Like I said... not my problem. Blizzard shouldn't have released it if it didn't work... simple. D3 is a product, like any other. Not for one second do I forgive the product not working due to issues that are integral to the product they are selling. Do you buy and car and expect it to not start for 24 hours? No, and D3 is no different.
But it is your problem. Almost all online games have a rough start the first few days. You failing to realize that is not Blizzard's fault.
We currently do not possess the technology which will allow 1 million people to connect simultaneously on servers.
One thing they could add was the que. Allow certain number of players to join and put rest in que and start releasing additional player spots. That would lower the stress, put average wait time (so you don't have to sit in front of computer and smash the password in) and make everything easier.
On the other hand I don't know why are you making drama out of this? Every mmo game released in last 5 years (I played most of them) had problems at their launch.
At launch of Wrath of the Lich King I wasn't able to log in whole day. At Cataclysm launch I logged after waiting hour and forty minutes. And I managed to log in D3 after forty minutes of waiting.
Maybe it's only me since I have "Hope for the best, expect the worst" attitude and I never got disappoint in my life.
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"The first three were dead before they hit the ground. The others weren't so lucky."
I'm actually a little surprised to find myself in the minority here but I agree with the original poster.
I too am married, have two small children, a full-time and demanding job as a software developer and I TOOK THE ENTIRE WEEK OFF. I gave this a great deal of thought and considered taking NEXT week off to avoid any problems with the game launch, but then I figured the problems (if any) would be dealt with quickly. Blizzard is known for quality, they have experience with large-scale game launches, they have the most popular MMO in the world, and they claimed that the recent stress test revealed several issues that had been solved and that the release of this game should go smoothly as planned.
In retrospect, given the current circumstances and how little I have been able to play the game, along with the issues regarding lost achievements and such, I wish I had not given Blizzard the benefit of the doubt and instead been pessimistic about the release and just taken next week off instead.
I totally feel your pain original poster, you are not alone in your feelings of disappointment and surprise and how bad this release has gone thus far. I've gone back to playing the Star Wars MMO when the D3 service is unavailable and making the best of my time of while still gaming. It's life, there's nothing to be done about it, Blizzard are working diligently to resolve all the issues, and I will continue to love this game and play it when I can in the coming months and years. I just wanted you to know that unlike much of what has been poster here, I understand your situation and commiserate.
Frankly, my opinion was that they should have opened the beta to WAY MORE people and had an open beta weekend AGAIN after the one they did to again test the ability to handle a large load on the servers. I'm glad they did it once and learned from it, but obviously there are many things in their infrastructure that cannot handle the current load and it's sad to have them find this out AFTER the game has gone live.
Take care, chin up, and it will be stable soon enough.
Like I said... not my problem. Blizzard shouldn't have released it if it didn't work... simple. D3 is a product, like any other. Not for one second do I forgive the product not working due to issues that are integral to the product they are selling. Do you buy and car and expect it to not start for 24 hours? No, and D3 is no different.
Yeah, just keep repeating "not my problem." I'm sure after repeated x number of times, something magical will happen.
Launch day issues are nothing new, and they're nothing surprising. If you didn't want to deal with them, you should've used that big, mature adult brain of yours to purchase sometime shortly after release. Or, you know, just keep doing what you're doing and bitching and moaning about it. Either way.
Ouch, that's brutal I feel really sorry for you man.
But I must admit that I agree with what Wuzzard said. It's not your problem, but it doesn't change the fact that you didn't act wisely.
You didn't happen to click I AGREE to the Terms of Use did you? If so, you agreed to:
THE GAME IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF CONDITION, UNINTERRUPTED USE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT.
I guess a statement by Blizzard saying something along the lines of "WARNING: THE FIRST FEW DAYS AFTER RELEASE WILL PROBABLY BE PLAGUED BY ISSUES AND BE VERY FRUSTRATING. PLAY AT YOUR OWN RISK!" would be out of the question, right?
Hahaha, like the whiny fanbase would take ANY note of that disclaimer whatsoever. The only difference between having and not having the disclaimer is the difference between the fanbase of entitled cryhards complaining that they were never told about something which was obviously going to happen, and complaining that they were told but that it still shouldn't exist and omg blizz y u so bad at game launches!?
A disclaimer would do nothing to stymie a bitchy user base of whiny brats.
OP - I'm just curious as to how you were able to explain to your wife and daughter, with time being so precious, that you were using up a vacation day to play a video game, instead of spending time with them? I'd love to know what arguments you used, so I can do the same.
You're an idiot. A proper disclaimer is the difference between having the right to complain and being an idiot (hey, look, something you can relate to!).
A proper disclaimer would not stop people from complaining in the slightest, and accomplishes/fixes nothing.
I wouldn't waste the time. The children will get over it shortly once the launch issues are cleared up. (which they seem to be mostly, already)
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But it is your problem. Almost all online games have a rough start the first few days. You failing to realize that is not Blizzard's fault.
One thing they could add was the que. Allow certain number of players to join and put rest in que and start releasing additional player spots. That would lower the stress, put average wait time (so you don't have to sit in front of computer and smash the password in) and make everything easier.
On the other hand I don't know why are you making drama out of this? Every mmo game released in last 5 years (I played most of them) had problems at their launch.
At launch of Wrath of the Lich King I wasn't able to log in whole day. At Cataclysm launch I logged after waiting hour and forty minutes. And I managed to log in D3 after forty minutes of waiting.
Maybe it's only me since I have "Hope for the best, expect the worst" attitude and I never got disappoint in my life.
I too am married, have two small children, a full-time and demanding job as a software developer and I TOOK THE ENTIRE WEEK OFF. I gave this a great deal of thought and considered taking NEXT week off to avoid any problems with the game launch, but then I figured the problems (if any) would be dealt with quickly. Blizzard is known for quality, they have experience with large-scale game launches, they have the most popular MMO in the world, and they claimed that the recent stress test revealed several issues that had been solved and that the release of this game should go smoothly as planned.
In retrospect, given the current circumstances and how little I have been able to play the game, along with the issues regarding lost achievements and such, I wish I had not given Blizzard the benefit of the doubt and instead been pessimistic about the release and just taken next week off instead.
I totally feel your pain original poster, you are not alone in your feelings of disappointment and surprise and how bad this release has gone thus far. I've gone back to playing the Star Wars MMO when the D3 service is unavailable and making the best of my time of while still gaming. It's life, there's nothing to be done about it, Blizzard are working diligently to resolve all the issues, and I will continue to love this game and play it when I can in the coming months and years. I just wanted you to know that unlike much of what has been poster here, I understand your situation and commiserate.
Frankly, my opinion was that they should have opened the beta to WAY MORE people and had an open beta weekend AGAIN after the one they did to again test the ability to handle a large load on the servers. I'm glad they did it once and learned from it, but obviously there are many things in their infrastructure that cannot handle the current load and it's sad to have them find this out AFTER the game has gone live.
Take care, chin up, and it will be stable soon enough.
Yeah, just keep repeating "not my problem." I'm sure after repeated x number of times, something magical will happen.
Launch day issues are nothing new, and they're nothing surprising. If you didn't want to deal with them, you should've used that big, mature adult brain of yours to purchase sometime shortly after release. Or, you know, just keep doing what you're doing and bitching and moaning about it. Either way.
But I must admit that I agree with what Wuzzard said. It's not your problem, but it doesn't change the fact that you didn't act wisely.
Hahaha, like the whiny fanbase would take ANY note of that disclaimer whatsoever. The only difference between having and not having the disclaimer is the difference between the fanbase of entitled cryhards complaining that they were never told about something which was obviously going to happen, and complaining that they were told but that it still shouldn't exist and omg blizz y u so bad at game launches!?
A disclaimer would do nothing to stymie a bitchy user base of whiny brats.
A proper disclaimer would not stop people from complaining in the slightest, and accomplishes/fixes nothing.
I wouldn't waste the time. The children will get over it shortly once the launch issues are cleared up. (which they seem to be mostly, already)