Skill balance will take quite some time and likely will never be balanced. I believe there goal is more in trying to make more skills viable. But most players will look to guides and most guides will say x skill and b rune is the best and y skill with any rune is a waste of space.
I am glad Infernal is this tough. I would like Infernal difficulty to be Hell and Infernal even more toughened. I can only play the starters edition but still I want a game that will take ages to beat the final difficulty. I think it was sad that Infernal Diablo was beaten in a few days, granted most of those who did used cheese tactics.
It took many attempts and they still did not get it done in D2.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
honestly you're right the game is great, but it falls flat on it's face in balance. Classes need vit to survive
Look back at any build guide in Diablo 2 and look at the recommended stat allocation. Strength: Barely whats needed, Dexterity: Barely whats needed, Energy: Nothing at all, Vitality: F*cking everything else
Remember when Blizzard told us they removed manual stat allocation because everyone would put most poins on Vit? Funny how this turned out...
I think they should make armor, resist, and dodge a bit more reliant on str, int, and dex. So far it feels as if your damage attribute and vit outweights the other two by a great margin, and they should be brought a bit more inline with each other.
Remember when Blizzard told us they removed manual stat allocation because everyone would put most poins on Vit? Funny how this turned out...
I think they should make armor, resist, and dodge a bit more reliant on str, int, and dex. So far it feels as if your damage attribute and vit outweights the other two by a great margin, and they should be brought a bit more inline with each other.
Thank you for understanding what I meant. Supposedly, the point was to tone down the importance of Vitality coming from D2, but it seems like they did not accomplish that. Vit is as important now as it was then.
I don't think they wanted to remove the importance of Vitality. They wanted you to be able to alter your stats using your gear instead of the choices you made when you were still low lvl and didn't necessarily understand stat allocation.
When people heard that someone has already finished Inferno - TOO EASY!
When those people reached Inferno themselves - TOO HARD!
Simple~~
That's exactly what I'm seeing. When someone else chain-died their way through the quest lines, then resurrected their way to team boss kills, TOO EASY!!
But now that people are in inferno themselves, and can't faceroll it using their Normal build, it's TOO HARD.
People that argue about having to do this and that just to survive inferno, that's obviously the way it was intended. There is no reason, after time well spent farming and buying AWESOME gear, that you could use any spec in Inferno and do just fine. Diablo 2 was hard with blues and yellows too. Look at it now when everyone in it has the best uniques.
I haven't played it yet but I agree with the OP, when I played D1 it took me a lot of time to finish because I went to every dialogue and every tome I didn't skipped anything (that I know of) and thus it took a lot of time to finish, after that, it was the fastest game ever, the same with D2... there's no possible way to make a game that takes weeks to complete while rushing, if the whiners took the time to enjoy the game instead of just going to kill Big D as fast as they can then they wouldn't QQ so much...
On monday I'll start to play, and I plan to go slow and easy in town, and deadly in the battlefield, that's really rolling a character
I don't think they wanted to remove the importance of Vitality. They wanted you to be able to alter your stats using your gear instead of the choices you made when you were still low lvl and didn't necessarily understand stat allocation.
I'm still progressing through Inferno, but so far - as a wizard - I find the item stats I prefer most are Int and Vit, obviously. When I see Dex and Str on an item, I really don't care. Although you can reckon that this arrangement sets items apart, but so far it feels like Str and Dex on items are negligible. What I find important on items are Int to raise my damage and Vit for survival and the item's armor. Str on an item raises my overall armor by such a fraction that its not even worth looking at, the same goes for Dex as a dodge source. I'm already building Int, so my resist goes up with my damage, so why should I care about Str or Dex.
I'd like it if these two stats could at least be raise to be a bit more prominent. For instance, if I find gloves with lower Int than the ones I'm carrying, but it has a good amount of Dex, I'd like to stop for a moment and wonder if the trade off of lowering my damage by a bit would be worth the good amount of dodge I'd be gaining. That's what I mean. A good Dex item should still be for the DH and monk, but I'd appreciate it if the stats rolled on items would at least carry some incentives for me to mull over, instead of me just looking for a few very valuable affixes that trumps all others.
P.S. In no way am I trying to appear as if I'm whining. This is just a extra dynamic that I've noticed late game that I'd like to be present.
I just hope Inferno STAYS hard and doesn't start to get farmed once people are flooding the market with Act III+ gear.
Not only will this make Inferno fun in the long run, it'll generate (semi-)sustainable demand on the two AHs for gear, so the economy will stay afloat as long as people are playing.
Lol Enty. I'm farming The bucher inferno quite easily with my DH and i'm not using the same setup as you ( at least in your signature)... I'll enjoy farming it for weeks in order to beat act 2+, np for me... I did some of act 2 coop too but belial is a bit too hard with my current stuff so its possible...
I thoughtthe p[oint of Diablo was to find awesome loot use it and use what skills you wanted to be the best. FORCING you to take a skill is a bad design and something the Blizzard team acknowledges and is going to fix. It's the main problem. Getting a rare with 100 vit isn't going to cut it. You need more, And thus you sacrifice damage and protection sometimes, which isn't all bad, but forcing me to use Energy armor, and Forcing me to use teleport, and forcing me to use magic weapon or familiar, or mirror image or all of them is a terrible choice. You can't do anything offensively because well you need to be all defense or youll easily be one shotted. Now I'm not saying it's impossible but there needs to be a better balance of class stats plus vit, right now all you want is vit. If it doesn't have enough vit throw it away no matter how much damage or armor it'll give you. If it doesn't have resist than throw it away. that's the problem I don't want to be forced into some stupid All Vit build just to clear the act. This isn't Diablo 2 i shouldn't need all vit to play.
Something tells me you're not as proficient at wizard as you might think you are. When in wow, you have the holy trinity (tank, healer, dps) so each character specializes in only one thing. Now, in Diablo 3 you have only one thing: the hero. Which means tanking, healing, and dpsing are all ONE PERSON'S RESPONSIBILITY. So, yes, you have to take survivability abilities, because you're the tank, yes you have to take some vit or you'll get one shot, and. . .this is the sequel to diablo 2. . .so I don't get that point at all. How is claiming "this isn't d2" going to help anything?
No offense, but you must be dense if you think D2 had more content and story.
no offense but you must not have talked to npcs at all. Yes this is optional, and yes it is excellent, in both story telling and acting. quick exemple (looking it now, god the story and music was good : )
Yep, very true. While Diablo 3 has more lore based content, Diablo 2 had a lot more main quest based storyline. And whats more it wasn't obvious the first time around. Yes they had books and other content beyond the game and those were really good, but they failed to tie it in well. I really don't understand why they didn't have the author of the sin war triology work on the story with/for them.
honestly you're right the game is great, but it falls flat on it's face in balance. Classes need vit to survive
Look back at any build guide in Diablo 2 and look at the recommended stat allocation. Strength: Barely whats needed, Dexterity: Barely whats needed, Energy: Nothing at all, Vitality: F*cking everything else
Yeah, your looking at noob builds for D2 I've already went through this conversation with so many know-it-alls. Not all builds used that forumla. ( just an FYI people really only started doing that with 1.10 runewords, which were created (much later in the game) to breathe new life into the game and did.) Quite frankly I'd rather have the option of allocating stats and pumping VIT than have a company tell me "thats not fun, so we decided for you". Taking out stat allocation was a decision made so "people can jump right in" What the fuck is wrong with a learning curve?
There is no reason, after time well spent farming and buying AWESOME gear, that you could use any spec in Inferno and do just fine. Diablo 2 was hard with blues and yellows too. Look at it now when everyone in it has the best uniques.
So what was the point promoting 20562334588blablah skill combinations then?
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I am glad Infernal is this tough. I would like Infernal difficulty to be Hell and Infernal even more toughened. I can only play the starters edition but still I want a game that will take ages to beat the final difficulty. I think it was sad that Infernal Diablo was beaten in a few days, granted most of those who did used cheese tactics.
It took many attempts and they still did not get it done in D2.
Look back at any build guide in Diablo 2 and look at the recommended stat allocation. Strength: Barely whats needed, Dexterity: Barely whats needed, Energy: Nothing at all, Vitality: F*cking everything else
That's exactly what I'm seeing. When someone else chain-died their way through the quest lines, then resurrected their way to team boss kills, TOO EASY!!
But now that people are in inferno themselves, and can't faceroll it using their Normal build, it's TOO HARD.
Make up your damned minds.
-http://www.youtube.com/watch?v=u8CBbeSAjVo
-http://www.youtube.com/watch?v=hI4peeO3yzY
LOL -http://www.youtube.com/watch?v=YcJ_XT3oWtY
On monday I'll start to play, and I plan to go slow and easy in town, and deadly in the battlefield, that's really rolling a character
I'd like it if these two stats could at least be raise to be a bit more prominent. For instance, if I find gloves with lower Int than the ones I'm carrying, but it has a good amount of Dex, I'd like to stop for a moment and wonder if the trade off of lowering my damage by a bit would be worth the good amount of dodge I'd be gaining. That's what I mean. A good Dex item should still be for the DH and monk, but I'd appreciate it if the stats rolled on items would at least carry some incentives for me to mull over, instead of me just looking for a few very valuable affixes that trumps all others.
P.S. In no way am I trying to appear as if I'm whining. This is just a extra dynamic that I've noticed late game that I'd like to be present.
Not only will this make Inferno fun in the long run, it'll generate (semi-)sustainable demand on the two AHs for gear, so the economy will stay afloat as long as people are playing.
Something tells me you're not as proficient at wizard as you might think you are. When in wow, you have the holy trinity (tank, healer, dps) so each character specializes in only one thing. Now, in Diablo 3 you have only one thing: the hero. Which means tanking, healing, and dpsing are all ONE PERSON'S RESPONSIBILITY. So, yes, you have to take survivability abilities, because you're the tank, yes you have to take some vit or you'll get one shot, and. . .this is the sequel to diablo 2. . .so I don't get that point at all. How is claiming "this isn't d2" going to help anything?
Yep, very true. While Diablo 3 has more lore based content, Diablo 2 had a lot more main quest based storyline. And whats more it wasn't obvious the first time around. Yes they had books and other content beyond the game and those were really good, but they failed to tie it in well. I really don't understand why they didn't have the author of the sin war triology work on the story with/for them.
Indeed
Yeah, your looking at noob builds for D2 I've already went through this conversation with so many know-it-alls. Not all builds used that forumla. ( just an FYI people really only started doing that with 1.10 runewords, which were created (much later in the game) to breathe new life into the game and did.) Quite frankly I'd rather have the option of allocating stats and pumping VIT than have a company tell me "thats not fun, so we decided for you". Taking out stat allocation was a decision made so "people can jump right in" What the fuck is wrong with a learning curve?