I think another thing to think about is that its one thing to beat inferno but its another thing to beat infero in style and with ease. For example in d2 back in the days when cow runs were all the rage, you could get a party of fairly average high level characters to clear a cow run but it may take some time to get through it all and things may get scary at times. On the other hand a nicely build nova sorc or javazon with sick gear would clear the run in like 1 minute.
I must say it was a very satisfying feeling being able to teleport in the middle of a screenload of cows and just blasting them all in a few seconds with some novas. I expect the same type of rewarding feeling to come from having a very well made character smash through a pack of inferno creeps.
So I think that clearing inferno is not the goal. Clearing it in style is the goal :).
For me I don't bet on getting to hell in the first 5 - 6 months with school/work/other things i'll only be able to invest 2 hours on any given weekday and only a few hours on the weekends. the week after finals next semester I plan on devoting some time but not a lot.
If Inferno is as hard as Blizzard says it will be (if everything works out), I doubt I'd ever be able to complete it. I just don't really have the min/max mindset and while I wouldn't consider myself utterly newb-ish... Strategy isn't my cup of tea, either.
I'll be honest and say prolly 3 months +, because I will play a few of the classes before I settle in on one I feel like grinding through on inferno with
^ This, once I hit 60 and beat hell with one i'll probably just want to start to play another and repeat until i've maxed all the chars and found one I really like the start inferno with, but who knows.
So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV).
For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno.
They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
Longevity. We know people really want goals to work towards and challenges to overcome.
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
They specifically stated that Inferno Act I would take about 1 month for crazy people who play non-stop. Let's say, they do get through Act I in just 2 weeks, but there are 3 more Acts even harder than the 1st one. So that would average 4 Acts about 2 weeks each, which is around 2 months then and not less but that's only for the really crazy people who would play Inferno for 2 months straight.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
It just felt wrong. It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.
There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts.
Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Now, you may be saying “I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives?” Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.
So, let's see if you can really beat Inferno in two weeks or even in just a month's time. I bet you'll end up eating your pride especially if you don't get lucky with great loot drops.
I think a lot of people are running into this wall called Inferno, carrying the preconception that they're the Juggernaut. I also think a lot of people are in for a rude awakening.
I think a lot of people are running into this wall called Inferno, carrying the preconception that they're the Juggernaut. I also think a lot of people are in for a rude awakening.
i would say 3 months or more tbh. doing normal solo,then teaming up with friends smashing down nightmare and hell and for inferno well lets hit that wall Don`t think that real hardcore players will finish inferno in 2 weeks or even 2 months as blizzard said it will be brutally brutally hard from Act 2 inferno
So, let's see if you can really beet Inferno in two weeks or even in just a month's time. I bet you'll end up eating your pride especially if you don't get lucky with great loot drops.
Without adopting that harsh tone, I totally agree with you. People have completely underestimated the difficulty of inferno. I for one will be keeping an eye out for anyone with that achievement. I hope blizzard makes a big deal out of the guy who hits it first (they would be able to tell from their servers surely).
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Between SC experimention for Builds & Gear and working HC characters into Inferno I doubt I'll do it under that time. I could just blitz it in a couple of weeks but I tend to burn out on games I do that on and never come back to them so I'm not really willing to do it on D3, playing 16 hours a day is never fun to begin with anyway.
Juggle in the fact I'm testing a bunch of games and there are some nice ones around D3 release (looking at you dragon dogma) I'd say it's smarter to put my time to completion at that.
I myself am hoping end game will be as hard as they are advertising it, and that it will take me at least a month or two to beat Inferno for the first time.
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I must say it was a very satisfying feeling being able to teleport in the middle of a screenload of cows and just blasting them all in a few seconds with some novas. I expect the same type of rewarding feeling to come from having a very well made character smash through a pack of inferno creeps.
So I think that clearing inferno is not the goal. Clearing it in style is the goal :).
corrected grammar typo
^ This, once I hit 60 and beat hell with one i'll probably just want to start to play another and repeat until i've maxed all the chars and found one I really like the start inferno with, but who knows.
and as stated in a Blizzard Blue post:
Originally Posted by (Blue Tracker / Official Forums)
Let's say, they do get through Act I in just 2 weeks, but there are 3 more Acts even harder than the 1st one.
So that would average 4 Acts about 2 weeks each, which is around 2 months then and not less but that's only for the really crazy people who would play Inferno for 2 months straight.
Here is the complete Blue post:
Originally Posted by (Blue Tracker / Official Forums)
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and it’s not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. It’s all because of the highly random items having lots of overlap in their power distribution curves.
So, let's see if you can really beat Inferno in two weeks or even in just a month's time. I bet you'll end up eating your pride especially if you don't get lucky with great loot drops.
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Well said. I agree.
Without adopting that harsh tone, I totally agree with you. People have completely underestimated the difficulty of inferno. I for one will be keeping an eye out for anyone with that achievement. I hope blizzard makes a big deal out of the guy who hits it first (they would be able to tell from their servers surely).
And that's playing HC
Between SC experimention for Builds & Gear and working HC characters into Inferno I doubt I'll do it under that time. I could just blitz it in a couple of weeks but I tend to burn out on games I do that on and never come back to them so I'm not really willing to do it on D3, playing 16 hours a day is never fun to begin with anyway.
Juggle in the fact I'm testing a bunch of games and there are some nice ones around D3 release (looking at you dragon dogma) I'd say it's smarter to put my time to completion at that.
Teach me, master
I myself am hoping end game will be as hard as they are advertising it, and that it will take me at least a month or two to beat Inferno for the first time.