Background:
Original Diablo designer suggests Bind on Equip and says AH ruins game.
Jay Wilson acknowledges the AH "short circuits" the thrill of the loot hunt.
Jay Wilson says they were too conservative with good drops (probably out of fear of flooding the AH & further short circuiting the experience).
________________
The Fix:
Account bound for the best gear. That's right, if you want the best gear, you've got to earn it.
Bind on equip for the 2nd tier. This will keep the most valuable gear from flooding the market, because it can only be used once. No more wearing somebody else's sweaty armor.
Free for all for all other items. If you want a fast upgrade, you can still go to the AH thrift store.
__________________
With this fix, Diablo can now drop legendaries and matching sets more often than once in a blue moon.
Diablo can drop valuable items without worrying about the short circuiting. And with Account bound for the best items, you will be rewarded for PLAYING the game, not PAYING the game.
Honestly if u read the previews and the developers ideas Diablo 3 was designed with multiplayer in mind. I even remember a blue saying that Inferno was unbeatable with Hell gear unless u were on a group, after a few group runs u could get the gear to make farm runs.
That makes sense for gear drops too, if you are in a team of 4 players you have 4 times the chance to get legendaries and what not (Blizzard refuses to see that many players would rather sell it on AH than give it to another player, but thats another story). The more sense is seen when you look at the first farming videos where a multiboxer gets awesome gear for his main in just a few runs.
Sadly Diablo didnt have an story as a multiplayer game, more as the "lone ranger". The AH that should have been an improved Trade channel turns to a place where impatient lone players search what they could have got for multiplayer runs, for a price... Logic dictates that supply and demand turns it into a huge profit for multibox farmers, a gold sink for players and deviates from its original propurse.
I have one wizard to play alone, and one DH to play with other 2 friends and the difference of gear is huge even when i have played more with the wizard, just because with my friends we exchange loot.
Designers cant force you to play the game in a way, but if someone missuses an aspect of it is bound to feel unbalanced for him, that doesnt make it broken
Enchanting is a better solution. You pay money/mats/gems for a chance to improve an item by a small amount (up to the 'natural cap', or maybe even beyond), but those improvements vanish if the item is put on the AH. AH-averse players can turn gold into power without using anyone else's items, and players get a much stronger sense of ownership over their items if they want.
Background:
Original Diablo designer suggests Bind on Equip and says AH ruins game.
Jay Wilson acknowledges the AH "short circuits" the thrill of the loot hunt.
Jay Wilson says they were too conservative with good drops (probably out of fear of flooding the AH & further short circuiting the experience).
________________
The Fix:
Account bound for the best gear. That's right, if you want the best gear, you've got to earn it.
Bind on equip for the 2nd tier. This will keep the most valuable gear from flooding the market, because it can only be used once. No more wearing somebody else's sweaty armor.
Free for all for all other items. If you want a fast upgrade, you can still go to the AH thrift store.
__________________
With this fix, Diablo can now drop legendaries and matching sets more often than once in a blue moon.
Diablo can drop valuable items without worrying about the short circuiting. And with Account bound for the best items, you will be rewarded for PLAYING the game, not PAYING the game.
If they made loot in D3 bind at all I would be done with the game completely.
There are 5 classes and tons of RNG on items. Even if the increase the chances of getting good items with good affixes you will ALWAYS hit a point where personal upgrades seem to stop dropping. This is a statistical fact, it is written in stone and there is nothing you can do about it.
Once you hit that point you will need to use the AH or trade.
What kind of moron is going to drop 10+ million gold on an item knowing they will never be able to resell that item once they upgrade it again because it binds? Only losers with no life who can play D3 8 hours a day from their mommy and daddies basement. This isn't WoW, this is Diablo. Items don't bind in Diablo.
Also your paying the game comment eludes to you aiming your tirade at RMAH. If people want to use RMAH they are more than capable of selling drops on it and never having to "pay" anything. Common sense is not strong in your post.
I don't like any of these fixes. I don't see that it's actually that broken right now. It is possible to play without buying other people's items, in fact every patch has made it easier by either decreasing mobs hp, damage, or increasing drop rates. If people want to take shortcuts why stop them? I don't think they'll change that. I think more of what he was hinting at, at least what I got from it on first read, was being able to opt out of it or maybe some sort of new game mode where you can't use it at all.
I don't like any of these fixes. I don't see that it's actually that broken right now. It is possible to play without buying other people's items, in fact every patch has made it easier by either decreasing mobs hp, damage, or increasing drop rates. If people want to take shortcuts why stop them? I don't think they'll change that. I think more of what he was hinting at, at least what I got from it on first read, was being able to opt out of it or maybe some sort of new game mode where you can't use it at all.
A game mode for people who don't want to use the AH, but can't help themselves? Can't see it happening... the first thing people would want after that is a way to switch back
The only thing that bugs me about the AH is that it's so effective, gear has become fungible, you never really have time to become attached to it. It's not my crossbow, it's just a crossbow. That's why I'd like to see a gold-to-power path that skips the AH... so the first decent weapon you found when you hit level 60 can be the only one you'll ever need, if that's the path you want to take. The main problem with that idea being, D3 isn't open source and I'm not on the dev team
Obviously, when Blizzard talks about solving the problem with the AH, we need to find out which problem that is, exactly.
I can tell you what would happen if the best loot was account bound - people would salvage it for brimstones and either sell them or use them in crafting for the tier before. The logic being flexibility is better than maximum power. So it wouldn't really solve anything.
I regret reading these ideas and had me throwing up in my mouth. I love D3, but if we go to BoEs and account-bound items, I will leave and never look back.
Original Diablo designer suggests Bind on Equip and says AH ruins game.
Jay Wilson acknowledges the AH "short circuits" the thrill of the loot hunt.
Jay Wilson says they were too conservative with good drops (probably out of fear of flooding the AH & further short circuiting the experience).
________________
The Fix:
Account bound for the best gear. That's right, if you want the best gear, you've got to earn it.
Bind on equip for the 2nd tier. This will keep the most valuable gear from flooding the market, because it can only be used once. No more wearing somebody else's sweaty armor.
Free for all for all other items. If you want a fast upgrade, you can still go to the AH thrift store.
__________________
With this fix, Diablo can now drop legendaries and matching sets more often than once in a blue moon.
Diablo can drop valuable items without worrying about the short circuiting. And with Account bound for the best items, you will be rewarded for PLAYING the game, not PAYING the game.
That makes sense for gear drops too, if you are in a team of 4 players you have 4 times the chance to get legendaries and what not (Blizzard refuses to see that many players would rather sell it on AH than give it to another player, but thats another story). The more sense is seen when you look at the first farming videos where a multiboxer gets awesome gear for his main in just a few runs.
Sadly Diablo didnt have an story as a multiplayer game, more as the "lone ranger". The AH that should have been an improved Trade channel turns to a place where impatient lone players search what they could have got for multiplayer runs, for a price... Logic dictates that supply and demand turns it into a huge profit for multibox farmers, a gold sink for players and deviates from its original propurse.
I have one wizard to play alone, and one DH to play with other 2 friends and the difference of gear is huge even when i have played more with the wizard, just because with my friends we exchange loot.
Designers cant force you to play the game in a way, but if someone missuses an aspect of it is bound to feel unbalanced for him, that doesnt make it broken
If they made loot in D3 bind at all I would be done with the game completely.
There are 5 classes and tons of RNG on items. Even if the increase the chances of getting good items with good affixes you will ALWAYS hit a point where personal upgrades seem to stop dropping. This is a statistical fact, it is written in stone and there is nothing you can do about it.
Once you hit that point you will need to use the AH or trade.
What kind of moron is going to drop 10+ million gold on an item knowing they will never be able to resell that item once they upgrade it again because it binds? Only losers with no life who can play D3 8 hours a day from their mommy and daddies basement. This isn't WoW, this is Diablo. Items don't bind in Diablo.
Also your paying the game comment eludes to you aiming your tirade at RMAH. If people want to use RMAH they are more than capable of selling drops on it and never having to "pay" anything. Common sense is not strong in your post.
My thought exactly... My god, do people have no self control anymore?
A game mode for people who don't want to use the AH, but can't help themselves? Can't see it happening... the first thing people would want after that is a way to switch back
The only thing that bugs me about the AH is that it's so effective, gear has become fungible, you never really have time to become attached to it. It's not my crossbow, it's just a crossbow. That's why I'd like to see a gold-to-power path that skips the AH... so the first decent weapon you found when you hit level 60 can be the only one you'll ever need, if that's the path you want to take. The main problem with that idea being, D3 isn't open source and I'm not on the dev team
Obviously, when Blizzard talks about solving the problem with the AH, we need to find out which problem that is, exactly.
Battle.net Profile / Diablo Progress Profile