A few comments on why I feel this should never have been removed and why it should be brought back.
Aside from the very obvious reason that it doesn't feel like a Diablo game, or even an action/rpg game at ALL without that button bringing up your character's stats, I will skip to the next reasons.
1) It occurs to me that currently the only way to actually see how much exp you have and what level you are is by hovering over the tiny little exp bar at the bottom. Now okay, this is a minor issue since it's not exactly information you need access to all the time. But what if you want to see exactly how much exp monsters are giving you so you can know which is the best place to level up? Try targeting and killing some monsters and then moving the mouse back in time to the exp bar to see how much exp you're getting. Instead of being able to press C and watch that change as you kill.
2) You can't get your extended and full stats with a single key press with it being linked to your inventory. You have to open the inventory, and then click for more detailed information. Every time. Those stats used to stay open all the time if you toggled the detailed info button on the Char Screen. It's annoying and sure, it's just 1 more click, but it's DOUBLE the work that it should be. Why should it have to be this way?
3) I can imagine that there will be a time when an item has so many mods on it that when you hover over it, it will actually cover up the stats because it's right next to it in your inventory or equipped to you. That'll be obnoxious.
I thought Blizzard had an "if it's not broken, don't fix it" attitude. So I really can't wrap my head around why they felt the need to destroy that page and put it somewhere else. It's not like they were making way for something new.. I can't even count how many times I've pressed C and forgotten that there's no char screen anymore.
I guess they're adapting a new attitude -- the "change it just for the hell of it" attitude.
The only conceivable reason I can see for this change would be so you can view your follower's stats and yours at the same time, to see changes on their gear and how it affects your own stats. But if this is the case, why not just have both? Is it harmful or something? I don't get it..
That is probably the least relevant and helpful response you could have possibly posted.
If you bothered to read the post, the main issue is not with the lack of anything being attached to the button. It's the loss of the character screen. Thanks for trying though (not)
That is probably the least relevant and helpful response you could have possibly posted.
If you bothered to read the post, the main issue is not with the lack of anything being attached to the button. It's the loss of the character screen. Thanks for trying though (not)
If you don't know how to map a non-existent function to a button through the bindings screen, then ...
I like a separate character sheet more. Preferably with some tabs inside to switch between char/merc/spell/phys stats or something.
Maybe they are planning to launch D3 on smartphones? Smarter use of screen space and such
I completely agree with the OP. Having a separate character sheet/window is much better than blending it together with the inventory screen. I have a big appreciation for the minimalistic interfaces, showing relevant information.
They injected DPS info into the inventory space to fill the void after stripping the N. cube, etc. I think they should have just left the character sheet intact and made it optional to people who want to see more details about their toon.
The character sheet could have easily been integrated with a nice and simple skill selection, similar to how it was in Beta Patch 1.
I hate how it looks and feels hidden as part of the inventory. It feels atrocious. If I ever wanted my DPS, etc, I opened both windows for god's sakes. It wasn't magic. You certainly didn't need to kill both, and remove the easy way too look at the relevant information you -actually want to look at-.
All the relevant info was offset to the B key. Short of personal preference, there's really no reason to still include a character screen.
1) The B hotkey does not save the preference to show all the Details. The C key did.
2) If all of the same information was already on the character screen, your argument becomes completely invalid since there's no reason to include it somewhere else (but they did that anyway).
3) http://jprizament.com/convenient.jpg If this were on the character screen, on the left, I wouldn't have half of my vital detailed information blocked. And this is just a silly magical item with 3 lines.
#3 makes no sense. You're looking at your own equipped item so no need to hover over it to see details.
When you find new gear, You can always look at the item's itself that shows gains and losses...
Excuse me? You must be joking. I have xxx in whatever stat, and I want to see how much it will drop down if i don't have the current weapon on. That's not relevant?
Dude, even if the item is in your inventory and not equipped and it has a large window of information it's going to cover a lot of those stats unless you move it to the right side of your inventory (which is a HUGE hassle that no one should have to deal with) just so it doesn't block the stats.
I thought the entire point of them adding it to the inventory window was so you could easily see how your stats change when you switch gear around? If you can't even see the full window when you're actually looking at gear though, what exactly is the point?
Edit: Let's even build a little scenario. Let's say you found a sweet spot for MF, similar to how D2 worked, and you want to get exactly (or close to) a certain MF margin. You hover over an item in your inventory, and want to see how much you'll get once you equip it. But no! It's blocking the window and then you have to move off the item to see what you currently have, then back on to see what it'll give. Sounds like a great system to me.
1) The B hotkey does not save the preference to show all the Details. The C key did.
Then argue that the B key should save the preference to show all the details. It has nothing to do with what sheet or where the information is located.
2) If all of the same information was already on the character screen, your argument becomes completely invalid since there's no reason to include it somewhere else (but they did that anyway).
... Are you stupid? They moved it to save on screen real estate space and remove clutter. Saying 'there's no reason to include it somewhere else' has nothing to do with anything. They didn't include it someplace else; they moved it. And they moved it for the purpose of screen clutter. Were you really not able to figure that out on your own?
3) http://jprizament.com/convenient.jpg If this were on the character screen, on the left, I wouldn't have half of my vital detailed information blocked. And this is just a silly magical item with 3 lines.
... Why are you mousing over an object while simultaneously trying to read your stats screen? Your stats screen does not display any dynamic information dependent on the item you have highlighted. The thing doesn't even get updated until you actually equip the item. If you want to see what changes an item would incur, YOU LOOK AT THE ITEM DIALOGUE. YOU DO NOT LOOK AT YOUR STATS SCREEN.
Basically, you're being a stupid nitpicker with faulty logic. You should stop that.
I'm sorry that you're too stupid to understand the problems here.
I'd visit the doctor because there might be something wrong with your brain.
If you want to leave an emergency contact number of your family, I will contact them and inform them that you're no longer able to make informed decisions on your own and you need help.
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Aside from the very obvious reason that it doesn't feel like a Diablo game, or even an action/rpg game at ALL without that button bringing up your character's stats, I will skip to the next reasons.
1) It occurs to me that currently the only way to actually see how much exp you have and what level you are is by hovering over the tiny little exp bar at the bottom. Now okay, this is a minor issue since it's not exactly information you need access to all the time. But what if you want to see exactly how much exp monsters are giving you so you can know which is the best place to level up? Try targeting and killing some monsters and then moving the mouse back in time to the exp bar to see how much exp you're getting. Instead of being able to press C and watch that change as you kill.
2) You can't get your extended and full stats with a single key press with it being linked to your inventory. You have to open the inventory, and then click for more detailed information. Every time. Those stats used to stay open all the time if you toggled the detailed info button on the Char Screen. It's annoying and sure, it's just 1 more click, but it's DOUBLE the work that it should be. Why should it have to be this way?
3) I can imagine that there will be a time when an item has so many mods on it that when you hover over it, it will actually cover up the stats because it's right next to it in your inventory or equipped to you. That'll be obnoxious.
I thought Blizzard had an "if it's not broken, don't fix it" attitude. So I really can't wrap my head around why they felt the need to destroy that page and put it somewhere else. It's not like they were making way for something new.. I can't even count how many times I've pressed C and forgotten that there's no char screen anymore.
I guess they're adapting a new attitude -- the "change it just for the hell of it" attitude.
The only conceivable reason I can see for this change would be so you can view your follower's stats and yours at the same time, to see changes on their gear and how it affects your own stats. But if this is the case, why not just have both? Is it harmful or something? I don't get it..
That is probably the least relevant and helpful response you could have possibly posted.
If you bothered to read the post, the main issue is not with the lack of anything being attached to the button. It's the loss of the character screen. Thanks for trying though (not)
If you don't know how to map a non-existent function to a button through the bindings screen, then ...
well, yeh. That's pretty normal. LOL
Maybe they are planning to launch D3 on smartphones? Smarter use of screen space and such
They injected DPS info into the inventory space to fill the void after stripping the N. cube, etc. I think they should have just left the character sheet intact and made it optional to people who want to see more details about their toon.
The character sheet could have easily been integrated with a nice and simple skill selection, similar to how it was in Beta Patch 1.
Thats exactly how it feels to me.
1) The B hotkey does not save the preference to show all the Details. The C key did.
2) If all of the same information was already on the character screen, your argument becomes completely invalid since there's no reason to include it somewhere else (but they did that anyway).
3) http://jprizament.com/convenient.jpg If this were on the character screen, on the left, I wouldn't have half of my vital detailed information blocked. And this is just a silly magical item with 3 lines.
When you find new gear, You can always look at the item's itself that shows gains and losses...
Excuse me? You must be joking. I have xxx in whatever stat, and I want to see how much it will drop down if i don't have the current weapon on. That's not relevant?
Dude, even if the item is in your inventory and not equipped and it has a large window of information it's going to cover a lot of those stats unless you move it to the right side of your inventory (which is a HUGE hassle that no one should have to deal with) just so it doesn't block the stats.
I thought the entire point of them adding it to the inventory window was so you could easily see how your stats change when you switch gear around? If you can't even see the full window when you're actually looking at gear though, what exactly is the point?
Edit: Let's even build a little scenario. Let's say you found a sweet spot for MF, similar to how D2 worked, and you want to get exactly (or close to) a certain MF margin. You hover over an item in your inventory, and want to see how much you'll get once you equip it. But no! It's blocking the window and then you have to move off the item to see what you currently have, then back on to see what it'll give. Sounds like a great system to me.
Then argue that the B key should save the preference to show all the details. It has nothing to do with what sheet or where the information is located.
... Are you stupid? They moved it to save on screen real estate space and remove clutter. Saying 'there's no reason to include it somewhere else' has nothing to do with anything. They didn't include it someplace else; they moved it. And they moved it for the purpose of screen clutter. Were you really not able to figure that out on your own?
... Why are you mousing over an object while simultaneously trying to read your stats screen? Your stats screen does not display any dynamic information dependent on the item you have highlighted. The thing doesn't even get updated until you actually equip the item. If you want to see what changes an item would incur, YOU LOOK AT THE ITEM DIALOGUE. YOU DO NOT LOOK AT YOUR STATS SCREEN.
Basically, you're being a stupid nitpicker with faulty logic. You should stop that.
I'd visit the doctor because there might be something wrong with your brain.
If you want to leave an emergency contact number of your family, I will contact them and inform them that you're no longer able to make informed decisions on your own and you need help.