Uber bosses should have a low chance of appearing instead of a regular boss if you have completed inferno, this way even after beating inferno players will have more to do. and have a greater increase chance to drop legendaries.
Now regular inferno suggestions,
We all know if we have 5 stack
s of valor we get a few guaranteed drops from bosses but heres my suggestion. Since even the rares are trash whats wrong with increasing the chances of higher level drops.
THIS IS ALL INFERNO
The Butcher 3 61 rares
2 62 rares
1 63 rare Other trash could be dropped but these would be guaranteed.
Also to make progress in inferno feel epic, First time you kill a boss you should get a legendary appropriate to that level, so The butcher should drop a lvl 60 or 61 legendary. After that, legendary drop rate should increase 25 percent, Not 25 percent of the time you would get a legendary, I'm talking an increase of 25 percent to whataver the drop rate is. Since the chance for one to drop is so incredibly small a drop increase of that size wouldnt be a big deal.
But what it does is make people want to kill rares and champions and then finish the act. Right now we have almost no reason to finish the act boss since they drop worse loot than trash mobs LOl.
Belial 2 61 rares
3 62 rares
1 63 rare again other loot could drop but these are guarnteed
Again a legendary of 61-62 should drop for defeating him first time. Making progress feel greatly significant. At the moment beating an inferno boss doesn't do much for the ego other than knowing you got trash for all that work. On Belial next time and every time after that a 50 percent increase to the drop rate should be applied to getting a legendary. That increase might sound large but it is still abysmal. Mostly the drop rate is for the players Psyche , it doesn't take much to motivate a gamer to keep progressing as long as there is a good enough and reasonable reason to continue.
Azmodan 1 61 rare
2 62 rares
3 63 rares ,other stuff could drop but these would be guaranteed
guaranteed first time legendary of level 62-63 after that a 75 percent increase to the chance of a legendary. THe increase does not stack so each run you do not increase the 75 percent on top of each other. Again thats like having 75 magic find automatically incorporated into the next and future fights with him.
Diablo 6 63 rares, again other loot can drop but these are guaranteed
2 guaranteed legendaries lvl 63 only
I mean if you can beat diablo on inferno u deserve good loot not the junk people get now.
He would have a 100 percent increase chance for future legendary drops Remember these drop lists are the guaranteed drops, u can have chances at other items to drop as well, everyone loves the pinata pops!
The sub bosses as well should have better guaranteed drop
just an example Skele at least 2 61 rares
Maghda 3 62 rares
act 3 sub bosses 2 62 rares, 2 63 rares
act 4 sub bosses 4 63 rares
and just like their boss counter parts they should have slightly increased drop rates for legendaries. 10%, 25%, 40%, 50% for the sub bosses.
Remember these increases are actually abysmally small
My suggestion is mainly to give people a real since of progress when beating bosses in inferno and that when they do progress they have a chance at something great. A players psyche is very important to cater to if you want people to want to farm.
If people want forget the legendary ideas in the post but i think guanteed lvl rares is a good idea. Because i dont want the economy ruined even though id love the chance of legendaries to drop on bosses to be increased, if necessary maybe make super bosses or uber versions of them that randomly appear instead of the regular boss that has a greatly increased drop rate. So instead of the butcher appearing sometimes like 10 percent of the time or randomly generated an uber version of him appears and giveds a better chance a better loot. Like a 10 percent chance for an uber to appear in the boss room. This would be possible once inferno is completed then a to be determined increase to the drop rate of a legendary if you beat the boss.
i wouldnt mind uber bosses available in inferno before beating it but at the mpoment i think it should be for people who have finished it, as a reward and also new content is usually seen only by the top players first kind of light in mmo's, th eraiders see the content first, then eventually after an amount of time its given to the rest of the players to experience.
To be honest im only mentioning it should be available for post game play mostly because I just beat it today myself after 300 hours and like 200 hours of grinding act 1 and like 50 hrs of 2. And would love a reward for it
thats why i said a lvl appropriate legendary, i didnt say kill the butcher and you get immortal kings armor or skorn with 1500 dps, a lvl 60 or 61 would be fine, ive found some since 1.04 and not all are godly. People want best in slot for all slots. If they fill one spot with a great weapon or armor piece they are gonna be motivated to fill their other spots. It was just a thought i had while running act 2 all day..
I prefer the market for legendaries to be smaller than it would be if they did what you proposed. the market would be so flooded and ridiculous. I think things are fine the way they are. Use more MF its bothering you that much. I've found 7 already and only 1 was good. I like the feeling that they are "legendary" instead of relatively common. Look up the word "legendary" in the dictionary, and what seems more suitable. Status quo? or everyone gets a ton of them?
well right now boss runs rarely happen because the loot is so bad. Most gamers run around killing elites for hours. I remember when they wanted people to farm the whole game. I do not want legendaries flooding the economy either, but the rare suggestions should be seen as fair.
Uber bosses should have a low chance of appearing instead of a regular boss if you have completed inferno, this way even after beating inferno players will have more to do. and have a greater increase chance to drop legendaries.
Now regular inferno suggestions,
We all know if we have 5 stack
s of valor we get a few guaranteed drops from bosses but heres my suggestion. Since even the rares are trash whats wrong with increasing the chances of higher level drops.
THIS IS ALL INFERNO
The Butcher 3 61 rares
2 62 rares
1 63 rare Other trash could be dropped but these would be guaranteed.
Also to make progress in inferno feel epic, First time you kill a boss you should get a legendary appropriate to that level, so The butcher should drop a lvl 60 or 61 legendary. After that, legendary drop rate should increase 25 percent, Not 25 percent of the time you would get a legendary, I'm talking an increase of 25 percent to whataver the drop rate is. Since the chance for one to drop is so incredibly small a drop increase of that size wouldnt be a big deal.
But what it does is make people want to kill rares and champions and then finish the act. Right now we have almost no reason to finish the act boss since they drop worse loot than trash mobs LOl.
Belial 2 61 rares
3 62 rares
1 63 rare again other loot could drop but these are guarnteed
Again a legendary of 61-62 should drop for defeating him first time. Making progress feel greatly significant. At the moment beating an inferno boss doesn't do much for the ego other than knowing you got trash for all that work. On Belial next time and every time after that a 50 percent increase to the drop rate should be applied to getting a legendary. That increase might sound large but it is still abysmal. Mostly the drop rate is for the players Psyche , it doesn't take much to motivate a gamer to keep progressing as long as there is a good enough and reasonable reason to continue.
Azmodan 1 61 rare
2 62 rares
3 63 rares ,other stuff could drop but these would be guaranteed
guaranteed first time legendary of level 62-63 after that a 75 percent increase to the chance of a legendary. THe increase does not stack so each run you do not increase the 75 percent on top of each other. Again thats like having 75 magic find automatically incorporated into the next and future fights with him.
Diablo 6 63 rares, again other loot can drop but these are guaranteed
2 guaranteed legendaries lvl 63 only
I mean if you can beat diablo on inferno u deserve good loot not the junk people get now.
He would have a 100 percent increase chance for future legendary drops Remember these drop lists are the guaranteed drops, u can have chances at other items to drop as well, everyone loves the pinata pops!
The sub bosses as well should have better guaranteed drop
just an example Skele at least 2 61 rares
Maghda 3 62 rares
act 3 sub bosses 2 62 rares, 2 63 rares
act 4 sub bosses 4 63 rares
and just like their boss counter parts they should have slightly increased drop rates for legendaries. 10%, 25%, 40%, 50% for the sub bosses.
Remember these increases are actually abysmally small
My suggestion is mainly to give people a real since of progress when beating bosses in inferno and that when they do progress they have a chance at something great. A players psyche is very important to cater to if you want people to want to farm.
If people want forget the legendary ideas in the post but i think guanteed lvl rares is a good idea. Because i dont want the economy ruined even though id love the chance of legendaries to drop on bosses to be increased, if necessary maybe make super bosses or uber versions of them that randomly appear instead of the regular boss that has a greatly increased drop rate. So instead of the butcher appearing sometimes like 10 percent of the time or randomly generated an uber version of him appears and giveds a better chance a better loot. Like a 10 percent chance for an uber to appear in the boss room. This would be possible once inferno is completed then a to be determined increase to the drop rate of a legendary if you beat the boss.
i wouldnt mind uber bosses available in inferno before beating it but at the mpoment i think it should be for people who have finished it, as a reward and also new content is usually seen only by the top players first kind of light in mmo's, th eraiders see the content first, then eventually after an amount of time its given to the rest of the players to experience.
To be honest im only mentioning it should be available for post game play mostly because I just beat it today myself after 300 hours and like 200 hours of grinding act 1 and like 50 hrs of 2. And would love a reward for it
Any suggestions would be appreciated.
Higurashi