I'm sure most of us thought the Skill UI from patch 13 was a rough draft and we assumed that it'd updated in a future patch where at least we'll get all of the skills on one page.
I think any hope of that happening has been lost today. The talent calcs on blizzard's website have been updated to the same UI that is in patch 13. This is sad sad day in the world of D3.
This is not a fear of change. The UI is clunky and very difficult to use. I'm pretty disappointed
It is a sad day indeed. I really don't understand why even in Elective mode why all the skills can't be listed on one screen, and instead you get a huge window with 80% dead space being unused, forcing you to click left and right to get to the *right section.
* The section names are very inaccurate, and while they have the correct skills you were searching for, they are in no way the right sections.
I'm surprised that they don't have an automatic skill placement system when you gain new skill slots, which would build up to a general cookie cutter build. They seem to be moving in the idiot-proof direction afterall.
I don't think anybody wants the UI but as I've posted before; is it really worth waiting another month for them to change it and test it again? They feel the game is ready for release and I agree. The skill UI (While horrible) is perfectly functional and I'd rather play with it and have the game sooner. It can be addressed in a patch along with chat channels which according to Bashiok seems to be the plan.
I really wouldn't call it a sad sad day as it shouldn't ruin anyone's experience. The only problem I see is the limitation of where you can bind certain keys which I feel is really stupid. Yet most of the spells that I've seen you wouldn't want to bind to your mouse but I guess players have the right to do so.
Yes it is an annoying process of searching through pages to find what skill you want to assign to a slot. I am more concerned with the fact that you have to change a skill out of a slot before you can switch it to a new slow. The process becomes twice aslong and is very unsmooth.... a big guh.
I don't think anybody wants the UI but as I've posted before; is it really worth waiting another month for them to change it and test it again? They feel the game is ready for release and I agree. The skill UI (While horrible) is perfectly functional and I'd rather play with it and have the game sooner. It can be addressed in a patch along with chat channels which according to Bashiok seems to be the plan.
I really wouldn't call it a sad sad day as it shouldn't ruin anyone's experience. The only problem I see is the limitation of where you can bind certain keys which I feel is really stupid. Yet most of the spells that I've seen you wouldn't want to bind to your mouse but I guess players have the right to do so.
I don't agree whatsoever. It completely kills my experience and I would -never- consider this UI release worthy if I was in charge. In fact, there's lots of some of the most simple things they just refuse to tackle that are not release worthy. Sometimes I wonder where standards went.
It's a 1 day development task (at most) to simply put all of the skills on the same page when elective mode is selected. Drag and drop is possibly more difficult since I don't know how their system is designed.
I know the go-to line for Blizzard lately is that if you want the game out soon that you'll have to live with x but it's not always true. They just want to shut you up. I find the radical shift in Blizzard strategy to be very perplexing and worrisome. They have always been a company that lives and dies by the rule of when it's ready we'll release it. This has not been their philosophy as of late so I'm a bit worried about what results from it.
Yes it is an annoying process of searching through pages to find what skill you want to assign to a slot. I am more concerned with the fact that you have to change a skill out of a slot before you can switch it to a new slow. The process becomes twice aslong and is very unsmooth.... a big guh.
This, this, this...
WHY oh WHY are my skill choices locked to the slot I put them in. This becomes even worse if there are 2 skills that I want to swap around. I have to first change out skill A with a random skill, then put skill B in A's old slot, THEN I can put A into B's old slot.
I don't find it so bad.
I've been playing in the beta for the last 4 days and have grown used to it.
Could have been better? yes, but it's not such a great deal.
I made the same experiences. It's very annoying to switch the keys, especially if you want to swap them. They can't release it like that!
Furthermore, you can't read the details in elective mode, if the skill is allready asigned to another hotkey.
And yes, the design is terrible. So much unused space. I allready got used to many other unpretty details, like the drawn-like skillicons. But i'm also pretty sure, they're going to improve this.
The real sad thing for me is how much of a stepback it is from the old UI, and for absolutely no reason (since nobody at all complained about the old one).
They could've just fixed runes and categorized the skills without making such a bad UI it's Skyrim all over again (which was trash UI-wise too imho).
Blizzard is looking pretty bad with all of this. They just deleted the giant thread where everyone was saying how they didn't like the new skill UI. They didn't lock it... nope... completely deleted it. Poor form.
Edit: They had no right to either. No one was breaking any rules. Everyone was just stating their opinion.
Blizzard is looking pretty bad with all of this. They just deleted the giant thread where everyone was saying how they didn't like the new skill UI. They didn't lock it... nope... completely deleted it. Poor form.
Edit: They had no right to either. No one was breaking any rules. Everyone was just stating their opinion.
What makes me sad, is that the three large threads on the official forums regarding the subject of the skill UI have been removed. There was a lot of intelligent feedback in those threads, along with some whining of course, but it was a good thorough assesment of the UI in its current incarnation.
People are upset because this whole situation is hard to believe.
The current system is not far off. It would take a minimal amount of work to fix the issue. Sometimes the smallest changes make the biggest impact.
The fact that for some unknown reason Blizzard acts like they don't care what people think on this topic. I think the lack of communication is a big reason for people being upset but it's so mind-blowing that they don't realize this change is bad... makes people all the more frustrated.
Peoples are whining and upset because they game never get released, now they want to push the release date even further back. Nice!
I suppose the thought didn't cross your mind that they aren't the same people?
Indeed. As I've stated on the official forums as well, I would rather wait an extra month for a complete revamp of the skill UI, than have it released as it is in patch 13.
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I think any hope of that happening has been lost today. The talent calcs on blizzard's website have been updated to the same UI that is in patch 13. This is sad sad day in the world of D3.
This is not a fear of change. The UI is clunky and very difficult to use. I'm pretty disappointed
* The section names are very inaccurate, and while they have the correct skills you were searching for, they are in no way the right sections.
I'm surprised that they don't have an automatic skill placement system when you gain new skill slots, which would build up to a general cookie cutter build. They seem to be moving in the idiot-proof direction afterall.
I really wouldn't call it a sad sad day as it shouldn't ruin anyone's experience. The only problem I see is the limitation of where you can bind certain keys which I feel is really stupid. Yet most of the spells that I've seen you wouldn't want to bind to your mouse but I guess players have the right to do so.
I don't agree whatsoever. It completely kills my experience and I would -never- consider this UI release worthy if I was in charge. In fact, there's lots of some of the most simple things they just refuse to tackle that are not release worthy. Sometimes I wonder where standards went.
I know the go-to line for Blizzard lately is that if you want the game out soon that you'll have to live with x but it's not always true. They just want to shut you up. I find the radical shift in Blizzard strategy to be very perplexing and worrisome. They have always been a company that lives and dies by the rule of when it's ready we'll release it. This has not been their philosophy as of late so I'm a bit worried about what results from it.
WHY oh WHY are my skill choices locked to the slot I put them in. This becomes even worse if there are 2 skills that I want to swap around. I have to first change out skill A with a random skill, then put skill B in A's old slot, THEN I can put A into B's old slot.
Stupidly tedious
I've been playing in the beta for the last 4 days and have grown used to it.
Could have been better? yes, but it's not such a great deal.
Furthermore, you can't read the details in elective mode, if the skill is allready asigned to another hotkey.
And yes, the design is terrible. So much unused space. I allready got used to many other unpretty details, like the drawn-like skillicons. But i'm also pretty sure, they're going to improve this.
They could've just fixed runes and categorized the skills without making such a bad UI it's Skyrim all over again (which was trash UI-wise too imho).
Edit: They had no right to either. No one was breaking any rules. Everyone was just stating their opinion.
And I agree with Harison07.
The current system is not far off. It would take a minimal amount of work to fix the issue. Sometimes the smallest changes make the biggest impact.
The fact that for some unknown reason Blizzard acts like they don't care what people think on this topic. I think the lack of communication is a big reason for people being upset but it's so mind-blowing that they don't realize this change is bad... makes people all the more frustrated.
Indeed. As I've stated on the official forums as well, I would rather wait an extra month for a complete revamp of the skill UI, than have it released as it is in patch 13.