So you played a game for 400 hours before you realised it you found it boring? Not sure if slow in the head... It's 10-15x more hours of gameplay than the average game.
lol... KB must be the luckiest man alive because last time I ran an Act 3 run I got 2 ilvl 63 rares (both amazingly bad) in my hour run. Hardly worth my time.... and definitely not worth 10M I'm now back to farming Warrior's rest because honestly.... I get more ilvl 63's than farming Act 3 and I die less.
There will be runs where you make 10M but saying on average you make 10M.... you're either the luckiest person alive or you're exaggerating... a lot. It's more like 1-5M per run average.
So you played a game for 400 hours before you realised it you found it boring? Not sure if slow in the head... It's 10-15x more hours of gameplay than the average game.
D2, WC2 WC3 DOTA CS NS etc... ate alot more than 400 hrs lol
Why compared it to todays MW3 etc? That took me like 2 hrs to finish....
How the hell do you guys kill anything in Act3 with 380-400 MF? Do you wear crappy mf gear and die a lot or do you switch at the end of every elite kill or do you wear good gear with MF (which is vare hard to find and extremely pricey)?
I do Act3 run in 1.5+ or so hours. And yeah items i sold + items i have now would cost more than billion.
so, let me apologise
All my friends quit D3 due to the stupid loots. I farmed for 300 hours only to find out the game is really builded around AH and to find some upgrade for me means many hour of farming again.
I still like this game, but from my point of view they should fix some itemization fast
Game is build around trading but so was D2. The difference is that D2 hell was easy even without good gear, in D3, on the other hand, you won't do much without good gear.
Also, how does finding something good in D2 was any different? I remember doing whole day meph runs and finding a single Shako and being really happy. Good loot was very rare in D2 as well, and everyone was trading like crazy.
Didn't play D2, but didn't only go to Hell difficulty? They put Inferno in so people would have a tougher time going through the game. Which to them tougher time equals the need for better gear.
All difficulties til inferno are pretty easy. Even act 1 inferno isn't that tough. And what all I've read about D2 you had to farm and farm all day just to trade some items and do dupe people for some small upgrades so you trade those for the item you are looking for. Difference of D3 is that you can farm all day and get some decent loot to sell on the AH and all that gold(which i read was mostly useless in D2) and take that gold and browse the auction house for something that might be a small up grade for you to progress through inferno.
This is an important thing for the "average" player. Most people were able to get their legendaries/sets in D2 and feel like strong characters who could tackle the game. They didn't need the best-of-the-best gear. The idea, and implementation, of Inferno has really taken that idea and blown it right out of the water. If you don't have very strong gear, odds are you're farming Act 1 and not thinking about doing much else.
I doubt that anyone who is relegated to farming Act 1 feels remotely "powerful." I could be wrong, though.
And that's part of the whole issue. They wanted Inferno to be too many things at once and it fell apart. Hard challenge for the elite - end game - RMAH motivator, blah blah. The one thing that they didn't do is make the items be feasible to upgrade yourself to the next Act. Act 1 gear for the most part doesn't prepare you to go on. What it does is gives you something to do until you find a "godly" item that you can sell, so you can buy a piece of gear that others have found in Act 3 and 4 and once you've done that a few times, move on to Act 2. Even that process is fine, I guess. But its the hours upon hours you spend in Act 1 trying to find something to sell. The crap you have to wade through is ridiculous. And again, those hours were invested in finding something to sell. Not something for you to improve your character and feel the complete reward for you efforts. No you find gold and start the second part of this game - the Auction House.
The AH hasn't ruined the game. The items have.
Oh and the stupid combinations of affixes on Elites.
Oh and the stupid combinations of affixes on Elites.
I agree, the AH is simply a vehicle to facilitate trades...nothing anymore dubious about it's presence than D2's trade games.
Those "stupid" combinations of affixes..... I happen to enjoy them. The challenge can be a real test of your abilities. I find them fun, even when getting fire-chains shoved up my ass while being melted in a lake of molten that I was trying to run away from but got vortexed back into it. I laugh when shit like that goes down....it's a game...it's supposed to be fun and very difficult.
Back to your point; Yes, the shoddy items and poor, small selection of items is killing the game.
I simply cannot wrap my head around how they had the greatest itemization template ever devised, at their disposal, and ten+ years of development only to come out with this piddly bullshit.
Oh and the stupid combinations of affixes on Elites.
I agree, the AH is simply a vehicle to facilitate trades...nothing anymore dubious about it's presence than D2's trade games.
Those "stupid" combinations of affixes..... I happen to enjoy them. The challenge can be a real test of your abilities. I find them fun, even when getting fire-chains shoved up my ass while being melted in a lake of molten that I was trying to run away from but got vortexed back into it. I laugh when shit like that goes down....it's a game...it's supposed to be fun and very difficult.
Back to your point; Yes, the shoddy items and poor, small selection of items is killing the game.
I simply cannot wrap my head around how they had the greatest itemization template ever devised, at their disposal, and ten+ years of development only to come out with this piddly bullshit.
I just cannot fucking fathom this.
I totally agree with you on the Elite affixes. I don't mind dieing repeatedly to chains and molten. What I mind are the packs that already have base abilities that are the same as the affix. Creatures that are natrually "fast" shouldn't be able to roll Fast. In Act 2 there are four legged spider/crab looking creatures that shoot a fireball at you. The fire ball's initial impact damage is staggering, but acceptable. The fire pool it leaves is almost worse than Desecrator. So when this pack has Fire Chains, Jailer, Desecrator and their natural attack is like Desecrator - forget it; I rage.
The big tall spinning things in Act 2 that look like the things from the 8-bit Zelda - Magewraiths I think they are called in D3, when they are a champion pack, that are 3 times as tall and wide as they are normally. Because of AI, the swarm around you and they become very easily a natural wall. I died so many times in a row until my gear was broken, to a pack that had Waller, Horde, Fire Chains, Plagued. I didn't try to face tank - I kited them, darted in to the nearest one for one single hit and then ran again. They caught up to me, surrounded me, walled me, plagued me (because four of them can pretty much in succession cast these abilities every 3 seconds) and fire chained me in 3 seconds to death. I couldn't move. And if there wasn't a wall, I litterally can not move, because there are so many of them surrounding me as a natural wall.
This sort of adjustment should be made. This would show great creative design and care to the community of players. The developers should look at a fair balance and admit "yes, this combo is unbalance on this type of creature, so it should be adjusted." but they don't. Their introverted "I don't have to explain myself to you" nature says "its a random game - so deal with the randomness."
Thus people rage and hate Blizzard. And right now, I support the rage.
This on top of the disgust with items is hurting this game. They'll fix it. Anyone who played WoW can remember the first year being a huge change to the game. I just don't understand why they can't get a game out there that is almost right, from the start. They make you wait so long (Soon) because they want the game to be right and they spend the first year apologizing and fixing the game. Its sad.
They wanted Inferno to be too many things at once and it fell apart... - RMAH motivator, blah blah.
What's so hard to understand that the company wants to make money and therefore has an incentive to create hard content that is full of gear checks? You can call it a conspiracy theory, but I call it a smart business plan.
There are many things in the game that promote the AH. Enrage timers, gear checks at each act, and low drop rates just to name a few. It doesn't take a rocket scientist to realize that these things bring in more money to the RMAH. To think that the ONLY reason they have these things would make you a conspiracy theorist but to think that the RMAH had no factor in these decisions.... well I don't know what to say to you then.
They wanted Inferno to be too many things at once and it fell apart... - RMAH motivator, blah blah.
What's so hard to understand that the company wants to make money and therefore has an incentive to create hard content that is full of gear checks? You can call it a conspiracy theory, but I call it a smart business plan.
There are many things in the game that promote the AH. Enrage timers, gear checks at each act, and low drop rates just to name a few. It doesn't take a rocket scientist to realize that these things bring in more money to the RMAH. To think that the ONLY reason they have these things would make you a conspiracy theorist but to think that the RMAH had no factor in these decisions.... well I don't know what to say to you then.
What it does take is a really tight tinfoil hat to look past the fact that people were going to purchase items using real money anyway, regardless of the existence of a RMAH.
Seriously, I know you really, really, really, really want something to use as a focal point for your "I Hate Blizzard" rant, but this is so far from reality it actually hurts my brain to discuss it.
When you can show me numbers that prove the RMAH is A.) seeing a significant portion of trading activity over the GAH, and is B.) a cash-cow for Blizzard, I might give even an inkling of thought to the idea that they may be trying to provide incentive to use the RMAH more. I will never, however, concede that the game is designed, in any major way, around the RMAH; that idea is pure horse manure.
They wanted Inferno to be too many things at once and it fell apart... - RMAH motivator, blah blah.
What's so hard to understand that the company wants to make money and therefore has an incentive to create hard content that is full of gear checks? You can call it a conspiracy theory, but I call it a smart business plan.
There are many things in the game that promote the AH. Enrage timers, gear checks at each act, and low drop rates just to name a few. It doesn't take a rocket scientist to realize that these things bring in more money to the RMAH. To think that the ONLY reason they have these things would make you a conspiracy theorist but to think that the RMAH had no factor in these decisions.... well I don't know what to say to you then.
What it does take is a really tight tinfoil hat to look past the fact that people were going to purchase items using real money anyway, regardless of the existence of a RMAH.
Seriously, I know you really, really, really, really want something to use as a focal point for your "I Hate Blizzard" rant, but this is so far from reality it actually hurts my brain to discuss it.
When you can show me numbers that prove the RMAH is A.) seeing a significant portion of trading activity over the GAH, and is B.) a cash-cow for Blizzard, I might give even an inkling of thought to the idea that they may be trying to provide incentive to use the RMAH more. I will never, however, concede that the game is designed, in any major way, around the RMAH; that idea is pure horse manure.
-edit- stupid auto-smiley conversion
I don't hate Blizzard (I love them mostly) but I hate Blizzard fan boys.
You don't get my point do you? Of course people will use the RMAH either way. The point I was demonstrating was that people will buy MORE items from the RMAH because of certain decisions made in the game.
I never said the game was designed around the RMAH. I said some of their decisions were likely influenced by the RMAH. It's common sense if you aren't blinded by loyalty. Is it that hard to believe that a company will want to promote their RMAH to increase revenue? You don't know much about the business world do you?
You're blowing a simple common sense statement out of the water btw.
The RNG system doesn't have to be changed. The items themselves and the structure to their affix rolls need to be changed. That's the core of the issue for most player, imo.
When you get a class only item - like a Monk helm and it rolls 100 Strength and 100 Intelligence, that's disheartening. You will RNG all day, if when you see the yellow, unid name "spirit stone" fall out of the loot pinata - knowing that item is going to be at least 50% viable for your character.
Imagine farming and finding items that roll core stats that you are interested in. "This new Spirit Stone just dropped and it has 10 more Dex, but 15 less Vitality - but this one has crit on it and the one I'm currently using has Life %." The properties would be in categories. If the item has 3 property change, than one definitely has to be Dex. The second can be a chance at a core stat or go into the realm of defense, like extra armor or resistences. The final in the realm of sockets, skill bonus, etc. You'd farm all day if gear rolled with more specific values to your character. I'm not saying every piece has to. But at the very least the class specific ones should. And if all gear had a higher chance to roll properties that are attuned to your character, you'd farm all the time to find even the slightest upgrade. Instead after two hours of farming I vendor 10 spirit stones because they have none of the core stats I need. Multiply that general experience to 200, 300, 400 hours of gameplay and many are going to become so disheartened with the game that they quit.
They are making Legendary items more on par with what people are asking for. And they need to re-itemize the affix rolls on items. This pure RNG of "it can roll 5 properties, let them all be truly, completely random" is just not fun for so many any more.
When the new legendary items come out - think about what's going to happen. The rares that are "godly" will still be worth a lot - but those legendary items will be listed at buyouts exceeding billions. So the subtle mindset that is going to seep in to your mind is everything else is crap and you need the legendaries. If they don't adjust the way items roll stats, the problem is just going to repeat itself. And the elite will stay elite.
edit: type to early morning fingers
This is definetly spot on mate. +2
i've never been able to put out my thoughts on this forum, but this explains it perfectly.
I'm not "stuck" in Act 1. I've reached Act 3, quest 3 on my monk but I'm actually glad I've spent close to 10-15 million gold to get my 300mf set and got back to farming act 1. Mostly because I don't die there, and I don't see me earned gold flushed away in repair bills. If they make items roll like you say I'll be very happy.
Another thing Blizzard can do tho, is to set a cap at the difficulty. Instead of making it progressevly harder through the acts, stop it at, lets say act 3 inferno diff.
They wanted Inferno to be too many things at once and it fell apart... - RMAH motivator, blah blah.
What's so hard to understand that the company wants to make money and therefore has an incentive to create hard content that is full of gear checks? You can call it a conspiracy theory, but I call it a smart business plan.
There are many things in the game that promote the AH. Enrage timers, gear checks at each act, and low drop rates just to name a few. It doesn't take a rocket scientist to realize that these things bring in more money to the RMAH. To think that the ONLY reason they have these things would make you a conspiracy theorist but to think that the RMAH had no factor in these decisions.... well I don't know what to say to you then.
What it does take is a really tight tinfoil hat to look past the fact that people were going to purchase items using real money anyway, regardless of the existence of a RMAH.
Seriously, I know you really, really, really, really want something to use as a focal point for your "I Hate Blizzard" rant, but this is so far from reality it actually hurts my brain to discuss it.
When you can show me numbers that prove the RMAH is A.) seeing a significant portion of trading activity over the GAH, and is B.) a cash-cow for Blizzard, I might give even an inkling of thought to the idea that they may be trying to provide incentive to use the RMAH more. I will never, however, concede that the game is designed, in any major way, around the RMAH; that idea is pure horse manure.
-edit- stupid auto-smiley conversion
I don't hate Blizzard (I love them mostly) but I hate Blizzard fan boys.
You don't get my point do you? Of course people will use the RMAH either way. The point I was demonstrating was that people will buy MORE items from the RMAH because of certain decisions made in the game.
I never said the game was designed around the RMAH. I said some of their decisions were likely influenced by the RMAH. It's common sense if you aren't blinded by loyalty. Is it that hard to believe that a company will want to promote their RMAH to increase revenue? You don't know much about the business world do you?
You're blowing a simple common sense statement out of the water btw.
I bolded the original quote where you explicitly stated the game was partially designed to affect RMAH sales. I will again reiterate unless you can cite sources that can prove that statement one way or the other, you are simply blowing smoke (and ignoring the reality that I've already pointed out).
Your intentional ignoring of the fact that the RMAH was implemented for the sole purpose of securing deals that would have otherwise been done via illegitimate and shady websites is quite telling. Additionally, you're either intentionally ignoring or woefully ignorant of the "business world" if you think Blizzard is making buku bucks off of RMAH sales (again, I challenge you to present some facts in favor of your argument, or stop trying to use it as anything other than a wild theory). Hint: people who earn wages are needed to run the payment services side of the RMAH - to make sure people get paid correctly, fraud prevention, etc. Guess where their wages are coming from?
To be blowing common sense out of the water would imply it was common sense in the first place. Common sense says you've no idea what you're talking about.
PS: using the term "fan boy" is a pretty good way to lose any credibility you might have had. Try thinking outside of the cliche box.
I bolded the original quote where you explicitly stated the game was partially designed to affect RMAH sales. I will again reiterate unless you can cite sources that can prove that statement one way or the other, you are simply blowing smoke (and ignoring the reality that I've already pointed out).
Your intentional ignoring of the fact that the RMAH was implemented for the sole purpose of securing deals that would have otherwise been done via illegitimate and shady websites is quite telling. Additionally, you're either intentionally ignoring or woefully ignorant of the "business world" if you think Blizzard is making buku bucks off of RMAH sales (again, I challenge you to present some facts in favor of your argument, or stop trying to use it as anything other than a wild theory). Hint: people who earn wages are needed to run the payment services side of the RMAH - to make sure people get paid correctly, fraud prevention, etc. Guess where their wages are coming from?
To be blowing common sense out of the water would imply it was common sense in the first place. Common sense says you've no idea what you're talking about.
PS: using the term "fan boy" is a pretty good way to lose any credibility you might have had. Try thinking outside of the cliche box.
Huh? Nothing you bolded was anything I said. Good lord, read what you're replying to before jumping to conclusions.
Oh and the stupid combinations of affixes on Elites.
I agree, the AH is simply a vehicle to facilitate trades...nothing anymore dubious about it's presence than D2's trade games.
Those "stupid" combinations of affixes..... I happen to enjoy them. The challenge can be a real test of your abilities. I find them fun, even when getting fire-chains shoved up my ass while being melted in a lake of molten that I was trying to run away from but got vortexed back into it. I laugh when shit like that goes down....it's a game...it's supposed to be fun and very difficult.
Back to your point; Yes, the shoddy items and poor, small selection of items is killing the game.
I simply cannot wrap my head around how they had the greatest itemization template ever devised, at their disposal, and ten+ years of development only to come out with this piddly bullshit.
I just cannot fucking fathom this.
I totally agree with you on the Elite affixes. I don't mind dieing repeatedly to chains and molten. What I mind are the packs that already have base abilities that are the same as the affix. Creatures that are natrually "fast" shouldn't be able to roll Fast. In Act 2 there are four legged spider/crab looking creatures that shoot a fireball at you. The fire ball's initial impact damage is staggering, but acceptable. The fire pool it leaves is almost worse than Desecrator. So when this pack has Fire Chains, Jailer, Desecrator and their natural attack is like Desecrator - forget it; I rage.
The big tall spinning things in Act 2 that look like the things from the 8-bit Zelda - Magewraiths I think they are called in D3, when they are a champion pack, that are 3 times as tall and wide as they are normally. Because of AI, the swarm around you and they become very easily a natural wall. I died so many times in a row until my gear was broken, to a pack that had Waller, Horde, Fire Chains, Plagued. I didn't try to face tank - I kited them, darted in to the nearest one for one single hit and then ran again. They caught up to me, surrounded me, walled me, plagued me (because four of them can pretty much in succession cast these abilities every 3 seconds) and fire chained me in 3 seconds to death. I couldn't move. And if there wasn't a wall, I litterally can not move, because there are so many of them surrounding me as a natural wall.
This sort of adjustment should be made. This would show great creative design and care to the community of players. The developers should look at a fair balance and admit "yes, this combo is unbalance on this type of creature, so it should be adjusted." but they don't. Their introverted "I don't have to explain myself to you" nature says "its a random game - so deal with the randomness."
Thus people rage and hate Blizzard. And right now, I support the rage.
This on top of the disgust with items is hurting this game. They'll fix it. Anyone who played WoW can remember the first year being a huge change to the game. I just don't understand why they can't get a game out there that is almost right, from the start. They make you wait so long (Soon) because they want the game to be right and they spend the first year apologizing and fixing the game. Its sad.
I hear what you're saying....and I understand that some packs have inherent abilities/attributes/skills that either conflict with, or overpower their affix bar. 'Fast' frogs with molten arcane and desecrate come to mind, as a pack of those shits really worked me over til I was broken.
In certain cases, patience,strategy and skill are thrown in the shit-can to make way for utterly frustrating and "unbeatable" affix/inherent bars. Though I feel these occurrences are the exception to the rule and Blizzard should be VERY careful in nerfing/balancing to accommodate issues people have in terms of difficulty. I don't want them making this game too "user friendly".
I bolded the original quote where you explicitly stated the game was partially designed to affect RMAH sales. I will again reiterate unless you can cite sources that can prove that statement one way or the other, you are simply blowing smoke (and ignoring the reality that I've already pointed out).
Your intentional ignoring of the fact that the RMAH was implemented for the sole purpose of securing deals that would have otherwise been done via illegitimate and shady websites is quite telling. Additionally, you're either intentionally ignoring or woefully ignorant of the "business world" if you think Blizzard is making buku bucks off of RMAH sales (again, I challenge you to present some facts in favor of your argument, or stop trying to use it as anything other than a wild theory). Hint: people who earn wages are needed to run the payment services side of the RMAH - to make sure people get paid correctly, fraud prevention, etc. Guess where their wages are coming from?
To be blowing common sense out of the water would imply it was common sense in the first place. Common sense says you've no idea what you're talking about.
PS: using the term "fan boy" is a pretty good way to lose any credibility you might have had. Try thinking outside of the cliche box.
Huh? Nothing you bolded was anything I said. Good lord, read what you're replying to before jumping to conclusions.
This is the dumbest argument ever and I'm out.
Zakaz made a great point and, as an impartial observer, I don't see that you successfully refuted his comments.
I just don't understand why they can't get a game out there that is almost right, from the start. They make you wait so long (Soon) because they want the game to be right and they spend the first year apologizing and fixing the game. Its sad
"Almost right" is such a vague moving target. Furthermore it's a matter of personal opinion. Lots of people, more than we know honestly, are perfectly happy with D3. I am one of them. Sure I see areas where it could be improved but I don't honestly care and at whatever point it's not fun anymore I will just stop playing.
I could be wrong but I don't think anyone on the development team including the devil himself, Jay Wilson, (sarcasm by the way) released Diablo III and thought it was a steaming pile of shit. They released a game that they honestly thought was "almost right".
The only way to "predict", for lack of a better word, a response from the playerbase would have been to make a clone of Diablo 2 but even then you are making assumptions about the players and we all know what happens when you make an assumption. Believe it or not they changed a lot during the Beta and a large percent of it was community/player driven feedback.
"Fun" is not an absolute though and to beat a dead horse game development is at the end of the day a business and the goal is to meet the needs of the largest subset of your consumers since that leads to revenue. Simply because Diablo 3 does not meet everyone's specific ideas on how the game should have been does not make it bad or a failure. The opposite also holds true.
Blizzard won't please everyone, they can't. The idea is to simply make most people happy. It sucks when you aren't one of those people but such is life.
My apologies to whoever I quoted. I saw it in a quote tree but didn't feel like going back and figuring out who said it.
Huh? Nothing you bolded was anything I said. Good lord, read what you're replying to before jumping to conclusions.
This is the dumbest argument ever and I'm out.
Zakaz made a great point and, as an impartial observer, I don't see that you successfully refuted his comments.
Well, he is correct in that my bolded point wasn't anything he said, but it was the original quote I was referencing (and he was defending) - as such, my point remains.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
There will be runs where you make 10M but saying on average you make 10M.... you're either the luckiest person alive or you're exaggerating... a lot. It's more like 1-5M per run average.
D2, WC2 WC3 DOTA CS NS etc... ate alot more than 400 hrs lol
Why compared it to todays MW3 etc? That took me like 2 hrs to finish....
CM, WW, FN, spec blade spec...
basically just take 10 years to kill stuff.
and swap the sunkeeper in on kill.
Works though.
Didn't play D2, but didn't only go to Hell difficulty? They put Inferno in so people would have a tougher time going through the game. Which to them tougher time equals the need for better gear.
All difficulties til inferno are pretty easy. Even act 1 inferno isn't that tough. And what all I've read about D2 you had to farm and farm all day just to trade some items and do dupe people for some small upgrades so you trade those for the item you are looking for. Difference of D3 is that you can farm all day and get some decent loot to sell on the AH and all that gold(which i read was mostly useless in D2) and take that gold and browse the auction house for something that might be a small up grade for you to progress through inferno.
And that's part of the whole issue. They wanted Inferno to be too many things at once and it fell apart. Hard challenge for the elite - end game - RMAH motivator, blah blah. The one thing that they didn't do is make the items be feasible to upgrade yourself to the next Act. Act 1 gear for the most part doesn't prepare you to go on. What it does is gives you something to do until you find a "godly" item that you can sell, so you can buy a piece of gear that others have found in Act 3 and 4 and once you've done that a few times, move on to Act 2. Even that process is fine, I guess. But its the hours upon hours you spend in Act 1 trying to find something to sell. The crap you have to wade through is ridiculous. And again, those hours were invested in finding something to sell. Not something for you to improve your character and feel the complete reward for you efforts. No you find gold and start the second part of this game - the Auction House.
The AH hasn't ruined the game. The items have.
Oh and the stupid combinations of affixes on Elites.
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477
I agree, the AH is simply a vehicle to facilitate trades...nothing anymore dubious about it's presence than D2's trade games.
Those "stupid" combinations of affixes..... I happen to enjoy them. The challenge can be a real test of your abilities. I find them fun, even when getting fire-chains shoved up my ass while being melted in a lake of molten that I was trying to run away from but got vortexed back into it. I laugh when shit like that goes down....it's a game...it's supposed to be fun and very difficult.
Back to your point; Yes, the shoddy items and poor, small selection of items is killing the game.
I simply cannot wrap my head around how they had the greatest itemization template ever devised, at their disposal, and ten+ years of development only to come out with this piddly bullshit.
I just cannot fucking fathom this.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I totally agree with you on the Elite affixes. I don't mind dieing repeatedly to chains and molten. What I mind are the packs that already have base abilities that are the same as the affix. Creatures that are natrually "fast" shouldn't be able to roll Fast. In Act 2 there are four legged spider/crab looking creatures that shoot a fireball at you. The fire ball's initial impact damage is staggering, but acceptable. The fire pool it leaves is almost worse than Desecrator. So when this pack has Fire Chains, Jailer, Desecrator and their natural attack is like Desecrator - forget it; I rage.
The big tall spinning things in Act 2 that look like the things from the 8-bit Zelda - Magewraiths I think they are called in D3, when they are a champion pack, that are 3 times as tall and wide as they are normally. Because of AI, the swarm around you and they become very easily a natural wall. I died so many times in a row until my gear was broken, to a pack that had Waller, Horde, Fire Chains, Plagued. I didn't try to face tank - I kited them, darted in to the nearest one for one single hit and then ran again. They caught up to me, surrounded me, walled me, plagued me (because four of them can pretty much in succession cast these abilities every 3 seconds) and fire chained me in 3 seconds to death. I couldn't move. And if there wasn't a wall, I litterally can not move, because there are so many of them surrounding me as a natural wall.
This sort of adjustment should be made. This would show great creative design and care to the community of players. The developers should look at a fair balance and admit "yes, this combo is unbalance on this type of creature, so it should be adjusted." but they don't. Their introverted "I don't have to explain myself to you" nature says "its a random game - so deal with the randomness."
Thus people rage and hate Blizzard. And right now, I support the rage.
This on top of the disgust with items is hurting this game. They'll fix it. Anyone who played WoW can remember the first year being a huge change to the game. I just don't understand why they can't get a game out there that is almost right, from the start. They make you wait so long (Soon) because they want the game to be right and they spend the first year apologizing and fixing the game. Its sad.
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477
What's so hard to understand that the company wants to make money and therefore has an incentive to create hard content that is full of gear checks? You can call it a conspiracy theory, but I call it a smart business plan.
There are many things in the game that promote the AH. Enrage timers, gear checks at each act, and low drop rates just to name a few. It doesn't take a rocket scientist to realize that these things bring in more money to the RMAH. To think that the ONLY reason they have these things would make you a conspiracy theorist but to think that the RMAH had no factor in these decisions.... well I don't know what to say to you then.
What it does take is a really tight tinfoil hat to look past the fact that people were going to purchase items using real money anyway, regardless of the existence of a RMAH.
Seriously, I know you really, really, really, really want something to use as a focal point for your "I Hate Blizzard" rant, but this is so far from reality it actually hurts my brain to discuss it.
When you can show me numbers that prove the RMAH is A.) seeing a significant portion of trading activity over the GAH, and is B.) a cash-cow for Blizzard, I might give even an inkling of thought to the idea that they may be trying to provide incentive to use the RMAH more. I will never, however, concede that the game is designed, in any major way, around the RMAH; that idea is pure horse manure.
-edit- stupid auto-smiley conversion
I don't hate Blizzard (I love them mostly) but I hate Blizzard fan boys.
You don't get my point do you? Of course people will use the RMAH either way. The point I was demonstrating was that people will buy MORE items from the RMAH because of certain decisions made in the game.
I never said the game was designed around the RMAH. I said some of their decisions were likely influenced by the RMAH. It's common sense if you aren't blinded by loyalty. Is it that hard to believe that a company will want to promote their RMAH to increase revenue? You don't know much about the business world do you?
You're blowing a simple common sense statement out of the water btw.
This is definetly spot on mate. +2
i've never been able to put out my thoughts on this forum, but this explains it perfectly.
I'm not "stuck" in Act 1. I've reached Act 3, quest 3 on my monk but I'm actually glad I've spent close to 10-15 million gold to get my 300mf set and got back to farming act 1. Mostly because I don't die there, and I don't see me earned gold flushed away in repair bills. If they make items roll like you say I'll be very happy.
Another thing Blizzard can do tho, is to set a cap at the difficulty. Instead of making it progressevly harder through the acts, stop it at, lets say act 3 inferno diff.
I bolded the original quote where you explicitly stated the game was partially designed to affect RMAH sales. I will again reiterate unless you can cite sources that can prove that statement one way or the other, you are simply blowing smoke (and ignoring the reality that I've already pointed out).
Your intentional ignoring of the fact that the RMAH was implemented for the sole purpose of securing deals that would have otherwise been done via illegitimate and shady websites is quite telling. Additionally, you're either intentionally ignoring or woefully ignorant of the "business world" if you think Blizzard is making buku bucks off of RMAH sales (again, I challenge you to present some facts in favor of your argument, or stop trying to use it as anything other than a wild theory). Hint: people who earn wages are needed to run the payment services side of the RMAH - to make sure people get paid correctly, fraud prevention, etc. Guess where their wages are coming from?
To be blowing common sense out of the water would imply it was common sense in the first place. Common sense says you've no idea what you're talking about.
PS: using the term "fan boy" is a pretty good way to lose any credibility you might have had. Try thinking outside of the cliche box.
Huh? Nothing you bolded was anything I said. Good lord, read what you're replying to before jumping to conclusions.
This is the dumbest argument ever and I'm out.
I hear what you're saying....and I understand that some packs have inherent abilities/attributes/skills that either conflict with, or overpower their affix bar. 'Fast' frogs with molten arcane and desecrate come to mind, as a pack of those shits really worked me over til I was broken.
In certain cases, patience,strategy and skill are thrown in the shit-can to make way for utterly frustrating and "unbeatable" affix/inherent bars. Though I feel these occurrences are the exception to the rule and Blizzard should be VERY careful in nerfing/balancing to accommodate issues people have in terms of difficulty. I don't want them making this game too "user friendly".
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I suggest an all out ban on that stupid god damn buzzword.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Zakaz made a great point and, as an impartial observer, I don't see that you successfully refuted his comments.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
"Almost right" is such a vague moving target. Furthermore it's a matter of personal opinion. Lots of people, more than we know honestly, are perfectly happy with D3. I am one of them. Sure I see areas where it could be improved but I don't honestly care and at whatever point it's not fun anymore I will just stop playing.
I could be wrong but I don't think anyone on the development team including the devil himself, Jay Wilson, (sarcasm by the way) released Diablo III and thought it was a steaming pile of shit. They released a game that they honestly thought was "almost right".
The only way to "predict", for lack of a better word, a response from the playerbase would have been to make a clone of Diablo 2 but even then you are making assumptions about the players and we all know what happens when you make an assumption. Believe it or not they changed a lot during the Beta and a large percent of it was community/player driven feedback.
"Fun" is not an absolute though and to beat a dead horse game development is at the end of the day a business and the goal is to meet the needs of the largest subset of your consumers since that leads to revenue. Simply because Diablo 3 does not meet everyone's specific ideas on how the game should have been does not make it bad or a failure. The opposite also holds true.
Blizzard won't please everyone, they can't. The idea is to simply make most people happy. It sucks when you aren't one of those people but such is life.
My apologies to whoever I quoted. I saw it in a quote tree but didn't feel like going back and figuring out who said it.
Well, he is correct in that my bolded point wasn't anything he said, but it was the original quote I was referencing (and he was defending) - as such, my point remains.