-Your character HAS to use certain skills or you will die. The monk only HAS to go healing or you wont survive inferno.
I'd put this as #1 problem with the game right now (playing monk too btw). 80% skills and runes are either completly useless or so underpowered compared to others that they're not worth taking at all. Some mechanics aren't well thought too, especially thorns - idea is good (you deal dmg when being hit), but it won't work when you're being few shot on even tankiest classes. So i don't know what Blizzards internal testers were doing, but by later difficulties "variety of builds" is almost non-existant.
1. Max lvl should take a long time, yes, you could get max lvl in d2 in 2 days if you had a set group with perfect gear and boosted the person to act 5 hell but that was waaaay down the road several years later, this is rediculous. Getting max lvl is and has always been a core feature in Diablo that many people strived for.
2. No uniques. It's a disgrace to find Grandfather only to find out that is has intelligence on it, uniques should be hard to find and be great items but they must have set attributes. Sure, rare items could possibly have greater dps but please leave the uniques alone, calling them legendary is a joke because for something to be legendary it must be known for being powerful, nothing will ever aquire the legendary status without legendary performance. Finding uniques in d1 and d2 was an awesome experience.
3. No chat. In d1 I made several rl friends from the ingame chat that automatically put you in the channel of your country. In d2 you could spend hours in the trade chat looking for that perfect trade, you interacted with people, you aquired bartering skills that you could use in real life. Now, you can play solo and aquire everything you need without having to talk to anyone, in fact you cannot talk to anyone because there is no chat ( wtf Blizzard, that's a no brainer ). Also, don't insert the super lame chat system you have in Starcraft 2 because that is just lame. Copy the chat from d2 where you could see peoples characters and where u could change channels, it was perfect. If something isn't broken then don't change it for gods sake.
4. Class balance. In d2 all classes were viable options. In d3 ranged players have a great advantage over Barbarians for example, simply because the monsters in hell / Inferno strike for such insane amounts of damage that you simply cannot fight in close combat. I have to rely on seismic slam right now because as soon as I go close combat, I'm done for.
5. No bragging rights. In d2 you got titles, in d3 you get nothing apart from achievments which I dont care for. I want to be King Tivook, not get 10 frickin achiev points that counts for nothing.
6. Portal system. Sucks. I know you can click someones flag and get instantly teleported to them but why change something like that? I liked the portal system. Flag system is a change that wasn't necessary.
7. Waypoint system also sucks, waypoints are useless because the game does not progress like the previous games, especially when you die. When pvp comes out I want to be able to track someone down like in d2.
8. Too easy. You can die an infinite amount of times and lose no experience. The amount of money you lose is not enough.
Tiv
#1: Yeah, having more levels would be pretty nifty. Hell, why not let us go all the way to level 100, but you stop gaining anything after level 60? Levels past 60 would just be for bragging rights; you wouldn't get new skills, nor would you gain stats.
#2: Uniques having randomized stats is pretty weird. I'm fine with uniques having stat ranges, but the stats themselves being randomized is stupid. Then again, I have real issues with Wizards being able to run around with greatswords and Monks using shields...
#3: Chat is still present, it's just not enabled by default. I'm totally fine with this, since public chat channels are filled with idiots and dudebros anyway.
#4: Game's been out for one week. It's way too fuckin early to be whining about balance.
#5: Banners, dude. Many achievements unlock bits and pieces you can use on your banner.
#6: Portal system was deliberately changed to avoid players being able to use portals to casually avoid fights they didn't want to deal with.
#7: Waypoints are waypoints. PvP will only take place inside the arenas, not in the open world, anyway.
#8: Agreed, it'd be nice if the death penalty was a little steeper, especially on Hell and Inferno.
7. Waypoint system also sucks, waypoints are useless because the game does not progress like the previous games, especially when you die. When pvp comes out I want to be able to track someone down like in d2.
You won't be able to do this, because you won't be PvPing out in the world. There will be no 'hostile' or 'PK' out in the world. Only in the arena or designated PvP areas after PvP patch, as far as we know. So waypoints are completely irrelevant for PvP.
(And that's as it should be. Players don't need to worry about someone popping into their game and killing them just for S & Gs when they don't even want to PvP at all.)
Other than barbarians being a lost order of battle-softened poons, I'm quite happy with the game. Sure there could be a lot of things tweaked with classes (broken wizards and dhs), gear stat tweaks (blues >>> legendaries), etc., but I don't dwell on those issues that make it ruin the game experience for me. I'm too busy dying in less than a second to worry about those kind of things.
I stopped reading when he said he got 99 in a couple weeks. If you had ACTUALLY played it took more than simple weeks to get 99. It took weeks of Chaos runs to get from 97-98. That didn't add to gameplay. The difference between a 85 and 99 was almost nothing. By 85 you had all your spells maxed that you would use and were adding in points to skills that were somehow passive or useless to you. Stats at that point were purely going into vit like almost every other level. Letting people reach level cap and giving them the ability to farm dynamically rather than the same 5 bosses 20 times a day is miles away the better option. Also, I can guarantee most of the people saying "I've farmed up all the inferno itamz whats next." have not actually done that. The amount of luck it takes to get one item nearly maxed in stats and viable for true inferno play is ridiculous.
This is not WoW. It does not end when you kill Diablo world first BS. This is a new take on a classic game that many of us are actually enjoying. Its got its issues. Its got its pitfalls. Those issues are not replayability or lack of skill customization.
Now when i hit 60 2 days after release and started to run through inferno i got the feeling it dosnt really matter how good gear i have.
Cause there is no more levels to accuire, why do i need better gear?
And this is why everyone ignores the complaining. I want to see you go clear Inferno (Every Champion/Elite Pack Included) with gear from the second you hit level 60 in hell. When you do something like that then your point is valid, but saying just because you hit 60 means you don't need gear anymore? That's laughable.
Diablo 2 lasted the entirety of its life for me until Diablo 3 came out and I never got a character above 90 because that endless grind to 99 was not appealing. Actually being able to hit a cap and feel like there's some real endgame instead of having some bot run you through Baal runs for hours and hours is much better.
The game is great, the game is perfect, the game is awesome.
But it has nothing to last. We already got the end game gear. We already have beaten all of the game. We already have discovered the secret level.
In a week.
What will you do ? Level up every class in softcore then in Hardcore.
Try to finish Inferno with each of those.
Then what ?
Just try to answer me.
That's the same problem I am seeing. I haven't put much time into the game and the only thing why I haven't cleared Inferno yet is because I am constantly helping my casual friends get past Belial on Nightmare :ugly:
lmao " D2 had SO much more to offer! We played it for YEARS and YEARS! But D3... We hit the level cap! and some! (less than 1% of the people playing D3) have cleared inferno! And some (again, less than 1%) have some really good items! The game won't last a month!"
D2 - duping was common. Everyone had the best items.
Everyone could faceroll hell without a problem.
The secret level was found! zomg!
It may have taken a bit longer, but everyone was capped at 99, or happy staying around 85.
People played D2 for over a decade.
So all this whining that there's nothing to do, is unfounded. The proof is in D2 my good sirs. But hey either way, hate the game? Good, don't play it. Go whine somewhere else.
The proof is in D2 my good sirs. But hey either way, hate the game? Good, don't play it. Go whine somewhere else.
Pretty much.
I've logged 40~ hours on my barbarian alone, and just cleared SK on Hell. 40h for half the game... the easy half.
I never ran the same content twice, with the exception of pushing through the last quarter of A3 Nightmare because my gear wasn't good enough finish A4.
I made an effort to look in every corner, listen to every conversation (first time around, anyways), open every chest, and kill every demon. I didn't rush to Inferno, and then complain when I ran out of content, or did too much too fast and now I'm bored. Blaming blizzard because some of the playerbase rushed endgame is equivalent to going to an open buffet, and then complaining to the chef because you ate too much.
If a non-subscription game gives you 40h of gameplay nowadays, it's a damn miracle. Personally, I'm looking at about 200 hours between all classes just in the levelling process. That's excluding Inferno, gearing up, random games with friends, etc. Pretty amazing, personally.
Can we just hold on on this "we have all already beaten inferno" and "we all have maxed loot" ?!?
Yeah, again, I think D3 is worth the $60. I think it's a good game. A lot of people criticizing it feel the same way.
And certainly there's more hours people can play it beyond 1 week.
But the way things look right now, the game will not last anywhere near as long as D2 did. That's the main point. if things stay the same, there's no way you'll be able to play it anywhere near as long as D2. Which again, may have been Blizzard's goal all along, but is not something that makes serious players feel good because they might've expected something different.
It might not last as long as D2 in your eyes, but in mine it certainly looks like it's going to have more lasting appeal with the Hardcore crowd (Hardcore characters are the real meat in my eyes in D2).
D3 is much harder than anything D2 could present once you hit Inferno. Hardcore characters are going to face plant in Inferno. I don't even consider the game beaten until you have beaten Inferno with a Hardcore character, and if anything I don't expect to do that in months, if it's even at all possible to begin with.
Inferno is retarded enough on usual play, imagine how sucky it would be on hardcore. Only people with absolutely no friends AT ALL and no life would actually commit to that pain of going through hell/inferno with a hardcore character. eriously though who finds that fun of running around inferno difficulty coming up on elites every 20 yards and kiting them for hours just to get crappy loot? *vomit*
lmao " D2 had SO much more to offer! We played it for YEARS and YEARS! But D3... We hit the level cap! and some! (less than 1% of the people playing D3) have cleared inferno! And some (again, less than 1%) have some really good items! The game won't last a month!"
D2 - duping was common. Everyone had the best items.
Everyone could faceroll hell without a problem.
The secret level was found! zomg!
It may have taken a bit longer, but everyone was capped at 99, or happy staying around 85.
People played D2 for over a decade.
So all this whining that there's nothing to do, is unfounded. The proof is in D2 my good sirs. But hey either way, hate the game? Good, don't play it. Go whine somewhere else.
Agreed. And I'll add a few points:
1) The whole concept of lvl 99 and the last 10 levels being crazy crazy tedious to achieve? That was not rolled out till after LoD and in patches. It was not in the original d2 game. People are talking about a patch that was implemented years after the original launch.
2) Runewords and Uniques you see today for D2? Both rolled out several years later with LoD. Trust me the original uniques were not that impressive either. Go check the D2 patch notes.
3) Not only was duping an issue, all those lvl 99's? At least 70% of them used bots to repeatedly run levels gaining items and XP. Yes the bot industry was very very busy with D2. And it usually took folks over a week of 24/7 botting to get to lvl 99. A real achievement.
4) People played D2 for over a decade. Yes. But very few continuously. It was the kind of game you jumped into when you got bored etc. D3 has been released 1 week and you're making crazy ass assumptions about its longevity.
5) You completed D3 thru inferno in a few days. Guess what, you can complete Hell in D2 in 1 day. It is totally doable as well.
Valid Points some haters made
- Uniques are lackluster. I just have a different philosophy on uniques than the Blizzard design team. They should be special, and with the number of complaints this might be changed in a future patch.
- There was a carrot to reach lvl 99 for the ultra hard core. I personally have no issues with D3 removing this since it only made up less than 5% of the total population. But to do this uniques do really have to be buffed to make them carrots worth chasing.
- The comment about AH making the game less fun and its only human to want to use it? That's called will power folks. Also I'd rather have the AH than to have illegal sites selling D3 items and stealing cc info and etc.
Blizzards greed made Diablo III a failure in my eyes.
I've said it long time ago, that AH will make this game boring and that it will make me quit it very soon... And I was right.
Instead of slowly progressing through the content, because I'm being limited by the gear available - all I've done was buying stuff on AH and voila... Game is easy again. I've stopped farming equipment - I've started farming gold to buy stuff on AH. /fail
So, I'm half way through Inferno with some of the gear better than legendaries and I have very little incentive or motivation to play more.
I'm very disappointed.
So you don't like the feature, but you are still using it even though you knew full well it would ruin your gaming experience?
That's pretty damn stupid man.
agreed..if AH is ruining game for you don't use it. problem solved.
I enjoy the game a lot but there are a few things that keep me from LOVING the game.
1.) The items are pretty boring. You pick an item that has +vit, +your class stat, and +resists. That's about all you do. There are VERY few attributes that are actually unique or interesting. It's all very uninteresting and the randomness of Legendaries and Sets are laughable. I found a Legendary quiver that had 0 Dex on it and it was worthless. I couldn't even give it away... that's a major flaw.
2.) Inferno isn't fun. Since things hit so hard, the only viable strategy is to kite. This greatly limits builds and also forces your strategy into kiting. They could have made the game hard without making everything 1 shot you. If they made affixes that hurt kiters more (no max range on vortex, mortar, etc.) and reduced the raw damage, the game would be a lot more fun.
3.) 10 item limit on the AH is REALLY DUMB. I find a lot more than 10 useful items while I play but I have to fill up my stash because I can only have 10 items on the AH. It's even worse because if you get undercut on a similar item, you have to wait TWO WHOLE DAYS before you can put a new item on there because there is no possible way to take the item off the AH. What a horrible system. It's also very lame that you have to leave your game to do anything with the AH and there seems to be 0 notifications of when your stuff sells. You also have to leave your game to get the gold from the sale? Man... the AH is clunky.
4.) The waypoint system is very easy to exploit. There have already been 3-4 cases where people exploit the system to get easy loot. This completely screws up the economy for people that don't want to cheat or simply don't know about the exploits until they're fixed.
5.) There are a lot of useless runes for every class. Did they even test things? Even before Inferno a lot of skills just aren't worth it. The problem gets really bad once you hit end game though. I'm pretty upset that WD pets are completely worthless in Inferno despite REPEATED quotes from Bash saying that Pets are viable end game. This is exactly why I never trust a word that Blizzard says about a game. Millions of builds? Viable end game pets? All lies. D3 has more builds than D2 but in the endgame, most people run with basically the same builds if you want to do well.
6.) Buffs and debuffs are VERY POORLY done in the game. I can't speak for other classes, but many buffs and debuffs have ZERO INDICATION on their status. If you cast a dot on the mob, there's no way to tell when to refresh it. The WD has many self buffs that don't even show up as a buff when you get it. You have no way to know you even have the buff (or when it expires) without opening up your character screen and seeing your increased stats. It's impossible to see who you have debuffed with bad medicine.
7.) I really wish there was a combat log. This isn't a major compliant but sometimes when I die I have no idea what just happened. It appears like I just got one shot... what hit me so hard? It'd be neat to be able to check those last moments before death.
8.) Crafting is over priced. It's cheaper to buy a gem on the AH compared to upgrading it via the jeweler. The same goes for buying an item on the AH compared with crafting it via the blacksmith. The prices need to be decreased.
I enjoy the game a lot but there are a few things that keep me from LOVING the game.
1.) The items are pretty boring. You pick an item that has +vit, +your class stat, and +resists. That's about all you do. There are VERY few attributes that are actually unique or interesting. It's all very uninteresting and the randomness of Legendaries and Sets are laughable. I found a Legendary quiver that had 0 Dex on it and it was worthless. I couldn't even give it away... that's a major flaw.
2.) Inferno isn't fun. Since things hit so hard, the only viable strategy is to kite. This greatly limits builds and also forces your strategy into kiting. They could have made the game hard without making everything 1 shot you. If they made affixes that hurt kiters more (no max range on vortex, mortar, etc.) and reduced the raw damage, the game would be a lot more fun.
3.) 10 item limit on the AH is REALLY DUMB. I find a lot more than 10 useful items while I play but I have to fill up my stash because I can only have 10 items on the AH. It's even worse because if you get undercut on a similar item, you have to wait TWO WHOLE DAYS before you can put a new item on there because there is no possible way to take the item off the AH. What a horrible system. It's also very lame that you have to leave your game to do anything with the AH and there seems to be 0 notifications of when your stuff sells. You also have to leave your game to get the gold from the sale? Man... the AH is clunky.
4.) The waypoint system is very easy to exploit. There have already been 3-4 cases where people exploit the system to get easy loot. This completely screws up the economy for people that don't want to cheat or simply don't know about the exploits until they're fixed.
5.) There are a lot of useless runes for every class. Did they even test things? Even before Inferno a lot of skills just aren't worth it. The problem gets really bad once you hit end game though. I'm pretty upset that WD pets are completely worthless in Inferno despite REPEATED quotes from Bash saying that Pets are viable end game. This is exactly why I never trust a word that Blizzard says about a game. Millions of builds? Viable end game pets? All lies. D3 has more builds than D2 but in the endgame, most people run with basically the same builds if you want to do well.
6.) Buffs and debuffs are VERY POORLY done in the game. I can't speak for other classes, but many buffs and debuffs have ZERO INDICATION on their status. If you cast a dot on the mob, there's no way to tell when to refresh it. The WD has many self buffs that don't even show up as a buff when you get it. You have no way to know you even have the buff (or when it expires) without opening up your character screen and seeing your increased stats. It's impossible to see who you have debuffed with bad medicine.
7.) I really wish there was a combat log. This isn't a major compliant but sometimes when I die I have no idea what just happened. It appears like I just got one shot... what hit me so hard? It'd be neat to be able to check those last moments before death.
8.) Crafting is over priced. It's cheaper to buy a gem on the AH compared to upgrading it via the jeweler. The same goes for buying an item on the AH compared with crafting it via the blacksmith. The prices need to be decreased.
As usual I find myself completely agreeing with you.
Well written.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
1. I actually don't mind the items right now. I do agree that they need to add more suffixes/affixes. But didn't they say they knew this and would continue to add them over time? They said they'd ship with as many as possible and go from there if I recall.
2. I agree right now Inferno is broken. I think they'll fix it. I wouldn't say it's impossible... but in a game like Diablo (at least how the franchise has been so far) there is no fun in constantly dying. There needs to be a balance between fun and difficult... and the balance isn't quite there yet.
3. I didn't know there was a limit. But that is definitely annoying.
4. I guess that's a problem. I try not to worry about those things. I have noticed that I never use waypoints though.
5. With as many skills/runes as there are, I think that's inevitable.
6. Agreed.
7. Agreed.
8. I disagree. I think it's a great gold sink... I think it'll make more sense as more people find good recipes/plans to craft.
Overall I think Diablo 3 is a great game. I think the good news is that a lot of good things are in the game, they just need to be tweaked until they work properly.
I agree that the game feels a little empty at the end game. If the only thing to do is farm for better gear to make fights slightly easier to get better gear then D3 will lose a large part of its playerbase. That gear grind circle is what turned a lot of people off in WoW.
Patching in pvp will help but if it's simply a matter of right clicking on a player and selecting "Duel" then I'll be disappointed beyond belief. Hopefully they add some sort of PvM arena, free for all arena, weekly bracketed tournaments, and the ability to bet gold/real money on matches, then it'll be awesome.
Hopefully it doesn't take them 2.5 years to develop an expansion.
I agree that the game feels a little empty at the end game. If the only thing to do is farm for better gear to make fights slightly easier to get better gear then D3 will lose a large part of its playerbase. That gear grind circle is what turned a lot of people off in WoW.
Patching in pvp will help but if it's simply a matter of right clicking on a player and selecting "Duel" then I'll be disappointed beyond belief. Hopefully they add some sort of PvM arena, free for all arena, weekly bracketed tournaments, and the ability to bet gold/real money on matches, then it'll be awesome.
Hopefully it doesn't take them 2.5 years to develop an expansion.
PvP is going to have it's own matchmaking, and be completely separate from the normal co-op portion of the game from what they've said about it. It will also have it's own 'level' system, like WoW's arena rating, or the PvP rating in SW:TOR I think.
In the beta files there were PvP modes listed, I think they were Arena, Diablo 3, Free For All, Team Deathmatch, and DotA. No guarantee those are going to make it in though, as the only thing confirmed is Team Deathmatch in arenas. (And they recently had that thing over 'DotA' which resulted in their 'Blizzard DotA' now being called 'Blizzard All-Stars')
Their leaked product slate showed 1.5 year gaps between D3, X1, and X2. (This was back from early 2010 though.) In September 2011, it was said they would have Diablo 3 and Expansion out in the next 2-3 years, but that was also before the 'Soon was Too Soon' Mike Morhaime post and, as we all know, delay of the game from late 2011 to May 15th. In all likelihood though, they have already started working on the first expansion, especially since in 2011 they thought they were done with the game. (Or something to that effect, it was on one of the developer videos on the reveal site if I recall.)
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Non nobis, Domine, non nobis sed nomini tuo da gloriam.
Don't understand the complaints about the tradeskills being too much money. Its one week. You want to be done with it in a week? I thought I was pushing EXTREMELY hard with my friend backing my expenses and am at level 8. Apparently others want it to be finished? Come on now. This has to last us a while. The gold is constantly trickling in. Let it flow!
Difficulty wise... I have only touched on Inferno so maybe my points aren't as valid... but I have to say with a few upgrades I was able to contend in hell MUCH better. I just think people are trying to tackle inferno too early. Get the best gear possible in Hell is how blizz sold inferno. Not, "its the next best thing after hell go have fun with it!". Its hard, you need to farm a shit ton, and you have to be willing to die.
I agree that the game feels a little empty at the end game. If the only thing to do is farm for better gear to make fights slightly easier to get better gear then D3 will lose a large part of its playerbase. That gear grind circle is what turned a lot of people off in WoW.
Patching in pvp will help but if it's simply a matter of right clicking on a player and selecting "Duel" then I'll be disappointed beyond belief. Hopefully they add some sort of PvM arena, free for all arena, weekly bracketed tournaments, and the ability to bet gold/real money on matches, then it'll be awesome.
Hopefully it doesn't take them 2.5 years to develop an expansion.
PvP is going to have it's own matchmaking, and be completely separate from the normal co-op portion of the game from what they've said about it. It will also have it's own 'level' system, like WoW's arena rating, or the PvP rating in SW:TOR I think.
In the beta files there were PvP modes listed, I think they were Arena, Diablo 3, Free For All, Team Deathmatch, and DotA. No guarantee those are going to make it in though, as the only thing confirmed is Team Deathmatch in arenas. (And they recently had that thing over 'DotA' which resulted in their 'Blizzard DotA' now being called 'Blizzard All-Stars')
Their leaked product slate showed 1.5 year gaps between D3, X1, and X2. (This was back from early 2010 though.) In September 2011, it was said they would have Diablo 3 and Expansion out in the next 2-3 years, but that was also before the 'Soon was Too Soon' Mike Morhaime post and, as we all know, delay of the game from late 2011 to May 15th. In all likelihood though, they have already started working on the first expansion, especially since in 2011 they thought they were done with the game. (Or something to that effect, it was on one of the developer videos on the reveal site if I recall.)
So about half of what I'd really like will be included. I can't be too sad about that.
I know the product slate shows an expansion in 2013 but I can't help but feel that any product slate regarding Blizzard will be wrong because of their quality product stance (which I totally support).
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I'd put this as #1 problem with the game right now (playing monk too btw). 80% skills and runes are either completly useless or so underpowered compared to others that they're not worth taking at all. Some mechanics aren't well thought too, especially thorns - idea is good (you deal dmg when being hit), but it won't work when you're being few shot on even tankiest classes. So i don't know what Blizzards internal testers were doing, but by later difficulties "variety of builds" is almost non-existant.
#1: Yeah, having more levels would be pretty nifty. Hell, why not let us go all the way to level 100, but you stop gaining anything after level 60? Levels past 60 would just be for bragging rights; you wouldn't get new skills, nor would you gain stats.
#2: Uniques having randomized stats is pretty weird. I'm fine with uniques having stat ranges, but the stats themselves being randomized is stupid. Then again, I have real issues with Wizards being able to run around with greatswords and Monks using shields...
#3: Chat is still present, it's just not enabled by default. I'm totally fine with this, since public chat channels are filled with idiots and dudebros anyway.
#4: Game's been out for one week. It's way too fuckin early to be whining about balance.
#5: Banners, dude. Many achievements unlock bits and pieces you can use on your banner.
#6: Portal system was deliberately changed to avoid players being able to use portals to casually avoid fights they didn't want to deal with.
#7: Waypoints are waypoints. PvP will only take place inside the arenas, not in the open world, anyway.
#8: Agreed, it'd be nice if the death penalty was a little steeper, especially on Hell and Inferno.
Yep i feel the same.
You won't be able to do this, because you won't be PvPing out in the world. There will be no 'hostile' or 'PK' out in the world. Only in the arena or designated PvP areas after PvP patch, as far as we know. So waypoints are completely irrelevant for PvP.
(And that's as it should be. Players don't need to worry about someone popping into their game and killing them just for S & Gs when they don't even want to PvP at all.)
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This is not WoW. It does not end when you kill Diablo world first BS. This is a new take on a classic game that many of us are actually enjoying. Its got its issues. Its got its pitfalls. Those issues are not replayability or lack of skill customization.
And this is why everyone ignores the complaining. I want to see you go clear Inferno (Every Champion/Elite Pack Included) with gear from the second you hit level 60 in hell. When you do something like that then your point is valid, but saying just because you hit 60 means you don't need gear anymore? That's laughable.
Diablo 2 lasted the entirety of its life for me until Diablo 3 came out and I never got a character above 90 because that endless grind to 99 was not appealing. Actually being able to hit a cap and feel like there's some real endgame instead of having some bot run you through Baal runs for hours and hours is much better.
That's the same problem I am seeing. I haven't put much time into the game and the only thing why I haven't cleared Inferno yet is because I am constantly helping my casual friends get past Belial on Nightmare :ugly:
D2 - duping was common. Everyone had the best items.
Everyone could faceroll hell without a problem.
The secret level was found! zomg!
It may have taken a bit longer, but everyone was capped at 99, or happy staying around 85.
People played D2 for over a decade.
So all this whining that there's nothing to do, is unfounded. The proof is in D2 my good sirs. But hey either way, hate the game? Good, don't play it. Go whine somewhere else.
Pretty much.
I've logged 40~ hours on my barbarian alone, and just cleared SK on Hell. 40h for half the game... the easy half.
I never ran the same content twice, with the exception of pushing through the last quarter of A3 Nightmare because my gear wasn't good enough finish A4.
I made an effort to look in every corner, listen to every conversation (first time around, anyways), open every chest, and kill every demon. I didn't rush to Inferno, and then complain when I ran out of content, or did too much too fast and now I'm bored. Blaming blizzard because some of the playerbase rushed endgame is equivalent to going to an open buffet, and then complaining to the chef because you ate too much.
If a non-subscription game gives you 40h of gameplay nowadays, it's a damn miracle. Personally, I'm looking at about 200 hours between all classes just in the levelling process. That's excluding Inferno, gearing up, random games with friends, etc. Pretty amazing, personally.
Inferno is retarded enough on usual play, imagine how sucky it would be on hardcore. Only people with absolutely no friends AT ALL and no life would actually commit to that pain of going through hell/inferno with a hardcore character. eriously though who finds that fun of running around inferno difficulty coming up on elites every 20 yards and kiting them for hours just to get crappy loot? *vomit*
Agreed. And I'll add a few points:
1) The whole concept of lvl 99 and the last 10 levels being crazy crazy tedious to achieve? That was not rolled out till after LoD and in patches. It was not in the original d2 game. People are talking about a patch that was implemented years after the original launch.
2) Runewords and Uniques you see today for D2? Both rolled out several years later with LoD. Trust me the original uniques were not that impressive either. Go check the D2 patch notes.
3) Not only was duping an issue, all those lvl 99's? At least 70% of them used bots to repeatedly run levels gaining items and XP. Yes the bot industry was very very busy with D2. And it usually took folks over a week of 24/7 botting to get to lvl 99. A real achievement.
4) People played D2 for over a decade. Yes. But very few continuously. It was the kind of game you jumped into when you got bored etc. D3 has been released 1 week and you're making crazy ass assumptions about its longevity.
5) You completed D3 thru inferno in a few days. Guess what, you can complete Hell in D2 in 1 day. It is totally doable as well.
Valid Points some haters made
- Uniques are lackluster. I just have a different philosophy on uniques than the Blizzard design team. They should be special, and with the number of complaints this might be changed in a future patch.
- There was a carrot to reach lvl 99 for the ultra hard core. I personally have no issues with D3 removing this since it only made up less than 5% of the total population. But to do this uniques do really have to be buffed to make them carrots worth chasing.
- The comment about AH making the game less fun and its only human to want to use it? That's called will power folks. Also I'd rather have the AH than to have illegal sites selling D3 items and stealing cc info and etc.
agreed..if AH is ruining game for you don't use it. problem solved.
1.) The items are pretty boring. You pick an item that has +vit, +your class stat, and +resists. That's about all you do. There are VERY few attributes that are actually unique or interesting. It's all very uninteresting and the randomness of Legendaries and Sets are laughable. I found a Legendary quiver that had 0 Dex on it and it was worthless. I couldn't even give it away... that's a major flaw.
2.) Inferno isn't fun. Since things hit so hard, the only viable strategy is to kite. This greatly limits builds and also forces your strategy into kiting. They could have made the game hard without making everything 1 shot you. If they made affixes that hurt kiters more (no max range on vortex, mortar, etc.) and reduced the raw damage, the game would be a lot more fun.
3.) 10 item limit on the AH is REALLY DUMB. I find a lot more than 10 useful items while I play but I have to fill up my stash because I can only have 10 items on the AH. It's even worse because if you get undercut on a similar item, you have to wait TWO WHOLE DAYS before you can put a new item on there because there is no possible way to take the item off the AH. What a horrible system. It's also very lame that you have to leave your game to do anything with the AH and there seems to be 0 notifications of when your stuff sells. You also have to leave your game to get the gold from the sale? Man... the AH is clunky.
4.) The waypoint system is very easy to exploit. There have already been 3-4 cases where people exploit the system to get easy loot. This completely screws up the economy for people that don't want to cheat or simply don't know about the exploits until they're fixed.
5.) There are a lot of useless runes for every class. Did they even test things? Even before Inferno a lot of skills just aren't worth it. The problem gets really bad once you hit end game though. I'm pretty upset that WD pets are completely worthless in Inferno despite REPEATED quotes from Bash saying that Pets are viable end game. This is exactly why I never trust a word that Blizzard says about a game. Millions of builds? Viable end game pets? All lies. D3 has more builds than D2 but in the endgame, most people run with basically the same builds if you want to do well.
6.) Buffs and debuffs are VERY POORLY done in the game. I can't speak for other classes, but many buffs and debuffs have ZERO INDICATION on their status. If you cast a dot on the mob, there's no way to tell when to refresh it. The WD has many self buffs that don't even show up as a buff when you get it. You have no way to know you even have the buff (or when it expires) without opening up your character screen and seeing your increased stats. It's impossible to see who you have debuffed with bad medicine.
7.) I really wish there was a combat log. This isn't a major compliant but sometimes when I die I have no idea what just happened. It appears like I just got one shot... what hit me so hard? It'd be neat to be able to check those last moments before death.
8.) Crafting is over priced. It's cheaper to buy a gem on the AH compared to upgrading it via the jeweler. The same goes for buying an item on the AH compared with crafting it via the blacksmith. The prices need to be decreased.
As usual I find myself completely agreeing with you.
Well written.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
2. I agree right now Inferno is broken. I think they'll fix it. I wouldn't say it's impossible... but in a game like Diablo (at least how the franchise has been so far) there is no fun in constantly dying. There needs to be a balance between fun and difficult... and the balance isn't quite there yet.
3. I didn't know there was a limit. But that is definitely annoying.
4. I guess that's a problem. I try not to worry about those things. I have noticed that I never use waypoints though.
5. With as many skills/runes as there are, I think that's inevitable.
6. Agreed.
7. Agreed.
8. I disagree. I think it's a great gold sink... I think it'll make more sense as more people find good recipes/plans to craft.
Overall I think Diablo 3 is a great game. I think the good news is that a lot of good things are in the game, they just need to be tweaked until they work properly.
Patching in pvp will help but if it's simply a matter of right clicking on a player and selecting "Duel" then I'll be disappointed beyond belief. Hopefully they add some sort of PvM arena, free for all arena, weekly bracketed tournaments, and the ability to bet gold/real money on matches, then it'll be awesome.
Hopefully it doesn't take them 2.5 years to develop an expansion.
PvP is going to have it's own matchmaking, and be completely separate from the normal co-op portion of the game from what they've said about it. It will also have it's own 'level' system, like WoW's arena rating, or the PvP rating in SW:TOR I think.
In the beta files there were PvP modes listed, I think they were Arena, Diablo 3, Free For All, Team Deathmatch, and DotA. No guarantee those are going to make it in though, as the only thing confirmed is Team Deathmatch in arenas. (And they recently had that thing over 'DotA' which resulted in their 'Blizzard DotA' now being called 'Blizzard All-Stars')
Their leaked product slate showed 1.5 year gaps between D3, X1, and X2. (This was back from early 2010 though.) In September 2011, it was said they would have Diablo 3 and Expansion out in the next 2-3 years, but that was also before the 'Soon was Too Soon' Mike Morhaime post and, as we all know, delay of the game from late 2011 to May 15th. In all likelihood though, they have already started working on the first expansion, especially since in 2011 they thought they were done with the game. (Or something to that effect, it was on one of the developer videos on the reveal site if I recall.)
Difficulty wise... I have only touched on Inferno so maybe my points aren't as valid... but I have to say with a few upgrades I was able to contend in hell MUCH better. I just think people are trying to tackle inferno too early. Get the best gear possible in Hell is how blizz sold inferno. Not, "its the next best thing after hell go have fun with it!". Its hard, you need to farm a shit ton, and you have to be willing to die.
So about half of what I'd really like will be included. I can't be too sad about that.
I know the product slate shows an expansion in 2013 but I can't help but feel that any product slate regarding Blizzard will be wrong because of their quality product stance (which I totally support).