I've heard a couple complaints about being a melee class and not being able to do this run as easily as lets say a Demon Hunter, I finished leveling all five classes and I've found some nice combinations for all classes and they all work in Inferno. If you're unfamiliar with this run refer to this video
General Strategies +Gold Find gear equipped obviously You can kill the skeletons but you don't have to The classes below are not in-order of speed
Witch Doctor (perk)
Ghost Bomb ashes, Jaunt/Stalker around between ashes, Hedge Magic/Grasping Spirit/Desperate Grasp any surprises.
Demon Hunter
Summon Ferrets, Ball Lightning ashes, Tumble around between ashes, Entangling Shot any surprises and if you need to get close and your ferrets are busy Smoke Screen.
Wizard
Frozen Storm ashes, Teleport around between ashes and away from any surprises.
Barbarian
Merciless Assault/Call of Arreat/Harpoon/Gangway ashes, Bravado/Call of Arreat/Gangway past any surprises.
Discussion
Your followers (templar) skills and +gold find items can give you a small [20% of equipped] boost, so don't bother spending too much on their items.
I believe DH takes the cake in speed but the other classes aren't terrible, even the melee classes do a decent job if you use these combinations.
One piece with +Pick Up Radius can be very helpful for all classes.
WD and DH is straightforward, Wizard you have to keep casting Frozen Storm every 3 seconds, Monk has the same deal as the wizard [casting Fire Storm] only their resource doesn't regen as fast and the Barbarians Merciless Assault works on breakables so you could potentially break enough to have no cooldown multiple times. Gangway seems to rub up against breakables then breaks them, hope this sees some attention later on since it's like tempest rush but that skill doesn't try to run around objects first before breaking them.
I'm posting about this subject now that there are videos of this run and people are advertising it, selling gold find sets and calling for nerfs etc, I did this run in the beta and thought it would be nice to see if it scaled up in Inferno and it did. I don't care about 'N.Valor stacks', you generate more pure gold this way end of story.
10% run speed boots, 10% passive, 5% speed from mantra of evasion rune, air mystic ally gets a aoe going on the skeletons at the beginning, lots of gold find gear, and some pickup radius gear, and most important thunder clap rune to teleport to jars.
For Demon Hunter. Strafe destroys ashes like none other.
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My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
The Firestorm AoE is larger than the air allies plus you only have to walk down a wing and hit both sides in one go, we could debate how efficiently you can grab the loot.
I agree the firebomb looks like a longer cast, before ghost bomb I was using the 6 targets one, it was fun to watch and when I showed my friends they were all thinking Slinky. When I was killing skeletons I'd use toads but for ashes I felt their radius is short and may not get them all so I swapped over to ghost bomb which has got to be the biggest yardage spell in this list at 28 yards.
Strafe and it's runes are a little showy with a lot of hatred spent for mediocre results.
Thanks for the feedback!
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General Strategies
+Gold Find gear equipped obviously
You can kill the skeletons but you don't have to
The classes below are not in-order of speed
Witch Doctor (perk)
Ghost Bomb ashes, Jaunt/Stalker around between ashes, Hedge Magic/Grasping Spirit/Desperate Grasp any surprises.
Demon Hunter
Summon Ferrets, Ball Lightning ashes, Tumble around between ashes, Entangling Shot any surprises and if you need to get close and your ferrets are busy Smoke Screen.
Wizard
Frozen Storm ashes, Teleport around between ashes and away from any surprises.
Monk (Spirit regen may be required)
Circular Breathing, Fire Storm ashes, Ascension/Self Reflection past any surprises.
Barbarian
Merciless Assault/Call of Arreat/Harpoon/Gangway ashes, Bravado/Call of Arreat/Gangway past any surprises.
Discussion
Your followers (templar) skills and +gold find items can give you a small [20% of equipped] boost, so don't bother spending too much on their items.
I believe DH takes the cake in speed but the other classes aren't terrible, even the melee classes do a decent job if you use these combinations.
One piece with +Pick Up Radius can be very helpful for all classes.
WD and DH is straightforward, Wizard you have to keep casting Frozen Storm every 3 seconds, Monk has the same deal as the wizard [casting Fire Storm] only their resource doesn't regen as fast and the Barbarians Merciless Assault works on breakables so you could potentially break enough to have no cooldown multiple times. Gangway seems to rub up against breakables then breaks them, hope this sees some attention later on since it's like tempest rush but that skill doesn't try to run around objects first before breaking them.
I'm posting about this subject now that there are videos of this run and people are advertising it, selling gold find sets and calling for nerfs etc, I did this run in the beta and thought it would be nice to see if it scaled up in Inferno and it did. I don't care about 'N.Valor stacks', you generate more pure gold this way end of story.
For a monk.
10% run speed boots, 10% passive, 5% speed from mantra of evasion rune, air mystic ally gets a aoe going on the skeletons at the beginning, lots of gold find gear, and some pickup radius gear, and most important thunder clap rune to teleport to jars.
This seems to be really effective.
For WD, I've been using Rain of Toads to break the jars. I used Fire Bomb for awhile but feel that Toads is a shorter cast.
I agree the firebomb looks like a longer cast, before ghost bomb I was using the 6 targets one, it was fun to watch and when I showed my friends they were all thinking Slinky. When I was killing skeletons I'd use toads but for ashes I felt their radius is short and may not get them all so I swapped over to ghost bomb which has got to be the biggest yardage spell in this list at 28 yards.
Strafe and it's runes are a little showy with a lot of hatred spent for mediocre results.
Thanks for the feedback!