D2 had a lot more uniques. And because D2 worked differently, half of the seemingly lower level uniques were still useful at "max" level. That's not the case in D3. 1-2 60 legendaries is a joke and this better not be all of them.
Alright. So. A lot of people seem to have this idea. That's because when they think of Diablo II, they think of it as it is right now. Not 12 years ago when it was first released.
When Diablo II was first released it had 124 Uniques. That's it. D3 is releasing with twice that amount.
Can we please stop whining and complaining and just be thankful we have a game to play?
D2 had a lot more uniques. And because D2 worked differently, half of the seemingly lower level uniques were still useful at "max" level. That's not the case in D3. 1-2 60 legendaries is a joke and this better not be all of them.
Alright. So. A lot of people seem to have this idea. That's because when they think of Diablo II, they think of it as it is right now. Not 12 years ago when it was first released.
When Diablo II was first released it had 124 Uniques. That's it. D3 is releasing with twice that amount.
Can we please stop whining and complaining and just be thankful we have a game to play?
I'm not going to be lazy and just be "thankful we have a game to play". If I just wanted any game to play, I'd play any of the new wannabe diablo games that all suck like Torchlight. I expect more from Diablo.
The problem arises from the way they've done ability scaling off of weapon damage. In D2, there were many different viable options of weapons to use, some helped your defense, some + to skills, some with interesting special attributes. Most of them didn't impact damage a whole lot, so you had freedom and enjoyment of collecting different equipment.
Now, with ability damage scaling off of weapon damage, the only weapon you are going to want is the high level one 9 times outta 10. With there only being a couple level 60 weapons, that is what every single player is going to be using/trying to get. This is the WoW model of gear, and it is horrible D3 has fallen into this system. It doesn't matter that the class has maybe 15 unique weapons, if 14 of them are obsolete at max level.
D2 had a lot more uniques. And because D2 worked differently, half of the seemingly lower level uniques were still useful at "max" level. That's not the case in D3. 1-2 60 legendaries is a joke and this better not be all of them.
Alright. So. A lot of people seem to have this idea. That's because when they think of Diablo II, they think of it as it is right now. Not 12 years ago when it was first released.
When Diablo II was first released it had 124 Uniques. That's it. D3 is releasing with twice that amount.
Can we please stop whining and complaining and just be thankful we have a game to play?
I'm not going to be lazy and just be "thankful we have a game to play". If I just wanted any game to play, I'd play any of the new wannabe diablo games that all suck like Torchlight. I expect more from Diablo.
The problem arises from the way they've done ability scaling off of weapon damage. In D2, there were many different viable options of weapons to use, some helped your defense, some + to skills, some with interesting special attributes. Most of them didn't impact damage a whole lot, so you had freedom and enjoyment of collecting different equipment.
Now, with ability damage scaling off of weapon damage, the only weapon you are going to want is the high level one 9 times outta 10. With there only being a couple level 60 weapons, that is what every single player is going to be using/trying to get. This is the WoW model of gear, and it is horrible D3 has fallen into this system. It doesn't matter that the class has maybe 15 unique weapons, if 14 of them are obsolete at max level.
Orrrr you could use a rare. You're not meant to just use sets/legendaries.
With there only being a couple level 60 weapons, that is what every single player is going to be using/trying to get. This is the WoW model of gear, and it is horrible D3 has fallen into this system. It doesn't matter that the class has maybe 15 unique weapons, if 14 of them are obsolete at max level.
You missed the whole part where a perfectly rolled Rare will be better than a legendary didn't you? This ISN'T WoW cause "purplez" aka legendaries AREN'T the best gear!!!!
Of course you could use a rare, what kind of pointless statement is that. This is a thread about Legendary (uniques) weapons, no one is talking about rares.
And to the guy above me....no I didn't miss the part on Rare items smart guy. Rare items "might" aka "have the possibility" to be better then a legendary due to the extra randomly generated affixes.
However, again, the topic has nothing to do with randomly generated rares. it has to do with Uniques. And the fact that, in a system where Ability Damage scales off of weapon damage, there needs to be a larger selection of level 60 weapons for the player to try to find.
Rares will never match the item finding excitement of Legendary items. If done correctly with a good system, since legendary items are named items you know about and can hope to get.
summation - More level 60 unique items, unique items are more fun to find, make them better, stop talking about rares.
But with rares we've only seen affixes, does that mean prefixes are out the window? Its what made d2 rares so great, having affixes + prefixes. Some of these affixes and prefixes could cross into unbelievable damage bonusses.
Affixes = prefixes and suffixes
Ah yeah, thanks can't believe I mixed up affixes with suffixes.:)
i wonder if any of the lower level legendary non-weapons will be viable end game. weapons will almost always be saught after the highest level since skill damage is based on weapon damage. but rings/amulets/armor? in d2 the stone of jordan (level 29) and bul-kathos wedding band (level 58) were a few of the almost-always best rings in the game..... granted thats because they had +1 to skills, maybe they will have something that keeps them viable end game again
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(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
You people are seriously dumb, the guide only covers NAMED LEGENDARIES
there are legendaries that have random names, and every affix is random, exactly like rares were in diablo 2
All legendary items have a fixed name, with specific fixed affixes, in D3 there will be a few random affixes added as well. But the fixed affixes stay fixed. That is the definition of legenday, ever since Diablo 1.
Just because a legenday is not on the list above, doesn't mean the legenday does not exist, just that it is not on the above list.
Rare Items have randomly generated names, with randomly generated affixes. Set and Legenday items have fixed names. There was a quest in D2 after completion would actually add you name to the item name. EX: BarbHarvey's Immortal Soul Crusher. Not sure if this can be done in D3.
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I want to travel to exotic places, meet interesting people. And then throw spider-filled jars of pottery at them.
Alright. So. A lot of people seem to have this idea. That's because when they think of Diablo II, they think of it as it is right now. Not 12 years ago when it was first released.
When Diablo II was first released it had 124 Uniques. That's it. D3 is releasing with twice that amount.
Can we please stop whining and complaining and just be thankful we have a game to play?
I'm not going to be lazy and just be "thankful we have a game to play". If I just wanted any game to play, I'd play any of the new wannabe diablo games that all suck like Torchlight. I expect more from Diablo.
The problem arises from the way they've done ability scaling off of weapon damage. In D2, there were many different viable options of weapons to use, some helped your defense, some + to skills, some with interesting special attributes. Most of them didn't impact damage a whole lot, so you had freedom and enjoyment of collecting different equipment.
Now, with ability damage scaling off of weapon damage, the only weapon you are going to want is the high level one 9 times outta 10. With there only being a couple level 60 weapons, that is what every single player is going to be using/trying to get. This is the WoW model of gear, and it is horrible D3 has fallen into this system. It doesn't matter that the class has maybe 15 unique weapons, if 14 of them are obsolete at max level.
Orrrr you could use a rare. You're not meant to just use sets/legendaries.
You missed the whole part where a perfectly rolled Rare will be better than a legendary didn't you? This ISN'T WoW cause "purplez" aka legendaries AREN'T the best gear!!!!
And to the guy above me....no I didn't miss the part on Rare items smart guy. Rare items "might" aka "have the possibility" to be better then a legendary due to the extra randomly generated affixes.
However, again, the topic has nothing to do with randomly generated rares. it has to do with Uniques. And the fact that, in a system where Ability Damage scales off of weapon damage, there needs to be a larger selection of level 60 weapons for the player to try to find.
Rares will never match the item finding excitement of Legendary items. If done correctly with a good system, since legendary items are named items you know about and can hope to get.
summation - More level 60 unique items, unique items are more fun to find, make them better, stop talking about rares.
Ah yeah, thanks can't believe I mixed up affixes with suffixes.:)
All legendary items have a fixed name, with specific fixed affixes, in D3 there will be a few random affixes added as well. But the fixed affixes stay fixed. That is the definition of legenday, ever since Diablo 1.
Just because a legenday is not on the list above, doesn't mean the legenday does not exist, just that it is not on the above list.
Rare Items have randomly generated names, with randomly generated affixes. Set and Legenday items have fixed names. There was a quest in D2 after completion would actually add you name to the item name. EX: BarbHarvey's Immortal Soul Crusher. Not sure if this can be done in D3.