This a wizard build. I made an attempt to choose as many arcane abilities as possible in order to maximize the time that the slowing effect is active. I also snagged many AoE abilities and runes so that I could effectively defeat groups of enemies solo or in a group. This build also seems as if it will be quite fun to play. So there it is.
This barbarian does not fear death. The crux of this build is relentless, one of the coolest passives in the game, if not the coolest. With plenty of fury generating through warcry, leap attack, and bash, you will have no problem being able to use the hard-hitting hammer of the ancients or powerful aoe whirlwind, but when things are tough is when this build shines. Barbarians will have to survive through lifesteal, and this build accepts that. When you are low on health, whirlwind and hammer of the ancients are free! You can spam them doing tons of damage and hopefully stealing lots of life.
With highly boosted armor and an emergency ignore pain, plus the 50% damage reduction from relentless, you will be very tough to take down. The lifesteal from ignore pain helps you recover from your dangerous state or keep you barely alive as your enemies try desperately to finish you off. This build is for those who want excitement, but it is also very powerful. If things are easy enough that your hp is not low, then you can use abilities normally and will do good damage with bash's damage buff and 2 strong fury spenders, but when your opponents make you angry, there will be blood!
Cant go wrong withjout summons baby!!
How you gonna take Hell's Minions down?? WIth a godman army, That's how!!
So summons, summons summons and look at that! Slam dance to buff those summons!
So... you need a spell to kill sometimes yourself, so..
Pyrogeist damn Burning pillar gets SUMMONED and bam!! bye bye inferno weeklings!
Since i have no idea of what im doing i just tried to put together an aoe spec, and put a few survival skills in there. I should have read more about the skills, but i have always tought that testing it out and seeing it for my self is the best for me:D and the reason i choose monk, not that abyone cares; is that its the closest thing to a paladin:)
It's a Critical-Hit-centric Barbarian build. All skills and passives are picked with the intent of maximizing the number of crits as quickly as possible.
This is a pve build, but utilizes on teleport. since i haven't been on beta i don't know what skills look like, but it's mainly primary attack for dmg and secondary for slow cc. since slow should be enough, i have not included any more cc. Mobile wizard type.
Monk build for Inferno solo play or dicking around with friends casually, plenty of dodge and some decent damage to dish out as well. Near Death passive sounds extremely useful, screw-ups are a given.
This is a very basic crowed contol / aoe build that relies heavily on minions and DoTs. Good for keeping large groups from swarming you while being able to deal massive damage. PVP - PVE
I built this with the mindset of a barb that can jump into a huge group of enemies, survive with increased armor/health regen/life steal, and dish out and utilize all of the AOE abilities and bonuses of the rune skills.
My favorite class in Diablo II was the Barbarian, so I will try to recreate some of that glory once DIII is released. I love the in-your-face action and smashing of the Barb. Here is my planned leveling build:
My justification for this build was mainly minion centered. Usually I play pet/minion based classes that can also hold ground as magical wielder (reason I play WoW as a warlock).
Spectral Blade
As I said I love the aesthetic summoning of animated objects. Thats why I chose the spectral blade as my main nuking ability.
Ray of Frost
My build is also very frost/freeze profitent. As my abilities are mainly focused on freezing targets, I suspected that a frost related attack seems usefull.
Frost Nova
As I'm focused on minion based gameplay. I decided to pick this attack that could easily control my enemies so my minions wouldn't feel as pressured.
Blizzard
Frost based AoE spell, that will allow to me to apply pressure while my minions "tank" said creatures.
Familiar and/or Mirror Images.
They are the core of my build since they will provide much needed tanking for my long but effectice attacks. I also very much like the minion gameplay.
Critical Mass
Mainly chose this because as a minion gameplay perspective having short cooldown is essential to prosper on resummonings.
Illusionist
Same reason as above, cooldowns are essential.
Black Ice
Since almost all my spells are frost base that extra chill bonus will provide much needed damage output.
http://us.battle.net/d3/en/calculator/monk#bcjTZQ!ZYX!cbabbc
Hey, I made this build as a leveling monk build to quickly/easily grind xp and aoe mobs down. I've played diablo for awhile and feel like defensive abilities won't be needed until atleast nightmare. I did choose dashing strike though as a movement ability so that i could quickly switch to my targets/groups of mobs and so that i can dodge incoming attacks when needed. Moves like lashing tail kick and wave of light(runed to cost only 60 spirit) will go great with my at range spirit generator(deadly reach) to aoe groups and stay on the move. Finally i chose mantra of conviction runed to grant 24% passive damage to further my damage done, and with the aoe on my secondary spirit generator i can generate spirit and do mass aoe damage at the same time. Thanks, Torrentaura.
Frost+Damage build for Wizard. Idea is to keep targets snared and support teammates while building up Insight for a double damage Comet+Black Ice burst. Works for PvP and PvM, though in PvP the Familiar would be replaced with a survival skill such as an Armor or Teleport.
Electrocute as AP generator
Arcane Orb for AoE damage
Familiar for extra 15% damage and pet damage
Teleport, Slow Time and Wave of Force for defense and escape
Passives:
Arcane Dynamo allows for bigger AOE damage on Orb. Astral Presence to improve regeneration and Temporal Flux to slow enemies at range.
Just one of the many builds I am considering toying with atm.
Rollback Post to RevisionRollBack
A bus station is where a bus stops. A train station is where a train stops. On my desk, I have a work station.
i focused my build on dmg, i choose wizzard becouse i played WoW 6 years as mage and this is the class the fits me the most
like i said i build into heavy dmg, i also took teleport x2 to fast escape in a denger situation, i took alot of regenerate aswell and strong aoe with energy twister, i didnt played the game yet so it hard to me to make a really good build but from all waht i read and watch about this game my build is really good
Megic missle: single attack no cost for simple clear not to be messy or to cover walls with monsters' blood
Teleport: this is my only escape but i have it runed so it will work like 2 teleports, this will allow me to get away from denger realy quickly i am a bit teleport fan aswell.
Arcane orb: i just took it to have stronk aoe dmg, i just want to make alot of chaos
Energy twister: again just clear whole room in few secounds and keep my way collecting the loot,
Familiar: will help me in fights also regenrate to my arcane power which is also good, best conjuration spell in my opinion
Archon: the best skill for mage defenatly will make monsters cry, i can see my self just throwing tons of dmg, no way not to take this
Closing remarks:
i think i really made an awesome build here, just cant wait to go and try it out in reall, i dont really know waht it will looks in game but i will keep practicing to get the best, as an old wow player i always try to do the best and i really love the wizzard class and diablo,
i hope this game will be realesed already i really want to play it
This a wizard build. I made an attempt to choose as many arcane abilities as possible in order to maximize the time that the slowing effect is active. I also snagged many AoE abilities and runes so that I could effectively defeat groups of enemies solo or in a group. This build also seems as if it will be quite fun to play. So there it is.
http://us.battle.net/d3/en/calculator/barbarian#aQiSdZ!UbV!YcbacZ
This barbarian does not fear death. The crux of this build is relentless, one of the coolest passives in the game, if not the coolest. With plenty of fury generating through warcry, leap attack, and bash, you will have no problem being able to use the hard-hitting hammer of the ancients or powerful aoe whirlwind, but when things are tough is when this build shines. Barbarians will have to survive through lifesteal, and this build accepts that. When you are low on health, whirlwind and hammer of the ancients are free! You can spam them doing tons of damage and hopefully stealing lots of life.
With highly boosted armor and an emergency ignore pain, plus the 50% damage reduction from relentless, you will be very tough to take down. The lifesteal from ignore pain helps you recover from your dangerous state or keep you barely alive as your enemies try desperately to finish you off. This build is for those who want excitement, but it is also very powerful. If things are easy enough that your hp is not low, then you can use abilities normally and will do good damage with bash's damage buff and 2 strong fury spenders, but when your opponents make you angry, there will be blood!
Cant go wrong withjout summons baby!!
How you gonna take Hell's Minions down?? WIth a godman army, That's how!!
So summons, summons summons and look at that! Slam dance to buff those summons!
So... you need a spell to kill sometimes yourself, so..
Pyrogeist damn Burning pillar gets SUMMONED and bam!! bye bye inferno weeklings!
There you have it!
Since i have no idea of what im doing i just tried to put together an aoe spec, and put a few survival skills in there. I should have read more about the skills, but i have always tought that testing it out and seeing it for my self is the best for me:D and the reason i choose monk, not that abyone cares; is that its the closest thing to a paladin:)
It's a Critical-Hit-centric Barbarian build. All skills and passives are picked with the intent of maximizing the number of crits as quickly as possible.
Thanks!
AoE Monk build with sweeping wind a lashing tail kick for single target dmg.
Cyclone strike enemies in and unload
*crosses fingers*
This is a pve build, but utilizes on teleport. since i haven't been on beta i don't know what skills look like, but it's mainly primary attack for dmg and secondary for slow cc. since slow should be enough, i have not included any more cc. Mobile wizard type.
Monk build for Inferno solo play or dicking around with friends casually, plenty of dodge and some decent damage to dish out as well. Near Death passive sounds extremely useful, screw-ups are a given.
This is a very basic crowed contol / aoe build that relies heavily on minions and DoTs. Good for keeping large groups from swarming you while being able to deal massive damage. PVP - PVE
I chose this build because I want to play a wizard who can deal alot of damage and move quickly.
I built this with the mindset of a barb that can jump into a huge group of enemies, survive with increased armor/health regen/life steal, and dish out and utilize all of the AOE abilities and bonuses of the rune skills.
Nathan
http://us.battle.net/d3/en/calculator/barbarian#bQXSUg!ZcS!YbbcZb
With this build, I am aiming for high area effect damage and sustainability so that I can level as efficiently as possible.
My justification for this build was mainly minion centered. Usually I play pet/minion based classes that can also hold ground as magical wielder (reason I play WoW as a warlock).
Spectral Blade
As I said I love the aesthetic summoning of animated objects. Thats why I chose the spectral blade as my main nuking ability.
Ray of Frost
My build is also very frost/freeze profitent. As my abilities are mainly focused on freezing targets, I suspected that a frost related attack seems usefull.
Frost Nova
As I'm focused on minion based gameplay. I decided to pick this attack that could easily control my enemies so my minions wouldn't feel as pressured.
Blizzard
Frost based AoE spell, that will allow to me to apply pressure while my minions "tank" said creatures.
Familiar and/or Mirror Images.
They are the core of my build since they will provide much needed tanking for my long but effectice attacks. I also very much like the minion gameplay.
Critical Mass
Mainly chose this because as a minion gameplay perspective having short cooldown is essential to prosper on resummonings.
Illusionist
Same reason as above, cooldowns are essential.
Black Ice
Since almost all my spells are frost base that extra chill bonus will provide much needed damage output.
THANK YOU
This is a mostly AoE spec that I plan to use for my Witch Doctor.
My build is for solo DH. The ideia is to stay as far away as possible and take advantage of that, to deal more damage.
Hey, I made this build as a leveling monk build to quickly/easily grind xp and aoe mobs down. I've played diablo for awhile and feel like defensive abilities won't be needed until atleast nightmare. I did choose dashing strike though as a movement ability so that i could quickly switch to my targets/groups of mobs and so that i can dodge incoming attacks when needed. Moves like lashing tail kick and wave of light(runed to cost only 60 spirit) will go great with my at range spirit generator(deadly reach) to aoe groups and stay on the move. Finally i chose mantra of conviction runed to grant 24% passive damage to further my damage done, and with the aoe on my secondary spirit generator i can generate spirit and do mass aoe damage at the same time. Thanks, Torrentaura.
Frost+Damage build for Wizard. Idea is to keep targets snared and support teammates while building up Insight for a double damage Comet+Black Ice burst. Works for PvP and PvM, though in PvP the Familiar would be replaced with a survival skill such as an Armor or Teleport.
http://us.battle.net...gWlj!TXZ!YZaZab
Active Spells:
Electrocute as AP generator
Arcane Orb for AoE damage
Familiar for extra 15% damage and pet damage
Teleport, Slow Time and Wave of Force for defense and escape
Passives:
Arcane Dynamo allows for bigger AOE damage on Orb. Astral Presence to improve regeneration and Temporal Flux to slow enemies at range.
Just one of the many builds I am considering toying with atm.
http://us.battle.net/d3/en/calculator/wizard#ajZUlm!YXh!YbbZYc
i focused my build on dmg, i choose wizzard becouse i played WoW 6 years as mage and this is the class the fits me the most
like i said i build into heavy dmg, i also took teleport x2 to fast escape in a denger situation, i took alot of regenerate aswell and strong aoe with energy twister, i didnt played the game yet so it hard to me to make a really good build but from all waht i read and watch about this game my build is really good
Megic missle: single attack no cost for simple clear not to be messy or to cover walls with monsters' blood
Teleport: this is my only escape but i have it runed so it will work like 2 teleports, this will allow me to get away from denger realy quickly i am a bit teleport fan aswell.
Arcane orb: i just took it to have stronk aoe dmg, i just want to make alot of chaos
Energy twister: again just clear whole room in few secounds and keep my way collecting the loot,
Familiar: will help me in fights also regenrate to my arcane power which is also good, best conjuration spell in my opinion
Archon: the best skill for mage defenatly will make monsters cry, i can see my self just throwing tons of dmg, no way not to take this
Closing remarks:
i think i really made an awesome build here, just cant wait to go and try it out in reall, i dont really know waht it will looks in game but i will keep practicing to get the best, as an old wow player i always try to do the best and i really love the wizzard class and diablo,
i hope this game will be realesed already i really want to play it
-oni0om2
MOUSE SKILLS
http://us.battle.net/d3/en/calculator/barbarian#aSRYZe!ZdY!cacacZ