I've been playing this game with much love and I feel the game lacks finesse with some of its systems. The Kill Streak system is one of them. At early levels it felt awesome to kill a whole bunch of monsters at the same time, while also getting a small bonus. However, the bonus is gone and the kill streaks mean nothing more than an already saturated feeling and a pixel display of your score. Why stop there? Its Diablo, its a loot game.. So heres a very straight forward idea;
Kill Streaks add a temporary magic find boost!
Kill Streak 100!
Adds 50(or X) MF for 2(or X) Minutes
-Cap of maximum bonus
-Relavitly easy to add to the game
-New meta (end)game
-Incentive to clear trash over skipping to elite groups = play more of the game = find more spots to grind other than Act 3 all the way to Azmodan.
+++ Other streak bonusses could add something small to the game as well Massive Blow: After attaining a massive blow of X, the next mob you kill will explode with a bunch of treasure and gold Surviviour: Comments? Savior: Comments? Demolist: Comments?
Rollback Post to RevisionRollBack
The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
Good idea. Speaking of sweeping wind, the MF buff could work the same way as the sweeping wind timer, where it is relatively short, but refreshes with each hit on a monster. Every kill could raise MF boost by .5 percent or a smaller number. Just as an example.
Maybe this doesn't have to be a thing available to everyone, but rather an affix for gear, or something similar.
The problem with kill streaks in a game such as this is that it gives too much penalty for non-consecutive play. In other words, to keep that streak going, you need to remain bunkered down and find that next pack of trash quickly.
There are some styles of play that can be hazardous to health when maintained too long. As a best example, my index finger can start to go numb at some periods playing my barbarian, since he only really has two attacks. Now, I suppose the counter to this is simply to relocate those buttons to the keyboard, but even then that just shifts the problem from your mouse hand to your keyboard hand.
I think that this is a solution looking for a problem more than anything.
The last thing we need is for players to feel as if they need to go get a 50+ kill streak before they kill that rare/champion. We need as few breaks in gameplay as possible. People would farm the shit out of Leoric's Manor even more than they currently do because it's a pretty easy 30+ kill streak and usually 1, sometimes 2, rare/champion packs.