1.) Warcry then battlerage (warcry generates the fury needed to cast battlerage). This gives me +100% armor and +30% damage indefinitely (because I keep recasting every minute when it runs out).
2.) Leap attack into mob (giving me +300% armor for a total of +450% armor with the passive)
3.) Proceed to cleave everything to generate max fury
4.) Once leap attack armor buff runs out, cast Ground Stomp, stunning all nearby enemies and then slowing them.
5.) Cleave cleave cleave as needed.
6.) By now, I can Leap Attack again (every 10 seconds for the +300% armor)
7.) As soon as I have max fury (or an enemy is low HP) I start spamming Hammer of the Ancients which, upon killing something stuns EVERY nearby enemy for 3 seconds!
So my basic tactic is to generate a LOT of fury so that I can spam HotA and get myself AOE stuns. The Leap Attack + Ground Stomp is chained together (spaced apart) so that mobs are either stunned OR I have +300% Armor (which reduces all damage not just physical I believe). There is no cooldown on HotA and it does 200% dmg in an AOE infront of you, so as long as I have Fury + CC I can decimate deadly mobs.
Of course... but I just want any general feedback that you guys think compared to your own ideas.
For instance, is having 1 fury spender (not counting battle rage) going to work?
Also we have NO IDEA how CC will work in harder difficulties. I remember in D2 making a ice bowazon who r@ped in normal but then come nightmare/hell her ice didnt hardly even freeze and I just got swarmed. If this is the case, it may be better to go for defences + damage over CC. Or maybe knockback/knockup type CC wont be reduced (this is the case in LoL because of animations that cant be shortened), whereas flat stuns/slows can be shortened.
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I am looking for some feedback on my build:
http://us.battle.net/d3/en/calculator/barbarian#bdXSeZ!cVb!ZcaaYY
The way I plan to play is as follows:
1.) Warcry then battlerage (warcry generates the fury needed to cast battlerage). This gives me +100% armor and +30% damage indefinitely (because I keep recasting every minute when it runs out).
2.) Leap attack into mob (giving me +300% armor for a total of +450% armor with the passive)
3.) Proceed to cleave everything to generate max fury
4.) Once leap attack armor buff runs out, cast Ground Stomp, stunning all nearby enemies and then slowing them.
5.) Cleave cleave cleave as needed.
6.) By now, I can Leap Attack again (every 10 seconds for the +300% armor)
7.) As soon as I have max fury (or an enemy is low HP) I start spamming Hammer of the Ancients which, upon killing something stuns EVERY nearby enemy for 3 seconds!
So my basic tactic is to generate a LOT of fury so that I can spam HotA and get myself AOE stuns. The Leap Attack + Ground Stomp is chained together (spaced apart) so that mobs are either stunned OR I have +300% Armor (which reduces all damage not just physical I believe). There is no cooldown on HotA and it does 200% dmg in an AOE infront of you, so as long as I have Fury + CC I can decimate deadly mobs.
Please let me know what you guys think.
For instance, is having 1 fury spender (not counting battle rage) going to work?
Also we have NO IDEA how CC will work in harder difficulties. I remember in D2 making a ice bowazon who r@ped in normal but then come nightmare/hell her ice didnt hardly even freeze and I just got swarmed. If this is the case, it may be better to go for defences + damage over CC. Or maybe knockback/knockup type CC wont be reduced (this is the case in LoL because of animations that cant be shortened), whereas flat stuns/slows can be shortened.