I really don't know very much about the game yet, but I decided a Wizard sounded like fun, so I decided to build one. This is a build I made up as I went along, just to see if it would work. It probably could use improvement, but for the near future I will be playing on normal.
Link to the build: http://us.battle.net/d3/en/calculator/wizard#eSjPOm!VTe!aZYZZa
I think it's a pretty powerful spec. Pierce the Veil seems like an amazing passive, kinda like Arcane Mages in WoW with their Arcane Potency cooldown, or whatever it's called. Other than that, I have no idea if the spec will be effective because I don't have beta access.
This build relies on "taking hits" to deal damage with Revenge. Also have 2 more damage dealer: overpower and groundstomp, they have cooldown (used more to control de battle and to sustain).
The main focus is to get really tank and have a really good sustain, thats why all the %armor and healing runes and passives.
You won't have a fury dump, that's why the passive: Berserker Rage.
Well, first off thank you Curse/Diablofans for your constant support of the community, and always offering prizes, that are not mediocre, but Great!
After attending Blizzcon 2012 and trying the beta, I decided to run with a PvP/solo Build the main choice is due to the utility, and defensiveness. The spec is more of an endurance rather than a full on burst. The choices represent that pretty clearly.
1. For my Primary chose "Bash" w/ rune "Clobber" the reason is for me to get a semi-hard hit in on my enemy, and follow up with the stun, so my enemy doesn't go out of range of my melee.
2. For my Secondary chose "Hammer of the Ancients" w/ rune " The Devil's Anvil" a strong hit, with a nice slow on the enemy to prevent from fleeing my range to get the damage in when I need it most.
3. For my Defensive chose "Ground Stomp" w/rune "Deafening Crash"primarily for its superb utility, wether for me to get away for a quick heal or to get that finisher I need on the target.
4. For my Tactics chose "Ignore Pain" w/ rune "Mob Rule" An amazing talent for that quick defensive ability, without sacrificing uptime/damage on target. While also providing my allies with an identical buff.
5. For my Might chose "Furious Charge" w/ rune "Bull Rush" supplying me with a nice charge, with damage, while having that extra chance for a stun is the icing on the cake.
6. For my Rage chose "Ancient Spear" w/ rune "Skrimish" for when my target is fleeing, I can essentially "Grip" them back to me while generating extra rage for a strong follow-up
Finally for passive skills the choices are clear, and resemble my entire spec and its unique choices, refreshing my abilites, while also supplying me with life, and generating rage for ultimate uptime, while providing me with a steady defensives, if needed.
Wow! I must say, alot of people have posted great builds! Also alot of people have put alot of time and effort into their posts with pics and bullet points and the whole 9 yards. However, im not as forum post savvy as alot of you surely are and have proven to be. This does not mean that even if i dont post colorful articles or include uber pics that I dont appreciate Diablo 3 as much as the next guy...
I came up with this build actually a few weeks ago just messing around and wondered how it would be if a monk went full 200 spirit capeable and with a ton of spirit regen with a heavy spirit spender dmg.
There is another take on this build that replaces the mantra with Lashing Tail Kick, equipped with the Vulture Claw Kick. Which i will explain in just a few.
So the main goal is to generate as much spirit as possible to unleash a fury of high dmg spirit spender abilities. In this case, Cyclone Strike is the main dmg dealer and Dashing Strike, both with the spirit cost reduction. And in the case of only single targets, we've got Deadly Reach with crits = Spirit. And also Sweeping WInd with Inner Storm that gives us more Spirit when fully stacked.
And Mystic Ally with the air ally that gives a chance to give 100 spirit. The passives are also meant for optimal spirit regen and the increase to 200 total spirit. The main thing also to note is that this monk would be making use of 2handed weapons for the guardians path passive.
Now the small tweak to replace the mantra with Lashing Tail Kick and its choice for a skill rune brings me this... running in with a fully stacked sweeping wind into a large grp > cyclone strike for the aoe dmg and pull > Lashing tail kick to burn the enemies and knock them back out again > Cyclone strike again.
Would love to see this build in action come final release and I would love it to work the way i imagine it to. So Good luck to all! and Congrats to everyone lucky enough to obtain a beta key! knock the skeleton king around a few million times for us all!
This build primarily focuses on weakening mass amounts of enemies and generating mass amounts of spirit for Kick.
Its purpose is for inferno
Exploding Palm- One of the main debuffs, as it provides a DoT and an explosion. This ability is runed to generate more spirit.
Lashing Tail Kick- Its purpose is to deal large amounts of damage and provide knockback for ranged party members. This ability is runed to deal more damage.
Inner Sanctuary- A great support ability for saving party members and yourself. This ability is runed to provide less damage in the circle.
Mantra of Conviction- The main mantra to provide a damage boost and a main staple in this build. This ability is runed to provide a DoT to all enemies.
Crippling Wave- Another debuff to weaken and slow the enemies. This ability is runed to increase damage to enemies.
Mystic Ally- The interesting ability in this build for it provides more damage. This ability is runed to have a chance to gain a full orb of spirit and provide a small aura DoT.
Passives:
The Guardian’s Path- This ability’s main purpose is to increase spirit gen.
Chant of Resonance- Duration of Mantra increase and spirit over time support this build greatly.
Combination Strike- Exploding Palm and Crippling Wave combo make this buff up 100% of the time as it provides a damage increase.
This build is amazing because its main focus is weakening and rapid spirit gen to unleash a powerful move. Also, I like this build is very flexible because kick can be replaced with any other strong spirit move and mystic ally can be replaced with BoH.
Everything is built around spaming "arcane Orb". "Familiar" will give 15%+ damage plus the passive "class cannon" and Duel cast "teleport" for getting out of trouble fast. "Metoar" and "Archon" arent really usefull.
Here is my Witch Doctor Build requiring level 51, Here it is at level 32, and Here it is at level 22 (any lower and the build starts too lose to much of its shape and key components)
The build is meant for Hardcore or Softcore PvE and goes for surviving while still being able to kill things at a reasonable pace. All lower level iterations are important in my eyes as... how the hell are you going to get lvl 51 or your final build if you don't have a build or way to get there?
Below is my reasoning for each skill and passive in the final build:
Haunt (Consuming Spirit) acts as a long term dot and as a long term dot also a constant source of incoming HP and maybe even from multiple sources.
Spirit Barrage (The Spirit is Willing) ,but the flesh is spongy and bruised. This spell acts as a single target nuke and is runed with the resource rune in order to make the spell more spam-able. [Captain Zapp Brannigan quote for the win!]
Soul Harvest (Swallow Your Soul) This spell is my damage booster spell and also a positive mana regen as long as at least 2 mobs are hit each time it is cast.
Grasp of the Dead (Groping Eels) Short cool down Crowd Control and also a relatively Cheap Damage per cost AoE damage spell
Acid Cloud (Acid Rain) Large AoE Poison Nuke Spell is a a way to sum up this choice. It has a high cost and runed to increase it's range this one is meant to be used for those large packs of mobs and drop their numbers quickly so I can pick of the single ones separately.
Gargantuan (Big Stinker) Acts as a constant tank and aid while also passively having an AoE poison effect.
Passive: Jungle Fortitude All around Damage Reduction to me and pets by 20%
Passive: Circle of Life This ability would allow me to have more distractive pets that also do 9% weapon damage per hit.
Passive Bad Medicine Acts as another Damage Reduction ability by causing mobs to deal 20% less damage when they get bombed by Acid Cloud or Big Stinker.
The build would have a start up time to most of its damage as it is a fairly heavy dot build along with a slight focus on dogs and gargantuan as distractions.
Basic set up would be:
Start off with Soul Harvest, keeping in mind to try and get 3 dogs as soon as possible so stay within 12 yards on weak packs
For Weak AoE groups drop Grasp of the Dead and Acid Cloud the group and finish off stragglers with Spirit Barrage
For Strong AoE groups Grasp, Haunt up a few of the stronger ones, Acid Cloud spam to kill off smaller guys, and finally Spirit Barrage down the remaining
For Single Target (like a boss or stronger single type enemy) Haunt them, Grasp with the back of the circle where they are about to walk and then drop Acid Cloud inside the grasp circle to lay down the Nuke and dot damage and spam Spirit Barrage while continuing to reapply Grasp, and Cloud in his Path and Haunt when it falls off. (Likely that putting the +20% slow on Grasp instead of the +12% damage rune would be better for kiting purposes)
Total Damage from the build considering 100% up time of all abilities on a single target should be in the ball park of 1090-1350% weapon damage per second including the Damage Booster and assuming ~700% damage before damage buff. This could vary because:
100% up time is almost never possible for dots and/or buffs.
Dots are included thus have a rev time till they deal full damage. (roughly 15 seconds for at least one cycle)
Other unknown mechanics that we don't know about and bad math.
Note on total damage; No, I did not sit there and figure out exactly how much damage is possible as it really isn't accurate in a real situation thus why i just kinda eyeballed it.
I'm not much of a theory crafter, and honestly I will pick what ever looks the funnest while playing. This looked like lots of fun though. I've seen the disintegrate animation and there is no way I won't have fun with that, and the random lightning spells were/are my go to spell in diablo 2. Archon just seems like such a blast, there is no way I can't try it on at least one character. I have a problem with running in and trying to do lots of damage as a sorceress in diablo 2, so hopefully the storm armor will help me to take someone down with me should I die.
this build is easy to play and offer good combination of dps and crowd control skills making it very useful for solo or group runs.
But it also have the disadvantage like such build will not be great at early levels and players need to chain different spirit generates to maximize damage.
The idea being you regen health with almost every ability, build rage with frenzy and burn it off with whirlwind. Very similar to how my Barbarian in D2 worked. How viable it is will have to wait until I've actually tried it out though.
Rollback Post to RevisionRollBack
"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
Thats my witch doctor build. Don't exactly know whats the best build to go for, but I'm loving the spirit aspect of all the talents. Hoping for the best in this calculator build contest so I can fine tune all these things in beta!
The base concept of this build is all about dodge, with just skills you can keep your dodge at 66%. So adding in dexterity you will be dodging most attacks.
Fists of thunder with the Lightning flash runestone. This will be how you generate fury along with keeping that added dodge bonus up at all times.
Dashing strike with the Blinding Speed runestone. This will keep your dodge that much higher while allowing you to attempt to take out your biggest threats- Casters.
Inner Sanctuary with the Safe Haven runestone. This is your first O Shit button. Use this if you get overwhelmed and need a few seconds to let your cooldowns get up for even just a little healing action.
Breath of Heaven with the Circle of Life runestone. This is your second O shit button. Allows you to instantly restore a Huge chunk of health allowing you to stay alive and continue to dispatch enemies.
Seven-Sided Strike with the Sudden Assault Runestone. This is your damage for the build, Basically what your are going to want to do is use this along with dashing strike on the caster enemies in the back, Since you are going to be able to take melee hits no problem, This is who you should focus the seven sided strike on.
Mantra of Evasion with the Hard Target runestone. This is to make you even more tanky than you alread are, increasing that dodge and armor even more.
Passives:
The Gaurdians path- You are going to want to be using the duel wielding portain of this for the increase to dodge, making your skills combined along with this to give you 66% dodge.
Sieze the Initative- Your armor is increased by 100% of your dexterity. This is to increase that tankiness once again making those few attackes that you dont dodge do barely no damage due to your armor.
Near Death Experience- Even with all your O shit buttons and armor, theres going to be those enemies that will get by everything, So this is to let you stay in combat and show those demons who the boss is.
Overall this build is all about maximizing your defensive stats, allowing you to assasinate the casters in the back and letting you take a serious beating from those melee. While things may take a while to kill, This would definitely be a very powerful hardcore build.
Rollback Post to RevisionRollBack
Countered by mass marines, GG no re.
See billy idol gets it i don't know why she doesn't
Link to the build:
http://us.battle.net/d3/en/calculator/wizard#eSjPOm!VTe!aZYZZa
I think it's a pretty powerful spec. Pierce the Veil seems like an amazing passive, kinda like Arcane Mages in WoW with their Arcane Potency cooldown, or whatever it's called. Other than that, I have no idea if the spec will be effective because I don't have beta access.
Aoe Life steal build. based around keeping enemies close in order to deal most aoe damage and in turn healing more life back.
Focus on tanking for a group endgame, it maybe too risky for HC
link: http://us.battle.net/d3/en/calculator/barbarian#XUiSRY!XbV!ZabbcZ
This build relies on "taking hits" to deal damage with Revenge. Also have 2 more damage dealer: overpower and groundstomp, they have cooldown (used more to control de battle and to sustain).
The main focus is to get really tank and have a really good sustain, thats why all the %armor and healing runes and passives.
You won't have a fury dump, that's why the passive: Berserker Rage.
After attending Blizzcon 2012 and trying the beta, I decided to run with a PvP/solo Build the main choice is due to the utility, and defensiveness. The spec is more of an endurance rather than a full on burst. The choices represent that pretty clearly.
First I'll walk the spec from top to bottom, and left to right, writing why I chose them.
http://us.battle.net/d3/en/calculator/barbarian#aZXihk!Shd!bbaYYZ
1. For my Primary chose "Bash" w/ rune "Clobber" the reason is for me to get a semi-hard hit in on my enemy, and follow up with the stun, so my enemy doesn't go out of range of my melee.
2. For my Secondary chose "Hammer of the Ancients" w/ rune " The Devil's Anvil" a strong hit, with a nice slow on the enemy to prevent from fleeing my range to get the damage in when I need it most.
3. For my Defensive chose "Ground Stomp" w/rune "Deafening Crash"primarily for its superb utility, wether for me to get away for a quick heal or to get that finisher I need on the target.
4. For my Tactics chose "Ignore Pain" w/ rune "Mob Rule" An amazing talent for that quick defensive ability, without sacrificing uptime/damage on target. While also providing my allies with an identical buff.
5. For my Might chose "Furious Charge" w/ rune "Bull Rush" supplying me with a nice charge, with damage, while having that extra chance for a stun is the icing on the cake.
6. For my Rage chose "Ancient Spear" w/ rune "Skrimish" for when my target is fleeing, I can essentially "Grip" them back to me while generating extra rage for a strong follow-up
Finally for passive skills the choices are clear, and resemble my entire spec and its unique choices, refreshing my abilites, while also supplying me with life, and generating rage for ultimate uptime, while providing me with a steady defensives, if needed.
So here is my build for the monk class which will most likely be my first and main, in all its glory!
http://us.battle.net/d3/en/calculator/monk#biZjRk!Zdc!YbbYab
I came up with this build actually a few weeks ago just messing around and wondered how it would be if a monk went full 200 spirit capeable and with a ton of spirit regen with a heavy spirit spender dmg.
There is another take on this build that replaces the mantra with Lashing Tail Kick, equipped with the Vulture Claw Kick. Which i will explain in just a few.
So the main goal is to generate as much spirit as possible to unleash a fury of high dmg spirit spender abilities. In this case, Cyclone Strike is the main dmg dealer and Dashing Strike, both with the spirit cost reduction. And in the case of only single targets, we've got Deadly Reach with crits = Spirit. And also Sweeping WInd with Inner Storm that gives us more Spirit when fully stacked.
And Mystic Ally with the air ally that gives a chance to give 100 spirit. The passives are also meant for optimal spirit regen and the increase to 200 total spirit. The main thing also to note is that this monk would be making use of 2handed weapons for the guardians path passive.
Now the small tweak to replace the mantra with Lashing Tail Kick and its choice for a skill rune brings me this... running in with a fully stacked sweeping wind into a large grp > cyclone strike for the aoe dmg and pull > Lashing tail kick to burn the enemies and knock them back out again > Cyclone strike again.
Would love to see this build in action come final release and I would love it to work the way i imagine it to. So Good luck to all! and Congrats to everyone lucky enough to obtain a beta key! knock the skeleton king around a few million times for us all!
I Love the idea of spell casters in any game, This is my arcane build. Very simple, I'd love to try it out!
http://us.battle.net/d3/en/calculator/monk#WcSjVk!Zcg!Zabcca
This build primarily focuses on weakening mass amounts of enemies and generating mass amounts of spirit for Kick.
Its purpose is for inferno
Exploding Palm- One of the main debuffs, as it provides a DoT and an explosion. This ability is runed to generate more spirit.
Lashing Tail Kick- Its purpose is to deal large amounts of damage and provide knockback for ranged party members. This ability is runed to deal more damage.
Inner Sanctuary- A great support ability for saving party members and yourself. This ability is runed to provide less damage in the circle.
Mantra of Conviction- The main mantra to provide a damage boost and a main staple in this build. This ability is runed to provide a DoT to all enemies.
Crippling Wave- Another debuff to weaken and slow the enemies. This ability is runed to increase damage to enemies.
Mystic Ally- The interesting ability in this build for it provides more damage. This ability is runed to have a chance to gain a full orb of spirit and provide a small aura DoT.
Passives:
The Guardian’s Path- This ability’s main purpose is to increase spirit gen.
Chant of Resonance- Duration of Mantra increase and spirit over time support this build greatly.
Combination Strike- Exploding Palm and Crippling Wave combo make this buff up 100% of the time as it provides a damage increase.
This build is amazing because its main focus is weakening and rapid spirit gen to unleash a powerful move. Also, I like this build is very flexible because kick can be replaced with any other strong spirit move and mystic ally can be replaced with BoH.
This build is focused on protecting and healing your allies. My goal with this is to come as close as I can to the idea of a Paladin.
http://us.battle.net/d3/en/calculator/wizard#aZjQlm!YZg!ZbZaab
Everything is built around spaming "arcane Orb". "Familiar" will give 15%+ damage plus the passive "class cannon" and Duel cast "teleport" for getting out of trouble fast. "Metoar" and "Archon" arent really usefull.
Best guess since i have no beta key?
Here it is at level 32, and
Here it is at level 22 (any lower and the build starts too lose to much of its shape and key components)
The build is meant for Hardcore or Softcore PvE and goes for surviving while still being able to kill things at a reasonable pace. All lower level iterations are important in my eyes as... how the hell are you going to get lvl 51 or your final build if you don't have a build or way to get there?
Below is my reasoning for each skill and passive in the final build:
Basic set up would be:
I'm not much of a theory crafter, and honestly I will pick what ever looks the funnest while playing. This looked like lots of fun though. I've seen the disintegrate animation and there is no way I won't have fun with that, and the random lightning spells were/are my go to spell in diablo 2. Archon just seems like such a blast, there is no way I can't try it on at least one character. I have a problem with running in and trying to do lots of damage as a sorceress in diablo 2, so hopefully the storm armor will help me to take someone down with me should I die.
Short cooldowns, able to blast out the power but stay defensive. Plenty of Arcane power.
http://us.battle.net/d3/en/calculator/monk#bWcZjk!egc!acbbcY
this build is easy to play and offer good combination of dps and crowd control skills making it very useful for solo or group runs.
But it also have the disadvantage like such build will not be great at early levels and players need to chain different spirit generates to maximize damage.
HP Regen Barbarian.
Softcore/Hardcore.
The idea being you regen health with almost every ability, build rage with frenzy and burn it off with whirlwind. Very similar to how my Barbarian in D2 worked. How viable it is will have to wait until I've actually tried it out though.
http://us.battle.net/d3/en/calculator/witch-doctor#dhRQgj!YXU!aaabcb
Thats my witch doctor build. Don't exactly know whats the best build to go for, but I'm loving the spirit aspect of all the talents. Hoping for the best in this calculator build contest so I can fine tune all these things in beta!
Best of luck to everyone else as well!
http://us.battle.net...XdUg!dgV!aaYYbc
http://us.battle.net...SXZd!ZXV!ZYaZca
The base concept of this build is all about dodge, with just skills you can keep your dodge at 66%. So adding in dexterity you will be dodging most attacks.
Fists of thunder with the Lightning flash runestone. This will be how you generate fury along with keeping that added dodge bonus up at all times.
Dashing strike with the Blinding Speed runestone. This will keep your dodge that much higher while allowing you to attempt to take out your biggest threats- Casters.
Inner Sanctuary with the Safe Haven runestone. This is your first O Shit button. Use this if you get overwhelmed and need a few seconds to let your cooldowns get up for even just a little healing action.
Breath of Heaven with the Circle of Life runestone. This is your second O shit button. Allows you to instantly restore a Huge chunk of health allowing you to stay alive and continue to dispatch enemies.
Seven-Sided Strike with the Sudden Assault Runestone. This is your damage for the build, Basically what your are going to want to do is use this along with dashing strike on the caster enemies in the back, Since you are going to be able to take melee hits no problem, This is who you should focus the seven sided strike on.
Mantra of Evasion with the Hard Target runestone. This is to make you even more tanky than you alread are, increasing that dodge and armor even more.
Passives:
The Gaurdians path- You are going to want to be using the duel wielding portain of this for the increase to dodge, making your skills combined along with this to give you 66% dodge.
Sieze the Initative- Your armor is increased by 100% of your dexterity. This is to increase that tankiness once again making those few attackes that you dont dodge do barely no damage due to your armor.
Near Death Experience- Even with all your O shit buttons and armor, theres going to be those enemies that will get by everything, So this is to let you stay in combat and show those demons who the boss is.
Overall this build is all about maximizing your defensive stats, allowing you to assasinate the casters in the back and letting you take a serious beating from those melee. While things may take a while to kill, This would definitely be a very powerful hardcore build.
See billy idol gets it i don't know why she doesn't
What I believe would be an awesome AoE demon hunter build - I just like blowing up lots of stuff in the same time!