This whole idea of group builds was just an idea that could be put into action by a well organized group of friends. I am by no means saying that this will be required in inferno, they have stated that inferno will be solo-able. I realize that people don't like this idea because it brings the "holy trinity" into Diablo which was never possible in the previous games. I just like the idea of multiple classes working together as one unit rather than 4 people built as DPS attacking at will. Maybe it's just my perfectionist side coming through or I just have gone crazy with waiting for this game. I just love trying to make builds that synergize with other people you play with. If other people think the idea of group specific builds are fun then I'll play with those people. If not, then I won't. I realize you guys have your opinions that no build should be built around the group, but I love min-maxing and played a bunch of D&D with a very punishing DM where the group had to think of supporting each other. I'm definitely going to play solo through inferno on all the classes, but if I find grouping together with these builds fun then I'm going to do it. It's merely a suggestion that I hadn't seen anywhere else.
I was hoping that there would be constructive criticism of the actual builds like what Brunn11 posted rather than people denying the possibilities. If you don't like the idea of group builds then don't post here, you can make your own thread about it rather than posting about why you don't think it will work or how you hate that people who play WoW might decide to play D3 like WoW.
Rollback Post to RevisionRollBack
My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
Cleave (Gathering Storm) with Seismic Slam allows for a lot of control with a slow and a knockback. And with Relentless, spamming Seismic Slam will also provide a bit of survivability until you can grab a health globe or regen back up.
If you are planning to use Leap Attack as an initiator, I like Iron Impact over Call of Arreat, with the range of Threatening Shout's Taunt larger than the improved Leap Attack range for gathering enemies. If you're looking for another way to control mobs around you, I'd go with Ground Stomp (Wrenching Smash), but you lose the mobility of Leap Attack.
Does Rend's debuff stack? If so, I could see it being a much better Fury spender.
I was a little hesitant on what fury generator to pick, so it was kind of up to whoever played the Barb, Cleave with Gathering Storm would be great for keeping mobs in place, but I took Frenzy with Triumph for the extra health regeneration. That might not even be necessary with the Monk heal and Revenge. I chose Rend with Bloodlust over Seismic Slam with Stagger because I thought Seismic Slam would displace the mobs too much, but I'm not sure how big the knockback would be. Leap Attack with Iron Impact would probably be better than with Call of Arreat because of the range of Threatening shout now that I look at it. I just remembered that Call of Arreat used to have a 46 yard range with a rank 7 rune, which would have merited the choice.
I'm not sure if the Rend debuff stacks, but either way I would take it for the constant Health regen.
My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
This builds up his damage nicely and keeps him useful with Time Warp / Passive Slow / Wave of Force (stun+knock)
Can make him a bit more single-target focused by swapping Electrocute for Arcane Missile runed for max damage, but you said massive pulls so.
I was hoping that there would be constructive criticism of the actual builds like what Brunn11 posted rather than people denying the possibilities. If you don't like the idea of group builds then don't post here, you can make your own thread about it rather than posting about why you don't think it will work or how you hate that people who play WoW might decide to play D3 like WoW.
I was a little hesitant on what fury generator to pick, so it was kind of up to whoever played the Barb, Cleave with Gathering Storm would be great for keeping mobs in place, but I took Frenzy with Triumph for the extra health regeneration. That might not even be necessary with the Monk heal and Revenge. I chose Rend with Bloodlust over Seismic Slam with Stagger because I thought Seismic Slam would displace the mobs too much, but I'm not sure how big the knockback would be. Leap Attack with Iron Impact would probably be better than with Call of Arreat because of the range of Threatening shout now that I look at it. I just remembered that Call of Arreat used to have a 46 yard range with a rank 7 rune, which would have merited the choice.
I'm not sure if the Rend debuff stacks, but either way I would take it for the constant Health regen.
Maybe something like this would work better.
Make him more around this:
http://us.battle.net/d3/en/calculator/wizard#eVWgSR!ZXY!aaaZcZ
This builds up his damage nicely and keeps him useful with Time Warp / Passive Slow / Wave of Force (stun+knock)
Can make him a bit more single-target focused by swapping Electrocute for Arcane Missile runed for max damage, but you said massive pulls so.
http://www.d3unlimited.com