Well, pretty much what the title says. With the bonus XP to Monster Power levels, what do we think the best (quickest) way to level a character will be?
I'm thinking having 1 or 2 Monster Power just to start off, or maybe a bit more. Get to level 15, obviously get a socketed weapon and socketed helm with +21% XP or more Gem in it, then grinding Leorics Manor with Monster Power 10 until it stops being productive.
I've just been levelling a Witch Doctor and it seems like a pretty linear pathway at the moment (reached Level 50 with a 23%XP helm) at the start of hell, although I've now just picked myself up a 890dps 2 hander with +260 int and reduced level requirement, so if it goes live in the next couple of days I might try a high Monster Power Leorics Manor run in Hell.
The important thing to note is that if the difference in Monster Level and Player level is less than 5, then there is no XP penalty
Normal:
Leorics Manor (Level 12 monsters, viable up to level 16)
Progress Storyline
Nightmare:
Leorics Manor (Level 33 monsteres, viable up to level 37)
Progress Storyline
Hell:
Leorics Manor (Level 53 monsters, viable up to level 57)
Progress storyline
Or, will there be any point at all? If you set Monster Power to 1 or 2, will the bonus XP you gain (and similar difficulty) be worth doing any runs at all? Is it possible to be rushed through the difficulties and then go back and level your character?
+160% XP with 10 monster power is tempting, but if you gain the levels doing the storyline, is it really worth it for a lower level character?
Once your EXP bonus from higher Monster Power gets big enough to make a good difference, the mobs live far too long. It seems to have a "negative" scaling, in that your EXP per hour seems to go down, at least on paper.
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I'm thinking having 1 or 2 Monster Power just to start off, or maybe a bit more. Get to level 15, obviously get a socketed weapon and socketed helm with +21% XP or more Gem in it, then grinding Leorics Manor with Monster Power 10 until it stops being productive.
I've just been levelling a Witch Doctor and it seems like a pretty linear pathway at the moment (reached Level 50 with a 23%XP helm) at the start of hell, although I've now just picked myself up a 890dps 2 hander with +260 int and reduced level requirement, so if it goes live in the next couple of days I might try a high Monster Power Leorics Manor run in Hell.
The important thing to note is that if the difference in Monster Level and Player level is less than 5, then there is no XP penalty
Normal:
Leorics Manor (Level 12 monsters, viable up to level 16)
Progress Storyline
Nightmare:
Leorics Manor (Level 33 monsteres, viable up to level 37)
Progress Storyline
Hell:
Leorics Manor (Level 53 monsters, viable up to level 57)
Progress storyline
Or, will there be any point at all? If you set Monster Power to 1 or 2, will the bonus XP you gain (and similar difficulty) be worth doing any runs at all? Is it possible to be rushed through the difficulties and then go back and level your character?
+160% XP with 10 monster power is tempting, but if you gain the levels doing the storyline, is it really worth it for a lower level character?