I've seen enough whining threads, Go back to your fuckin hole and take off the tin foil hat man. They clearly stated that they did NOT nerf inferno.
Prior to that they clearly stated they did...
There is no tin foil hat needed!
Obviously one of the statements was untrue....
Logic and reasoning sides with the hastily created 2nd post to calm the masses.
Look, the original quote stated they made it really hard (increased the difficulty from what they originally told us when they announced it) and said it didn't feel right so they brought the first 2 acts back down to what it was. This means that inferno was BUFFED from the original announcement, but nerfed from an internal build. Surprise: It's a beta, things get moved around for balance all the time and there' no point in crying it's not as hard until you try it and see how hard it is for yourself.
Again, you don't have to believe it, but will it matter if the content is still good and gives you a challenge? Seriously, bringing back this old topic from the dead really was not necessary. This thing needs a lock.
you just have to learn to look past republican he takes everything the wrong way and always supports the losing side of a topic in question
and yes please padlock this bitch down mods
Why are we having this conversation again? There was a huge post about this where the arguments were going back and forth and no one made any headway. You don't want to take them at their word that they originally had it at level 61 across the board and then buffed it, fine. You don't have to believe them, but the truth is you can't prove them wrong either because none of us have seen past 1/3 of act 1.
What about their word that said the exact opposite? You are claiming that statement was false with just as little evidence. At least I have logic and reasoning on my side, you just have blind faith.
At this point, many people don't care one way or the other as long as inferno is hard and fun. Save your bias until you play it.
I doubt that. The tears that flowed after the nerf/buff announcement was astounding and made no sense at all.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
What about their word that said the exact opposite? You are claiming that statement was false with just as little evidence. At least I have logic and reasoning on my side, you just have blind faith.
Your logic is flawed. If you recall, the original announcement of the system they said all monsters will be one level higher than you and it will be flat. Now, only acts 1 and 2 have 61 and the others have been increased.
You process that and tell me how they lied? The original goal of inferno has been improved from what they told us it would be.
You want proof? Here, have fun:
You only need to go to 1:30 to see where your argument falls apart.
i don't understand how you can feel so strongly towards something that you've never played or seen except for a couple minutes of devs getting their asses kicked. It has been said multiple times that inferno was not nerfed, but that it increases in difficult from the start to the finish. Monsters start at level 61 and end at level 65. That is called dynamic gameplay which is better and more fun than one static difficulty throughout all of the acts.
Your bias is getting in the way of understanding something quite clear, because you don't want to believe it.
You're trolling. Here's the original post. To prove me wrong, just point out the part where he says they nerfed Inferno. I expect you're going to point to the part that starts "Longevity," but his second post doesn't contradict that in any way -- it just clarifies that he's talking about making A3 and A4 harder, not A1 and A2 easier.
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren’t linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it’d be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
It just felt wrong. It didn’t feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.
Rollback Post to RevisionRollBack
...and if you disagree with me, you're probably <insert random ad hominem attack here>.
Antirepublican, what exactly do you think is your problem? Do you think inferno is too easy? Do you dislike Blizzard is lieing? Or do you think they make inferno more accessible? Everything you say is based on speculation. So what if inferno was made easier? It might still be harder than you expected, or atleast hard enough to give you a really difficult time playing inferno. You DON'T know how difficult it is right now. Please, first play the game before you start whining about something you can only speculate about. When they give hints they are making it easier, you go apeshit and whine on the forum. When they say they're making it harder, you whining that they're deceiving and lieing to us. You're just looking for something to whine about. Just wait and see. Blizzard KNOWS the fans want a difficult experience and that's all they have to know right now. Whether they make it hard enough for you, you can only know the game has been released.
I dislike people who get blindly led around by their johnson.
I hate it when the gullible get taken advantage of by a snake oils salesman and blind faith.
I am sorry if you bought into the hype once more, but that is all it is. Blizzard, once again, just hyped up their game by telling the fan base exactly what it wanted to hear. Yah its a real shocker I know....
Thanks, I'm glad at least one guy can read two simple-worded posts and draw a conclusion not entirely based in the world of makebelieve. Anyone stating the opposite is either illiterate or very naive, trusting Blizzard no matter how incoherent, nonsensical and obviously fan-catering their blue posts might be.
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Since people already started going for each other's throats, it's the best time to lock this thread.
It's been discussed in the past. The statements mentioned said that the monster levels instead of being flat 61 throughout Inferno they start at 61 and increase after act 2 to reach around level 65 or so.
Look, the original quote stated they made it really hard (increased the difficulty from what they originally told us when they announced it) and said it didn't feel right so they brought the first 2 acts back down to what it was. This means that inferno was BUFFED from the original announcement, but nerfed from an internal build. Surprise: It's a beta, things get moved around for balance all the time and there' no point in crying it's not as hard until you try it and see how hard it is for yourself.
Again, you don't have to believe it, but will it matter if the content is still good and gives you a challenge? Seriously, bringing back this old topic from the dead really was not necessary. This thing needs a lock.
and yes please padlock this bitch down mods
I doubt that. The tears that flowed after the nerf/buff announcement was astounding and made no sense at all.
Epicurus
Your logic is flawed. If you recall, the original announcement of the system they said all monsters will be one level higher than you and it will be flat. Now, only acts 1 and 2 have 61 and the others have been increased.
You process that and tell me how they lied? The original goal of inferno has been improved from what they told us it would be.
You want proof? Here, have fun:
You only need to go to 1:30 to see where your argument falls apart.
But would you like some cheese with your WHINE?
You're trolling. Here's the original post. To prove me wrong, just point out the part where he says they nerfed Inferno. I expect you're going to point to the part that starts "Longevity," but his second post doesn't contradict that in any way -- it just clarifies that he's talking about making A3 and A4 harder, not A1 and A2 easier.
Originally Posted by (Blue Tracker / Official Forums)
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren’t linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it’d be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.
I dislike people who get blindly led around by their johnson.
I hate it when the gullible get taken advantage of by a snake oils salesman and blind faith.
I am only guilty of caring too much!!!
Thank you! Someone else actually understands reality.
Epicurus
It's been discussed in the past. The statements mentioned said that the monster levels instead of being flat 61 throughout Inferno they start at 61 and increase after act 2 to reach around level 65 or so.
That being clarified... Thread Locked.
http://www.diablofans.com/topic/38203-to-those-of-you-saying-inferno-was-nerfed/