Shoulders - Exsanguating, 2.9% of damage converted to life
Armor - Relentless, +23 Str + 24 Vit
Gloves - Of Gore, each hit adds +138 life
Legs - Chromatic, + 52 resistance to all elements
Boots - of Demon Slaying, +35% damage to demons
Dagger - of Sores, +101-220 poison damage
Mojo - Potent + of Omens, +49-51 damage, +51 dex, + 64 vit, +73 int (if I had to guess, the +damage is inherent to the mojo, "Potent" means Dex + Vit, and "of Omens" is the intellect)
Head - can't get a clear shot to see
the one class ill probably never play. i played the open beta pretty heavily. got a demon hunter to 13, monk to 13, barbarian to 12, wizard to 11, did a bit of crafting, SK run after SK run. but not once did i even CLICK the witch doctor in the character selection screen. he just seems so awful....
Rollback Post to RevisionRollBack
(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
I am glad they showed Wall of Zombies - "Pile On".
What I always wanted to know about the skill was the speed it took the zombies to create the tower then fall over and its radius, both are really nice. They all climb up and fall over quickly and the radius is quite nice, I will use it for sure.
What will be intresting is, that helm has quite abit of armour and what seems to be a rubbish random stat.
Now as a caster do you think that you will be better off using a lower level item that has much less armour but has lets say +int and + life on hit?
Pitty it will be probably nerfed hard some time after release - in current state it's way op (beta impression). Funny thing in movie he had ~400 int with all gear equipped (lots of crappy stats on them) and soul harvest alone on lvl 60 grant 650 int. WD with 'zoo' and all those boosting dps skills looks like primary candidate for higher difficulty lvls.