Act1 wasn't terribly difficult before, but it is nice to see summoner builds are viable (I've been working on one myself). Be sure to release a new video when you do the same in act3/4 :).
I could literally just watch the pets kill everything in Act 1 with the focus in crowd control (good rolls on almost all gear) and average armor/resists. They would permadisable everything and kill it. On Act 2, even with over 4.5k armor and 400-500 resists, they would still die insanely fast.
Now with the proc rates fixed (and I said fixed because I'm sure they weren't intended, I still think they were lowered a tad too much for Dogs), and the improved pets, I can do Act 2 pretty well with almost 0 deaths, and pets survive through most champ packs, except when I blow them with Sacrifice.
I still miss seeing pets almost perma-disable monsters wish there was a way to bring it back (even if it meant sacrifice dmg or survivability somewhere else), specially since some of the disables are pretty weak (immobilize, chill, slow, knockback).
So.......turns out they dont need me....
They can solo act one without my input lol!
Elite Packs:
Butcher:
join the stream @ twitch.tv/phixion9 gunna see what else they can do
Now with the proc rates fixed (and I said fixed because I'm sure they weren't intended, I still think they were lowered a tad too much for Dogs), and the improved pets, I can do Act 2 pretty well with almost 0 deaths, and pets survive through most champ packs, except when I blow them with Sacrifice.
I still miss seeing pets almost perma-disable monsters wish there was a way to bring it back (even if it meant sacrifice dmg or survivability somewhere else), specially since some of the disables are pretty weak (immobilize, chill, slow, knockback).
But glad to see the changes feel good so far.
if you want it to take a million times longer