Not going into the level of detail of others but to add my thoughts to those above:
DH
Not sure about the DH hate: I thought the first level or 2 were REALLY slow on the damage but after getting bola/hungering and a decent bit of damage things really changed. Bola uses no resources (is a generator) and is spammable - waiting one second for a group of mobs on the other side of the screen to start exploding didnt bother me in the slightest - chances are there was a bola exploding every 3/4th of a second after I engaged. Rapid fire became a skill I only used on single miniboss mobs - and then only after I had a decent one handed xbow and a +dam quiver - at that point it was a firehose that I blasted until I was out of hatred then went back to hungering, rinse/repeat. Checking the box to allow free use of skills instead of the retard-mode of skill categories was VERY useful. Useless skills: Entangling Shot Unused Skill: Evade
Monk:
Maybe coming off a DH I couldnt get into the melee aspect of it but even though I found a pair of magic knuckles very early which were significantly better than what most of my chars went through levels 3-8 with he seemed very slow. Only char I ever had to use a healing potion (multiple healing potions) on. Least favorite class I played by FAR.
WD:
Skipped the pets entirely (used spider some as a spammable damage addition). Used the runed (triple shot) poison dart and eels for the most part - eels AOE was typically plenty on all but the toughest mobs.
Wizard:
Probably fragile but since nothing got anywhere near me in the beta I couldnt say for sure. Don't really care for the "ray" abilities - used AOE and magic missile almost exclusively.
I still haven't found a single amulet in the beta yet, do they have a lower chance to drop?
I was lucky enough to win a beta key and have played all 5 classes to 13, rank of favorite for me:
1. Barb DW frenzy and Leap is really cool
2. Monk really like exploding palm, and lashing tail kick
3. Demon Hunter Rapid fire, strafe
4 Wizard Arcane orb, runed to arcane nova is awesome and wave of force
5. Witch Doctor felt weakest to me, dogs and haunt are cool though
Did max out the blacksmith, and crafted the best gear i could make, really makes going back through pretty trivial. Once you get past 10, you just destroy everything.
By the way, the only way to get an amulet in the beta is off of the skeletons right before you fight the Skeleton King. A few people just farm them for hours and get a few amulet drops. You can kill them and then exit the game and then kill them again... that's how people get amulets.
By the way, the only way to get an amulet in the beta is off of the skeletons right before you fight the Skeleton King. A few people just farm them for hours and get a few amulet drops. You can kill them and then exit the game and then kill them again... that's how people get amulets.
Yea i actually just watched a vid on farming for amulets and rares. Will be doing that later.
I still haven't found a single amulet in the beta yet, do they have a lower chance to drop?
As far as I've seen they only drop in the actual room with the SK. The mob pack that spawns and must be killed to open the gate has dropped 2 for me so far and 1 has actually dropped off of the SK himself. I assume these are the only mobs currently available in beta with a high enough ilvl to actually drop an amulet.
I farmed the area for a while but to be honest it was painfully boring so I just started doing normal SK runs again and hoped for the best. Even with my 104MF WD it seemed to have little effect on Ammy drops rates...
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DH
Not sure about the DH hate: I thought the first level or 2 were REALLY slow on the damage but after getting bola/hungering and a decent bit of damage things really changed. Bola uses no resources (is a generator) and is spammable - waiting one second for a group of mobs on the other side of the screen to start exploding didnt bother me in the slightest - chances are there was a bola exploding every 3/4th of a second after I engaged. Rapid fire became a skill I only used on single miniboss mobs - and then only after I had a decent one handed xbow and a +dam quiver - at that point it was a firehose that I blasted until I was out of hatred then went back to hungering, rinse/repeat. Checking the box to allow free use of skills instead of the retard-mode of skill categories was VERY useful. Useless skills: Entangling Shot Unused Skill: Evade
Monk:
Maybe coming off a DH I couldnt get into the melee aspect of it but even though I found a pair of magic knuckles very early which were significantly better than what most of my chars went through levels 3-8 with he seemed very slow. Only char I ever had to use a healing potion (multiple healing potions) on. Least favorite class I played by FAR.
WD:
Skipped the pets entirely (used spider some as a spammable damage addition). Used the runed (triple shot) poison dart and eels for the most part - eels AOE was typically plenty on all but the toughest mobs.
Wizard:
Probably fragile but since nothing got anywhere near me in the beta I couldnt say for sure. Don't really care for the "ray" abilities - used AOE and magic missile almost exclusively.
I was lucky enough to win a beta key and have played all 5 classes to 13, rank of favorite for me:
1. Barb DW frenzy and Leap is really cool
2. Monk really like exploding palm, and lashing tail kick
3. Demon Hunter Rapid fire, strafe
4 Wizard Arcane orb, runed to arcane nova is awesome and wave of force
5. Witch Doctor felt weakest to me, dogs and haunt are cool though
Did max out the blacksmith, and crafted the best gear i could make, really makes going back through pretty trivial. Once you get past 10, you just destroy everything.
O_O. it says plus 3-4 dmg on the BS screen but somehow it gave you 3-6?
Not that I am complaining...
Yea i actually just watched a vid on farming for amulets and rares. Will be doing that later.
As far as I've seen they only drop in the actual room with the SK. The mob pack that spawns and must be killed to open the gate has dropped 2 for me so far and 1 has actually dropped off of the SK himself. I assume these are the only mobs currently available in beta with a high enough ilvl to actually drop an amulet.
I farmed the area for a while but to be honest it was painfully boring so I just started doing normal SK runs again and hoped for the best. Even with my 104MF WD it seemed to have little effect on Ammy drops rates...
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
Journeyman Leather Quiver