Just remember that this is likely to be one of the best games ever made once the servers are stabilized.
It'll be great and I look forward to playing, but not remembering that they completely failed the launch isn't the right thing to do.
Do you know anything... i mean ANYTHING AT ALL about networking?
Do you know what a denial of service attack is ? Do you realize that this many people hitting their servers at once is the same as a massive DoS attack?
Or you do you just want to complain more... just like you did about everything diablo 2?
Just remember that this is likely to be one of the best games ever made once the servers are stabilized.
It'll be great and I look forward to playing, but not remembering that they completely failed the launch isn't the right thing to do.
Do you know anything... i mean ANYTHING AT ALL about networking?
Do you know what a denial of service attack is ? Do you realize that this many people hitting their servers at once is the same as a massive DoS attack?
Or you do you just want to complain more... just like you did about everything diablo 2?
wtf are you talking about diablo 2 for?
But really. DoS attacks can only happen when you aren't expecting the traffic. If you know that 382947u23894892348923489yhwefuhs328942 people are going to log in at the same time, you better prepare for it.
Just remember that this is likely to be one of the best games ever made once the servers are stabilized.
It'll be great and I look forward to playing, but not remembering that they completely failed the launch isn't the right thing to do.
Do you know anything... i mean ANYTHING AT ALL about networking?
Do you know what a denial of service attack is ? Do you realize that this many people hitting their servers at once is the same as a massive DoS attack?
Or you do you just want to complain more... just like you did about everything diablo 2?
wtf are you talking about diablo 2 for?
But really. DoS attacks can only happen when you aren't expecting the traffic. If you know that 382947u23894892348923489yhwefuhs328942 people are going to log in at the same time, you better prepare for it.
Overplanning can be quite costly.... the bottleneck is not the people playing... its the authentication servers. Diablo 3 will NEVER have as many people playing at one time as it does the first week after launch... its just that everyone is trying to do it NOW because its first available... eventually people will move into their gaming routines and traffic will decrease.
Just remember that this is likely to be one of the best games ever made once the servers are stabilized.
It'll be great and I look forward to playing, but not remembering that they completely failed the launch isn't the right thing to do.
I completely agree but seriously it is not easy to predict the types of strain on the servers that are being put on these servers. Yes you can simulate but simulation are only as good as the data that you provide them with hence not always being reliable ie Diablo is a new system that is quite different than even wow, just to have a comparison point. Just cut them some slack. They didn't spend 6+ years on a game just to make our lives miserable. they will get it fixed.
Like any other huge title! (also all of the wow expansions and the game itself)... no point for all you kids to whine about it! And I bet that even if you whine, you'll still grind mindlessly until both physically and mentally exhausted!
Coming from someone who likes to hide their age, you must be such a mature adult. Well actually what pisses me off is I actually work, and having the servers down for over 75% of the time I am able to play is quite upsetting. Of course I will still play the game, because it is simply amazing. Just wish they could have handled this better seeing as how it took them to actually release the game.
Remind me once again why I need to show my age to complete strangers? That's my business to handle :]
Ofcourse it is upsetting, but flaming the whole game just because of a laggy launch? That's plainly bashing the game without a reason. No wonder D3 has ~ 4/10 rating on metacritic(dot)com
What's the big deal if someone knows how old you are? Unless you're trying to hide your age to look much older/younger on the internet for whatever reason... And the game isn't being bashed, Blizzard is. And to say they, as in Blizzard, not Diablo III, are being bashed without reason is very ignorant. It took them this long to release the game, they should have been prepaired.
Well you kinda made it a point by calling him out on his age...
Just remember that this is likely to be one of the best games ever made once the servers are stabilized.
It'll be great and I look forward to playing, but not remembering that they completely failed the launch isn't the right thing to do.
Do you know anything... i mean ANYTHING AT ALL about networking?
Do you know what a denial of service attack is ? Do you realize that this many people hitting their servers at once is the same as a massive DoS attack?
Or you do you just want to complain more... just like you did about everything diablo 2?
wtf are you talking about diablo 2 for?
But really. DoS attacks can only happen when you aren't expecting the traffic. If you know that 382947u23894892348923489yhwefuhs328942 people are going to log in at the same time, you better prepare for it.
Overplanning can be quite costly.... the bottleneck is not the people playing... its the authentication servers. Diablo 3 will NEVER have as many people playing at one time as it does the first week after launch... its just that everyone is trying to do it NOW because its first available... eventually people will move into their gaming routines and traffic will decrease.
Considering Blizzard knew exactly how many people preordered the game, you would expect that they would be able to handle the server load.
This is one reason why online only singleplayer is a fucking retarded idea. Shame the RMAH is a thing because thats the only reason there isn't any offline singleplayer.
Just remember that this is likely to be one of the best games ever made once the servers are stabilized.
It'll be great and I look forward to playing, but not remembering that they completely failed the launch isn't the right thing to do.
Do you know anything... i mean ANYTHING AT ALL about networking?
Do you know what a denial of service attack is ? Do you realize that this many people hitting their servers at once is the same as a massive DoS attack?
Or you do you just want to complain more... just like you did about everything diablo 2?
wtf are you talking about diablo 2 for?
But really. DoS attacks can only happen when you aren't expecting the traffic. If you know that 382947u23894892348923489yhwefuhs328942 people are going to log in at the same time, you better prepare for it.
Overplanning can be quite costly.... the bottleneck is not the people playing... its the authentication servers. Diablo 3 will NEVER have as many people playing at one time as it does the first week after launch... its just that everyone is trying to do it NOW because its first available... eventually people will move into their gaming routines and traffic will decrease.
Considering Blizzard knew exactly how many people preordered the game, you would expect that they would be able to handle the server load.
This is one reason why online only singleplayer is a fucking retarded idea. Shame the RMAH is a thing because thats the only reason there isn't any offline singleplayer.
Bliz really did this you remedy the fans complaints about botting. It wont be bad once they stabilize the servers.
Just remember that this is likely to be one of the best games ever made once the servers are stabilized.
It'll be great and I look forward to playing, but not remembering that they completely failed the launch isn't the right thing to do.
Do you know anything... i mean ANYTHING AT ALL about networking?
Do you know what a denial of service attack is ? Do you realize that this many people hitting their servers at once is the same as a massive DoS attack?
Or you do you just want to complain more... just like you did about everything diablo 2?
wtf are you talking about diablo 2 for?
But really. DoS attacks can only happen when you aren't expecting the traffic. If you know that 382947u23894892348923489yhwefuhs328942 people are going to log in at the same time, you better prepare for it.
Overplanning can be quite costly.... the bottleneck is not the people playing... its the authentication servers. Diablo 3 will NEVER have as many people playing at one time as it does the first week after launch... its just that everyone is trying to do it NOW because its first available... eventually people will move into their gaming routines and traffic will decrease.
that is so not true...blizzard only continued to have more and more people log in at once at launch when new expansions of WoW came out...MoP will probably be the first to not increase that number since they have been losing too many players in the past year (compared to the final year of all the other versions). diablo 3 will be no different with expansions and also perhaps when they get PvP enabled (I know a few friends who didn't play D1 or D2 and was only interested in the PvP aspect and I doubt they were the few on earth who felt this way). Also keep in mind that there are lots of people who did NOT pick this up at midnight and are just getting it in the mail today.
costly? costly?! this is BLIZZARD they can and SHOULD put their money up front to make sure everything is smooth...even if somehow after a few weeks they decide they didn't need as many servers they can always repurpose them for something else...I work in IT infrastructure, I know it's not a big deal if you got lots of capital like those guys
if anything else they should be embarrassed that they didn't have a queue system set up for logging in like League of Legends...I'd rather know I have to wait an hour to get in than to keep trying for an hour to finally get lucky
Considering Blizzard knew exactly how many people preordered the game, you would expect that they would be able to handle the server load.
This is one reason why online only singleplayer is a fucking retarded idea. Shame the RMAH is a thing because thats the only reason there isn't any offline singleplayer.
The problem is... preorders didn't exactly cover everything... people like me aren't playing at the immediate launch. (waiting until i get home from work tonight).
Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
that is so not true...blizzard only continued to have more and more people log in at once at launch when new expansions of WoW came out...MoP will probably be the first to not increase that number since they have been losing too many players in the past year (compared to the final year of all the other versions). diablo 3 will be no different with expansions or perhaps when they get PvP enabled (I know a few friend who didn't play D1 or D2 and was only interested in the PvP aspect).
costly? costly?! this is BLIZZARD they can and SHOULD put their money up front to make sure everything is smooth...even if somehow after a few weeks they decide they didn't need as many servers they can always repurpose them for something else...I work in IT infrastructure, I know it's not a big deal if you got lots of capital like those guys
WoW = MMO
Diablo 3 = Hack and slash story based... smaller amount of content.
And obviously you are not high up in the IT infrastructure org chart if you cannot comprehend over expenditure....
that is so not true...blizzard only continued to have more and more people log in at once at launch when new expansions of WoW came out...MoP will probably be the first to not increase that number since they have been losing too many players in the past year (compared to the final year of all the other versions). diablo 3 will be no different with expansions or perhaps when they get PvP enabled (I know a few friend who didn't play D1 or D2 and was only interested in the PvP aspect).
costly? costly?! this is BLIZZARD they can and SHOULD put their money up front to make sure everything is smooth...even if somehow after a few weeks they decide they didn't need as many servers they can always repurpose them for something else...I work in IT infrastructure, I know it's not a big deal if you got lots of capital like those guys
WoW = MMO
Diablo 3 = Hack and slash story based... smaller amount of content.
And obviously you are not high up in the IT infrastructure org chart if you cannot comprehend over expenditure....
Diablo has MORE content since it's randomized
I can totally comprehend over expenditure but you certainly cannot...it's called a loss leader and you'll get more sales and better recommendations when your game works correctly...it's embarassing for a company this big to still fail after 10+ years of online games
What you do is get more servers to handle auth load then later repurpose them...there will always be use for assets
that is so not true...blizzard only continued to have more and more people log in at once at launch when new expansions of WoW came out...MoP will probably be the first to not increase that number since they have been losing too many players in the past year (compared to the final year of all the other versions). diablo 3 will be no different with expansions or perhaps when they get PvP enabled (I know a few friend who didn't play D1 or D2 and was only interested in the PvP aspect).
costly? costly?! this is BLIZZARD they can and SHOULD put their money up front to make sure everything is smooth...even if somehow after a few weeks they decide they didn't need as many servers they can always repurpose them for something else...I work in IT infrastructure, I know it's not a big deal if you got lots of capital like those guys
WoW = MMO
Diablo 3 = Hack and slash story based... smaller amount of content.
And obviously you are not high up in the IT infrastructure org chart if you cannot comprehend over expenditure....
Diablo has MORE content since it's randomized
I can totally comprehend over expenditure but you certainly cannot...it's called a loss leader and you'll get more sales and better recommendations when your game works correctly...it's embarassing for a company this big to still fail after 10+ years of online games
What you do is get more servers to handle auth load then later repurpose them...there will always be use for assets
Thats most likely what they are doing in reverse right now anyways...
I guarantee they are currently adding more authentication servers to the pool....
Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
Servers are cheap. They just don't scale linearly.
But really, it's not a problem they can throw money at to fix I'm sure. Blizzard has tons of money to throw at stuff.
Which is why they should have fixed this a while ago. It's going to take a long time to fix.
that is so not true...blizzard only continued to have more and more people log in at once at launch when new expansions of WoW came out...MoP will probably be the first to not increase that number since they have been losing too many players in the past year (compared to the final year of all the other versions). diablo 3 will be no different with expansions or perhaps when they get PvP enabled (I know a few friend who didn't play D1 or D2 and was only interested in the PvP aspect).
costly? costly?! this is BLIZZARD they can and SHOULD put their money up front to make sure everything is smooth...even if somehow after a few weeks they decide they didn't need as many servers they can always repurpose them for something else...I work in IT infrastructure, I know it's not a big deal if you got lots of capital like those guys
WoW = MMO
Diablo 3 = Hack and slash story based... smaller amount of content.
And obviously you are not high up in the IT infrastructure org chart if you cannot comprehend over expenditure....
Diablo has MORE content since it's randomized
I can totally comprehend over expenditure but you certainly cannot...it's called a loss leader and you'll get more sales and better recommendations when your game works correctly...it's embarassing for a company this big to still fail after 10+ years of online games
What you do is get more servers to handle auth load then later repurpose them...there will always be use for assets
Lol.
There's absolutely no financially viable reason to bolster the servers for a natural problem. Spending money on increasing server load for a problem that will go away on it's own in 48 hours is the kind of decision that will get you fired. It's incredibly short sighted and wasteful. It doesn't matter how much cash you have on hand, wasted money is still wasted.
There's no OMGLOLBBQFAIL here; anyone with any knowledge of client-server technology saw this coming, and we'll all forget it by Wednesday night.
Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
Servers are cheap. They just don't scale linearly.
But really, it's not a problem they can throw money at to fix I'm sure. Blizzard has tons of money to throw at stuff.
Which is why they should have fixed this a while ago. It's going to take a long time to fix.
Servers are NOT cheap... wtf are you talking about? I think you are confusing servers with storage.....
Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
Servers are cheap. They just don't scale linearly.
But really, it's not a problem they can throw money at to fix I'm sure. Blizzard has tons of money to throw at stuff.
Which is why they should have fixed this a while ago. It's going to take a long time to fix.
Servers are NOT cheap... wtf are you talking about? I think you are confusing servers with storage.....
Servers are really cheap. Storage is a joke.
Let's put it this way, servers are cheap to the average American. Servers are nothing to a billion dollar corp. If they wanted to buy a million of them, they could write a check and not notice the money is gone.
Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
Servers are cheap. They just don't scale linearly.
But really, it's not a problem they can throw money at to fix I'm sure. Blizzard has tons of money to throw at stuff.
Which is why they should have fixed this a while ago. It's going to take a long time to fix.
Servers are NOT cheap... wtf are you talking about? I think you are confusing servers with storage.....
Servers are really cheap. Storage is a joke.
Let's put it this way, servers are cheap to the average American. Servers are nothing to a billion dollar corp. If they wanted to buy a million of them, they could write a check and not notice the money is gone.
Please explain how and where you are getting this information. I don't think you have any professional experience in the industry do you? :-/
Server farms range from hundreds of thousands to millions of dollars to set up and maintain. I can really start quoting the overhead if i need to.
Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
Servers are cheap. They just don't scale linearly.
But really, it's not a problem they can throw money at to fix I'm sure. Blizzard has tons of money to throw at stuff.
Which is why they should have fixed this a while ago. It's going to take a long time to fix.
Servers are NOT cheap... wtf are you talking about? I think you are confusing servers with storage.....
Servers are really cheap. Storage is a joke.
Let's put it this way, servers are cheap to the average American. Servers are nothing to a billion dollar corp. If they wanted to buy a million of them, they could write a check and not notice the money is gone.
Again, I must laugh.
We're not talking about $2000 SBS or internal corporate servers . We're talking about internationally accessible, consistent mutual communication servers that (individually) need to sustain high levels of accessibility and data streaming to thousands of users without hiccup. Building a server farm to sustain hundreds of thousands of gamers simultaneously is stupid levels of expensive.
Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
Servers are cheap. They just don't scale linearly.
But really, it's not a problem they can throw money at to fix I'm sure. Blizzard has tons of money to throw at stuff.
Which is why they should have fixed this a while ago. It's going to take a long time to fix.
Servers are NOT cheap... wtf are you talking about? I think you are confusing servers with storage.....
Servers are really cheap. Storage is a joke.
Let's put it this way, servers are cheap to the average American. Servers are nothing to a billion dollar corp. If they wanted to buy a million of them, they could write a check and not notice the money is gone.
Again, I must laugh.
We're not talking about $2000 SBS or internal corporate servers . We're talking about internationally accessible, consistent mutual communication servers that (individually) need to sustain high levels of accessibility and data streaming to thousands of users without hiccup. Building a server farm to sustain hundreds of thousands of gamers simultaneously is stupid levels of expensive.
Their server farms are probably using VMware Sphere... and i'm guessing consist of several thousand drones that are allocated a a set number of games that they administrate.
SO yeah.... i'd say its hundreds of thousands to millions.
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Do you know anything... i mean ANYTHING AT ALL about networking?
Do you know what a denial of service attack is ? Do you realize that this many people hitting their servers at once is the same as a massive DoS attack?
Or you do you just want to complain more... just like you did about everything diablo 2?
But really. DoS attacks can only happen when you aren't expecting the traffic. If you know that 382947u23894892348923489yhwefuhs328942 people are going to log in at the same time, you better prepare for it.
Overplanning can be quite costly.... the bottleneck is not the people playing... its the authentication servers. Diablo 3 will NEVER have as many people playing at one time as it does the first week after launch... its just that everyone is trying to do it NOW because its first available... eventually people will move into their gaming routines and traffic will decrease.
Considering Blizzard knew exactly how many people preordered the game, you would expect that they would be able to handle the server load.
This is one reason why online only singleplayer is a fucking retarded idea. Shame the RMAH is a thing because thats the only reason there isn't any offline singleplayer.
that is so not true...blizzard only continued to have more and more people log in at once at launch when new expansions of WoW came out...MoP will probably be the first to not increase that number since they have been losing too many players in the past year (compared to the final year of all the other versions). diablo 3 will be no different with expansions and also perhaps when they get PvP enabled (I know a few friends who didn't play D1 or D2 and was only interested in the PvP aspect and I doubt they were the few on earth who felt this way). Also keep in mind that there are lots of people who did NOT pick this up at midnight and are just getting it in the mail today.
costly? costly?! this is BLIZZARD they can and SHOULD put their money up front to make sure everything is smooth...even if somehow after a few weeks they decide they didn't need as many servers they can always repurpose them for something else...I work in IT infrastructure, I know it's not a big deal if you got lots of capital like those guys
if anything else they should be embarrassed that they didn't have a queue system set up for logging in like League of Legends...I'd rather know I have to wait an hour to get in than to keep trying for an hour to finally get lucky
The problem is... preorders didn't exactly cover everything... people like me aren't playing at the immediate launch. (waiting until i get home from work tonight).
Also, as i said... over building a server farm is EXPENSIVE. Basically what blizzard is doing is taking some other machines and turning them into temporary authentication servers... and programming the load balancer to push them into the pool. This is a temporary fix to the problem that will naturally go away.
WoW = MMO
Diablo 3 = Hack and slash story based... smaller amount of content.
And obviously you are not high up in the IT infrastructure org chart if you cannot comprehend over expenditure....
Diablo has MORE content since it's randomized
I can totally comprehend over expenditure but you certainly cannot...it's called a loss leader and you'll get more sales and better recommendations when your game works correctly...it's embarassing for a company this big to still fail after 10+ years of online games
What you do is get more servers to handle auth load then later repurpose them...there will always be use for assets
Thats most likely what they are doing in reverse right now anyways...
I guarantee they are currently adding more authentication servers to the pool....
But really, it's not a problem they can throw money at to fix I'm sure. Blizzard has tons of money to throw at stuff.
Which is why they should have fixed this a while ago. It's going to take a long time to fix.
Lol.
There's absolutely no financially viable reason to bolster the servers for a natural problem. Spending money on increasing server load for a problem that will go away on it's own in 48 hours is the kind of decision that will get you fired. It's incredibly short sighted and wasteful. It doesn't matter how much cash you have on hand, wasted money is still wasted.
There's no OMGLOLBBQFAIL here; anyone with any knowledge of client-server technology saw this coming, and we'll all forget it by Wednesday night.
Servers are NOT cheap... wtf are you talking about? I think you are confusing servers with storage.....
Let's put it this way, servers are cheap to the average American. Servers are nothing to a billion dollar corp. If they wanted to buy a million of them, they could write a check and not notice the money is gone.
Please explain how and where you are getting this information. I don't think you have any professional experience in the industry do you? :-/
Server farms range from hundreds of thousands to millions of dollars to set up and maintain. I can really start quoting the overhead if i need to.
Again, I must laugh.
We're not talking about $2000 SBS or internal corporate servers . We're talking about internationally accessible, consistent mutual communication servers that (individually) need to sustain high levels of accessibility and data streaming to thousands of users without hiccup. Building a server farm to sustain hundreds of thousands of gamers simultaneously is stupid levels of expensive.
Their server farms are probably using VMware Sphere... and i'm guessing consist of several thousand drones that are allocated a a set number of games that they administrate.
SO yeah.... i'd say its hundreds of thousands to millions.