of legendary item!! even a low level one! then there is something seriously wrong with itemisation!
FTR ive played over 130 hours im para Level 8 and have not seen a single legendary drop since ive been in inferno. Right now im trying to farm for MF gear but in about 10 act 1 runs ive only found MF gear which would require me to sacrifice quite abit of DPS.
Yes i could use the auction house to do this but i would prefer not too....--its just not satisfying.
This exactly
at the entry level we have;
Tarnhelm
Skull cap.
Defense: 8-11
Required Level: 15
Required Strength:15
Durability: 18
+1 To All Skill Levels
25-50% Better Chance of Getting Magic Items
75% Extra Gold From Monsters
At mid level we have;
Peasant Crown
War hat
Defense: 108
Required Level: 28
Required Strength: 20
Durability: 12
+100% Enhanced Defense
+1 To All Skills
15% Faster Run/Walk
Replenish Life +6-12
+20 To Energy
+20 To Vitality
And at the elite level of course we have:
Harlequin Crest
Shako
Defense: 98-141
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+1-148 To Life(+1.5 Per Character Level)
+1-148 To Mana(+1.5 Per Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes
Diablo 3 needs this kind of legendary progression atm it is completely absent.
+1
Because finding items yourself is more enjoyable than purchasing them from an impersonal auction house, it feels like there is a vendor who already has all your upgrades and you just need to find the gold to get them.
rather than having an auction house they could have just had an in game NPC who had every item in the game sure the prices would not be determined by supply and demand but the feel of getting a new item would be just as unsatisfying.
im sure this is not the case for everyone but for me it is.
1) quit playing
2) keep playing the same way with no AH and feel unsatisfied and cranky.
3) change my strategy and adapt
I chose option 3. Some of you have apparently chose option 2. I don't disagree with your premise that I'd rather find my items than buy them. Right there with you and, I'm not against feedback to Blizz so that maybe the game may get there . . . but don't hold your breath and, in the interim, if you want better gear, change your strategy and adapt. Or option 1.
D3Progress: http://www.diabloprogress.com/hero/emberos-1608/Emberos/51824579
I like the way you've structured that. I think the general point is that the game would be far more enjoyable for alot of people if item progression was not so solely dependent on using the AH. The few items that i have got off the auction house i've tryed to pick more average ones so that some item progression by myself was still maximised. But on the whole i really dislike that Besides paragon levels which help a little bit, Items are the only way to progress your character. and items must be obtained on the auction house to function effectively.
NOW let's get the DEVS to read it!!! (fingers crossed) :Thumbs Up:
Came for RNG is RNG, leaving satisfied.
We were done in one folks.