Arcane Enchanted (Level 31 ) - Monsters imbued with the Arcane Enchanted trait can summon a deadly purple beam. These beams rotate in a withering circle of pain that inflicts arcane damage.
Avenger (Level 51) - Only Champion monsters can spawn with the Avenger trait. When a Champion group imbued with Avenger arrives, the death of each group member imbues the remaining Champions with added power as they wreak their frenzies vengeance on the Hero.
Desecrator (Level 22) - The Desecrator creates a glowing void zone beneath the targeted Hero. The void zone deals damage to any Hero near it.
Electrified (Level 26) - Gives the monster higher Lightning resistance as well as lighting damage when attacking. This also gives the monster a special Lightning-based ability.
Extra Health (Level 31) - This trait bestows the imbued monster with extra HP.
Fast (Level 31) - This makes monsters run, attack and cast magic faster. Monster granted with fast are granted no additional resistances, nor do their attacks inflict extra damage.
Fire Chains (Level 31) - Champion backs are attached by a fire chain. The Hero suffers damage if he touches or even gets near one of the fire links.
Frozen (Level 22) - Frozen-imbued monsters inflict Cold damage with their attacks and have strong Cold resistance. They also wield a pair of Cold based special attacks. They can slow the Hero, as well as freeze them with frozen orbs or on death.
Health Link (Level 51) - This special trail is for champion monsters only and it activates only if more than one champion is present. Health Link reduces the amount of damage taken by the champion with that trait by linking his HP to that of all other Health Link champions in the area.
Horde (Level 31) - This special trail is for Rare monsters only. Horde increases the squad of minions that spawn with a rare monster, crowding the battlefield. This is a hidden trait, you will not see it listed on the monster
Illusionist (Level 26) - The illusionist trait imbues a creature with the ability to create dangerous clones of itself. The trait grants no new resistances, and the damage deal by an Illusionist is not modified in any way. Illusionist is available to minions, as well as Rare and Champion monsters. Each clone has the same hp as its host. Clones can not create clones. Each monster has a chance to use polymorph to create two clones of itself when damaged.
Invulnerable Minions (Level 51) - Only rare monsters about level 51 can spawn in with this trait. These rares arrive with a squad of indestructible puppet minions and an expanded heath pool. Its health is increased by 50%. You can not kill the minions until the main rare is dead.
Jailer (Level 51) -The jailer trait gives monsters the ability to immobilize the Hero in a conjured prison. The effect is brief, but long enough to make you an easy target. Each attack by the Jailer has a 25% chance to cast this on you. Dashing strike lets you move, but does not free you. Spirit walk will however set you free.
Knockback (Level 0) - Each melee hit has a chance to knock back the hero.
Missile Dampening (Level 8) - Only rare monsters can spawn with this trait. Creatures imbued with the trait generate a reddish sphere around themselves. Any projectile entering this sphere moves considerably slower. (Object will be 50% slower while inside) The projectile will speed up once leaving.
Molten (Level 8) - Enemies with the Molten trait are granted Fire resistance and add Fire damage to their normal attacks. They also exhibit a pair of Fire-based special attacks. As they move, Molten creatures leave a trail of painful lava pools. When they die, they explode in a fiery bast.
Mortar (Level 22) - The Mortar monster launches a quick volley of firebombs at the hero every 4-5 seconds. The monster will keep tossing bombs when he dies. Minions can also spawn with this
Nightmarish (Level 0) - Any rare monster and its minions of all levels can spawn with this. This imbues a monster's attacks with an element of Fear. Any attack by a Nightmarish foe has the chance to send your character fleeing in terror.
Plagued (Level 14) - All monsters at level 14 and above can be spawned with the Plagued trait. All damage dealt by a Plagued monster is Poison-based. The trait also grants Poison resistance to the monster (including minions) and triggers three special Poison-based attacks.
Shielding (Level 22) - Gives the monster a brief period of invulnerability to all forms of damage.
Teleporter (Level 0) - The teleporter trait allows monster to zap aroudn the field of battle, phasing away when attacked only to jump back next to you moments later for a counterattack. The trait has no effect on damage or resistances.
Thorns - All Champion and Rare monsters (but not minions) above level 26 can have the Thorns trait. When you strike a Thorns-imbued foe with a melee attack, you suffer automatic damage in return.
Vampiric - The vampiric trait allows monster to literally feast on the damage they inflict to you by turning it into health for themselves.
Vortex - This trait allows monsters to draw their foes into close quarters, so Vortex is particularly dangerous if your character relies on ranged attacks. The ability itself doesn't inflict damage, however.
Waller - Waller allows champions monsters imbued with the trait to erect impenetrable barriers on the battlefield for brief durations of time.
ELITES, is all three of them (Champions, rares and unqiues)
so saying an elites can have it, means all three can have it.
The book also contradicts itself on a few of them. Saying in the info that both The rare and his minions can have the ability, while on the right side, it says minions can not.
But key thing, elites = all 3
(this is also confirmed by the ach ingame
"Kill X elites" with info of (killing champions, rares or unqiues)
Can you give me the link to monster types? If there is any info on it yet.
Edit: I mean the way i see it:
-Champion is a group of 4? randomly generated strong enemy's (equal in strength)
-Elite or how you call it rare is one randomly generated really strong enemy escorted by a group of minions (not shure on exact number)
What would unique be? Pre-generated strong moster Corpsfire/Bishibosh/Pindleskin?
ELITES, is all three of them (Champions, rares and unqiues)
so saying an elites can have it, means all three can have it.
The book also contradicts itself on a few of them. Saying in the info that both The rare and his minions can have the ability, while on the right side, it says minions can not.
But key thing, elites = all 3 (this is also confirmed by the ach ingame "Kill X elites" with info of (killing champions, rares or unqiues)
Unfortunately this is just the nature of guides like this
Bradygames basically has to rush and gets a very small window to make their guides.
They can and will, im guesing that number increases with dificoulty.
Thou im still 100% that not all types can have every affix. For example Champions cant have "Invulnerable Minion" trait.
Can you give me the link to monster types? If there is any info on it yet.
Edit: I mean the way i see it:
-Champion is a group of 4? randomly generated strong enemy's (equal in strength)
-Elite or how you call it rare is one randomly generated really strong enemy escorted by a group of minions (not shure on exact number)
What would unique be? Pre-generated strong moster Corpsfire/Bishibosh/Pindleskin?
Then im almost certain that the mistake in the guide is labeling rares "elite", since almost all ability's related to "elites" in the guide are clearly designed for rares.
Then im almost certain that the mistake in the guide is labeling rares "elite", since almost all ability's related to "elites" in the guide are clearly designed for rares.
Do you remeber waht page you saw the elite text on?
Now, that i double checked it i figured out that i brain farted while i was typing my thread. They don't mention elite's anywhere in monster trait segment.
I would also say that this info is likely not complete. How many time's have we heard Jay say recently that they added a ton of monster affixes late in development? Also, as you say Molster, there are no 61+ listed, and they have said that Inferno would add new abilities (at least I think they did.)
All of that said, I REALLY like the ones we hadn't heard of before that are listed.
I'm already shaking thinking about a:
Fast, Vamperic, Vortex, Fire Chain combo
Hardest to kill: Illusionist, Shielding, Invulnerable Minions, Vampiric
Hardest to survive: Vortex/Jailer/Waller (Vortex seems to hurt most), Fast, Nightmareish, Arcane/Molten/Plague (Arcane did the most dps in beta)
DiabloFans Quote:
Vampiric, Horde, Plagued, Waller. lol Fun Time eh.
me too, there are also no 61+ ones (aka inferno only)
Im hoping the guide does not have them all =(
Good luck!
http://www.diablofans.com/topic/41087-list-of-monster-traits-mild-spoiler/
Good Game Sir!
First Day Diablo III Servers: https://lh5.googleus.../D3servers2.gif
the problem is, the guide is wrong on that
ELITES, is all three of them (Champions, rares and unqiues)
so saying an elites can have it, means all three can have it.
The book also contradicts itself on a few of them. Saying in the info that both The rare and his minions can have the ability, while on the right side, it says minions can not.
But key thing, elites = all 3
(this is also confirmed by the ach ingame
"Kill X elites" with info of (killing champions, rares or unqiues)
Edit: I mean the way i see it:
-Champion is a group of 4? randomly generated strong enemy's (equal in strength)
-Elite or how you call it rare is one randomly generated really strong enemy escorted by a group of minions (not shure on exact number)
What would unique be? Pre-generated strong moster Corpsfire/Bishibosh/Pindleskin?
Unfortunately this is just the nature of guides like this
Bradygames basically has to rush and gets a very small window to make their guides.
I do appreciate you posting everything though.
Thou im still 100% that not all types can have every affix. For example Champions cant have "Invulnerable Minion" trait.
Champions are the blues, they always come in packs http://www.diablowiki.com/Champion_Monsters
Rares are yellows, you see them with minions: http://www.diablowiki.com/Rare_Monsters
Unqiuies are purple, they are the ones that will always have the same name: http://www.diablowiki.com/Unique_Monsters
Also take a look
http://www.blizzplanet.com/wp-content/uploads/diablo-3-beta-achievements-Screenshot208.jpg
It wants you to kill 50 elites (which are then said to be champions, rares or unqiues)
http://i.imgur.com/Nf1Yn.jpg
I know here they call them rares.. Ill look real quick (keep in mind i havnt slept in 35 hours so I could easily miss it(
All of that said, I REALLY like the ones we hadn't heard of before that are listed.
I'm already shaking thinking about a:
Fast, Vamperic, Vortex, Fire Chain combo
Hardest to survive: Vortex/Jailer/Waller (Vortex seems to hurt most), Fast, Nightmareish, Arcane/Molten/Plague (Arcane did the most dps in beta)
I was hoping for an Holy affix =( "Hallowed" or something... would be epic to fight holy damage demons lol.