Try using MF gear as well, my useful drop rate skyrocketed when i went from 80% mf to 239%. You just aren't farming correctly.
problem with MF gear is you needs those affix slots for survivability stats in inferno. MF isn't viable for me at least, playing as a barb. Maybe ranged have it easier since they dont have to fight up close and personal.
I play a monk and have no problem swapping before a kill.....soooooo.....
That's an exploit; the game's not meant to be played that way. So that fact that you are able to get good drops through an exploit means nothing to this discussion.
nowhere near an exploit sorry.Handing the same quest 2+ times is an exploit, having Shatterbones no able to follow you through the bridge bacause of a crate is not. Learn the difference.
Exploit is definitely the wrong word, but its definitely not how Blizzard intends for you to play the game. If this is the only way to get decent items to drop, by running around with your inventory open and swapping gear at the last second, something is wrong.
To myself, and i'm sure lots of other players it isn't a fun way to play. For those it is fun for, more power to them, its definitely not an "exploit" in the bad sense of the word, its just an awkward way of playing
the way items drop will change, but the way i see, many people are taking the easier way and blame it on the game.
in my opinion it's atleast half player fault and half blizzard for let people be able to do so...
but here is my point of view:
you just got in Act I, you try to kill some stuff and you start to die.
what you would do in D2: keep going, you die but you get better and in a few hours you get upgrades.
what you do in D3 : run the AH.
sorry to tell you but yu are playing it wrong, or in a way that obvious isnt fun for you, How do you except to drop good gear if you buy ilvl62 gear (or more) in the AH?
yes, don't use the AH makes the game a little harder, but also makes the game much more fun... you are the one that can't take the challenge and face some hard mobs.
before you say it's impossible to do Act I with hell gear, or Act II with Act I gear, when i got my butcher kill, i had around 10k dps (as a DH without SS or even nether tentacle) and my barb friend had 4k DPS with frenzy, neither of us have bought a single gear in the AH.
today i'm in act III, and i bought just 2 gears, and i've payed less than 500k for both
so... yeah... call me fun boy, call me liar, say that i have a bad grammar, whatever, i have fun with diablo in a way that many AH users will never understand.
do you think it's wrong to use the AH? not really... if you want to change one gear that is outdated and you can't get a upgrade for it (RNG not on your side for that piece), but buy everything you can will only make you get bored.
The end game is a stock simulator game.
If I farm the AH I will get richer really faster than farming monsters. (i discard drops because i'm sure i will not get any useful to me)
Thats really a shame, I want to kill things, not play the money game.
Some folks somewhere out there got to Inferno Act 3 & 4 without the uber loot, either through great group dynamics or just plain perseverance. Using the AH makes life easier, but farming gold is a choice.
Also, just level an alt and wait for Patch 1.03, I'll say it again D2 is only fun because it has had 13 patches applied over 12 years.
Try using MF gear as well, my useful drop rate skyrocketed when i went from 80% mf to 239%. You just aren't farming correctly.
I've used MF gear and all it does is increase the magic/rare drops I've found, not the quality of them...it also hasn't yeilded me any set/legendaries. Even worse, while it was possible to use MF gear on Butcher runs, I can't use it on Beliel runs...unless of course I went to the AH and bought really good MF gear...
And they are directly buffing drop rates in Inferno next patch. Then they are buffing Sets/Legendarys right after. I dont see the issue? I have yet to go a single day without finding something decent.
I just don't see how that's possible. The chances of me having such bad luck or you having such good luck are dismal. You are farming Inferno and finding upgrades multiple times a day? Or do you mean that you're finding upgrades as you level through the other difficulties?
P.S. Why is your font so small? Haha.
Wierd glitch with the font....
All the way up to Inferno I have found constant upgrades, little to no issue.
In Inferno its thinner findings to be sure, but I usually find a decent weapon or shield or helm, etc. Sometimes I find really good drops for a different class, etc.
Sure, Inferno needs the boost in the next patch, no question, but it just means more swag for me....
(125% MF + 5 stacks NV)
I don't believe you, haha. I've literally found thousands of weapons in Act 1 and 2 and none of them are remotely useful due to how cheaply you can get later weapons on the AH.
In D2, everyone aimed for the same gear -- specific sets and uniques -- and if they didn't have the best one of the slot, they had a lesser one of the slot. Instead, in D3, we have a collection of characters in meaningless rares. When someone asks what helm I'm using, I can't say Shako and get a head nod back, instead I say: "Oh, well it's got some Strength and All Res on it...and a socket that I've gemmed with more health...it's pretty good." No one gives a crap about it, especially me. It's valueless. It's a piece of nameless garbage that I bought off the AH because it had higher numbers than the previous piece of garbage that I bought off the AH.
I understand that posting complaining topics generally means you are bad, but this is just so wrong that I feel the need to post.
Do you really think BoTD was the best weapon ? Sure shako was "BiS" for some classes, but godly rare scepters for a hdin or godly axes for a barb, godly circlets for every classes, those were the real money items. Shako was trash noob food.
You should also know that there are still uniques that are BiS in this game for pure IAS (as an example),like lacuni prowlers, andariel's visage/mempo of twilight, but I mean you don't even have a clue of what's going on in either of the games and act like you do.
Please do some research and then complain when you know the real problems.
I understand that there were perfectly rolled rares in D2 that were "BiS," that's not my point. It's the idea of the philosophy behind the gear. Shako was the perfect starter piece for a lot of classes...and yea, it was common and any serious player had several. My point is that I'd prefer a piece of gear like that than a nameless rare at the same point of accomplishment in the game.
More to the point, please calm down. My post was designed to discuss these ideas and your response is incredibly rude and needlessly aggressive.
the way items drop will change, but the way i see, many people are taking the easier way and blame it on the game.
in my opinion it's atleast half player fault and half blizzard for let people be able to do so...
but here is my point of view:
you just got in Act I, you try to kill some stuff and you start to die.
what you would do in D2: keep going, you die but you get better and in a few hours you get upgrades.
what you do in D3 : run the AH.
I disagree. If I could have farmed hell for upgrades, I would have. But again, in my trip through Normal, Nightmare and Hell, I found a total of zero set pieces and legendaries and virtually nothing would get me through Butcher in Inferno. I needed gear from Act 2 Inferno and later to progress in Act 1 Inferno (as a Barb). The dynamic made no sense.
Still though, that's not even the biggest issue. Because even if Inferno was nerfed drastically, the problem of not finding good drops wouldn't be solved. The difference is that instead of farming Act 2 right now, I'd be farming Act 4, equally frustrated.
In a related note, I think the way Blizzard should have set it up is to make it so 99.5% of all the loot in the game could drop in Hell. Then, with Inferno, equalize the difficulty of all the acts, keep it hard, and just increase the drop chances of high-end gear and sprinkle in a few "Inferno Only" pieces. That way, people could have farmed Hell for upgrades and met the challenge of Inferno when they were ready (and had all 4 acts to choose from without any jump in difficulty). This way, people were froced to buy upgrades in the AH just to progress so they could get upgrades, haha. Makes no sense. Why would anyone farm Hell endlessly if the gear dropping in Hell won't allow them to progress into the current Inferno?
I think whenever anyone waxes poetic about Diablo 2 they should be forced to use rose colored font.
I played D2 for a little a few months back and it's jsut as addicting as it was a decade ago. Sadly, the graphics have decayed horribly with time. D2 hit the nail on the head concerning the reward/addiction dynamic. No matter how much you played, you always managed to be rewarded enoguh to feel that it was worth it. With D3, I've been playing for a month and have not gotten one "reward."
Note: I want to be clear though, I love Blizzard and this thread (and my posts) are not intended to flame them. I just feel very strongly that they made serious mistakes with this game. This is literally the first time I've been on this side of the fence concerning a Blizzard game. Every other title they've released has been virtually perfect in my eyes. If this game were any other company, I'd just quit and move on...and certainly not engage in any discussion like this. I desperately want to love Diablo 3.
Ppl keep saying that they are "buffing" drop rates in the next patch. But can anyone with any degree of security say that they are really doing that? From what ive read blizzard has never revealed any information regarding item droprates that are in the game at the moment. How can everyone be so sure that this "buff" is really an increase and not just the opposite(with a slight tuning)?
Ppl keep saying that they are "buffing" drop rates in the next patch. But can anyone with any degree of security say that they are really doing that? From what ive read blizzard has never revealed any information regarding item droprates that are in the game at the moment. How can everyone be so sure that this "buff" is really an increase and not just the opposite(with a slight tuning)?
And we have already seen the datamined drop rates, so we in fact can confirm that these are indeed "buffed".
Yes, but it's unclear if it's two seperate points. Act 1 will contain ilvl 63 drops at a small percentage, but will the percentages in all the acts increase as well? More to my point though, the drop rates on set pieces and legendaries needs to increase. No one wants to have a Diablo character in full yellow gear, they want them in full Legendary/Set gear. Those items need to be both better and more common.
It's as if the D3 devs borrowed from WoW instead of D2. A legendary should be special in WoW...it should be an everyday occurance in Diablo.
the way items drop will change, but the way i see, many people are taking the easier way and blame it on the game.
in my opinion it's atleast half player fault and half blizzard for let people be able to do so...
but here is my point of view:
you just got in Act I, you try to kill some stuff and you start to die.
what you would do in D2: keep going, you die but you get better and in a few hours you get upgrades.
what you do in D3 : run the AH.
I disagree. If I could have farmed hell for upgrades, I would have. But again, in my trip through Normal, Nightmare and Hell, I found a total of zero set pieces and legendaries and virtually nothing would get me through Butcher in Inferno. I needed gear from Act 2 Inferno and later to progress in Act 1 Inferno (as a Barb). The dynamic made no sense.
Still though, that's not even the biggest issue. Because even if Inferno was nerfed drastically, the problem of not finding good drops wouldn't be solved. The difference is that instead of farming Act 2 right now, I'd be farming Act 4, equally frustrated.
In a related note, I think the way Blizzard should have set it up is to make it so 99.5% of all the loot in the game could drop in Hell. Then, with Inferno, equalize the difficulty of all the acts, keep it hard, and just increase the drop chances of high-end gear and sprinkle in a few "Inferno Only" pieces. That way, people could have farmed Hell for upgrades and met the challenge of Inferno when they were ready (and had all 4 acts to choose from without any jump in difficulty). This way, people were froced to buy upgrades in the AH just to progress so they could get upgrades, haha. Makes no sense. Why would anyone farm Hell endlessly if the gear dropping in Hell won't allow them to progress into the current Inferno?
They tried the flat difficulty model and found it didn't work out how they wanted it to be. Without actually being able to try it ourselves, it is hard to say which model is better/worse. Personally, I prefer the difficulty to increase.
As for the farming hell and getting upgrades, it IS possible. I cleared act2 inferno on my barb and did a run of act3/4 in Hell to see what kind of drops would come out of it. I actually found an upgrade from act4 Hell, then I found another upgrade in a subsequent run of Act1 inferno. Is it common? Of course not. But lets not act like it is impossible.
Bah dont worry OP you're in the same boat as many people.
I've finished inferno on 2 chars but now decided to just stop playing, the game in inferno is really not that fun. It's too much of a headache for little reward (or rather, just RNG).
50 or so Butcher runs later and I didn't get one upgrade...
...I'm playing it because it's a Diablo game, haha.
I find the second statement to be startling when the first statement is taken into account. If there is no fun, there would be no way I would fight the same boss over and over 50 times. And the name "Diablo" certainly wouldn't be reason enough for me to continue to trudge through an endless cycle of boss fights.
I played through Nightmare wearing the same chest piece and carrying the same dagger that I found in act 4 of normal. I didn't find anything that was better than those two items. Not even the two Legendaries I picked up along the way. That didn't matter. Because when I finally found that sword that could replace that dagger, Oh man! That was a sweet moment.
Yeah i can live with never gettting drops for my WD, ever. That i can deal with. I understand there are so many possible variations on gear drops i may never see one drop that i can use(on inferno). However when im going through act 1 and 2 and each time i fill up my bags and head back to town to empty them out, i usually have around 2 level 60 items. Thats it. Everything else is a range of level 50-59.
So when they make these changes to the drop rates if i get more then 2 level 60 items each run then i might be a bit more happy. However i shouldnt be getting anything below level 60 gear on inferno. It just doesnt sit right with me. Bust my ass to farm so i can afford new gear so i can progress more and all i get is lower level crap i couldnt sell for 1000g. I dont care how many rare/set/legendarys drop, i dont care if i only get 2-3 per run. long as what im getting are level 60 items. you can kill diablo on inferno and have a good chance of getting something from say level 54... how much sense does that make?
One thing that a lot of people are missing is the blue items that have a large amount of one stat and a large amount of resistance. Alone these pieces are lacking but when you par them with their complementary item you get halfway decent stats. For example (and I do not have the item names available):
Gloves: 140 vitality 60 Resist all
Belt: 200 Strength: 60 Resit all
Alone neither piece matches a good 3 or 4 stat rare item but together they are not half bad and can provide the stats you need to progress. I was able to pass along almost a full set of blue items to my friends barbarian (I know I should have sold them but friends > gold) and he was able to start pushing into Inferno much faster than I was.
Every piece you get does not have to be perfectly itemized on push Act1 and Act 2. Look at you overall set and the gear is not that hard to obtain either via drops or AH.
People want the legendaries and set items to drop more often and you wan't them to be the best items in the game. That's pretty ridiculous.
Do legendaries need to be upgraded? Yes. I don't think they should all be made BIS items, that takes away from the randomness of the game. I think the drop rate is fine for these items as well, you want them to be rare or they are less valuable.
I think ideally legendaries and buffed to be useful with unique characteristics but if you find a perfect rare, you should be far better off. Examples of this are things like Lantern and Helm of Command; having a stat on these you can't find them anywhere else makes them very useful but there are certainly better items for those slots...
People want the legendaries and set items to drop more often and you wan't them to be the best items in the game. That's pretty ridiculous.
Do legendaries need to be upgraded? Yes. I don't think they should all be made BIS items, that takes away from the randomness of the game. I think the drop rate is fine for these items as well, you want them to be rare or they are less valuable.
I think ideally legendaries and buffed to be useful with unique characteristics but if you find a perfect rare, you should be far better off. Examples of this are things like Lantern and Helm of Command; having a stat on these you can't find them anywhere else makes them very useful but there are certainly better items for those slots...
I would like them to drop more often, absolutely. But also they should remain NOT the best items in the game. I think blizzard is doing the right thing buffing them to be better than 90% of blues out there, but keep it so that a well rolled rare is still the best you can get.
People want the legendaries and set items to drop more often and you wan't them to be the best items in the game. That's pretty ridiculous.
Do legendaries need to be upgraded? Yes. I don't think they should all be made BIS items, that takes away from the randomness of the game. I think the drop rate is fine for these items as well, you want them to be rare or they are less valuable.
I think ideally legendaries and buffed to be useful with unique characteristics but if you find a perfect rare, you should be far better off. Examples of this are things like Lantern and Helm of Command; having a stat on these you can't find them anywhere else makes them very useful but there are certainly better items for those slots...
I would like them to drop more often, absolutely. But also they should remain NOT the best items in the game. I think blizzard is doing the right thing buffing them to be better than 90% of blues out there, but keep it so that a well rolled rare is still the best you can get.
Exactly this.
I do think they should tweak the "Set" drops rates though, I dont know a single person who has found one, and some of these are 5 piece sets........
I have found 7 legendarys to date, but no GREEN.
I think they should be slightly easier to find then orange items, due to the fact they need to be combined to get the most benifit from them.
TBH, I just want to start building my Immortal King set ;p
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Exploit is definitely the wrong word, but its definitely not how Blizzard intends for you to play the game. If this is the only way to get decent items to drop, by running around with your inventory open and swapping gear at the last second, something is wrong.
To myself, and i'm sure lots of other players it isn't a fun way to play. For those it is fun for, more power to them, its definitely not an "exploit" in the bad sense of the word, its just an awkward way of playing
in my opinion it's atleast half player fault and half blizzard for let people be able to do so...
but here is my point of view:
you just got in Act I, you try to kill some stuff and you start to die.
what you would do in D2: keep going, you die but you get better and in a few hours you get upgrades.
what you do in D3 : run the AH.
sorry to tell you but yu are playing it wrong, or in a way that obvious isnt fun for you, How do you except to drop good gear if you buy ilvl62 gear (or more) in the AH?
yes, don't use the AH makes the game a little harder, but also makes the game much more fun... you are the one that can't take the challenge and face some hard mobs.
before you say it's impossible to do Act I with hell gear, or Act II with Act I gear, when i got my butcher kill, i had around 10k dps (as a DH without SS or even nether tentacle) and my barb friend had 4k DPS with frenzy, neither of us have bought a single gear in the AH.
today i'm in act III, and i bought just 2 gears, and i've payed less than 500k for both
so... yeah... call me fun boy, call me liar, say that i have a bad grammar, whatever, i have fun with diablo in a way that many AH users will never understand.
do you think it's wrong to use the AH? not really... if you want to change one gear that is outdated and you can't get a upgrade for it (RNG not on your side for that piece), but buy everything you can will only make you get bored.
If I farm the AH I will get richer really faster than farming monsters. (i discard drops because i'm sure i will not get any useful to me)
Thats really a shame, I want to kill things, not play the money game.
Some folks somewhere out there got to Inferno Act 3 & 4 without the uber loot, either through great group dynamics or just plain perseverance. Using the AH makes life easier, but farming gold is a choice.
Also, just level an alt and wait for Patch 1.03, I'll say it again D2 is only fun because it has had 13 patches applied over 12 years.
I've used MF gear and all it does is increase the magic/rare drops I've found, not the quality of them...it also hasn't yeilded me any set/legendaries. Even worse, while it was possible to use MF gear on Butcher runs, I can't use it on Beliel runs...unless of course I went to the AH and bought really good MF gear...
I don't believe you, haha. I've literally found thousands of weapons in Act 1 and 2 and none of them are remotely useful due to how cheaply you can get later weapons on the AH.
I understand that there were perfectly rolled rares in D2 that were "BiS," that's not my point. It's the idea of the philosophy behind the gear. Shako was the perfect starter piece for a lot of classes...and yea, it was common and any serious player had several. My point is that I'd prefer a piece of gear like that than a nameless rare at the same point of accomplishment in the game.
More to the point, please calm down. My post was designed to discuss these ideas and your response is incredibly rude and needlessly aggressive.
I disagree. If I could have farmed hell for upgrades, I would have. But again, in my trip through Normal, Nightmare and Hell, I found a total of zero set pieces and legendaries and virtually nothing would get me through Butcher in Inferno. I needed gear from Act 2 Inferno and later to progress in Act 1 Inferno (as a Barb). The dynamic made no sense.
Still though, that's not even the biggest issue. Because even if Inferno was nerfed drastically, the problem of not finding good drops wouldn't be solved. The difference is that instead of farming Act 2 right now, I'd be farming Act 4, equally frustrated.
In a related note, I think the way Blizzard should have set it up is to make it so 99.5% of all the loot in the game could drop in Hell. Then, with Inferno, equalize the difficulty of all the acts, keep it hard, and just increase the drop chances of high-end gear and sprinkle in a few "Inferno Only" pieces. That way, people could have farmed Hell for upgrades and met the challenge of Inferno when they were ready (and had all 4 acts to choose from without any jump in difficulty). This way, people were froced to buy upgrades in the AH just to progress so they could get upgrades, haha. Makes no sense. Why would anyone farm Hell endlessly if the gear dropping in Hell won't allow them to progress into the current Inferno?
I played D2 for a little a few months back and it's jsut as addicting as it was a decade ago. Sadly, the graphics have decayed horribly with time. D2 hit the nail on the head concerning the reward/addiction dynamic. No matter how much you played, you always managed to be rewarded enoguh to feel that it was worth it. With D3, I've been playing for a month and have not gotten one "reward."
Note: I want to be clear though, I love Blizzard and this thread (and my posts) are not intended to flame them. I just feel very strongly that they made serious mistakes with this game. This is literally the first time I've been on this side of the fence concerning a Blizzard game. Every other title they've released has been virtually perfect in my eyes. If this game were any other company, I'd just quit and move on...and certainly not engage in any discussion like this. I desperately want to love Diablo 3.
Right here:
http://www.diablofans.com/news/1235-patch-103-preview/
And we have already seen the datamined drop rates, so we in fact can confirm that these are indeed "buffed".
Yes, but it's unclear if it's two seperate points. Act 1 will contain ilvl 63 drops at a small percentage, but will the percentages in all the acts increase as well? More to my point though, the drop rates on set pieces and legendaries needs to increase. No one wants to have a Diablo character in full yellow gear, they want them in full Legendary/Set gear. Those items need to be both better and more common.
It's as if the D3 devs borrowed from WoW instead of D2. A legendary should be special in WoW...it should be an everyday occurance in Diablo.
They tried the flat difficulty model and found it didn't work out how they wanted it to be. Without actually being able to try it ourselves, it is hard to say which model is better/worse. Personally, I prefer the difficulty to increase.
As for the farming hell and getting upgrades, it IS possible. I cleared act2 inferno on my barb and did a run of act3/4 in Hell to see what kind of drops would come out of it. I actually found an upgrade from act4 Hell, then I found another upgrade in a subsequent run of Act1 inferno. Is it common? Of course not. But lets not act like it is impossible.
I've finished inferno on 2 chars but now decided to just stop playing, the game in inferno is really not that fun. It's too much of a headache for little reward (or rather, just RNG).
1.0.3 might make it more bearable but we'll see.
I find the second statement to be startling when the first statement is taken into account. If there is no fun, there would be no way I would fight the same boss over and over 50 times. And the name "Diablo" certainly wouldn't be reason enough for me to continue to trudge through an endless cycle of boss fights.
I played through Nightmare wearing the same chest piece and carrying the same dagger that I found in act 4 of normal. I didn't find anything that was better than those two items. Not even the two Legendaries I picked up along the way. That didn't matter. Because when I finally found that sword that could replace that dagger, Oh man! That was a sweet moment.
That's Diablo 3
So when they make these changes to the drop rates if i get more then 2 level 60 items each run then i might be a bit more happy. However i shouldnt be getting anything below level 60 gear on inferno. It just doesnt sit right with me. Bust my ass to farm so i can afford new gear so i can progress more and all i get is lower level crap i couldnt sell for 1000g. I dont care how many rare/set/legendarys drop, i dont care if i only get 2-3 per run. long as what im getting are level 60 items. you can kill diablo on inferno and have a good chance of getting something from say level 54... how much sense does that make?
Gloves: 140 vitality 60 Resist all
Belt: 200 Strength: 60 Resit all
Alone neither piece matches a good 3 or 4 stat rare item but together they are not half bad and can provide the stats you need to progress. I was able to pass along almost a full set of blue items to my friends barbarian (I know I should have sold them but friends > gold) and he was able to start pushing into Inferno much faster than I was.
Every piece you get does not have to be perfectly itemized on push Act1 and Act 2. Look at you overall set and the gear is not that hard to obtain either via drops or AH.
Do legendaries need to be upgraded? Yes. I don't think they should all be made BIS items, that takes away from the randomness of the game. I think the drop rate is fine for these items as well, you want them to be rare or they are less valuable.
I think ideally legendaries and buffed to be useful with unique characteristics but if you find a perfect rare, you should be far better off. Examples of this are things like Lantern and Helm of Command; having a stat on these you can't find them anywhere else makes them very useful but there are certainly better items for those slots...
I would like them to drop more often, absolutely. But also they should remain NOT the best items in the game. I think blizzard is doing the right thing buffing them to be better than 90% of blues out there, but keep it so that a well rolled rare is still the best you can get.
Exactly this.
I do think they should tweak the "Set" drops rates though, I dont know a single person who has found one, and some of these are 5 piece sets........
I have found 7 legendarys to date, but no GREEN.
I think they should be slightly easier to find then orange items, due to the fact they need to be combined to get the most benifit from them.
TBH, I just want to start building my Immortal King set ;p