Making the mobs easier doesn't help close the gap between melee and ranged. It just means that the game is now going to be that much easier for ranged.
Making the mobs easier doesn't help close the gap between melee and ranged. It just means that the game is now going to be that much easier for ranged.
And barbs do just fine in Inferno act3+ if they bother to get the gear needed for it. Why do melee think they can go into the ultimate inferno and faceroll it with crap gear. this i have never understood.
It's already done. Blizz is going to destroy this game even faster than wow. Pretty epic that, based on the conclusion of closing a gap, they nerf it not even 1 month after release. Until christmas we can do inferno full clear with hell gear. It's fucking rediculous.
The only thing that makes the game easier for ranged is they require less gear to complete tasks in Inferno. However, once you gear up Barbarian/Monk, they become overpowered and are quite faceroll compared to what ranged must go through to dispose of elite packs and bosses. Demon Hunter is probably the worst class at the moment.
Making the mobs easier doesn't help close the gap between melee and ranged. It just means that the game is now going to be that much easier for ranged.
Witch Doctor is the most underpowered broken class in the game. They do not do the same damage as a Wizard or Demon Hunters. They have no defensive armors like Wizards. Their CC is on a 15-25 second cooldown, Wizards and Demon Hunters do not have cooldowns on their CC. Spirit walk is on a 15 second cooldown, Demon Hunters smoke screen isn't on a cooldown. Wizards have teleport and illusions. Virtually all Witch Doctors damage abilities force them into melee range except two. One of the two, Poison Dart, is getting nerfed with the attack speed nerf. It's the only build any Witch Doctor has been able to progress with so far.
So, just because Demon Hunters are broken, doesn't mean all ranged is. I think there is a reason virtually all hardcore characters farming Inferno are melee.
Making the mobs easier doesn't help close the gap between melee and ranged. It just means that the game is now going to be that much easier for ranged.
And barbs do just fine in Inferno act3+ if they bother to get the gear needed for it. Why do melee think they can go into the ultimate inferno and faceroll it with crap gear. this i have never understood.
You're an idiot, bro. I have killed Azmodan over 12 times, and still don't "do fine" in Act 3. My gear is better than most players with Inferno Diablo kills. Guess what? They don't have a single Neph. Valor buff in any of their videos, and the one who does admitted he had his friends help him get it. Being able to "progress" =/= "doing fine." When you show me a non-pro Barbarian who wasn't fed millions of gold from his support "do fine" in Act 3 and above we will talk, otherwise just shut the hell up. I've actually played a level 60 Monk and a level 60 Demon Hunter and know what I'm talking about. You? You're just speculating about shit you haven't even done.
The only thing that makes the game easier for ranged is they require less gear to complete tasks in Inferno. However, once you gear up Barbarian/Monk, they become overpowered and are quite faceroll compared to what ranged must go through to dispose of elite packs and bosses. Demon Hunter is probably the worst class at the moment.
That's the whole point. I don't want the game to feel face roll for any class in the game. Nerfing Inferno is going to make this happen, and with a quickness. Should have nerfed ranged classes to where they are expected to spend as many hours farming Act 1 just to progress further. Making the content easier for all is just going to make the fun factor of this game that much weaker.
Making the mobs easier doesn't help close the gap between melee and ranged. It just means that the game is now going to be that much easier for ranged.
And barbs do just fine in Inferno act3+ if they bother to get the gear needed for it. Why do melee think they can go into the ultimate inferno and faceroll it with crap gear. this i have never understood.
Melee must maximize both defensive and offensive gear, ranged can go all out dps, big difference as far as gold goes.
This isn't true. The only class that can do this is Demon Hunters. Wizards are now stacking both INT, VIT and ressists. Witch Doctors are garbage no matter what they do. The highest DPS Witch Doctor currently in Diablo 3, moonender. Who has had gear handed to him by fans. Can't farm 5 stacks in Act III without Tyreal.
I don't really understand this mentality. So what if the game is going to be easier for ranged. Most of them are glass cannoning their way through anyways. Now at least I have a chance to match their pace.
Making the mobs easier doesn't help close the gap between melee and ranged. It just means that the game is now going to be that much easier for ranged.
And barbs do just fine in Inferno act3+ if they bother to get the gear needed for it. Why do melee think they can go into the ultimate inferno and faceroll it with crap gear. this i have never understood.
Melee must maximize both defensive and offensive gear, ranged can go all out dps, big difference as far as gold goes.
This isn't true. The only class that can do this is Demon Hunters. Wizards are now stacking both INT, VIT and ressists. Witch Doctors are garbage no matter what they do. The highest DPS Witch Doctor currently in Diablo 3, moonender. Who has had gear handed to him by fans. Can't farm 5 stacks in Act III without Tyreal.
ROFL, I'm hitting act3 now with my wizard in SHIT gear going all out damage, that wasn't possible with barb haha.
Because you did not corpse drag?
See thats the problem DH's face atleast. Even if we do stack defensive stats aswell as offensive, we get 1shot, we can only got full glasscanon, and kill or be killed. That means we spend like 50% of our time waiting for the damn ress timer. in the meanwhile when melees DO get good gear, they don't have to do that. In the end the melees win.
I have to agree. I go all out dps on my DH, because i've tried the resis / HP route. DH's have two defensive abilites that lower mob dmg, caltrops w/ numbing traps and guardian turret. And even those stacked didn't stop me with 45k hp from being torn apart. In the end it's all out dps or nothing. Which also means I'm dead.. a lot.
I'd understand why some people say ranged have it easier, if the entire game was in nice, wide open field. But most of the time I'm in a tiny ass corridor, watching inferno mobs run around my caltrops lol. People are just suffering from the grass is greener on the other side syndrome.
Bullshit. If you only nerf Ranged then Inferno is even less fun then its right now. Inferno is just broken and not fun at all right now. Its pathetic that 1.0.3 wasn't live at release.
Agree. Don't understand how nerfing ranged classes will help my monk 40Khp/800 resist/9K armor/~700 live/hit to survive that 2-3 shot instagibs (hi lashers act 3...).
everyone whining about the inferno nerf need to remember more than 2 days ago, Blizz always said that they put inferno as it is now with the intent on checking it because they couldn't test it all since no one in internal testing managed to beat inferno, they put the bar really high because that way they could see if it was too high and if so nerf it to the point that they intended inferno to be. now more and more people have access to inferno and they realize the brick wall is simply too big so they need to smooth things a little...
they said that BEFORE the release of the game and now people are saying :
Melee complain cuz they get torn apart even with great gear.
Ranged comaplin cuz they get one-shot 24/7
it doesn't mater who or what you are (besides an uber-amazlingly geared barb), inferno hits you too hard, even with great gear. Nerfing inferno damage by ~20% I think would be a good way to bring Inferno closer in line. I would say that a better balance would be 10% less act 1, 20% less damage act 2-4.
"Shouldn't have nerfed Inferno; should have nerfed all ranged classes."
Im in need of grammartical help here. I just started a new job and minus this morning when I woke u early I have not been able to play for two weeks. So my question is... have they nerfed inferno already or is that next patch?
I'm not making fun of anyone's grammar and please don't make fun of mine I'm just looking for clarification
"Shouldn't have nerfed Inferno; should have nerfed all ranged classes."
Im in need of grammartical help here. I just started a new job and minus this morning when I woke u early I have not been able to play for two weeks. So my question is... have they nerfed inferno already or is that next patch?
Not yet. The changes are coming in 1.0.3, not 1.0.2b which went up yesterday.
I am not sure how much of a nerf is really needed. Adding in better gear to each act so that you can actually do the next act with th gear that drops in the previous act is a definite need. Its just bad game design to make the gear you need to progress not available at the earlier acts. Forcing people to rely on the AH and the rediculous prices that minor upgrades are at right now has killed the fun for several of my friends that started playing with me.
After reading the AMAA and other posts, I have the impression that what's getting nerfed specifically is the amount and "spikiness" of damage to the player. This, coupled with the removal of the extra damage multiplier in multiplayer games, should go at least a little ways to making melee gear requirements a little less insane and bringing them a little more in line with ranged classes. Just because the word "nerf" was used doesn't necessarily mean the game will now be trivial and we ought to at least see how it plays out before we condemn Blizzard out of hand.
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...and if you disagree with me, you're probably <insert random ad hominem attack here>.
After reading the AMAA and other posts, I have the impression that what's getting nerfed specifically is the amount and "spikiness" of damage to the player. This, coupled with the removal of the extra damage multiplier in multiplayer games, should go at least a little ways to making melee gear requirements a little less insane and bringing them a little more in line with ranged classes. Just because the word "nerf" was used doesn't necessarily mean the game will now be trivial and we ought to at least see how it plays out before we condemn Blizzard out of hand.
While true that we need to see what "nerfs" have been done to inferno before we complain, I still agree with the title of this thread. Inferno doesn't really need a nerf. Yep, starting in act 2, it gets hard. I rolled a monk so I died a lot. A single grenade from one of those burrowing monkeys would kill me. Get hit by a couple bugs buzzing around? Dead. Elite packs? Don't even try.. just run. I thought it was too hard. I saw my demon hunter buddy skate around and kill them. He died in 1 hit like me, but he had the ability to not get hit.. because he wasn't in melee range... so he progressed while I seemed to stagnate.
This was last week.
Lastnight I beat Belial, solo, with 5 stacks of N.V. Amazing what can change in a week's time. I'm in act 3 now, dying like I did in the beginning of act 2... but I know things will get better if I keep farming... keep trying. The game has been out 3 whole weeks... just 3. I want it to be hard. I don't want a nerf. I want to have to be able to be an elite player to beat this game on inferno. I didn't think Diablo 3 was going to be a "1 month" game, but if the nerf stick hits too hard, I'll already be overgeared and have to move on. What needs to happen is a class balance. A balance so that all classes progress at an equal rate. All classes take the same amount of time to get through the act. Give the Demon Hunter less damage, more survivability, etc.
I know people complain it's too hard. Good. Come to the forum. Rage away. Say you'll quit and the game isn't any fun. You won't quit. You'll adapt and learn to overcome as myself and others have done. You won't quit because it's too hard.
You'll only quit when they nerf the game too hard. When you beat Diablo on inferno in a couple weeks, realize there is nothing left to do but farm gear for killing a boss you've already killed. That's when you'll get bored....
You won't get bored while the game is hard, while there is still something left to kill.... something to farm for.
While true that we need to see what "nerfs" have been done to inferno before we complain, I still agree with the title of this thread. Inferno doesn't really need a nerf. Yep, starting in act 2, it gets hard. I rolled a monk so I died a lot. A single grenade from one of those burrowing monkeys would kill me. Get hit by a couple bugs buzzing around? Dead. Elite packs? Don't even try.. just run. I thought it was too hard. I saw my demon hunter buddy skate around and kill them. He died in 1 hit like me, but he had the ability to not get hit.. because he wasn't in melee range... so he progressed while I seemed to stagnate.
This was last week.
Lastnight I beat Belial, solo, with 5 stacks of N.V. Amazing what can change in a week's time. I'm in act 3 now, dying like I did in the beginning of act 2... but I know things will get better if I keep farming... keep trying. The game has been out 3 whole weeks... just 3. I want it to be hard. I don't want a nerf. I want to have to be able to be an elite player to beat this game on inferno. I didn't think Diablo 3 was going to be a "1 month" game, but if the nerf stick hits too hard, I'll already be overgeared and have to move on. What needs to happen is a class balance. A balance so that all classes progress at an equal rate. All classes take the same amount of time to get through the act. Give the Demon Hunter less damage, more survivability, etc.
I know people complain it's too hard. Good. Come to the forum. Rage away. Say you'll quit and the game isn't any fun. You won't quit. You'll adapt and learn to overcome as myself and others have done. You won't quit because it's too hard.
You'll only quit when they nerf the game too hard. When you beat Diablo on inferno in a couple weeks, realize there is nothing left to do but farm gear for killing a boss you've already killed. That's when you'll get bored....
You won't get bored while the game is hard, while there is still something left to kill.... something to farm for.
My main point is that I think this is more of an attempt to address class imbalances than to just directly make things much easier for everyone while the OP says that melee will be unaffected while things will get easier for ranged characters. I don't think that's true. Going skill by skill, which they are also doing, is the better way of course, but that's a long process and this can be done quickly. If they reduce incoming damage slightly and make it more consistent, it's probably not going to affect the DH with straight offensive gear who is getting 1-shotted, but it is going to affect the barbarian who is getting 2-shotted or 1-shotted by mob crits. So if you want to fix class balance by nerfing ranged characters rather than buffing melee characters, I can see how you agree with the title, though the OP's body text is just plain wrong in my opinion.
This is slightly off topic, but I don't really get the logic behind expecting it to take an incredibly long time before you can farm the last act in the game. If you pay $60 for a single player game, it's considered quite a long game if it's got 40 hours of content. In fact, several game companies started shortening their games in the late 90's because they found too many people got bored and stopped playing them after closer to 20 to 30 hours. It's not like you're paying a monthly fee here, so what's different which makes people expect thousands of hours for their $60 in D3? If you like farming, trying to perfect your gear, playing alts, hardcore, etc., you're going to get far more than 40 hours out of D3, just like D2.
I got halfway through Act 1 Inferno on my Barb and decided to start a new class until the class rebalance hits since I've read so much about how Act 2 is so much harder and I was already getting murdered by most champion packs. I just don't believe that my 10-15 hours per week is enough to gear up in any sort of reasonable amount of time with gear requirements being as nuts for melee as they currently are and no RMAH. You must either have a lot more free time than I do or you're a lot more efficient if you're farming Belial on a melee character a week after beating the Butcher. That or maybe monks just have an easier time than Barbs?
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...and if you disagree with me, you're probably <insert random ad hominem attack here>.
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And barbs do just fine in Inferno act3+ if they bother to get the gear needed for it. Why do melee think they can go into the ultimate inferno and faceroll it with crap gear. this i have never understood.
Witch Doctor is the most underpowered broken class in the game. They do not do the same damage as a Wizard or Demon Hunters. They have no defensive armors like Wizards. Their CC is on a 15-25 second cooldown, Wizards and Demon Hunters do not have cooldowns on their CC. Spirit walk is on a 15 second cooldown, Demon Hunters smoke screen isn't on a cooldown. Wizards have teleport and illusions. Virtually all Witch Doctors damage abilities force them into melee range except two. One of the two, Poison Dart, is getting nerfed with the attack speed nerf. It's the only build any Witch Doctor has been able to progress with so far.
So, just because Demon Hunters are broken, doesn't mean all ranged is. I think there is a reason virtually all hardcore characters farming Inferno are melee.
You're an idiot, bro. I have killed Azmodan over 12 times, and still don't "do fine" in Act 3. My gear is better than most players with Inferno Diablo kills. Guess what? They don't have a single Neph. Valor buff in any of their videos, and the one who does admitted he had his friends help him get it. Being able to "progress" =/= "doing fine." When you show me a non-pro Barbarian who wasn't fed millions of gold from his support "do fine" in Act 3 and above we will talk, otherwise just shut the hell up. I've actually played a level 60 Monk and a level 60 Demon Hunter and know what I'm talking about. You? You're just speculating about shit you haven't even done.
This isn't true. The only class that can do this is Demon Hunters. Wizards are now stacking both INT, VIT and ressists. Witch Doctors are garbage no matter what they do. The highest DPS Witch Doctor currently in Diablo 3, moonender. Who has had gear handed to him by fans. Can't farm 5 stacks in Act III without Tyreal.
I have to agree. I go all out dps on my DH, because i've tried the resis / HP route. DH's have two defensive abilites that lower mob dmg, caltrops w/ numbing traps and guardian turret. And even those stacked didn't stop me with 45k hp from being torn apart. In the end it's all out dps or nothing. Which also means I'm dead.. a lot.
I'd understand why some people say ranged have it easier, if the entire game was in nice, wide open field. But most of the time I'm in a tiny ass corridor, watching inferno mobs run around my caltrops lol. People are just suffering from the grass is greener on the other side syndrome.
Agree. Don't understand how nerfing ranged classes will help my monk 40Khp/800 resist/9K armor/~700 live/hit to survive that 2-3 shot instagibs (hi lashers act 3...).
they said that BEFORE the release of the game and now people are saying :
''omgtheycantbenerfinginfernohollybazookakitkatpizzapie''
they warned us before hand that inferno was subject to nerf... and that the difficulty they put it was arbitrary, until more people could test it
Ranged comaplin cuz they get one-shot 24/7
it doesn't mater who or what you are (besides an uber-amazlingly geared barb), inferno hits you too hard, even with great gear. Nerfing inferno damage by ~20% I think would be a good way to bring Inferno closer in line. I would say that a better balance would be 10% less act 1, 20% less damage act 2-4.
Im in need of grammartical help here. I just started a new job and minus this morning when I woke u early I have not been able to play for two weeks. So my question is... have they nerfed inferno already or is that next patch?
I'm not making fun of anyone's grammar and please don't make fun of mine I'm just looking for clarification
Not yet. The changes are coming in 1.0.3, not 1.0.2b which went up yesterday.
While true that we need to see what "nerfs" have been done to inferno before we complain, I still agree with the title of this thread. Inferno doesn't really need a nerf. Yep, starting in act 2, it gets hard. I rolled a monk so I died a lot. A single grenade from one of those burrowing monkeys would kill me. Get hit by a couple bugs buzzing around? Dead. Elite packs? Don't even try.. just run. I thought it was too hard. I saw my demon hunter buddy skate around and kill them. He died in 1 hit like me, but he had the ability to not get hit.. because he wasn't in melee range... so he progressed while I seemed to stagnate.
This was last week.
Lastnight I beat Belial, solo, with 5 stacks of N.V. Amazing what can change in a week's time. I'm in act 3 now, dying like I did in the beginning of act 2... but I know things will get better if I keep farming... keep trying. The game has been out 3 whole weeks... just 3. I want it to be hard. I don't want a nerf. I want to have to be able to be an elite player to beat this game on inferno. I didn't think Diablo 3 was going to be a "1 month" game, but if the nerf stick hits too hard, I'll already be overgeared and have to move on. What needs to happen is a class balance. A balance so that all classes progress at an equal rate. All classes take the same amount of time to get through the act. Give the Demon Hunter less damage, more survivability, etc.
I know people complain it's too hard. Good. Come to the forum. Rage away. Say you'll quit and the game isn't any fun. You won't quit. You'll adapt and learn to overcome as myself and others have done. You won't quit because it's too hard.
You'll only quit when they nerf the game too hard. When you beat Diablo on inferno in a couple weeks, realize there is nothing left to do but farm gear for killing a boss you've already killed. That's when you'll get bored....
You won't get bored while the game is hard, while there is still something left to kill.... something to farm for.
My main point is that I think this is more of an attempt to address class imbalances than to just directly make things much easier for everyone while the OP says that melee will be unaffected while things will get easier for ranged characters. I don't think that's true. Going skill by skill, which they are also doing, is the better way of course, but that's a long process and this can be done quickly. If they reduce incoming damage slightly and make it more consistent, it's probably not going to affect the DH with straight offensive gear who is getting 1-shotted, but it is going to affect the barbarian who is getting 2-shotted or 1-shotted by mob crits. So if you want to fix class balance by nerfing ranged characters rather than buffing melee characters, I can see how you agree with the title, though the OP's body text is just plain wrong in my opinion.
This is slightly off topic, but I don't really get the logic behind expecting it to take an incredibly long time before you can farm the last act in the game. If you pay $60 for a single player game, it's considered quite a long game if it's got 40 hours of content. In fact, several game companies started shortening their games in the late 90's because they found too many people got bored and stopped playing them after closer to 20 to 30 hours. It's not like you're paying a monthly fee here, so what's different which makes people expect thousands of hours for their $60 in D3? If you like farming, trying to perfect your gear, playing alts, hardcore, etc., you're going to get far more than 40 hours out of D3, just like D2.
I got halfway through Act 1 Inferno on my Barb and decided to start a new class until the class rebalance hits since I've read so much about how Act 2 is so much harder and I was already getting murdered by most champion packs. I just don't believe that my 10-15 hours per week is enough to gear up in any sort of reasonable amount of time with gear requirements being as nuts for melee as they currently are and no RMAH. You must either have a lot more free time than I do or you're a lot more efficient if you're farming Belial on a melee character a week after beating the Butcher. That or maybe monks just have an easier time than Barbs?