only in hell, but in a cave i had some serious trouble with waller invulerable minion arcane enchanted Leapers in act 1. Fast as shit and when the walls block the entire patch and you can only damage one of them, that was some serious difficulty.
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I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
I don't mind the frozen, but the other three are the worst as a DH player. Particularly when you put them on any of the already fast mobs in act II or III. Replace frozen with illusionist, and I would just cry.
Molten, Plague, Desecrate, Arcane... and it was on the 3 berserkers that spawn in Wortham.. I didn't think it was possible to even get those 4 together but apparently it was, and as a melee I stood no chance.
As a barbarian the worst combo ive met was: Ghastly Gravedigger, with Fast Horde Ilusionist Molten.
They have a passive small knockback with almost no cd so they push u up against a wall and u cant move or do anything, all u can do is watch while u die
With my barb, i just whirlwind out of vortexs and whirlwind in with knockback, never get caught in a corner though, lol
I hate when i get something like Extra Health + Reflect damage + 2 others... I literally kill myself while trying to kill them... Also, when i see invulnerable minions i just skip i don't even try anymore.
Worst I've found so far was the Phantoms in the shadow world (those who phases in and out of exsistence and flies around like they don't even give a damn) where you search for Kulle's body with: Teleport - Fire chains - Mortar - Extra health.
I just stopped right there. They were flying and teleporting around, making chains go batshit insane, and mortars on every single spot you could imagine o.o. Not to mention, 1 shot by everything obviously.