I created a thread on gems on the Diablo 3 forums, but I thought I'd give the idea a go here as well.
Many people seem very discontent with the end results of the gem system. It's almost as if it lacks something. Well, I sort of had an idea, maybe some will like it, perhaps a lot of you won't. Still, I'll run it by you guys.
What if gems had an extra affix that's randomly rolled on top of the affix it already supplies. This can be taken from a specific list of affixes that are tied to every gem, and they don't even have to be large numbers, just an extra boost. For instance, let's use Ruby as an example:
Now, each Ruby will have three affixes tied to them, such as, Crit chance, Stun on hit, and Reduced damage vs missile. Each will have say a 30% chance to be added along with the normal XP, damage, or Str stats, while there's a 10% to roll an affix that's provided by one of the other gems, like bleed chance from an emerald. The effect can even scale with the gem quality, like cirt chance on a base gem is 1-2%, 1-3% on a square, and 2-4% on a star.
So let's say you place a Flawless Square Ruby into your new set of armor. It intrinsically grants you +34 Strength, but then it rolls an added affix with it (between crit stun and less missile damage), which in this case will be an added 2% critical hit chance.
This is a very basic example, but the idea I'm trying to give is, add that extra level of randomness to gems, while granting them something extra to help your character builds a little extra push.
I like the idea, but I would change when the affix is applied to when you either upgrade the gem, or as another service from the jewler (pay to roll an affix or something) Popping it in and out of gear doesn't seem right since ppl would just keep doing it until they got what they wanted.
Personally though I would keep gems the way they are, because I think charms are coming back, and I think jewels would be a really cool way to socket affixes into items. Imagine like a chance to freeze jewel drops and you put it in your weapon =) that sort of thing.
I like the idea, but I would change when the affix is applied to when you either upgrade the gem, or as another service from the jewler (pay to roll an affix or something) Popping it in and out of gear doesn't seem right since ppl would just keep doing it until they got what they wanted.
Personally though I would keep gems the way they are, because I think charms are coming back, and I think jewels would be a really cool way to socket affixes into items. Imagine like a chance to freeze jewel drops and you put it in your weapon =) that sort of thing.
Oh yes, that's a good idea. It sounds like a role the mystic would fill nicely.
I really hope the talisman makes a comeback. I'd also like to see some for of jewels return, though not as terrible as they were in D2. Like you said, throwing extra cold damage on an item add some great mechanics to the game.
Personally I love gems, been upgrading my jeweler and keeping my collection flowing. The idea behind gems, I'd say, is to have control over what affixes you want in your items, its a solid system. However, people seem to feel they lack an extra punch, so I came up with this idea, which would bring a bit more randomness to gems.
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Many people seem very discontent with the end results of the gem system. It's almost as if it lacks something. Well, I sort of had an idea, maybe some will like it, perhaps a lot of you won't. Still, I'll run it by you guys.
What if gems had an extra affix that's randomly rolled on top of the affix it already supplies. This can be taken from a specific list of affixes that are tied to every gem, and they don't even have to be large numbers, just an extra boost. For instance, let's use Ruby as an example:
Now, each Ruby will have three affixes tied to them, such as, Crit chance, Stun on hit, and Reduced damage vs missile. Each will have say a 30% chance to be added along with the normal XP, damage, or Str stats, while there's a 10% to roll an affix that's provided by one of the other gems, like bleed chance from an emerald. The effect can even scale with the gem quality, like cirt chance on a base gem is 1-2%, 1-3% on a square, and 2-4% on a star.
So let's say you place a Flawless Square Ruby into your new set of armor. It intrinsically grants you +34 Strength, but then it rolls an added affix with it (between crit stun and less missile damage), which in this case will be an added 2% critical hit chance.
This is a very basic example, but the idea I'm trying to give is, add that extra level of randomness to gems, while granting them something extra to help your character builds a little extra push.
Personally though I would keep gems the way they are, because I think charms are coming back, and I think jewels would be a really cool way to socket affixes into items. Imagine like a chance to freeze jewel drops and you put it in your weapon =) that sort of thing.
I really hope the talisman makes a comeback. I'd also like to see some for of jewels return, though not as terrible as they were in D2. Like you said, throwing extra cold damage on an item add some great mechanics to the game.
Personally I love gems, been upgrading my jeweler and keeping my collection flowing. The idea behind gems, I'd say, is to have control over what affixes you want in your items, its a solid system. However, people seem to feel they lack an extra punch, so I came up with this idea, which would bring a bit more randomness to gems.